hyperion.ng/include/hyperion/BGEffectHandler.h

74 lines
2.1 KiB
C++

#pragma once
#include <utils/Logger.h>
#include <hyperion/Hyperion.h>
#include <utils/settings.h>
///
/// @brief Handle the background Effect settings, reacts on runtime to settings changes
///
class BGEffectHandler : public QObject
{
Q_OBJECT
public:
BGEffectHandler(Hyperion* hyperion)
: QObject(hyperion)
, _hyperion(hyperion)
{
// listen for config changes
connect(_hyperion, &Hyperion::settingsChanged, this, &BGEffectHandler::handleSettingsUpdate);
// init
handleSettingsUpdate(settings::BGEFFECT, _hyperion->getSetting(settings::BGEFFECT));
};
private slots:
///
/// @brief Handle settings update from Hyperion Settingsmanager emit or this constructor
/// @param type settingyType from enum
/// @param config configuration object
///
void handleSettingsUpdate(const settings::type& type, const QJsonDocument& config)
{
if(type == settings::BGEFFECT)
{
const QJsonObject& BGEffectConfig = config.object();
#define BGCONFIG_ARRAY bgColorConfig.toArray()
// clear bg prioritiy
_hyperion->clear(254);
// initial background effect/color
if (BGEffectConfig["enable"].toBool(true))
{
const QString bgTypeConfig = BGEffectConfig["type"].toString("effect");
const QString bgEffectConfig = BGEffectConfig["effect"].toString("Warm mood blobs");
const QJsonValue bgColorConfig = BGEffectConfig["color"];
if (bgTypeConfig.contains("color"))
{
std::vector<ColorRgb> bg_color = {
ColorRgb {
(uint8_t)BGCONFIG_ARRAY.at(0).toInt(0),
(uint8_t)BGCONFIG_ARRAY.at(1).toInt(0),
(uint8_t)BGCONFIG_ARRAY.at(2).toInt(0)
}
};
_hyperion->setColor(254, bg_color);
Info(Logger::getInstance("HYPERION"),"Inital background color set (%d %d %d)",bg_color.at(0).red, bg_color.at(0).green, bg_color.at(0).blue);
}
else
{
int result = _hyperion->setEffect(bgEffectConfig, 254);
Info(Logger::getInstance("HYPERION"),"Inital background effect '%s' %s", QSTRING_CSTR(bgEffectConfig), ((result == 0) ? "started" : "failed"));
}
}
#undef BGCONFIG_ARRAY
}
};
private:
/// Hyperion instance pointer
Hyperion* _hyperion;
};