mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
8db85c9a5a
* add SSDP name field * YALL - yet another led layout * led layout migration * add initial vscode config * merge clearAll with clear, rename Hyperion::compStateChange * simpler components api * Corrected code formatting + triggered PR build * fix: regression from #636 * Support for color patterns Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
187 lines
5.6 KiB
C++
187 lines
5.6 KiB
C++
#include <iostream>
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#include <hyperion/Hyperion.h>
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// Blackborder includes
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#include <blackborder/BlackBorderProcessor.h>
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using namespace hyperion;
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BlackBorderProcessor::BlackBorderProcessor(Hyperion* hyperion, QObject* parent)
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: QObject(parent)
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, _hyperion(hyperion)
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, _enabled(false)
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, _unknownSwitchCnt(600)
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, _borderSwitchCnt(50)
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, _maxInconsistentCnt(10)
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, _blurRemoveCnt(1)
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, _detectionMode("default")
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, _detector(nullptr)
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, _currentBorder({true, -1, -1})
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, _previousDetectedBorder({true, -1, -1})
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, _consistentCnt(0)
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, _inconsistentCnt(10)
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, _oldThreshold(-0.1)
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, _hardDisabled(false)
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, _userEnabled(false)
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{
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// init
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handleSettingsUpdate(settings::BLACKBORDER, _hyperion->getSetting(settings::BLACKBORDER));
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// listen for settings updates
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connect(_hyperion, &Hyperion::settingsChanged, this, &BlackBorderProcessor::handleSettingsUpdate);
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// listen for component state changes
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connect(_hyperion, &Hyperion::compStateChangeRequest, this, &BlackBorderProcessor::handleCompStateChangeRequest);
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}
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BlackBorderProcessor::~BlackBorderProcessor()
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{
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delete _detector;
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}
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void BlackBorderProcessor::handleSettingsUpdate(const settings::type& type, const QJsonDocument& config)
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{
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if(type == settings::BLACKBORDER)
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{
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const QJsonObject& obj = config.object();
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_unknownSwitchCnt = obj["unknownFrameCnt"].toInt(600);
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_borderSwitchCnt = obj["borderFrameCnt"].toInt(50);
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_maxInconsistentCnt = obj["maxInconsistentCnt"].toInt(10);
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_blurRemoveCnt = obj["blurRemoveCnt"].toInt(1);
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_detectionMode = obj["mode"].toString("default");
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const double newThreshold = obj["threshold"].toDouble(5.0)/100.0;
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if(_oldThreshold != newThreshold)
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{
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_oldThreshold = newThreshold;
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if(_detector != nullptr)
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delete _detector;
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_detector = new BlackBorderDetector(newThreshold);
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}
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Debug(Logger::getInstance("BLACKBORDER"), "Set mode to: %s", QSTRING_CSTR(_detectionMode));
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// eval the comp state
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handleCompStateChangeRequest(hyperion::COMP_BLACKBORDER, obj["enable"].toBool(true));
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}
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}
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void BlackBorderProcessor::handleCompStateChangeRequest(const hyperion::Components component, bool enable)
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{
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if(component == hyperion::COMP_BLACKBORDER)
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{
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_userEnabled = enable;
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if(enable)
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{
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// eg effects and probably other components don't want a BB, mimik a wrong comp state to the comp register
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if(!_hardDisabled)
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_enabled = enable;
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}
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else
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{
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_enabled = enable;
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}
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_hyperion->setNewComponentState(hyperion::COMP_BLACKBORDER, enable);
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}
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}
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void BlackBorderProcessor::setHardDisable(const bool& disable) {
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if (disable)
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{
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_enabled = false;
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}
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else
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{
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// the user has the last word to enable
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if(_userEnabled)
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_enabled = true;
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}
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_hardDisabled = disable;
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};
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BlackBorder BlackBorderProcessor::getCurrentBorder() const
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{
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return _currentBorder;
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}
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bool BlackBorderProcessor::enabled() const
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{
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return _enabled;
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}
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void BlackBorderProcessor::setEnabled(bool enable)
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{
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_enabled = enable;
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}
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bool BlackBorderProcessor::updateBorder(const BlackBorder & newDetectedBorder)
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{
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// the new changes ignore false small borders (no reset of consistance)
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// as long as the previous stable state returns within 10 frames
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// and will only switch to a new border if it is realy detected stable >50 frames
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// sometimes the grabber delivers "bad" frames with a smaller black border (looks like random number every few frames and even when freezing the image)
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// maybe some interferences of the power supply or bad signal causing this effect - not exactly sure what causes it but changing the power supply of the converter significantly increased that "random" effect on my system
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// (you can check with the debug output below or if you want i can provide some output logs)
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// this "random effect" caused the old algorithm to switch to that smaller border immediatly, resulting in a too small border being detected
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// makes it look like the border detectionn is not working - since the new 3 line detection algorithm is more precise this became a problem specialy in dark scenes
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// wisc
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// std::cout << "c: " << setw(2) << _currentBorder.verticalSize << " " << setw(2) << _currentBorder.horizontalSize << " p: " << setw(2) << _previousDetectedBorder.verticalSize << " " << setw(2) << _previousDetectedBorder.horizontalSize << " n: " << setw(2) << newDetectedBorder.verticalSize << " " << setw(2) << newDetectedBorder.horizontalSize << " c:i " << setw(2) << _consistentCnt << ":" << setw(2) << _inconsistentCnt << std::endl;
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// set the consistency counter
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if (newDetectedBorder == _previousDetectedBorder)
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{
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++_consistentCnt;
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_inconsistentCnt = 0;
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}
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else
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{
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++_inconsistentCnt;
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if (_inconsistentCnt <= _maxInconsistentCnt)// only few inconsistent frames
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{
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//discard the newDetectedBorder -> keep the consistent count for previousDetectedBorder
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return false;
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}
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// the inconsistency threshold is reached
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// -> give the newDetectedBorder a chance to proof that its consistent
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_previousDetectedBorder = newDetectedBorder;
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_consistentCnt = 0;
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}
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// check if there is a change
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if (_currentBorder == newDetectedBorder)
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{
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// No change required
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_inconsistentCnt = 0; // we have found a consistent border -> reset _inconsistentCnt
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return false;
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}
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bool borderChanged = false;
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if (newDetectedBorder.unknown)
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{
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// apply the unknown border if we consistently can't determine a border
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if (_consistentCnt == _unknownSwitchCnt)
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{
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_currentBorder = newDetectedBorder;
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borderChanged = true;
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}
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}
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else
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{
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// apply the detected border if it has been detected consistently
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if (_currentBorder.unknown || _consistentCnt == _borderSwitchCnt)
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{
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_currentBorder = newDetectedBorder;
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borderChanged = true;
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}
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}
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return borderChanged;
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}
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