mirror of
https://github.com/hyperion-project/hyperion.ng.git
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7ee2e7cf8d
* pull out setgrabbing mode from every grabber into parent class * implement optional kodi check for v4l * fix typo * fix dispmanx build
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
#pragma once
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// Utils includes
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#include <utils/Image.h>
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#include <utils/ColorRgb.h>
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#include <utils/VideoMode.h>
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#include <hyperion/GrabberWrapper.h>
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// Forward class declaration
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class X11Grabber;
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class ImageProcessor;
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///
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/// The X11Wrapper uses an instance of the X11Grabber to obtain ImageRgb's from the
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/// displayed content. This ImageRgb is processed to a ColorRgb for each led and commmited to the
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/// attached Hyperion.
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///
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class X11Wrapper: public GrabberWrapper
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{
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Q_OBJECT
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public:
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///
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/// Constructs the framebuffer frame grabber with a specified grab size and update rate.
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///
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/// @param[in] device X11 device name/path
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/// @param[in] grabWidth The width of the grabbed image [pixels]
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/// @param[in] grabHeight The height of the grabbed images [pixels]
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/// @param[in] updateRate_Hz The image grab rate [Hz]
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///
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X11Wrapper(bool useXGetImage, int cropLeft, int cropRight, int cropTop, int cropBottom, int horizontalPixelDecimation, int verticalPixelDecimation, const unsigned updateRate_Hz, const int priority);
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///
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/// Destructor of this framebuffer frame grabber. Releases any claimed resources.
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///
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virtual ~X11Wrapper();
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public slots:
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///
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/// Starts the grabber wich produces led values with the specified update rate
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///
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bool start();
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///
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/// Performs a single frame grab and computes the led-colors
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///
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virtual void action();
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///
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/// Set the video mode (2D/3D)
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/// @param[in] mode The new video mode
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///
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void setVideoMode(const VideoMode videoMode);
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private:
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/// The update rate [Hz]
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const int _updateInterval_ms;
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/// The timeout of the led colors [ms]
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const int _timeout_ms;
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/// The image used for grabbing frames
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Image<ColorRgb> _image;
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/// The actual grabber
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X11Grabber * _grabber;
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/// The list with computed led colors
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std::vector<ColorRgb> _ledColors;
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bool _init;
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bool _x11SetupSuccess;
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};
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