hyperion.ng/include/protoserver/ProtoServer.h
johan 6db1db3129 Added ProtoServer to the Hyperion server;
Updated the configuration file and schema to be more flexible;


Former-commit-id: 0f670ae6f9512abedf279fe0b014802e31f2f16f
2013-10-13 14:48:59 +02:00

60 lines
1.3 KiB
C++

#pragma once
// system includes
#include <cstdint>
// Qt includes
#include <QTcpServer>
#include <QSet>
// Hyperion includes
#include <hyperion/Hyperion.h>
class ProtoClientConnection;
///
/// This class creates a TCP server which accepts connections wich can then send
/// in Protocol Buffer encoded commands. This interface to Hyperion is used by
/// hyperion-remote to control the leds
///
class ProtoServer : public QObject
{
Q_OBJECT
public:
///
/// ProtoServer constructor
/// @param hyperion Hyperion instance
/// @param port port number on which to start listening for connections
///
ProtoServer(Hyperion * hyperion, uint16_t port = 19445);
~ProtoServer();
///
/// @return the port number on which this TCP listens for incoming connections
///
uint16_t getPort() const;
private slots:
///
/// Slot which is called when a client tries to create a new connection
///
void newConnection();
///
/// Slot which is called when a client closes a connection
/// @param connection The Connection object which is being closed
///
void closedConnection(ProtoClientConnection * connection);
private:
/// Hyperion instance
Hyperion * _hyperion;
/// The TCP server object
QTcpServer _server;
/// List with open connections
QSet<ProtoClientConnection *> _openConnections;
};