hyperion.ng/include/effectengine/EffectEngine.h
redPanther adfe2a4b23 effects included in hyperiond binary as qtResource (#237)
* implement effects included in hyperiond  binary

* cleanup

* remove install of effects dir. People who wants to develop effects has to copy them from github
effect params for initial effects can be changed in config permanently and other effect params can be changed
via json (currently only temporarily)

* fix schema of fadecandy
webui fix display of specific led options

* add leddevice write support

* cleanup

* webui: tune hue code

* when use json effect definition from putsiede hyperiond but want to use py script from inside hyperiond use ad a :
e.g. fade.py needs a fade.py near the json file, but :fade.py is taken from resource inside hyperiond

* add ability to di

* add abiloty to diable effcts via hyperion config

* use effect name instead of script in active effects and prio register

* finally solve open file handle during effect is playing. Now script is read before, then file closed and then t is run by python

* fix some webui things
- led config tabs
- inital loading screen

optimize qrc file generation
fix compile warning in hyperion.cpp

* cleanup

* more cleanup
2016-09-13 11:51:16 +02:00

69 lines
1.8 KiB
C++

#pragma once
// Qt includes
#include <QObject>
#include <QString>
// Json includes
#include <json/value.h>
// Hyperion includes
#include <hyperion/Hyperion.h>
// Effect engine includes
#include <effectengine/EffectDefinition.h>
#include <effectengine/ActiveEffectDefinition.h>
#include <utils/Logger.h>
// pre-declarioation
class Effect;
typedef struct _ts PyThreadState;
class EffectEngine : public QObject
{
Q_OBJECT
public:
EffectEngine(Hyperion * hyperion, const Json::Value & jsonEffectConfig);
virtual ~EffectEngine();
const std::list<EffectDefinition> & getEffects() const;
const std::list<ActiveEffectDefinition> & getActiveEffects();
static bool loadEffectDefinition(const QString & path, const QString & effectConfigFile, EffectDefinition &effectDefinition);
public slots:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const std::string &effectName, int priority, int timeout = -1);
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const std::string &effectName, const Json::Value & args, int priority, int timeout = -1);
/// Clear any effect running on the provided channel
void channelCleared(int priority);
/// Clear all effects
void allChannelsCleared();
private slots:
void effectFinished(Effect * effect);
private:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffectScript(const std::string &script, const std::string &name, const Json::Value & args, int priority, int timeout = -1);
private:
Hyperion * _hyperion;
std::list<EffectDefinition> _availableEffects;
std::list<Effect *> _activeEffects;
std::list<ActiveEffectDefinition> _availableActiveEffects;
PyThreadState * _mainThreadState;
Logger * _log;
};