hyperion.ng/include/effectengine/ActiveEffectDefinition.h
redPanther adfe2a4b23 effects included in hyperiond binary as qtResource (#237)
* implement effects included in hyperiond  binary

* cleanup

* remove install of effects dir. People who wants to develop effects has to copy them from github
effect params for initial effects can be changed in config permanently and other effect params can be changed
via json (currently only temporarily)

* fix schema of fadecandy
webui fix display of specific led options

* add leddevice write support

* cleanup

* webui: tune hue code

* when use json effect definition from putsiede hyperiond but want to use py script from inside hyperiond use ad a :
e.g. fade.py needs a fade.py near the json file, but :fade.py is taken from resource inside hyperiond

* add ability to di

* add abiloty to diable effcts via hyperion config

* use effect name instead of script in active effects and prio register

* finally solve open file handle during effect is playing. Now script is read before, then file closed and then t is run by python

* fix some webui things
- led config tabs
- inital loading screen

optimize qrc file generation
fix compile warning in hyperion.cpp

* cleanup

* more cleanup
2016-09-13 11:51:16 +02:00

17 lines
212 B
C++

#pragma once
// stl include
#include <string>
// json include
#include <json/value.h>
struct ActiveEffectDefinition
{
std::string script;
std::string name;
int priority;
int timeout;
Json::Value args;
};