hyperion.ng/assets/webconfig/js/app/data/ServerControl.js
redPanther 7dfb9f1967 integrated webserver ... (#697)
* initial commit of webconfig

* update example config with webconfig and fix format of file
update debian postinst script for install example config
2016-06-12 22:27:24 +02:00

202 lines
5.9 KiB
JavaScript

/*global define */
define(['lib/stapes', 'utils/Tools'], function (Stapes, tools) {
'use strict';
return Stapes.subclass(/** @lends ServerControl.prototype */{
/** @type Socket */
socket: null,
server: null,
connecting: false,
/**
* @class ServerControl
* @classdesc Interface for the hyperion server control. All commands are sent directly to hyperion's server.
* @constructs
* @param {object} server - Hyperion server parameter
* @param {string} server.address - Server address
* @param {number} server.port - Hyperion server port
* @param {function} Socket - constructor of the socket to use for communication
*
* @fires connected
* @fires error
* @fires serverInfo
* @fires cmdSent
*/
constructor: function (server, Socket) {
this.server = server;
this.socket = new Socket();
this.connecting = false;
},
/**
* Try to connect to the server
*/
connect: function () {
if (!this.server) {
this.emit('error', 'Missing server info');
} else {
this.connecting = true;
this.socket.create(function () {
this.socket.connect(this.server, function () {
this.emit('connected');
this.connecting = false;
}.bind(this), function (error) {
this.socket.close();
this.emit('error', error);
this.connecting = false;
}.bind(this));
}.bind(this));
}
},
/**
* Disconnect from the server
*/
disconnect: function () {
this.socket.close();
},
/**
* Sends the color command to the server
* @param {object} color - Color to set
* @param {number} color.r - Red value
* @param {number} color.g - Green value
* @param {number} color.b - Blue value
* @param {number} duration - Duration in seconds
*/
setColor: function (color, duration) {
var intColor, cmd;
intColor = [
Math.floor(color.r), Math.floor(color.g), Math.floor(color.b)
];
cmd = {
command: 'color',
color: intColor,
priority: this.server.priority
};
if (duration) {
cmd.duration = duration * 1000;
}
this.sendCommand(cmd);
},
clear: function () {
var cmd = {
command: 'clear',
priority: this.server.priority
};
this.sendCommand(cmd);
},
clearall: function () {
var cmd = {
command: 'clearall'
};
this.sendCommand(cmd);
},
/**
* Sends a command to rund specified effect
* @param {object} effect - Effect object
*/
runEffect: function (effect) {
var cmd;
if (!effect) {
return;
}
cmd = {
command: 'effect',
effect: {
name: effect.name,
args: effect.args
},
priority: this.server.priority
};
this.sendCommand(cmd);
},
/**
* Sends a command for color transformation
* @param {object} transform
*/
setTransform: function (transform) {
var cmd;
if (!transform) {
return;
}
cmd = {
'command': 'transform',
'transform': transform
};
this.sendCommand(cmd);
},
/**
* @private
* @param command
*/
sendCommand: function (command) {
var data;
if (!command) {
return;
}
if (typeof command === 'string') {
data = command;
} else {
data = JSON.stringify(command);
}
this.socket.isConnected(function (connected) {
if (connected) {
this.socket.write(data + '\n', function () {
this.emit('cmdSent', command);
}.bind(this), function (error) {
this.emit('error', error);
}.bind(this));
} else {
this.emit('error', 'No server connection');
}
}.bind(this));
},
/**
* Get the information about the hyperion server
*/
getServerInfo: function () {
var cmd = {command: 'serverinfo'};
this.socket.isConnected(function (connected) {
if (connected) {
this.socket.write(JSON.stringify(cmd) + '\n', function () {
this.socket.read(function (result) {
var dataobj, str = tools.ab2str(result);
dataobj = JSON.parse(str);
this.emit('serverInfo', dataobj.info);
}.bind(this), function (error) {
this.emit('error', error);
}.bind(this));
}.bind(this), function (error) {
this.emit('error', error);
}.bind(this));
} else {
this.emit('error', 'No server connection');
}
}.bind(this));
},
isConnecting: function () {
return this.connecting;
}
});
});