mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
1ff8528597
* Initial WebUI with sample functions * Changed folder structure * Light Reset Button and Translation fixing in Links * Indentation fixed * Reorganized menu and new function for setting effects * Styling fix
202 lines
5.9 KiB
JavaScript
202 lines
5.9 KiB
JavaScript
/*global define */
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define(['lib/stapes', 'utils/Tools'], function (Stapes, tools) {
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'use strict';
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return Stapes.subclass(/** @lends ServerControl.prototype */{
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/** @type Socket */
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socket: null,
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server: null,
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connecting: false,
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/**
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* @class ServerControl
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* @classdesc Interface for the hyperion server control. All commands are sent directly to hyperion's server.
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* @constructs
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* @param {object} server - Hyperion server parameter
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* @param {string} server.address - Server address
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* @param {number} server.port - Hyperion server port
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* @param {function} Socket - constructor of the socket to use for communication
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*
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* @fires connected
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* @fires error
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* @fires serverInfo
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* @fires cmdSent
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*/
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constructor: function (server, Socket) {
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this.server = server;
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this.socket = new Socket();
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this.connecting = false;
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},
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/**
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* Try to connect to the server
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*/
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connect: function () {
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if (!this.server) {
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this.emit('error', 'Missing server info');
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} else {
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this.connecting = true;
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this.socket.create(function () {
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this.socket.connect(this.server, function () {
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this.emit('connected');
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this.connecting = false;
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}.bind(this), function (error) {
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this.socket.close();
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this.emit('error', error);
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this.connecting = false;
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}.bind(this));
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}.bind(this));
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}
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},
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/**
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* Disconnect from the server
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*/
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disconnect: function () {
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this.socket.close();
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},
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/**
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* Sends the color command to the server
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* @param {object} color - Color to set
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* @param {number} color.r - Red value
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* @param {number} color.g - Green value
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* @param {number} color.b - Blue value
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* @param {number} duration - Duration in seconds
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*/
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setColor: function (color, duration) {
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var intColor, cmd;
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intColor = [
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Math.floor(color.r), Math.floor(color.g), Math.floor(color.b)
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];
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cmd = {
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command: 'color',
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color: intColor,
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priority: this.server.priority
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};
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if (duration) {
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cmd.duration = duration * 1000;
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}
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this.sendCommand(cmd);
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},
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clear: function () {
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var cmd = {
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command: 'clear',
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priority: this.server.priority
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};
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this.sendCommand(cmd);
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},
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clearall: function () {
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var cmd = {
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command: 'clearall'
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};
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this.sendCommand(cmd);
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},
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/**
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* Sends a command to rund specified effect
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* @param {object} effect - Effect object
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*/
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runEffect: function (effect) {
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var cmd;
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if (!effect) {
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return;
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}
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cmd = {
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command: 'effect',
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effect: {
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name: effect.name,
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args: effect.args
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},
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priority: this.server.priority
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};
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this.sendCommand(cmd);
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},
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/**
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* Sends a command for color transformation
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* @param {object} transform
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*/
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setTransform: function (transform) {
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var cmd;
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if (!transform) {
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return;
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}
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cmd = {
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'command': 'transform',
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'transform': transform
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};
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this.sendCommand(cmd);
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},
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/**
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* @private
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* @param command
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*/
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sendCommand: function (command) {
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var data;
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if (!command) {
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return;
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}
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if (typeof command === 'string') {
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data = command;
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} else {
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data = JSON.stringify(command);
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}
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this.socket.isConnected(function (connected) {
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if (connected) {
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this.socket.write(data + '\n', function () {
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this.emit('cmdSent', command);
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}.bind(this), function (error) {
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this.emit('error', error);
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}.bind(this));
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} else {
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this.emit('error', 'No server connection');
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}
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}.bind(this));
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},
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/**
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* Get the information about the hyperion server
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*/
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getServerInfo: function () {
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var cmd = {command: 'serverinfo'};
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this.socket.isConnected(function (connected) {
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if (connected) {
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this.socket.write(JSON.stringify(cmd) + '\n', function () {
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this.socket.read(function (result) {
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var dataobj, str = tools.ab2str(result);
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dataobj = JSON.parse(str);
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this.emit('serverInfo', dataobj.info);
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}.bind(this), function (error) {
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this.emit('error', error);
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}.bind(this));
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}.bind(this), function (error) {
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this.emit('error', error);
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}.bind(this));
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} else {
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this.emit('error', 'No server connection');
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}
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}.bind(this));
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},
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isConnecting: function () {
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return this.connecting;
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}
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});
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});
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