hyperion.ng/libsrc/leddevice/LedDevicePhilipsHue.cpp
bimsarck c1998da2ec Fixes saveState feature
Former-commit-id: 8158c77521727bf74875a5998c803212aece0645
2014-07-13 13:48:49 +02:00

310 lines
9.3 KiB
C++
Executable File

#include <iostream>
// Local-Hyperion includes
#include "LedDevicePhilipsHue.h"
// jsoncpp includes
#include <json/json.h>
// qt includes
#include <QtCore/qmath.h>
#include <QUrl>
#include <QHttpRequestHeader>
#include <QEventLoop>
LedDevicePhilipsHue::LedDevicePhilipsHue(const std::string& output) :
host(output.c_str()), username("newdeveloper") {
http = new QHttp(host);
timer.setInterval(3000);
timer.setSingleShot(true);
connect(&timer, SIGNAL(timeout()), this, SLOT(restoreStates()));
}
LedDevicePhilipsHue::~LedDevicePhilipsHue() {
delete http;
}
int LedDevicePhilipsHue::write(const std::vector<ColorRgb> & ledValues) {
// Save light states if not done before.
if (!statesSaved())
saveStates(ledValues.size());
// Iterate through colors and set light states.
unsigned int lightId = 0;
for (const ColorRgb &color : ledValues) {
// Send only request to the brigde if color changed (prevents DDOS --> 503)
if (!oldLedValues.empty())
if(!hasColorChanged(lightId, &color)) {
lightId++;
continue;
}
float r = color.red / 255.0f;
float g = color.green / 255.0f;
float b = color.blue / 255.0f;
//set color gamut triangle
if(std::find(hueBulbs.begin(), hueBulbs.end(), modelIds[lightId]) != hueBulbs.end()) {
Red = {0.675f, 0.322f};
Green = {0.4091f, 0.518f};
Blue = {0.167f, 0.04f};
} else if (std::find(livingColors.begin(),
livingColors.end(), modelIds[lightId]) != livingColors.end()) {
Red = {0.703f, 0.296f};
Green = {0.214f, 0.709f};
Blue = {0.139f, 0.081f};
} else {
Red = {1.0f, 0.0f};
Green = {0.0f, 1.0f};
Blue = {0.0f, 0.0f};
}
// if color equal black, switch off lamp ...
if (r == 0.0f && g == 0.0f && b == 0.0f) {
switchLampOff(lightId);
lightId++;
continue;
}
// ... and if lamp off, switch on
if (!checkOnStatus(states[lightId]))
switchLampOn(lightId);
float bri;
CGPoint p = {0.0f, 0.0f};
// Scale colors from [0, 255] to [0, 1] and convert to xy space.
rgbToXYBrightness(r, g, b, p, bri);
// Send adjust color and brightness command in JSON format.
put(getStateRoute(lightId),
QString("{\"xy\": [%1, %2], \"bri\": %3}").arg(p.x).arg(p.y).arg(qRound(b * 255.0f)));
lightId++;
}
oldLedValues = ledValues;
timer.start();
return 0;
}
bool LedDevicePhilipsHue::hasColorChanged(unsigned int lightId, const ColorRgb *color) {
bool matchFound = true;
const ColorRgb &tmpOldColor = oldLedValues[lightId];
if ((*color).red == tmpOldColor.red)
matchFound = false;
if (!matchFound && (*color).green == tmpOldColor.green)
matchFound = false;
else
matchFound = true;
if (!matchFound && (*color).blue == tmpOldColor.blue)
matchFound = false;
else
matchFound = true;
return matchFound;
}
int LedDevicePhilipsHue::switchOff() {
timer.stop();
// If light states have been saved before, ...
if (statesSaved()) {
// ... restore them.
restoreStates();
}
return 0;
}
bool LedDevicePhilipsHue::checkOnStatus(QString status) {
return status.contains("\"on\":true");
}
void LedDevicePhilipsHue::put(QString route, QString content) {
QString url = QString("/api/%1/%2").arg(username).arg(route);
QHttpRequestHeader header("PUT", url);
header.setValue("Host", host);
header.setValue("Accept-Encoding", "identity");
header.setValue("Connection", "keep-alive");
header.setValue("Content-Length", QString("%1").arg(content.size()));
QEventLoop loop;
// Connect requestFinished signal to quit slot of the loop.
loop.connect(http, SIGNAL(requestFinished(int, bool)), SLOT(quit()));
// Perfrom request
http->request(header, content.toAscii());
// Go into the loop until the request is finished.
loop.exec();
}
QByteArray LedDevicePhilipsHue::get(QString route) {
QString url = QString("/api/%1/%2").arg(username).arg(route);
// Event loop to block until request finished.
QEventLoop loop;
// Connect requestFinished signal to quit slot of the loop.
loop.connect(http, SIGNAL(requestFinished(int, bool)), SLOT(quit()));
// Perfrom request
http->get(url);
// Go into the loop until the request is finished.
loop.exec();
// Read all data of the response.
return http->readAll();
}
QString LedDevicePhilipsHue::getStateRoute(unsigned int lightId) {
return QString("lights/%1/state").arg(lightId + 1);
}
QString LedDevicePhilipsHue::getRoute(unsigned int lightId) {
return QString("lights/%1").arg(lightId);
}
void LedDevicePhilipsHue::saveStates(unsigned int nLights) {
// Clear saved light states.
states.clear();
modelIds.clear();
// Use json parser to parse reponse.
Json::Reader reader;
Json::FastWriter writer;
// Iterate lights.
for (unsigned int i = 0; i < nLights; i++) {
// Read the response.
QByteArray response = get(getRoute(i + 1));
// Parse JSON.
Json::Value json;
if (!reader.parse(QString(response).toStdString(), json)) {
// Error occured, break loop.
break;
}
// Save state object values which are subject to change.
Json::Value state(Json::objectValue);
state["on"] = json["state"]["on"];
if (json["state"]["on"] == true) {
state["xy"] = json["state"]["xy"];
state["bri"] = json["state"]["bri"];
}
// Save state object.
modelIds.push_back(QString(writer.write(json["modelid"]).c_str()).trimmed().replace("\"", ""));
states.push_back(QString(writer.write(state).c_str()).trimmed());
}
}
void LedDevicePhilipsHue::switchLampOn(unsigned int lightId) {
put(getStateRoute(lightId), "{\"on\": true}");
states[lightId].replace("\"on\":false", "\"on\":true");
}
void LedDevicePhilipsHue::switchLampOff(unsigned int lightId) {
put(getStateRoute(lightId), "{\"on\": false}");
states[lightId].replace("\"on\":true", "\"on\":false");
}
void LedDevicePhilipsHue::restoreStates() {
unsigned int lightId = 0;
for (QString state : states) {
if (!checkOnStatus(states[lightId]))
switchLampOn(lightId);
put(getStateRoute(lightId), states[lightId]);
lightId++;
}
// Clear saved light states.
states.clear();
modelIds.clear();
oldLedValues.clear();
}
bool LedDevicePhilipsHue::statesSaved() {
return !states.empty();
}
float LedDevicePhilipsHue::CrossProduct(CGPoint& p1, CGPoint& p2) {
return (p1.x * p2.y - p1.y * p2.x);
}
bool LedDevicePhilipsHue::CheckPointInLampsReach(CGPoint& p) {
CGPoint v1 = {Green.x - Red.x, Green.y - Red.y};
CGPoint v2 = {Blue.x - Red.x, Blue.y - Red.y};
CGPoint q = {p.x - Red.x, p.y - Red.y};
float s = CrossProduct(q, v2) / CrossProduct(v1, v2);
float t = CrossProduct(v1, q) / CrossProduct(v1, v2);
if ((s >= 0.0f) && (t >= 0.0f) && (s + t <= 1.0f))
return true;
else
return false;
}
CGPoint LedDevicePhilipsHue::GetClosestPointToPoint(CGPoint& A, CGPoint& B, CGPoint& P) {
CGPoint AP = {P.x - A.x, P.y - A.y};
CGPoint AB = {B.x - A.x, B.y - A.y};
float ab2 = AB.x * AB.x + AB.y * AB.y;
float ap_ab = AP.x * AB.x + AP.y * AB.y;
float t = ap_ab / ab2;
if (t < 0.0f)
t = 0.0f;
else if (t > 1.0f)
t = 1.0f;
return {A.x + AB.x * t, A.y + AB.y * t};
}
float LedDevicePhilipsHue::GetDistanceBetweenTwoPoints(CGPoint& one, CGPoint& two) {
float dx = one.x - two.x; // horizontal difference
float dy = one.y - two.y; // vertical difference
float dist = sqrt(dx * dx + dy * dy);
return dist;
}
void LedDevicePhilipsHue::rgbToXYBrightness(float red, float green, float blue, CGPoint& xyPoint, float& brightness) {
//Apply gamma correction.
float r = (red > 0.04045f) ? powf((red + 0.055f) / (1.0f + 0.055f), 2.4f) : (red / 12.92f);
float g = (green > 0.04045f) ? powf((green + 0.055f) / (1.0f + 0.055f), 2.4f) : (green / 12.92f);
float b = (blue > 0.04045f) ? powf((blue + 0.055f) / (1.0f + 0.055f), 2.4f) : (blue / 12.92f);
//Convert to XYZ space.
float X = r * 0.649926f + g * 0.103455f + b * 0.197109f;
float Y = r * 0.234327f + g * 0.743075f + b * 0.022598f;
float Z = r * 0.0000000f + g * 0.053077f + b * 1.035763f;
//Convert to x,y space.
float cx = X / (X + Y + Z + 0.0000001f);
float cy = Y / (X + Y + Z + 0.0000001f);
if (isnan(cx))
cx = 0.0f;
if (isnan(cy))
cy = 0.0f;
xyPoint.x = cx;
xyPoint.y = cy;
//Check if the given XY value is within the colourreach of our lamps.
bool inReachOfLamps = CheckPointInLampsReach(xyPoint);
if (!inReachOfLamps) {
//It seems the colour is out of reach
//let's find the closes colour we can produce with our lamp and send this XY value out.
//Find the closest point on each line in the triangle.
CGPoint pAB = GetClosestPointToPoint(Red, Green, xyPoint);
CGPoint pAC = GetClosestPointToPoint(Blue, Red, xyPoint);
CGPoint pBC = GetClosestPointToPoint(Green, Blue, xyPoint);
//Get the distances per point and see which point is closer to our Point.
float dAB = GetDistanceBetweenTwoPoints(xyPoint, pAB);
float dAC = GetDistanceBetweenTwoPoints(xyPoint, pAC);
float dBC = GetDistanceBetweenTwoPoints(xyPoint, pBC);
float lowest = dAB;
CGPoint closestPoint = pAB;
if (dAC < lowest) {
lowest = dAC;
closestPoint = pAC;
}
if (dBC < lowest) {
lowest = dBC;
closestPoint = pBC;
}
//Change the xy value to a value which is within the reach of the lamp.
xyPoint.x = closestPoint.x;
xyPoint.y = closestPoint.y;
}
// Brightness is simply Y in the XYZ space.
brightness = Y;
}