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	* start implementening runtime start/stop for udplistener * add signal slots for start/stop/statusChanged for better connectivity with other qt stuff * fix typo
		
			
				
	
	
		
			94 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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// system includes
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#include <cstdint>
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// Qt includes
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#include <QUdpSocket>
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#include <QSet>
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#include <QHostAddress>
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// Hyperion includes
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#include <hyperion/Hyperion.h>
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#include <utils/Logger.h>
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class UDPClientConnection;
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///
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/// This class creates a UDP server which accepts connections from boblight clients.
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///
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class UDPListener : public QObject
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{
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	Q_OBJECT
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public:
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	///
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	/// UDPListener constructor
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	/// @param hyperion Hyperion instance
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	/// @param port port number on which to start listening for connections
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	///
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	UDPListener(const int priority, const int timeout, const std::string& address, quint16 listenPort, bool shared);
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	~UDPListener();
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	///
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	/// @return the port number on which this UDP listens for incoming connections
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	///
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	uint16_t getPort() const;
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	///
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	/// @return true if server is active (bind to a port)
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	///
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	bool active() { return _isActive; };
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public slots:
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	///
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	/// bind server to network
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	///
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	void start();
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	///
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	/// close server
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	///
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	void stop();
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signals:
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	void statusChanged(bool isActive);
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private slots:
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	///
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	/// Slot which is called when a client tries to create a new connection
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	///
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	void readPendingDatagrams();
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	void processTheDatagram(const QByteArray * _datagram);
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private:
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	/// Hyperion instance
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	Hyperion * _hyperion;
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	/// The UDP server object
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	QUdpSocket * _server;
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	/// List with open connections
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	QSet<UDPClientConnection *> _openConnections;
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	/// hyperion priority
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	int _priority;
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	/// hyperion priority
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	int _timeout;
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	/// The latest led color data
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	std::vector<ColorRgb> _ledColors;
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	/// Logger instance
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	Logger * _log;
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	/// state of connection
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	bool _isActive;
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	/// address to bind
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	QHostAddress _listenAddress;
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	quint16      _listenPort;
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	QAbstractSocket::BindFlag _bondage;
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};
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