hyperion.ng/libsrc/jsonserver/JsonClientConnection.h

256 lines
6.4 KiB
C++

#pragma once
// stl includes
#include <string>
// Qt includes
#include <QByteArray>
#include <QTcpSocket>
// jsoncpp includes
#include <json/json.h>
// Hyperion includes
#include <hyperion/Hyperion.h>
// util includes
#include <utils/jsonschema/JsonSchemaChecker.h>
#include <utils/Logger.h>
#include <utils/Components.h>
class ImageProcessor;
///
/// The Connection object created by \a JsonServer when a new connection is establshed
///
class JsonClientConnection : public QObject
{
Q_OBJECT
public:
///
/// Constructor
/// @param socket The Socket object for this connection
/// @param hyperion The Hyperion server
///
JsonClientConnection(QTcpSocket * socket);
///
/// Destructor
///
~JsonClientConnection();
public slots:
void componentStateChanged(const hyperion::Components component, bool enable);
signals:
///
/// Signal which is emitted when the connection is being closed
/// @param connection This connection object
///
void connectionClosed(JsonClientConnection * connection);
private slots:
///
/// Slot called when new data has arrived
///
void readData();
///
/// Slot called when this connection is being closed
///
void socketClosed();
private:
///
/// Handle an incoming JSON message
///
/// @param message the incoming message as string
///
void handleMessage(const std::string & message);
///
/// Handle an incoming JSON Color message
///
/// @param message the incoming message
///
void handleColorCommand(const Json::Value & message, const std::string &command, const int tan);
///
/// Handle an incoming JSON Image message
///
/// @param message the incoming message
///
void handleImageCommand(const Json::Value & message, const std::string &command, const int tan);
///
/// Handle an incoming JSON Effect message
///
/// @param message the incoming message
///
void handleEffectCommand(const Json::Value & message, const std::string &command, const int tan);
///
/// Handle an incoming JSON Server info message
///
/// @param message the incoming message
///
void handleServerInfoCommand(const Json::Value & message, const std::string &command, const int tan);
///
/// Handle an incoming JSON Clear message
///
/// @param message the incoming message
///
void handleClearCommand(const Json::Value & message, const std::string &command, const int tan);
///
/// Handle an incoming JSON Clearall message
///
/// @param message the incoming message
///
void handleClearallCommand(const Json::Value & message, const std::string &command, const int tan);
///
/// Handle an incoming JSON Transform message
///
/// @param message the incoming message
///
void handleTransformCommand(const Json::Value & message, const std::string &command, const int tan);
///
/// Handle an incoming JSON Temperature message
///
/// @param message the incoming message
///
void handleTemperatureCommand(const Json::Value & message, const std::string &command, const int tan);
///
/// Handle an incoming JSON Adjustment message
///
/// @param message the incoming message
///
void handleAdjustmentCommand(const Json::Value & message, const std::string &command, const int tan);
///
/// Handle an incoming JSON SourceSelect message
///
/// @param message the incoming message
///
void handleSourceSelectCommand(const Json::Value & message, const std::string &command, const int tan);
/// Handle an incoming JSON GetConfig message
///
/// @param message the incoming message
///
void handleConfigCommand(const Json::Value & message, const std::string &command, const int tan);
/// Handle an incoming JSON GetConfig message
///
/// @param message the incoming message
///
void handleSchemaGetCommand(const Json::Value & message, const std::string &command, const int tan);
/// Handle an incoming JSON GetConfig message
///
/// @param message the incoming message
///
void handleConfigGetCommand(const Json::Value & message, const std::string &command, const int tan);
///
/// Handle an incoming JSON SetConfig message
///
void handleConfigSetCommand(const Json::Value & message, const std::string &command, const int tan);
///
/// Handle an incoming JSON Component State message
///
/// @param message the incoming message
///
void handleComponentStateCommand(const Json::Value & message, const std::string &command, const int tan);
/// Handle an incoming JSON Led Colors message
///
/// @param message the incoming message
///
void handleLedColorsCommand(const Json::Value &, const std::string &command, const int tan);
///
/// Handle an incoming JSON message of unknown type
///
void handleNotImplemented();
///
/// Send a message to the connected client
///
/// @param message The JSON message to send
///
void sendMessage(const Json::Value & message);
void sendMessage(const Json::Value & message, QTcpSocket * socket);
///
/// Send a standard reply indicating success
///
void sendSuccessReply(const std::string &command="", const int tan=0);
///
/// Send an error message back to the client
///
/// @param error String describing the error
///
void sendErrorReply(const std::string & error, const std::string &command="", const int tan=0);
///
/// Do handshake for a websocket connection
///
void doWebSocketHandshake();
///
/// Handle incoming websocket data frame
///
void handleWebSocketFrame();
///
/// forward json message
///
void forwardJsonMessage(const Json::Value & message);
private:
///
/// Check if a JSON messag is valid according to a given JSON schema
///
/// @param message JSON message which need to be checked
/// @param schemaResource Qt Resource identifier with the JSON schema
/// @param errors Output error message
/// @param ignoreRequired ignore the required value in JSON schema
///
/// @return true if message conforms the given JSON schema
///
bool checkJson(const Json::Value & message, const QString &schemaResource, std::string & errors, bool ignoreRequired = false);
/// The TCP-Socket that is connected tot the Json-client
QTcpSocket * _socket;
/// The processor for translating images to led-values
ImageProcessor * _imageProcessor;
/// Link to Hyperion for writing led-values to a priority channel
Hyperion * _hyperion;
/// The buffer used for reading data from the socket
QByteArray _receiveBuffer;
/// used for WebSocket detection and connection handling
bool _webSocketHandshakeDone;
/// The logger instance
Logger * _log;
/// Flag if forwarder is enabled
bool _forwarder_enabled;
///
QTimer _timer_ledcolors;
};