mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
e9040f885d
* no smooth for efx rework fade effect * join strobe and fade effects new effect "breath" * - make transition efx to smooth mode more smooth - fixes for pacman - rework fade base effect - make it more versatile - fix prios in schema files - new notify blue effect to demonstrate capability of fade effect
163 lines
3.9 KiB
C++
163 lines
3.9 KiB
C++
// Qt includes
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#include <QDateTime>
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#include "LinearColorSmoothing.h"
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#include <hyperion/Hyperion.h>
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#include <cmath>
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using namespace hyperion;
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LinearColorSmoothing::LinearColorSmoothing( LedDevice * ledDevice, double ledUpdateFrequency_hz, int settlingTime_ms, unsigned updateDelay, bool continuousOutput)
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: LedDevice()
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, _ledDevice(ledDevice)
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, _updateInterval(1000 / ledUpdateFrequency_hz)
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, _settlingTime(settlingTime_ms)
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, _timer()
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, _outputDelay(updateDelay)
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, _writeToLedsEnable(true)
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, _continuousOutput(continuousOutput)
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, _pause(false)
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{
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_log = Logger::getInstance("Smoothing");
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_timer.setSingleShot(false);
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_timer.setInterval(_updateInterval);
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connect(&_timer, SIGNAL(timeout()), this, SLOT(updateLeds()));
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Info( _log, "Created linear-smoothing with interval: %d ms, settlingTime: %d ms, updateDelay: %d frames",
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_updateInterval, settlingTime_ms, _outputDelay );
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}
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LinearColorSmoothing::~LinearColorSmoothing()
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{
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// Make sure to switch off the underlying led-device (because switchOff is no longer forwarded)
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_ledDevice->switchOff();
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delete _ledDevice;
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}
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int LinearColorSmoothing::write(const std::vector<ColorRgb> &ledValues)
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{
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// received a new target color
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if (_previousValues.empty())
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{
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// not initialized yet
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_targetTime = QDateTime::currentMSecsSinceEpoch() + _settlingTime;
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_targetValues = ledValues;
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_previousTime = QDateTime::currentMSecsSinceEpoch();
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_previousValues = ledValues;
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_timer.start();
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}
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else
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{
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_targetTime = QDateTime::currentMSecsSinceEpoch() + _settlingTime;
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memcpy(_targetValues.data(), ledValues.data(), ledValues.size() * sizeof(ColorRgb));
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}
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return 0;
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}
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int LinearColorSmoothing::switchOff()
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{
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// We will keep updating the leds (but with pure-black)
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// Clear the smoothing parameters
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std::fill(_targetValues.begin(), _targetValues.end(), ColorRgb::BLACK);
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_targetTime = 0;
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// Erase the output-queue
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for (unsigned i=0; i<_outputQueue.size(); ++i)
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{
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_outputQueue.push_back(_targetValues);
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_outputQueue.pop_front();
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}
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return 0;
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}
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void LinearColorSmoothing::updateLeds()
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{
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int64_t now = QDateTime::currentMSecsSinceEpoch();
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int deltaTime = _targetTime - now;
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if (deltaTime < 0)
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{
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memcpy(_previousValues.data(), _targetValues.data(), _targetValues.size() * sizeof(ColorRgb));
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_previousTime = now;
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queueColors(_previousValues);
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_writeToLedsEnable = _continuousOutput;
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}
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else
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{
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_writeToLedsEnable = true;
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float k = 1.0f - 1.0f * deltaTime / (_targetTime - _previousTime);
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int reddif = 0, greendif = 0, bluedif = 0;
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for (size_t i = 0; i < _previousValues.size(); ++i)
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{
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ColorRgb & prev = _previousValues[i];
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ColorRgb & target = _targetValues[i];
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reddif = target.red - prev.red;
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greendif = target.green - prev.green;
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bluedif = target.blue - prev.blue;
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prev.red += (reddif < 0 ? -1:1) * std::ceil(k * std::abs(reddif));
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prev.green += (greendif < 0 ? -1:1) * std::ceil(k * std::abs(greendif));
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prev.blue += (bluedif < 0 ? -1:1) * std::ceil(k * std::abs(bluedif));
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}
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_previousTime = now;
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queueColors(_previousValues);
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}
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}
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void LinearColorSmoothing::queueColors(const std::vector<ColorRgb> & ledColors)
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{
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if (_outputDelay == 0)
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{
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// No output delay => immediate write
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if ( _writeToLedsEnable && !_pause)
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_ledDevice->setLedValues(ledColors);
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}
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else
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{
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// Push new colors in the delay-buffer
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if ( _writeToLedsEnable )
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_outputQueue.push_back(ledColors);
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// If the delay-buffer is filled pop the front and write to device
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if (_outputQueue.size() > 0 )
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{
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if ( _outputQueue.size() > _outputDelay || !_writeToLedsEnable )
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{
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if (!_pause)
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{
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_ledDevice->setLedValues(_outputQueue.front());
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}
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_outputQueue.pop_front();
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}
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}
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}
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}
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void LinearColorSmoothing::setEnable(bool enable)
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{
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LedDevice::setEnable(enable);
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if (!enable)
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{
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_timer.stop();
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_previousValues.clear();
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}
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}
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void LinearColorSmoothing::setPause(bool pause)
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{
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_pause = pause;
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}
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