mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
c135d91986
* - New Media Foundation grabber
- JsonAPI available grabber fix
- commented json config removed
* Added libjpeg-turbo to dependencies
* Fix OSX build
Removed Azure Pipelines from build scripts
* Remove Platform from Dashboard
* Correct Grabber Namings
* Grabber UI improvements, generic JSONEditor Selection Update
* Active grabber fix
* Stop Framebuffer grabber on failure
* - Image format NV12 and I420 added
- Flip mode
- Scaling factor for MJPEG
- VSCode (compile before run)
- CI (push) dependency libjpeg-turbo added
* Refactor MediaFoundation (Part 1)
* Remove QDebug output
* Added image flipping ability to MF Grabber
* fix issue 1160
* -Reload MF Grabber only once per WebUI update
- Cleanup
* Improvements
* - Set 'Software Frame Decimation' begin to 0
- Removed grabber specific device name from Log
- Keep pixel format when switching resolution
- Display 'Flip mode' correct in Log
- BGR24 images always flipped
* Refactor MediaFoundation (Part 2)
* Refactor V4L2 grabber (part 1) (#62)
* Media Foundation grabber adapted to V4L2 change
* Enable Media Foundation grabber on windows
* Have fps as int, fix height typo
* Added video standards to JsonAPI output
* Error handling in source reader improved
* Fix "Frame to small" error
* Discovery VideoSources and Dynamically Update Editor
* Hide all element when no video grabber discovered, upate naming
* Do not show unsupported grabbers
* Copy Log to Clipboard
* Update Grabber schema and Defaults
* Update access levels and validate crop ranges
* Height and width in Qt grabber corrected
* Correct formatting
* Untabify
* Global component states across instances
* Components divided on the dashboard
* refactor
* Fix Merge-issues
* Database migration aligning with updated grabber model
* Align Grabber.js with new utility functions
* Allow editor-validation for enum-lists
* Handle "Show Explainations scenario" correctly
* Grabber - Ensure save is only possible on valid content
* Dashboard update + fix GlobalSignal connection
* Ensure default database is populated with current release
* Correct grabber4L2 access level
* Display Signal detection area in preview
* Write Hyperion version into default config on compiling.
* Create defaultconfig.json dynamically
* WebUI changes
* Correct grabber config look-ups
* Refactor i18n language loading
* Fix en.json
* Split global capture from instance capture config
* Update grabber default values
* Standalone grabber: Add --debug switch
* Enhance showInputOptionsForKey for multiple keys
* Add grabber instance link to system grabber config
* Only show signal detection area, if grabber is enabled
* Always show Active element on grabber page
* Remote control - Only display gabber status, if global grabber is enabled
* WebUI optimization (thx to @mkcologne)
Start Grabber only when global settings are enabled
Fixed an issue in the WebUI preview
* V4L2/MF changes
* Jsoneditor, Correct translation for default values
* Refactor LED-Device handling in UI and make element naming consistent
* MF Discovery extended
* Fix LGTM finding
* Support Grabber Bri, Hue, Sat and Con in UI, plus their defaults
* Concider Access level for item filtering
* Concider Access level for item filtering
* Revert "Concider Access level for item filtering"
This reverts commit 5b0ce3c0f2
.
* Disable fpsSoftwareDecimation for framegrabber, as not supported yet
* JSON-Editor- Add updated schema for validation on dynamic elements
* added V4L2 color IDs
* LGTM findings fix
* destroy SR callback only on exit
* Grabber.js - Hide elements not supported by platform
* Fixed freezing start effect
* Grabber UI - Hardware controls - Show current values and allow to reset to defaults
* Grabber - Discovery - Add current values to properties
* Small things
* Clean-up Effects and have ENDLESS consistently defined
* Fix on/off/on priority during startup, by initializing _prevVisComp in line with background priority
* Add missing translation mappings
* DirectX Grabber reactivated/ QT Grabber size decimation fixed
* typo in push-master workflow
* Use PreciseTimer for Grabber to ensure stable FPS timing
* Set default Screencapture rate consistently
* Fix libjpeg-turbo download
* Remove Zero character from file
* docker-compile Add PLATFORM parameter, only copy output file after successful compile
* Framebuffer, Dispmanx, OSX, AML Grabber discovery, various clean-up and consistencies across grabbers
* Fix merge problem - on docker-compile Add PLATFORM parameter, only copy output file after successful compile
* Fix definition
* OSXFRameGrabber - Revert cast
* Clean-ups nach Feedback
* Disable certain libraries when building armlogic via standard stretch image as developer
* Add CEC availability to ServerInfo to have it platform independent
* Grabber UI - Fix problem that crop values are not populated when refining editor rage
* Preserve value when updating json-editor range
* LEDVisualisation - Clear image when source changes
* Fix - Preserve value when updating json-editor range
* LEDVisualisation - Clear image when no component is active
* Allow to have password handled by Password-Manager (#1263)
* Update default signal detection area to green assuming rainbow grabber
* LED Visualisation - Handle empty priority update
* Fix yuv420 in v4l2 grabber
* V4L2-Grabber discovery - Only report grabbers with valid video input information
* Grabber - Update static variables to have them working in release build
* LED Visualisation - ClearImage when no priorities
* LED Visualisation - Fix Logo resizing issue
* LED Visualisation - Have nearly black background and negative logo
Co-authored-by: LordGrey <lordgrey.emmel@gmail.com>
Co-authored-by: LordGrey <48840279+Lord-Grey@users.noreply.github.com>
283 lines
7.4 KiB
C++
283 lines
7.4 KiB
C++
#include <windows.h>
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#include <grabber/DirectXGrabber.h>
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#pragma comment(lib, "d3d9.lib")
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#pragma comment(lib,"d3dx9.lib")
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// Constants
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namespace {
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const bool verbose = true;
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} //End of constants
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DirectXGrabber::DirectXGrabber(int display, int cropLeft, int cropRight, int cropTop, int cropBottom)
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: Grabber("DXGRABBER", cropLeft, cropRight, cropTop, cropBottom)
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, _display(unsigned(display))
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, _displayWidth(0)
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, _displayHeight(0)
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, _srcRect(0)
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, _d3d9(nullptr)
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, _device(nullptr)
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, _surface(nullptr)
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{
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}
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DirectXGrabber::~DirectXGrabber()
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{
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freeResources();
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}
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void DirectXGrabber::freeResources()
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{
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if (_surface)
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_surface->Release();
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if (_device)
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_device->Release();
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if (_d3d9)
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_d3d9->Release();
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delete _srcRect;
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}
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bool DirectXGrabber::setupDisplay()
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{
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freeResources();
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D3DDISPLAYMODE ddm;
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D3DPRESENT_PARAMETERS d3dpp;
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HMONITOR hMonitor = nullptr;
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MONITORINFO monitorInfo = { 0 };
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if ((_d3d9 = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr)
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{
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Error(_log, "Failed to create Direct3D");
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return false;
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}
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SecureZeroMemory(&monitorInfo, sizeof(monitorInfo));
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monitorInfo.cbSize = sizeof(MONITORINFO);
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hMonitor = _d3d9->GetAdapterMonitor(_display);
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if (hMonitor == nullptr || GetMonitorInfo(hMonitor, &monitorInfo) == FALSE)
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{
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Info(_log, "Specified display %d is not available. Primary display %d is used", _display, D3DADAPTER_DEFAULT);
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_display = D3DADAPTER_DEFAULT;
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}
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if (FAILED(_d3d9->GetAdapterDisplayMode(_display, &ddm)))
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{
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Error(_log, "Failed to get current display mode");
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return false;
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}
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SecureZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS));
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d3dpp.Windowed = TRUE;
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d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
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d3dpp.BackBufferFormat = ddm.Format;
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d3dpp.BackBufferHeight = _displayHeight = ddm.Height;
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d3dpp.BackBufferWidth = _displayWidth = ddm.Width;
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d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.hDeviceWindow = nullptr;
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d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
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d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
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if (FAILED(_d3d9->CreateDevice(_display, D3DDEVTYPE_HAL, nullptr, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &_device)))
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{
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Error(_log, "CreateDevice failed");
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return false;
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}
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if (FAILED(_device->CreateOffscreenPlainSurface(ddm.Width, ddm.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &_surface, nullptr)))
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{
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Error(_log, "CreateOffscreenPlainSurface failed");
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return false;
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}
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int width = _displayWidth / _pixelDecimation;
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int height =_displayHeight / _pixelDecimation;
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// calculate final image dimensions and adjust top/left cropping in 3D modes
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_srcRect = new RECT;
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switch (_videoMode)
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{
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case VideoMode::VIDEO_3DSBS:
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_width = width / 2;
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_height = height;
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_srcRect->left = _cropLeft * _pixelDecimation / 2;
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_srcRect->top = _cropTop * _pixelDecimation;
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_srcRect->right = (_displayWidth / 2) - (_cropRight * _pixelDecimation);
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_srcRect->bottom = _displayHeight - (_cropBottom * _pixelDecimation);
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break;
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case VideoMode::VIDEO_3DTAB:
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_width = width;
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_height = height / 2;
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_srcRect->left = _cropLeft * _pixelDecimation;
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_srcRect->top = (_cropTop * _pixelDecimation) / 2;
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_srcRect->right = _displayWidth - (_cropRight * _pixelDecimation);
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_srcRect->bottom = (_displayHeight / 2) - (_cropBottom * _pixelDecimation);
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break;
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case VideoMode::VIDEO_2D:
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default:
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_width = width;
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_height = height;
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_srcRect->left = _cropLeft * _pixelDecimation;
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_srcRect->top = _cropTop * _pixelDecimation;
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_srcRect->right = _displayWidth - _cropRight * _pixelDecimation;
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_srcRect->bottom = _displayHeight - _cropBottom * _pixelDecimation;
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break;
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}
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if (FAILED(_device->CreateOffscreenPlainSurface(_width, _height, D3DFMT_R8G8B8, D3DPOOL_SCRATCH, &_surfaceDest, nullptr)))
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{
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Error(_log, "CreateOffscreenPlainSurface failed");
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return false;
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}
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Info(_log, "Update output image resolution to [%dx%d]", _width, _height);
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return true;
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}
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int DirectXGrabber::grabFrame(Image<ColorRgb> & image)
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{
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if (!_isEnabled)
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{
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qDebug() << "AUS";
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return 0;
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}
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if (_device == nullptr)
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{
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// reinit, this will disable capture on failure
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bool result = setupDisplay();
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setEnabled(result);
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return -1;
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}
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if (FAILED(_device->GetFrontBufferData(0, _surface)))
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{
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Error(_log, "Unable to get Buffer Surface Data");
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return 0;
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}
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D3DXLoadSurfaceFromSurface(_surfaceDest, nullptr, nullptr, _surface, nullptr, _srcRect, D3DX_DEFAULT, 0);
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D3DLOCKED_RECT lockedRect;
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if (FAILED(_surfaceDest->LockRect(&lockedRect, nullptr, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
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{
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Error(_log, "Unable to lock destination Front Buffer Surface");
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return 0;
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}
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for(int i=0 ; i < _height ; i++)
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memcpy((unsigned char*)image.memptr() + i * _width * 3, (unsigned char*)lockedRect.pBits + i * lockedRect.Pitch, _width * 3);
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for (int idx = 0; idx < _width * _height; idx++)
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image.memptr()[idx] = ColorRgb{image.memptr()[idx].blue, image.memptr()[idx].green, image.memptr()[idx].red};
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if (FAILED(_surfaceDest->UnlockRect()))
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{
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Error(_log, "Unable to unlock destination Front Buffer Surface");
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return 0;
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}
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return 0;
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}
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void DirectXGrabber::setVideoMode(VideoMode mode)
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{
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Grabber::setVideoMode(mode);
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setupDisplay();
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}
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bool DirectXGrabber::setPixelDecimation(int pixelDecimation)
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{
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if(Grabber::setPixelDecimation(pixelDecimation))
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return setupDisplay();
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return false;
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}
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void DirectXGrabber::setCropping(int cropLeft, int cropRight, int cropTop, int cropBottom)
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{
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Grabber::setCropping(cropLeft, cropRight, cropTop, cropBottom);
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setupDisplay();
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}
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bool DirectXGrabber::setDisplayIndex(int index)
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{
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bool rc (true);
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if(_display != unsigned(index))
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{
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_display = unsigned(index);
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rc = setupDisplay();
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}
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return rc;
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}
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QJsonObject DirectXGrabber::discover(const QJsonObject& params)
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{
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DebugIf(verbose, _log, "params: [%s]", QString(QJsonDocument(params).toJson(QJsonDocument::Compact)).toUtf8().constData());
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QJsonObject inputsDiscovered;
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if ((_d3d9 = Direct3DCreate9(D3D_SDK_VERSION)) != nullptr)
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{
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int adapterCount = (int)_d3d9->GetAdapterCount();
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if(adapterCount > 0)
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{
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inputsDiscovered["device"] = "dx";
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inputsDiscovered["device_name"] = "DX";
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inputsDiscovered["type"] = "screen";
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QJsonArray video_inputs;
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QJsonArray fps = { 1, 5, 10, 15, 20, 25, 30, 40, 50, 60 };
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for(int adapter = 0; adapter < adapterCount; adapter++)
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{
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QJsonObject in;
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in["inputIdx"] = adapter;
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D3DADAPTER_IDENTIFIER9 identifier;
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_d3d9->GetAdapterIdentifier(adapter, D3DENUM_WHQL_LEVEL, &identifier);
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QString name = identifier.DeviceName;
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int pos = name.lastIndexOf('\\');
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if (pos != -1)
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name = name.right(name.length()-pos-1);
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in["name"] = name;
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D3DDISPLAYMODE ddm;
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_d3d9->GetAdapterDisplayMode(adapter, &ddm);
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QJsonArray formats, resolutionArray;
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QJsonObject format, resolution;
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resolution["width"] = (int)ddm.Width;
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resolution["height"] = (int)ddm.Height;
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resolution["fps"] = fps;
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resolutionArray.append(resolution);
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format["resolutions"] = resolutionArray;
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formats.append(format);
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in["formats"] = formats;
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video_inputs.append(in);
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}
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inputsDiscovered["video_inputs"] = video_inputs;
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}
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else
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{
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DebugIf(verbose, _log, "No displays found to capture from!");
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}
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}
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DebugIf(verbose, _log, "device: [%s]", QString(QJsonDocument(inputsDiscovered).toJson(QJsonDocument::Compact)).toUtf8().constData());
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return inputsDiscovered;
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}
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