hyperion.ng/libsrc/grabber/osx/OsxFrameGrabberMock.cpp
Markus c135d91986
Media Foundation/V4L2 grabber ... (#1119)
* - New Media Foundation grabber
- JsonAPI available grabber fix
- commented json config removed

* Added libjpeg-turbo to dependencies

* Fix OSX build
Removed Azure Pipelines from build scripts

* Remove Platform from Dashboard

* Correct Grabber Namings

* Grabber UI improvements, generic JSONEditor Selection Update

* Active grabber fix

* Stop Framebuffer grabber on failure

* - Image format NV12 and I420 added
- Flip mode
- Scaling factor for MJPEG
- VSCode (compile before run)
- CI (push) dependency libjpeg-turbo added

* Refactor MediaFoundation (Part 1)

* Remove QDebug output

* Added image flipping ability to MF Grabber

* fix issue 1160

* -Reload MF Grabber only once per WebUI update
- Cleanup

* Improvements

* - Set 'Software Frame Decimation' begin to 0
- Removed grabber specific device name from Log
- Keep pixel format when switching resolution
- Display 'Flip mode' correct in Log
- BGR24 images always flipped

* Refactor MediaFoundation (Part 2)

* Refactor V4L2 grabber (part 1) (#62)

* Media Foundation grabber adapted to V4L2 change

* Enable Media Foundation grabber on windows

* Have fps as int, fix height typo

* Added video standards to JsonAPI output

* Error handling in source reader improved

* Fix "Frame to small" error

* Discovery VideoSources and Dynamically Update Editor

* Hide all element when no video grabber discovered, upate naming

* Do not show unsupported grabbers

* Copy Log to Clipboard

* Update Grabber schema and Defaults

* Update access levels and validate crop ranges

* Height and width in Qt grabber corrected

* Correct formatting

* Untabify

* Global component states across instances

* Components divided on the dashboard

* refactor

* Fix Merge-issues

* Database migration aligning with updated grabber model

* Align Grabber.js with new utility functions

* Allow editor-validation for enum-lists

* Handle "Show Explainations scenario" correctly

* Grabber - Ensure save is only possible on valid content

* Dashboard update + fix GlobalSignal connection

* Ensure default database is populated with current release

* Correct grabber4L2 access level

* Display Signal detection area in preview

* Write Hyperion version into default config on compiling.

* Create defaultconfig.json dynamically

* WebUI changes

* Correct grabber config look-ups

* Refactor i18n language loading

* Fix en.json

* Split global capture from instance capture config

* Update grabber default values

* Standalone grabber: Add --debug switch

* Enhance showInputOptionsForKey for multiple keys

* Add grabber instance link to system grabber config

* Only show signal detection area, if grabber is enabled

* Always show Active element on grabber page

* Remote control - Only display gabber status, if global grabber is enabled

* WebUI optimization (thx to @mkcologne)
Start Grabber only when global settings are enabled
Fixed an issue in the WebUI preview

* V4L2/MF changes

* Jsoneditor, Correct translation for default values

* Refactor LED-Device handling in UI and make element naming consistent

* MF Discovery extended

* Fix LGTM finding

* Support Grabber Bri, Hue, Sat and Con in UI, plus their defaults

* Concider Access level for item filtering

* Concider Access level for item filtering

* Revert "Concider Access level for item filtering"

This reverts commit 5b0ce3c0f2.

* Disable fpsSoftwareDecimation for framegrabber, as not supported yet

* JSON-Editor- Add updated schema for validation on dynamic elements

* added V4L2 color IDs

* LGTM findings fix

* destroy SR callback only on exit

* Grabber.js - Hide elements not supported by platform

* Fixed freezing start effect

* Grabber UI - Hardware controls - Show current values and allow to reset to defaults

* Grabber - Discovery - Add current values to properties

* Small things

* Clean-up Effects and have ENDLESS consistently defined

* Fix on/off/on priority during startup, by initializing _prevVisComp in line with background priority

* Add missing translation mappings

* DirectX Grabber reactivated/ QT Grabber size decimation fixed

* typo in push-master workflow

* Use PreciseTimer for Grabber to ensure stable FPS timing

* Set default Screencapture rate consistently

* Fix libjpeg-turbo download

* Remove Zero character from file

* docker-compile Add PLATFORM parameter, only copy output file after successful compile

* Framebuffer, Dispmanx, OSX, AML Grabber discovery, various clean-up and consistencies across grabbers

* Fix merge problem - on docker-compile Add PLATFORM parameter, only copy output file after successful compile

* Fix definition

* OSXFRameGrabber - Revert cast

* Clean-ups nach Feedback

* Disable certain libraries when building armlogic via standard stretch image as developer

* Add CEC availability to ServerInfo to have it platform independent

* Grabber UI - Fix problem that crop values are not populated when refining editor rage

* Preserve value when updating json-editor range

* LEDVisualisation - Clear image when source changes

* Fix - Preserve value when updating json-editor range

* LEDVisualisation - Clear image when no component is active

* Allow to have password handled by Password-Manager (#1263)

* Update default signal detection area to green assuming rainbow grabber

* LED Visualisation - Handle empty priority update

* Fix yuv420 in v4l2 grabber

* V4L2-Grabber discovery - Only report grabbers with valid video input information

* Grabber - Update static variables to have them working in release build

* LED Visualisation - ClearImage when no priorities

* LED Visualisation - Fix Logo resizing issue

* LED Visualisation - Have nearly black background and negative logo

Co-authored-by: LordGrey <lordgrey.emmel@gmail.com>
Co-authored-by: LordGrey <48840279+Lord-Grey@users.noreply.github.com>
2021-07-14 20:48:33 +02:00

160 lines
3.1 KiB
C++

#ifndef __APPLE__
#include <grabber/OsxFrameGrabberMock.h>
unsigned __osx_frame_counter = 0;
const int __screenWidth = 800;
const int __screenHeight = 600;
CGError CGGetActiveDisplayList(uint32_t maxDisplays, CGDirectDisplayID *activeDisplays, uint32_t *displayCount)
{
if (maxDisplays == 0 || activeDisplays == nullptr)
{
*displayCount = 2;
}
else
{
displayCount = &maxDisplays;
if (activeDisplays != nullptr)
{
for (CGDirectDisplayID i = 0; i < maxDisplays; ++i)
{
activeDisplays[i] = i;
}
}
else
{
return kCGErrorFailure;
}
}
return kCGErrorSuccess;
}
CGImageRef CGDisplayCreateImage(CGDirectDisplayID display)
{
CGImageRef image = new CGImage(__screenWidth / (display+1), __screenHeight / (display+1));
return image;
}
void CGImageRelease(CGImageRef image)
{
delete image;
}
CGImageRef CGImageGetDataProvider(CGImageRef image)
{
__osx_frame_counter++;
if (__osx_frame_counter > 100)
{
__osx_frame_counter = 0;
}
ColorRgb color[4] = {ColorRgb::RED, ColorRgb::BLUE, ColorRgb::GREEN, ColorRgb::WHITE};
if (__osx_frame_counter < 25)
{
color[0] = ColorRgb::WHITE;
color[1] = ColorRgb::RED;
color[2] = ColorRgb::BLUE;
color[3] = ColorRgb::GREEN;
}
else if(__osx_frame_counter < 50)
{
color[1] = ColorRgb::WHITE;
color[2] = ColorRgb::RED;
color[3] = ColorRgb::BLUE;
color[0] = ColorRgb::GREEN;
}
else if(__osx_frame_counter < 75)
{
color[2] = ColorRgb::WHITE;
color[3] = ColorRgb::RED;
color[0] = ColorRgb::BLUE;
color[1] = ColorRgb::GREEN;
}
unsigned w = image->width();
unsigned h = image->height();
for (unsigned y=0; y<h; y++)
{
for (unsigned x=0; x<w; x++)
{
unsigned id = 0;
if (x < w/2 && y < h/2) id = 1;
if (x < w/2 && y >= h/2) id = 2;
if (x >= w/2 && y < h/2) id = 3;
image->memptr()[y*w + x] = color[id];
}
}
return image;
}
CFDataRef CGDataProviderCopyData(CGImageRef image)
{
const unsigned indexMax = image->width() * image->height() * CGImageGetBitsPerPixel(image);
CFDataRef data = new CFData[indexMax];
int lineLength = CGImageGetBytesPerRow(image);
for (unsigned y=0; y<image->height(); y++)
{
for (unsigned x=0; x<image->width(); x++)
{
int index = lineLength * y + x * CGImageGetBitsPerPixel(image);
data[index ] = (*image)(x,y).blue;
data[index+1] = (*image)(x,y).green;
data[index+2] = (*image)(x,y).red;
data[index+3] = 0;
}
}
return data;
}
unsigned char* CFDataGetBytePtr(CFDataRef imgData)
{
return imgData;
}
unsigned CGImageGetWidth(CGImageRef image)
{
return image->width();
}
unsigned CGImageGetHeight(CGImageRef image)
{
return image->height();
}
unsigned CGImageGetBytesPerRow(CGImageRef image)
{
return image->width()*CGImageGetBitsPerPixel(image);
}
unsigned CGImageGetBitsPerPixel(CGImageRef)
{
return 4;
}
void CFRelease(CFDataRef imgData)
{
delete imgData;
}
CGDisplayModeRef CGDisplayCopyDisplayMode(CGDirectDisplayID display)
{
return nullptr;
}
CGRect CGDisplayBounds(CGDirectDisplayID display)
{
CGRect rect;
rect.size.width = __screenWidth / (display+1);
rect.size.height = __screenHeight / (display+1);
return rect;
}
void CGDisplayModeRelease(CGDisplayModeRef mode)
{
}
#endif