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464de381a0
* Update CMakeLists.txt * Update Hyperion.h * Update LedDevice.h * Update LedDeviceFactory.h * Update Hyperion.cpp * Update LedString.cpp * Update JsonClientConnection.cpp * Update LedDeviceAdalight.cpp * Update LedDeviceAdalight.h * Update LedDeviceAPA102.cpp * Update LedDeviceAdalightApa102.h * Update LedDeviceAdalightApa102.cpp * Update LedDeviceAPA102.h * Update LedDeviceAtmo.cpp * Update LedDeviceAtmo.h * Update LedDeviceAtmoOrb.cpp * Update LedDeviceAtmoOrb.h * Update LedDeviceDMX.cpp * Update LedDeviceDMX.h * Update LedDeviceFactory.cpp * Update LedDeviceFadeCandy.cpp * Update LedDeviceFadeCandy.h * Update LedDeviceFile.cpp * Update LedDeviceFile.h * Update LedDeviceHyperionUsbasp.cpp * Update LedDeviceHyperionUsbasp.h * Update LedDeviceLightpack.cpp * Update LedDeviceLightpack.h * Update LedDeviceLpd6803.cpp * Update LedDeviceLpd6803.h * Update LedDeviceLpd8806.cpp * Update LedDeviceLpd8806.h * Update LedDeviceMultiLightpack.cpp * Update LedDeviceMultiLightpack.h * Update LedDeviceP9813.cpp * Update LedDeviceP9813.h * Update LedDevicePaintpack.cpp * Update LedDevicePaintpack.h * Update LedDevicePhilipsHue.cpp * Update LedDevicePhilipsHue.h * Update LedDevicePiBlaster.cpp * Update LedDevicePiBlaster.h * Update LedDeviceRawHID.cpp * Update LedDeviceRawHID.h * Update LedDeviceSedu.cpp * Update LedDeviceSedu.h * Update LedDeviceSk6812SPI.cpp * Update LedDeviceSk6812SPI.h * Update LedDeviceTinkerforge.cpp * Update LedDeviceTinkerforge.h * Update LedDeviceTpm2.cpp * Update LedDeviceTpm2.h * Update LedDeviceTpm2net.cpp * Update LedDeviceTpm2net.h * Update LedDeviceUdpE131.cpp * Update LedDeviceUdpE131.h * Update LedDeviceUdpH801.cpp * Update LedDeviceUdpH801.h * Update LedDeviceUdpRaw.cpp * Update LedDeviceUdpRaw.h * Update LedDeviceWs2801.cpp * Update LedDeviceWs2801.h * Update LedDeviceWS2812b.cpp * Update LedDeviceWS2812b.h * Update LedDeviceWs2812SPI.cpp * Update LedDeviceWs2812SPI.h * Update LedDeviceWS281x.cpp * Update LedDeviceWS281x.h * Update ProviderHID.cpp * Update ProviderHID.h * Update ProviderRs232.cpp * Update ProviderRs232.h * Update ProviderSpi.cpp * Update ProviderSpi.h * Update ProviderUdp.cpp * Update ProviderUdp.h * Update LedDevice.cpp * Update CMakeLists.txt * Update hyperiond.cpp * Update hyperiond.h * Update TestSpi.cpp * Delete AUTHORS * Delete CMakeLists.txt * Delete LICENSE * Delete json_batchallocator.h * Delete json_internalarray.inl * Delete json_internalmap.inl * Delete json_reader.cpp * Delete json_tool.h * Delete json_value.cpp * Delete json_valueiterator.inl * Delete json_writer.cpp * Delete sconscript * Delete autolink.h * Delete config.h * Delete features.h * Delete forwards.h * Delete json.h * Delete reader.h * Delete value.h * Delete writer.h
384 lines
12 KiB
C++
384 lines
12 KiB
C++
#pragma once
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// stl includes
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#include <list>
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#include <map>
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// QT includes
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#include <QObject>
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#include <QTimer>
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#include <QSize>
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#include <QJsonObject>
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#include <QJsonValue>
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#include <QJsonArray>
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// hyperion-utils includes
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#include <utils/Image.h>
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#include <utils/ColorRgb.h>
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#include <utils/Logger.h>
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#include <utils/Components.h>
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// Hyperion includes
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#include <hyperion/LedString.h>
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#include <hyperion/PriorityMuxer.h>
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#include <hyperion/ColorTransform.h>
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#include <hyperion/ColorAdjustment.h>
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#include <hyperion/MessageForwarder.h>
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#include <hyperion/ComponentRegister.h>
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// Effect engine includes
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#include <effectengine/EffectDefinition.h>
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#include <effectengine/ActiveEffectDefinition.h>
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// KodiVideoChecker includes
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#include <kodivideochecker/KODIVideoChecker.h>
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// Forward class declaration
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class LedDevice;
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class LinearColorSmoothing;
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class ColorTransform;
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class EffectEngine;
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class HsvTransform;
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class HslTransform;
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class RgbChannelTransform;
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class RgbChannelAdjustment;
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class MultiColorTransform;
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class MultiColorAdjustment;
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class KODIVideoChecker;
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///
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/// The main class of Hyperion. This gives other 'users' access to the attached LedDevice through
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/// the priority muxer.
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///
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class Hyperion : public QObject
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{
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Q_OBJECT
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public:
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/// Type definition of the info structure used by the priority muxer
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typedef PriorityMuxer::InputInfo InputInfo;
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typedef std::map<std::string,int> PriorityRegister;
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///
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/// RGB-Color channel enumeration
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///
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enum RgbChannel
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{
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RED, GREEN, BLUE, INVALID
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};
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///
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/// Enumeration of the possible color (color-channel) transforms
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///
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enum Transform
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{
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SATURATION_GAIN, VALUE_GAIN, THRESHOLD, GAMMA, BLACKLEVEL, WHITELEVEL
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};
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///
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/// Destructor; cleans up resources
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///
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~Hyperion();
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///
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/// free all alocated objects, should be called only from constructor or before restarting hyperion
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///
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void freeObjects();
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static Hyperion* initInstance(const QJsonObject& qjsonConfig, const std::string configFile);
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static Hyperion* getInstance();
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///
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/// Returns the number of attached leds
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///
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unsigned getLedCount() const;
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QSize getLedGridSize() const { return _ledGridSize; }
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///
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/// Returns the current priority
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///
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/// @return The current priority
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///
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int getCurrentPriority() const;
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///
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/// Returns a list of active priorities
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///
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/// @return The list with priorities
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///
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QList<int> getActivePriorities() const;
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///
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/// Returns the information of a specific priorrity channel
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///
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/// @param[in] priority The priority channel
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///
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/// @return The information of the given
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///
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/// @throw std::runtime_error when the priority channel does not exist
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///
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const InputInfo& getPriorityInfo(const int priority) const;
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/// Get the list of available effects
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/// @return The list of available effects
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const std::list<EffectDefinition> &getEffects() const;
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/// Get the list of active effects
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/// @return The list of active effects
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const std::list<ActiveEffectDefinition> &getActiveEffects();
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/// gets the current json config object
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/// @return json config
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const QJsonObject& getQJsonConfig() { return _qjsonConfig; };
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/// get filename of configfile
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/// @return the current config filename
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std::string getConfigFileName() { return _configFile; };
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/// register a input source to a priority channel
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/// @param name uniq name of input source
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/// @param priority priority channel
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void registerPriority(const std::string name, const int priority);
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/// unregister a input source to a priority channel
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/// @param name uniq name of input source
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void unRegisterPriority(const std::string name);
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/// gets current priority register
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/// @return the priority register
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const PriorityRegister& getPriorityRegister() { return _priorityRegister; }
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/// enable/disable automatic/priorized source selection
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/// @param enabled the state
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void setSourceAutoSelectEnabled(bool enabled);
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/// set current input source to visible
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/// @param priority the priority channel which should be vidible
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/// @return true if success, false on error
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bool setCurrentSourcePriority(int priority );
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/// gets current state of automatic/priorized source selection
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/// @return the state
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bool sourceAutoSelectEnabled() { return _sourceAutoSelectEnabled; };
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///
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/// Enable/Disable components during runtime
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///
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/// @param component The component [SMOOTHING, BLACKBORDER, KODICHECKER, FORWARDER, UDPLISTENER, BOBLIGHT_SERVER, GRABBER]
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/// @param state The state of the component [true | false]
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///
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void setComponentState(const hyperion::Components component, const bool state);
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ComponentRegister& getComponentRegister() { return _componentRegister; };
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bool configModified();
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public slots:
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///
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/// Writes a single color to all the leds for the given time and priority
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///
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/// @param[in] priority The priority of the written color
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/// @param[in] ledColor The color to write to the leds
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/// @param[in] timeout_ms The time the leds are set to the given color [ms]
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///
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void setColor(int priority, const ColorRgb &ledColor, const int timeout_ms, bool clearEffects = true);
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///
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/// Writes the given colors to all leds for the given time and priority
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///
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/// @param[in] priority The priority of the written colors
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/// @param[in] ledColors The colors to write to the leds
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/// @param[in] timeout_ms The time the leds are set to the given colors [ms]
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///
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void setColors(int priority, const std::vector<ColorRgb> &ledColors, const int timeout_ms, bool clearEffects = true, hyperion::Components component=hyperion::COMP_INVALID);
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///
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/// Returns the list with unique transform identifiers
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/// @return The list with transform identifiers
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///
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const std::vector<std::string> & getTransformIds() const;
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///
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/// Returns the list with unique adjustment identifiers
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/// @return The list with adjustment identifiers
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///
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const std::vector<std::string> & getAdjustmentIds() const;
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///
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/// Returns the ColorTransform with the given identifier
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/// @return The transform with the given identifier (or nullptr if the identifier does not exist)
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///
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ColorTransform * getTransform(const std::string& id);
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///
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/// Returns the ColorAdjustment with the given identifier
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/// @return The adjustment with the given identifier (or nullptr if the identifier does not exist)
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///
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ColorAdjustment * getAdjustment(const std::string& id);
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///
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/// Returns MessageForwarder Object
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/// @return instance of message forwarder object
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///
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MessageForwarder * getForwarder();
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/// Tell Hyperion that the transforms have changed and the leds need to be updated
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void transformsUpdated();
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/// Tell Hyperion that the corrections have changed and the leds need to be updated
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void adjustmentsUpdated();
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///
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/// Clears the given priority channel. This will switch the led-colors to the colors of the next
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/// lower priority channel (or off if no more channels are set)
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///
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/// @param[in] priority The priority channel
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///
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void clear(int priority);
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///
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/// Clears all priority channels. This will switch the leds off until a new priority is written.
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///
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void clearall();
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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/// @param effectName Name of the effec to run
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/// @param priority The priority channel of the effect
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/// @param timeout The timeout of the effect (after the timout, the effect will be cleared)
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int setEffect(const QString & effectName, int priority, int timeout = -1);
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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/// @param effectName Name of the effec to run
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/// @param args arguments of the effect script
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/// @param priority The priority channel of the effect
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/// @param timeout The timeout of the effect (after the timout, the effect will be cleared)
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int setEffect(const QString & effectName, const QJsonObject & args, int priority, int timeout = -1);
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public:
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static Hyperion *_hyperion;
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static ColorOrder createColorOrder(const QJsonObject & deviceConfig);
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/**
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* Construct the 'led-string' with the integration area definition per led and the color
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* ordering of the RGB channels
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* @param ledsConfig The configuration of the led areas
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* @param deviceOrder The default RGB channel ordering
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* @return The constructed ledstring
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*/
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static LedString createLedString(const QJsonValue & ledsConfig, const ColorOrder deviceOrder);
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static LedString createLedStringClone(const QJsonValue & ledsConfig, const ColorOrder deviceOrder);
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static MultiColorTransform * createLedColorsTransform(const unsigned ledCnt, const QJsonObject & colorTransformConfig);
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static MultiColorAdjustment * createLedColorsAdjustment(const unsigned ledCnt, const QJsonObject & colorAdjustmentConfig);
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static ColorTransform * createColorTransform(const QJsonObject & transformConfig);
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static ColorAdjustment * createColorAdjustment(const QJsonObject & adjustmentConfig);
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static HsvTransform * createHsvTransform(const QJsonObject & hsvConfig);
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static HslTransform * createHslTransform(const QJsonObject & hslConfig);
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static RgbChannelTransform * createRgbChannelTransform(const QJsonObject& colorConfig);
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static RgbChannelAdjustment * createRgbChannelCorrection(const QJsonObject& colorConfig);
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static RgbChannelAdjustment * createRgbChannelAdjustment(const QJsonObject& colorConfig, const RgbChannel color);
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static LinearColorSmoothing * createColorSmoothing(const QJsonObject & smoothingConfig, LedDevice* leddevice);
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static MessageForwarder * createMessageForwarder(const QJsonObject & forwarderConfig);
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static QSize getLedLayoutGridSize(const QJsonValue& ledsConfig);
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signals:
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/// Signal which is emitted when a priority channel is actively cleared
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/// This signal will not be emitted when a priority channel time out
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void channelCleared(int priority);
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/// Signal which is emitted when all priority channels are actively cleared
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/// This signal will not be emitted when a priority channel time out
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void allChannelsCleared();
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void componentStateChanged(const hyperion::Components component, bool enabled);
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private slots:
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///
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/// Updates the priority muxer with the current time and (re)writes the led color with applied
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/// transforms.
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///
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void update();
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private:
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///
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/// Constructs the Hyperion instance based on the given Json configuration
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///
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/// @param[in] qjsonConfig The Json configuration
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///
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Hyperion(const QJsonObject& qjsonConfig, const std::string configFile);
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/// The specifiation of the led frame construction and picture integration
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LedString _ledString;
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/// specifiation of cloned leds
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LedString _ledStringClone;
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std::vector<ColorOrder> _ledStringColorOrder;
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/// The priority muxer
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PriorityMuxer _muxer;
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/// The transformation from raw colors to led colors
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MultiColorTransform * _raw2ledTransform;
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/// The adjustment from raw colors to led colors
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MultiColorAdjustment * _raw2ledAdjustment;
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/// The actual LedDevice
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LedDevice * _device;
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/// The smoothing LedDevice
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LinearColorSmoothing * _deviceSmooth;
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/// Effect engine
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EffectEngine * _effectEngine;
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// proto and json Message forwarder
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MessageForwarder * _messageForwarder;
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// json configuration
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const QJsonObject& _qjsonConfig;
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// the name of config file
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std::string _configFile;
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/// The timer for handling priority channel timeouts
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QTimer _timer;
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/// buffer for leds
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std::vector<ColorRgb> _ledBuffer;
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/// Logger instance
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Logger * _log;
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/// count of hardware leds
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unsigned _hwLedCount;
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ComponentRegister _componentRegister;
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/// register of input sources and it's prio channel
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PriorityRegister _priorityRegister;
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/// flag for v4l color correction
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bool _colorAdjustmentV4Lonly;
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/// flag for v4l color correction
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bool _colorTransformV4Lonly;
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/// flag for color transform enable
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bool _transformEnabled;
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/// flag for color adjustment enable
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bool _adjustmentEnabled;
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/// flag indicates state for autoselection of input source
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bool _sourceAutoSelectEnabled;
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/// holds the current priority channel that is manualy selected
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int _currentSourcePriority;
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QByteArray _configHash;
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QSize _ledGridSize;
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};
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