hyperion.ng/include/effectengine/Effect.h

98 lines
1.9 KiB
C++

#pragma once
// Python includes
// collide of qt slots macro
#undef slots
#include "Python.h"
#define slots
// Qt includes
#include <QThread>
#include <QJsonObject>
#include <QSize>
#include <QImage>
#include <QPainter>
#include <QMap>
// Hyperion includes
#include <utils/Components.h>
#include <utils/Image.h>
class Hyperion;
class Logger;
class Effect : public QThread
{
Q_OBJECT
public:
friend class EffectModule;
Effect(Hyperion *hyperion
, int priority
, int timeout
, const QString &script
, const QString &name
, const QJsonObject &args = QJsonObject()
, const QString &imageData = ""
);
virtual ~Effect();
virtual void run();
int getPriority() const { return _priority; };
///
/// @brief Set manual interuption to true,
/// Note: DO NOT USE QThread::interuption!
///
void requestInterruption() { _interupt = true; };
///
/// @brief Check if the interuption flag has been set
/// @return The flag state
///
bool isInterruptionRequested() { return _interupt; };
QString getScript() const { return _script; }
QString getName() const { return _name; }
int getTimeout() const {return _timeout; }
QJsonObject getArgs() const { return _args; }
signals:
void setInput(const int priority, const std::vector<ColorRgb> &ledColors, const int timeout_ms, const bool &clearEffect);
void setInputImage(const int priority, const Image<ColorRgb> &image, const int timeout_ms, const bool &clearEffect);
private:
void addImage();
Hyperion *_hyperion;
const int _priority;
const int _timeout;
const QString _script;
const QString _name;
const QJsonObject _args;
const QString _imageData;
int64_t _endTime;
/// Buffer for colorData
QVector<ColorRgb> _colors;
Logger *_log;
// Reflects whenever this effects should interupt (timeout or external request)
bool _interupt = false;
QSize _imageSize;
QImage _image;
QPainter *_painter;
QVector<QImage> _imageStack;
};