hyperion.ng/include/effectengine/EffectEngine.h
Paulchen-Panther 2ccdfeb9e1
Gold linker, CCache, Stats, LGTM
- Increases linker performance under Linux builds by using Gold linker, if available
- ccache is used if available
- removed statistic class (Stats.cpp) from project due to the missing result (sorry @Brindosch)
- add LGTM bandges for code analysis overview

Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>
2019-06-05 21:13:37 +02:00

129 lines
3.2 KiB
C++

#pragma once
// Qt includes
#include <QObject>
#include <QString>
#include <QJsonObject>
#include <QJsonValue>
#include <QJsonDocument>
#include <QJsonArray>
// Hyperion includes
#include <hyperion/Hyperion.h>
// Effect engine includes
#include <effectengine/EffectDefinition.h>
#include <effectengine/ActiveEffectDefinition.h>
#include <effectengine/EffectSchema.h>
#include <utils/Logger.h>
// pre-declaration
class Effect;
class EffectFileHandler;
class EffectEngine : public QObject
{
Q_OBJECT
public:
EffectEngine(Hyperion * hyperion);
virtual ~EffectEngine();
const std::list<EffectDefinition> & getEffects() const { return _availableEffects; };
const std::list<ActiveEffectDefinition> & getActiveEffects();
///
/// Get available schemas from EffectFileHandler
/// @return all schemas
///
const std::list<EffectSchema> & getEffectSchemas();
///
/// @brief Save an effect with EffectFileHandler
/// @param obj The effect args
/// @param[out] resultMsg The feedback message
/// @return True on success else false
///
bool saveEffect(const QJsonObject& obj, QString& resultMsg);
///
/// @brief Delete an effect by name.
/// @param[in] effectName The effect name to delete
/// @param[out] resultMsg The message on error
/// @return True on success else false
///
bool deleteEffect(const QString& effectName, QString& resultMsg);
///
/// @brief Get all init data of the running effects and stop them
///
void cacheRunningEffects();
///
/// @brief Start all cached effects, origin and smooth cfg is default
///
void startCachedEffects();
signals:
/// Emit when the effect list has been updated
void effectListUpdated();
public slots:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const QString &effectName, int priority, int timeout = -1, const QString &origin="System");
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const QString &effectName
, const QJsonObject &args
, int priority
, int timeout = -1
, const QString &pythonScript = ""
, const QString &origin = "System"
, unsigned smoothCfg=0
, const QString &imageData = ""
);
/// Clear any effect running on the provided channel
void channelCleared(int priority);
/// Clear all effects
void allChannelsCleared();
private slots:
void effectFinished();
///
/// @brief is called whenever the EffectFileHandler emits updated effect list
///
void handleUpdatedEffectList();
private:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffectScript(const QString &script
,const QString &name
, const QJsonObject &args
, int priority
, int timeout = -1
, const QString &origin="System"
, unsigned smoothCfg=0
, const QString &imageData = ""
);
private:
Hyperion * _hyperion;
std::list<EffectDefinition> _availableEffects;
std::list<Effect *> _activeEffects;
std::list<ActiveEffectDefinition> _availableActiveEffects;
std::list<ActiveEffectDefinition> _cachedActiveEffects;
Logger * _log;
// The global effect file handler
EffectFileHandler* _effectFileHandler;
};