mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
2ccdfeb9e1
- Increases linker performance under Linux builds by using Gold linker, if available - ccache is used if available - removed statistic class (Stats.cpp) from project due to the missing result (sorry @Brindosch) - add LGTM bandges for code analysis overview Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>
129 lines
3.2 KiB
C++
129 lines
3.2 KiB
C++
#pragma once
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// Qt includes
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#include <QObject>
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#include <QString>
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#include <QJsonObject>
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#include <QJsonValue>
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#include <QJsonDocument>
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#include <QJsonArray>
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// Hyperion includes
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#include <hyperion/Hyperion.h>
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// Effect engine includes
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#include <effectengine/EffectDefinition.h>
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#include <effectengine/ActiveEffectDefinition.h>
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#include <effectengine/EffectSchema.h>
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#include <utils/Logger.h>
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// pre-declaration
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class Effect;
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class EffectFileHandler;
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class EffectEngine : public QObject
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{
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Q_OBJECT
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public:
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EffectEngine(Hyperion * hyperion);
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virtual ~EffectEngine();
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const std::list<EffectDefinition> & getEffects() const { return _availableEffects; };
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const std::list<ActiveEffectDefinition> & getActiveEffects();
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///
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/// Get available schemas from EffectFileHandler
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/// @return all schemas
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///
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const std::list<EffectSchema> & getEffectSchemas();
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///
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/// @brief Save an effect with EffectFileHandler
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/// @param obj The effect args
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/// @param[out] resultMsg The feedback message
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/// @return True on success else false
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///
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bool saveEffect(const QJsonObject& obj, QString& resultMsg);
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///
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/// @brief Delete an effect by name.
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/// @param[in] effectName The effect name to delete
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/// @param[out] resultMsg The message on error
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/// @return True on success else false
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///
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bool deleteEffect(const QString& effectName, QString& resultMsg);
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///
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/// @brief Get all init data of the running effects and stop them
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///
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void cacheRunningEffects();
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///
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/// @brief Start all cached effects, origin and smooth cfg is default
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///
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void startCachedEffects();
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signals:
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/// Emit when the effect list has been updated
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void effectListUpdated();
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public slots:
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffect(const QString &effectName, int priority, int timeout = -1, const QString &origin="System");
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffect(const QString &effectName
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, const QJsonObject &args
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, int priority
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, int timeout = -1
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, const QString &pythonScript = ""
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, const QString &origin = "System"
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, unsigned smoothCfg=0
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, const QString &imageData = ""
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);
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/// Clear any effect running on the provided channel
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void channelCleared(int priority);
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/// Clear all effects
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void allChannelsCleared();
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private slots:
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void effectFinished();
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///
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/// @brief is called whenever the EffectFileHandler emits updated effect list
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///
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void handleUpdatedEffectList();
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private:
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffectScript(const QString &script
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,const QString &name
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, const QJsonObject &args
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, int priority
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, int timeout = -1
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, const QString &origin="System"
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, unsigned smoothCfg=0
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, const QString &imageData = ""
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);
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private:
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Hyperion * _hyperion;
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std::list<EffectDefinition> _availableEffects;
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std::list<Effect *> _activeEffects;
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std::list<ActiveEffectDefinition> _availableActiveEffects;
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std::list<ActiveEffectDefinition> _cachedActiveEffects;
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Logger * _log;
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// The global effect file handler
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EffectFileHandler* _effectFileHandler;
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};
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