mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
163 lines
3.7 KiB
C++
163 lines
3.7 KiB
C++
#pragma once
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// util
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#include <utils/Logger.h>
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#include <utils/Image.h>
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#include <utils/ColorRgb.h>
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#include <utils/Components.h>
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// protobuffer PROTO
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#include "message.pb.h"
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class QTcpSocket;
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class QTimer;
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class Hyperion;
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namespace proto {
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class HyperionRequest;
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}
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///
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/// The Connection object created by a ProtoServer when a new connection is established
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///
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class ProtoClientConnection : public QObject
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{
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Q_OBJECT
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public:
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///
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/// @brief Construct the client
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/// @param socket The socket
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/// @param timeout The timeout when a client is automatically disconnected and the priority unregistered
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/// @param parent The parent
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///
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explicit ProtoClientConnection(QTcpSocket* socket, const int &timeout, QObject *parent);
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signals:
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///
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/// @brief forward register data to HyperionDaemon
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///
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void registerGlobalInput(const int priority, const hyperion::Components& component, const QString& origin = "ProtoBuffer", const QString& owner = "", unsigned smooth_cfg = 0);
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///
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/// @brief Forward clear command to HyperionDaemon
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///
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void clearGlobalInput(const int priority);
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///
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/// @brief Forward clearAll command to HyperionDaemon
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///
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void clearAllGlobalInput(bool forceClearAll=false);
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///
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/// @brief forward prepared image to HyperionDaemon
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///
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const bool setGlobalInputImage(const int priority, const Image<ColorRgb>& image, const int timeout_ms, const bool& clearEffect = false);
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///
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/// @brief Forward requested color
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///
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void setGlobalInputColor(const int priority, const ColorRgb &ledColor, const int timeout_ms, const QString& origin = "ProtoBuffer" ,bool clearEffects = true);
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///
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/// @brief Emits whenever the client disconnected
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///
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void clientDisconnected();
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public slots:
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///
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/// @brief Requests a registration from the client
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///
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void registationRequired(const int priority) { if (_priority == priority) _priority = -1; };
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///
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/// @brief close the socket and call disconnected()
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///
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void forceClose();
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private slots:
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///
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/// @brief Is called whenever the socket got new data to read
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///
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void readyRead();
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///
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/// @brief Is called when the socket closed the connection, also requests thread exit
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///
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void disconnected();
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private:
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///
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/// Handle an incoming Proto message
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///
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/// @param message the incoming message as string
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///
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void handleMessage(const proto::HyperionRequest &message);
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///
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/// Handle an incoming Proto Color message
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///
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/// @param message the incoming message
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///
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void handleColorCommand(const proto::ColorRequest & message);
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///
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/// Handle an incoming Proto Image message
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///
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/// @param message the incoming message
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///
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void handleImageCommand(const proto::ImageRequest & message);
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///
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/// Handle an incoming Proto Clear message
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///
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/// @param message the incoming message
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///
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void handleClearCommand(const proto::ClearRequest & message);
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///
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/// Handle an incoming Proto Clearall message
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///
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void handleClearallCommand();
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///
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/// Handle an incoming Proto message of unknown type
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///
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void handleNotImplemented();
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///
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/// Send a message to the connected client
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///
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/// @param message The Proto message to send
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///
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void sendMessage(const google::protobuf::Message &message);
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///
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/// Send a standard reply indicating success
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///
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void sendSuccessReply();
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///
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/// Send an error message back to the client
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///
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/// @param error String describing the error
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///
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void sendErrorReply(const std::string & error);
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private:
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Logger*_log;
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/// The TCP-Socket that is connected tot the Proto-client
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QTcpSocket* _socket;
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/// address of client
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const QString _clientAddress;
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QTimer*_timeoutTimer;
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int _timeout;
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int _priority;
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/// The buffer used for reading data from the socket
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QByteArray _receiveBuffer;
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};
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