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* commit debug code to save it due to merge * migrate first devices to new device registry and configure on runtime * fadecandy and rs232 resets device if config is set * try to hunt crash on osx * test commit if this works with osx * refactor spi devices * cleanup * refactor leddevices file, tinkerforge and ws2812b * refactor raw usb devices * refactor udp devices * - add tpm2net driver - remove old udp driver from build (files left in place for reference for new udp driver) - json serverinfo shows available leddevices * finish rework part 2 of leddevices * add schemas for leddevices. currently only compiled in, but not usedx
102 lines
4.6 KiB
C++
102 lines
4.6 KiB
C++
#pragma once
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// Local hyperion incluse
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#include "LedSpiDevice.h"
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///
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/// Implementation of the LedDevice interface for writing to LPD8806 led device.
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///
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/// The following description is copied from 'adafruit' (github.com/adafruit/LPD8806)
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///
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/// Clearing up some misconceptions about how the LPD8806 drivers work:
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///
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/// The LPD8806 is not a FIFO shift register. The first data out controls the
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/// LED *closest* to the processor (unlike a typical shift register, where the
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/// first data out winds up at the *furthest* LED). Each LED driver 'fills up'
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/// with data and then passes through all subsequent bytes until a latch
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/// condition takes place. This is actually pretty common among LED drivers.
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///
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/// All color data bytes have the high bit (128) set, with the remaining
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/// seven bits containing a brightness value (0-127). A byte with the high
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/// bit clear has special meaning (explained later).
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///
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/// The rest gets bizarre...
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///
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/// The LPD8806 does not perform an in-unison latch (which would display the
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/// newly-transmitted data all at once). Rather, each individual byte (even
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/// the separate G, R, B components of each LED) is latched AS IT ARRIVES...
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/// or more accurately, as the first bit of the subsequent byte arrives and
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/// is passed through. So the strip actually refreshes at the speed the data
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/// is issued, not instantaneously (this can be observed by greatly reducing
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/// the data rate). This has implications for POV displays and light painting
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/// applications. The 'subsequent' rule also means that at least one extra
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/// byte must follow the last pixel, in order for the final blue LED to latch.
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///
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/// To reset the pass-through behavior and begin sending new data to the start
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/// of the strip, a number of zero bytes must be issued (remember, all color
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/// data bytes have the high bit set, thus are in the range 128 to 255, so the
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/// zero is 'special'). This should be done before each full payload of color
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/// values to the strip. Curiously, zero bytes can only travel one meter (32
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/// LEDs) down the line before needing backup; the next meter requires an
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/// extra zero byte, and so forth. Longer strips will require progressively
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/// more zeros. *(see note below)
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///
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/// In the interest of efficiency, it's possible to combine the former EOD
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/// extra latch byte and the latter zero reset...the same data can do double
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/// duty, latching the last blue LED while also resetting the strip for the
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/// next payload.
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///
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/// So: reset byte(s) of suitable length are issued once at startup to 'prime'
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/// the strip to a known ready state. After each subsequent LED color payload,
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/// these reset byte(s) are then issued at the END of each payload, both to
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/// latch the last LED and to prep the strip for the start of the next payload
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/// (even if that data does not arrive immediately). This avoids a tiny bit
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/// of latency as the new color payload can begin issuing immediately on some
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/// signal, such as a timer or GPIO trigger.
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///
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/// Technically these zero byte(s) are not a latch, as the color data (save
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/// for the last byte) is already latched. It's a start-of-data marker, or
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/// an indicator to clear the thing-that's-not-a-shift-register. But for
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/// conversational consistency with other LED drivers, we'll refer to it as
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/// a 'latch' anyway.
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///
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/// This has been validated independently with multiple customers'
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/// hardware. Please do not report as a bug or issue pull requests for
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/// this. Fewer zeros sometimes gives the *illusion* of working, the first
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/// payload will correctly load and latch, but subsequent frames will drop
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/// data at the end. The data shortfall won't always be visually apparent
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/// depending on the color data loaded on the prior and subsequent frames.
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/// Tested. Confirmed. Fact.
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///
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///
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/// The summary of the story is that the following needs to be writen on the spi-device:
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/// 1RRRRRRR 1GGGGGGG 1BBBBBBB 1RRRRRRR 1GGGGGGG ... ... 1GGGGGGG 1BBBBBBB 00000000 00000000 ...
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/// |---------led_1----------| |---------led_2-- -led_n----------| |----clear data--
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///
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/// The number of zeroes in the 'clear data' is (#led/32 + 1)bytes (or *8 for bits)
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///
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class LedDeviceLpd8806 : public LedSpiDevice
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{
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public:
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///
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/// Constructs specific LedDevice
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///
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/// @param deviceConfig json device config
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///
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LedDeviceLpd8806(const Json::Value &deviceConfig);
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/// constructs leddevice
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static LedDevice* construct(const Json::Value &deviceConfig);
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///
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/// Writes the led color values to the led-device
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///
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/// @param ledValues The color-value per led
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/// @return Zero on succes else negative
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///
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virtual int write(const std::vector<ColorRgb> &ledValues);
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/// Switch the leds off
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virtual int switchOff();
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};
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