hyperion.ng/effects/collision.py
LordGrey 733aa662bf
Refactor Python for 3.12 integration (#1807)
* Correct JS requestConfig call

* Update requestWriteConfig to new API format

* Add hyperion-light and bare-minimum preset scenarios

* Refactor Python

* Windows add bcrypt until mbedtls  is fixed
(https://github.com/Mbed-TLS/mbedtls/pull/9554)

* Corrections

* Use ScreenCaptureKit under macOS 15 and above

* ReSigning macOS package

* Python 3.11.10 test

* Revert "Python 3.11.10 test"

This reverts commit ee921e4f1284fe3d984d9422b24a1c56c6916c21.

* Handle defined exits from python scripts

* Update change.log

* CodeQL findings

---------

Co-authored-by: Paulchen-Panther <16664240+Paulchen-Panther@users.noreply.github.com>
2024-12-01 17:08:25 +01:00

81 lines
3.2 KiB
Python

import hyperion, time, colorsys, random
# Get parameters
sleepTime = max(0.02, float(hyperion.args.get('speed', 100))/1000.0)
trailLength = max(3, int(hyperion.args.get('trailLength', 5)))
explodeRadius = int(hyperion.args.get('explodeRadius', 8))
# Ensure that the range for pixel indices stays within bounds
maxPixelIndex = hyperion.ledCount - 1
if trailLength > maxPixelIndex or explodeRadius > maxPixelIndex:
exit(f"Error: Color length ({trailLength}) and detonation range ({explodeRadius}) must be less than number of LEDs configured ({hyperion.ledCount})")
# Create additional variables
increment = None
projectiles = []
# Initialize the led data
ledData = bytearray()
for i in range(hyperion.ledCount):
ledData += bytearray((0,0,0))
# Start the write data loop
while not hyperion.abort():
if len(projectiles) != 2:
projectiles = [
[0, 1, random.uniform(0.0, 1.0)], # Start positions of projectiles
[hyperion.ledCount-1, -1, random.uniform(0.0, 1.0)]
]
increment = -random.randint(0, hyperion.ledCount-1) if random.choice([True, False]) else random.randint(0, hyperion.ledCount-1)
# Backup the LED data
ledDataBuf = ledData[:]
for i, v in enumerate(projectiles):
# Update projectile positions
projectiles[i][0] = projectiles[i][0] + projectiles[i][1]
for t in range(0, trailLength):
# Calculate pixel index for the trail
pixel = v[0] - v[1] * t
if pixel < 0:
pixel += hyperion.ledCount
if pixel >= hyperion.ledCount:
pixel -= hyperion.ledCount
# Make sure pixel is within bounds
if pixel < 0 or pixel >= hyperion.ledCount:
continue
rgb = colorsys.hsv_to_rgb(v[2], 1, (trailLength - 1.0 * t) / trailLength)
ledDataBuf[3*pixel] = int(255 * rgb[0])
ledDataBuf[3*pixel + 1] = int(255 * rgb[1])
ledDataBuf[3*pixel + 2] = int(255 * rgb[2])
hyperion.setColor(ledDataBuf[-increment:] + ledDataBuf[:-increment])
# Check for collision and handle explosion
for i1, p1 in enumerate(projectiles):
for i2, p2 in enumerate(projectiles):
if p1 is not p2:
prev1 = p1[0] - p1[1]
prev2 = p2[0] - p2[1]
if (prev1 - prev2 < 0) != (p1[0] - p2[0] < 0):
for d in range(0, explodeRadius):
for pixel in range(p1[0] - d, p1[0] + d):
# Check if pixel is out of bounds
if pixel < 0 or pixel >= hyperion.ledCount:
continue
rgb = colorsys.hsv_to_rgb(random.choice([p1[2], p2[2]]), 1, (1.0 * explodeRadius - d) / explodeRadius)
ledDataBuf[3 * pixel] = int(255 * rgb[0])
ledDataBuf[3 * pixel + 1] = int(255 * rgb[1])
ledDataBuf[3 * pixel + 2] = int(255 * rgb[2])
hyperion.setColor(ledDataBuf[-increment:] + ledDataBuf[:-increment])
time.sleep(sleepTime)
projectiles.remove(p1)
projectiles.remove(p2)
time.sleep(sleepTime)