hyperion.ng/include/boblightserver/BoblightServer.h
brindosch 8db85c9a5a
refactor: Led layout, clearAll (#703)
* add SSDP name field

* YALL - yet another led layout

* led layout migration

* add initial vscode config

* merge clearAll with clear, rename Hyperion::compStateChange

* simpler components api

* Corrected code formatting

+ triggered PR build

* fix: regression from #636

* Support for color patterns

Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
2020-02-26 18:54:56 +01:00

97 lines
1.9 KiB
C++

#pragma once
// system includes
#include <cstdint>
// Qt includes
#include <QSet>
#include <QJsonDocument>
// Hyperion includes
#include <utils/Logger.h>
#include <utils/Components.h>
// settings
#include <utils/settings.h>
class BoblightClientConnection;
class Hyperion;
class QTcpServer;
///
/// This class creates a TCP server which accepts connections from boblight clients.
///
class BoblightServer : public QObject
{
Q_OBJECT
public:
///
/// BoblightServer constructor
/// @param hyperion Hyperion instance
/// @param port port number on which to start listening for connections
///
BoblightServer(Hyperion* hyperion, const QJsonDocument& config);
~BoblightServer();
///
/// @return the port number on which this TCP listens for incoming connections
///
uint16_t getPort() const;
/// @return true if server is active (bind to a port)
///
bool active();
public slots:
///
/// bind server to network
///
void start();
///
/// close server
///
void stop();
void compStateChangeRequest(const hyperion::Components component, bool enable);
///
/// @brief Handle settings update from Hyperion Settingsmanager emit or this constructor
/// @param type settingyType from enum
/// @param config configuration object
///
void handleSettingsUpdate(const settings::type& type, const QJsonDocument& config);
private slots:
///
/// Slot which is called when a client tries to create a new connection
///
void newConnection();
///
/// Slot which is called when a client closes a connection
/// @param connection The Connection object which is being closed
///
void closedConnection(BoblightClientConnection * connection);
private:
/// Hyperion instance
Hyperion * _hyperion;
/// The TCP server object
QTcpServer * _server;
/// List with open connections
QSet<BoblightClientConnection *> _openConnections;
/// hyperion priority
int _priority;
/// Logger instance
Logger * _log;
// current port
uint16_t _port;
};