mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
358 lines
9.8 KiB
C++
358 lines
9.8 KiB
C++
// STL includes
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#include <algorithm>
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#include <limits>
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// qt incl
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#include <QDateTime>
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#include <QTimer>
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// Hyperion includes
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#include <hyperion/PriorityMuxer.h>
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// utils
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#include <utils/Logger.h>
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const int PriorityMuxer::LOWEST_PRIORITY = std::numeric_limits<uint8_t>::max();
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PriorityMuxer::PriorityMuxer(int ledCount)
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: QObject()
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, _log(Logger::getInstance("HYPERION"))
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, _currentPriority(PriorityMuxer::LOWEST_PRIORITY)
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, _manualSelectedPriority(256)
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, _activeInputs()
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, _lowestPriorityInfo()
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, _sourceAutoSelectEnabled(true)
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, _updateTimer(new QTimer())
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, _timer(new QTimer())
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, _blockTimer(new QTimer())
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{
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// init lowest priority info
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_lowestPriorityInfo.priority = PriorityMuxer::LOWEST_PRIORITY;
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_lowestPriorityInfo.timeoutTime_ms = -1;
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_lowestPriorityInfo.ledColors = std::vector<ColorRgb>(ledCount, {0, 0, 0});
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_lowestPriorityInfo.componentId = hyperion::COMP_COLOR;
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_lowestPriorityInfo.origin = "System";
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_lowestPriorityInfo.owner = "";
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_activeInputs[PriorityMuxer::LOWEST_PRIORITY] = _lowestPriorityInfo;
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// adapt to 1s interval for COLOR and EFFECT timeouts > -1
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connect(_timer, &QTimer::timeout, this, &PriorityMuxer::timeTrigger);
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_timer->setSingleShot(true);
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_blockTimer->setSingleShot(true);
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// forward timeRunner signal to prioritiesChanged signal & threading workaround
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connect(this, &PriorityMuxer::timeRunner, this, &PriorityMuxer::prioritiesChanged);
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connect(this, &PriorityMuxer::signalTimeTrigger, this, &PriorityMuxer::timeTrigger);
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connect(this, &PriorityMuxer::activeStateChanged, this, &PriorityMuxer::prioritiesChanged);
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// start muxer timer
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connect(_updateTimer, &QTimer::timeout, this, &PriorityMuxer::setCurrentTime);
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_updateTimer->setInterval(250);
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_updateTimer->start();
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}
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PriorityMuxer::~PriorityMuxer()
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{
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}
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void PriorityMuxer::setEnable(const bool& enable)
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{
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enable ? _updateTimer->start() : _updateTimer->stop();
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}
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bool PriorityMuxer::setSourceAutoSelectEnabled(const bool& enable, const bool& update)
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{
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if(_sourceAutoSelectEnabled != enable)
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{
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// on disable we need to make sure the last priority call to setPriority is still valid
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if(!enable && !_activeInputs.contains(_manualSelectedPriority))
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{
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Warning(_log, "Can't disable auto selection, as the last manual selected priority (%d) is no longer available", _manualSelectedPriority);
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return false;
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}
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_sourceAutoSelectEnabled = enable;
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Debug(_log, "Source auto select is now %s", enable ? "enabled" : "disabled");
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// update _currentPriority if called from external
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if(update)
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setCurrentTime();
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emit autoSelectChanged(enable);
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return true;
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}
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return false;
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}
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bool PriorityMuxer::setPriority(const uint8_t priority)
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{
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if(_activeInputs.contains(priority))
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{
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_manualSelectedPriority = priority;
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// update auto select state -> update _currentPriority
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setSourceAutoSelectEnabled(false);
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return true;
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}
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return false;
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}
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void PriorityMuxer::updateLedColorsLength(const int& ledCount)
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{
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for (auto infoIt = _activeInputs.begin(); infoIt != _activeInputs.end();)
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{
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if (infoIt->ledColors.size() >= 1)
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{
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infoIt->ledColors.resize(ledCount, infoIt->ledColors.at(0));
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}
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++infoIt;
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}
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}
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QList<int> PriorityMuxer::getPriorities() const
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{
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return _activeInputs.keys();
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}
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bool PriorityMuxer::hasPriority(const int priority) const
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{
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return (priority == PriorityMuxer::LOWEST_PRIORITY) ? true : _activeInputs.contains(priority);
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}
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const PriorityMuxer::InputInfo PriorityMuxer::getInputInfo(const int priority) const
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{
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auto elemIt = _activeInputs.find(priority);
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if (elemIt == _activeInputs.end())
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{
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elemIt = _activeInputs.find(PriorityMuxer::LOWEST_PRIORITY);
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if (elemIt == _activeInputs.end())
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{
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// fallback
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return _lowestPriorityInfo;
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}
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}
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return elemIt.value();
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}
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hyperion::Components PriorityMuxer::getComponentOfPriority(const int &priority)
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{
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return _activeInputs[priority].componentId;
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}
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void PriorityMuxer::registerInput(const int priority, const hyperion::Components& component, const QString& origin, const QString& owner, unsigned smooth_cfg)
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{
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// detect new registers
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bool newInput = false;
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if(!_activeInputs.contains(priority))
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newInput = true;
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InputInfo& input = _activeInputs[priority];
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input.priority = priority;
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input.timeoutTime_ms = newInput ? -100 : input.timeoutTime_ms;
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input.componentId = component;
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input.origin = origin;
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input.smooth_cfg = smooth_cfg;
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input.owner = owner;
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if(newInput)
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{
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Debug(_log,"Register new input '%s/%s' with priority %d as inactive", QSTRING_CSTR(origin), hyperion::componentToIdString(component), priority);
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emit priorityChanged(priority, true);
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emit prioritiesChanged();
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return;
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}
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}
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bool PriorityMuxer::setInput(const int priority, const std::vector<ColorRgb>& ledColors, int64_t timeout_ms)
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{
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if(!_activeInputs.contains(priority))
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{
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Error(_log,"setInput() used without registerInput() for priority '%d', probably the priority reached timeout",priority);
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return false;
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}
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// calc final timeout
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if(timeout_ms > 0)
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timeout_ms = QDateTime::currentMSecsSinceEpoch() + timeout_ms;
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InputInfo& input = _activeInputs[priority];
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// detect active <-> inactive changes
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bool activeChange = false;
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bool active = true;
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if(input.timeoutTime_ms == -100 && timeout_ms != -100)
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{
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activeChange = true;
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}
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else if(timeout_ms == -100 && input.timeoutTime_ms != -100)
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{
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active = false;
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activeChange = true;
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}
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// update input
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input.timeoutTime_ms = timeout_ms;
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input.ledColors = ledColors;
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input.image.clear();
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// emit active change
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if(activeChange)
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{
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Debug(_log, "Priority %d is now %s", priority, active ? "active" : "inactive");
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emit activeStateChanged(priority, active);
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setCurrentTime();
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}
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return true;
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}
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bool PriorityMuxer::setInputImage(const int priority, const Image<ColorRgb>& image, int64_t timeout_ms)
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{
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if(!_activeInputs.contains(priority))
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{
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Error(_log,"setInputImage() used without registerInput() for priority '%d', probably the priority reached timeout",priority);
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return false;
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}
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// calc final timeout
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if(timeout_ms > 0)
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timeout_ms = QDateTime::currentMSecsSinceEpoch() + timeout_ms;
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InputInfo& input = _activeInputs[priority];
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// detect active <-> inactive changes
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bool activeChange = false;
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bool active = true;
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if(input.timeoutTime_ms == -100 && timeout_ms != -100)
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{
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activeChange = true;
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}
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else if(timeout_ms == -100 && input.timeoutTime_ms != -100)
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{
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active = false;
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activeChange = true;
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}
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// update input
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input.timeoutTime_ms = timeout_ms;
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input.image = image;
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input.ledColors.clear();
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// emit active change
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if(activeChange)
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{
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Debug(_log, "Priority %d is now %s", priority, active ? "active" : "inactive");
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emit activeStateChanged(priority, active);
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setCurrentTime();
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}
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return true;
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}
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bool PriorityMuxer::setInputInactive(const quint8& priority)
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{
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Image<ColorRgb> image;
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return setInputImage(priority, image, -100);
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}
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bool PriorityMuxer::clearInput(const uint8_t priority)
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{
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if (priority < PriorityMuxer::LOWEST_PRIORITY && _activeInputs.remove(priority))
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{
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Debug(_log,"Removed source priority %d",priority);
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// on clear success update _currentPriority
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setCurrentTime();
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emit priorityChanged(priority, false);
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emit prioritiesChanged();
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return true;
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}
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return false;
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}
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void PriorityMuxer::clearAll(bool forceClearAll)
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{
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if (forceClearAll)
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{
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_activeInputs.clear();
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_currentPriority = PriorityMuxer::LOWEST_PRIORITY;
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_activeInputs[_currentPriority] = _lowestPriorityInfo;
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}
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else
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{
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for(auto key : _activeInputs.keys())
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{
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const InputInfo info = getInputInfo(key);
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if ((info.componentId == hyperion::COMP_COLOR || info.componentId == hyperion::COMP_EFFECT || info.componentId == hyperion::COMP_IMAGE) && key < PriorityMuxer::LOWEST_PRIORITY-1)
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{
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clearInput(key);
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}
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}
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}
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}
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void PriorityMuxer::setCurrentTime(void)
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{
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const int64_t now = QDateTime::currentMSecsSinceEpoch();
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int newPriority;
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_activeInputs.contains(0) ? newPriority = 0 : newPriority = PriorityMuxer::LOWEST_PRIORITY;
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for (auto infoIt = _activeInputs.begin(); infoIt != _activeInputs.end();)
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{
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if (infoIt->timeoutTime_ms > 0 && infoIt->timeoutTime_ms <= now)
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{
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quint8 tPrio = infoIt->priority;
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infoIt = _activeInputs.erase(infoIt);
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Debug(_log,"Timeout clear for priority %d",tPrio);
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emit priorityChanged(tPrio, false);
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emit prioritiesChanged();
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}
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else
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{
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// timeoutTime of -100 is awaiting data (inactive); skip
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if(infoIt->timeoutTime_ms > -100)
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newPriority = qMin(newPriority, infoIt->priority);
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// call timeTrigger when effect or color is running with timeout > 0, blacklist prio 255
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if(infoIt->priority < 254 && infoIt->timeoutTime_ms > 0 && (infoIt->componentId == hyperion::COMP_EFFECT || infoIt->componentId == hyperion::COMP_COLOR || infoIt->componentId == hyperion::COMP_IMAGE))
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emit signalTimeTrigger(); // as signal to prevent Threading issues
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++infoIt;
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}
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}
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// eval if manual selected prio is still available
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if(!_sourceAutoSelectEnabled)
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{
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if(_activeInputs.contains(_manualSelectedPriority))
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{
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newPriority = _manualSelectedPriority;
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}
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else
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{
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Debug(_log, "The manual selected priority '%d' is no longer available, switching to auto selection", _manualSelectedPriority);
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// update state, but no _currentPriority re-eval
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setSourceAutoSelectEnabled(true, false);
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}
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}
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// apply & emit on change (after apply!)
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if (_currentPriority != newPriority)
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{
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_currentPriority = newPriority;
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Debug(_log, "Set visible priority to %d", newPriority);
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emit visiblePriorityChanged(newPriority);
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// check for visible comp change
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hyperion::Components comp = getComponentOfPriority(newPriority);
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if (comp != _prevVisComp)
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{
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_prevVisComp = comp;
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emit visibleComponentChanged(comp);
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}
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emit prioritiesChanged();
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}
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}
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void PriorityMuxer::timeTrigger()
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{
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if(_blockTimer->isActive())
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{
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_timer->start(500);
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}
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else
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{
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emit timeRunner();
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_blockTimer->start(1000);
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}
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}
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