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https://github.com/hyperion-project/hyperion.ng.git
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bb9b02cf05
* Create ActiveEffectDefinition.h * Update EffectEngine.h * Update Hyperion.h * Update Effect.h * Update EffectEngine.cpp * Update Hyperion.cpp * Update JsonClientConnection.cpp Former-commit-id: 5664b69da6893dd0d0de0e7c74c01cdcafd57310
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#pragma once
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// Qt includes
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#include <QObject>
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// Json includes
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#include <json/value.h>
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// Hyperion includes
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#include <hyperion/Hyperion.h>
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// Effect engine includes
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#include <effectengine/EffectDefinition.h>
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#include <effectengine/ActiveEffectDefinition.h>
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// pre-declarioation
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class Effect;
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typedef struct _ts PyThreadState;
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class EffectEngine : public QObject
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{
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Q_OBJECT
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public:
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EffectEngine(Hyperion * hyperion, const Json::Value & jsonEffectConfig);
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virtual ~EffectEngine();
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const std::list<EffectDefinition> & getEffects() const;
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const std::list<ActiveEffectDefinition> & getActiveEffects();
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static bool loadEffectDefinition(const std::string & path, const std::string & effectConfigFile, EffectDefinition &effectDefinition);
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public slots:
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffect(const std::string &effectName, int priority, int timeout = -1);
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffect(const std::string &effectName, const Json::Value & args, int priority, int timeout = -1);
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/// Clear any effect running on the provided channel
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void channelCleared(int priority);
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/// Clear all effects
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void allChannelsCleared();
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private slots:
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void effectFinished(Effect * effect);
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private:
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffectScript(const std::string &script, const Json::Value & args, int priority, int timeout = -1);
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private:
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Hyperion * _hyperion;
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std::list<EffectDefinition> _availableEffects;
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std::list<Effect *> _activeEffects;
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std::list<ActiveEffectDefinition> _availableActiveEffects;
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PyThreadState * _mainThreadState;
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};
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