hyperion.ng/include/effectengine/EffectEngine.h
Paulchen Panther d9c2a2d91a JsonCpp to QTJson (Part 4) (#266)
* Update ActiveEffectDefinition.h

* Update EffectDefinition.h

* Update EffectEngine.h

* Update Hyperion.h

* Update LedDevice.h

* Update QJsonFactory.h

* Update QJsonSchemaChecker.h

* Update Effect.cpp

* Update Effect.h

* Update EffectEngine.cpp

* Update Hyperion.cpp

* Update JsonClientConnection.cpp

* Update JsonClientConnection.h

* Update schema-config.json

* Update LedDevice.cpp

* Update QJsonSchemaChecker.cpp

* Update hyperion-remote.cpp

* Update JsonConnection.cpp

* Update JsonConnection.h

* Update hyperiond.cpp
2016-10-09 22:22:17 +02:00

70 lines
1.8 KiB
C++

#pragma once
// Qt includes
#include <QObject>
#include <QString>
#include <QJsonObject>
#include <QJsonValue>
#include <QJsonDocument>
#include <QJsonArray>
// Hyperion includes
#include <hyperion/Hyperion.h>
// Effect engine includes
#include <effectengine/EffectDefinition.h>
#include <effectengine/ActiveEffectDefinition.h>
#include <utils/Logger.h>
// pre-declarioation
class Effect;
typedef struct _ts PyThreadState;
class EffectEngine : public QObject
{
Q_OBJECT
public:
EffectEngine(Hyperion * hyperion, const QJsonObject & jsonEffectConfig);
virtual ~EffectEngine();
const std::list<EffectDefinition> & getEffects() const;
const std::list<ActiveEffectDefinition> & getActiveEffects();
static bool loadEffectDefinition(const QString & path, const QString & effectConfigFile, EffectDefinition &effectDefinition);
public slots:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const QString &effectName, int priority, int timeout = -1);
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const QString &effectName, const QJsonObject & args, int priority, int timeout = -1);
/// Clear any effect running on the provided channel
void channelCleared(int priority);
/// Clear all effects
void allChannelsCleared();
private slots:
void effectFinished(Effect * effect);
private:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffectScript(const QString &script, const QString &name, const QJsonObject & args, int priority, int timeout = -1);
private:
Hyperion * _hyperion;
std::list<EffectDefinition> _availableEffects;
std::list<Effect *> _activeEffects;
std::list<ActiveEffectDefinition> _availableActiveEffects;
PyThreadState * _mainThreadState;
Logger * _log;
};