mirror of
https://github.com/hyperion-project/hyperion.ng.git
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c135d91986
* - New Media Foundation grabber
- JsonAPI available grabber fix
- commented json config removed
* Added libjpeg-turbo to dependencies
* Fix OSX build
Removed Azure Pipelines from build scripts
* Remove Platform from Dashboard
* Correct Grabber Namings
* Grabber UI improvements, generic JSONEditor Selection Update
* Active grabber fix
* Stop Framebuffer grabber on failure
* - Image format NV12 and I420 added
- Flip mode
- Scaling factor for MJPEG
- VSCode (compile before run)
- CI (push) dependency libjpeg-turbo added
* Refactor MediaFoundation (Part 1)
* Remove QDebug output
* Added image flipping ability to MF Grabber
* fix issue 1160
* -Reload MF Grabber only once per WebUI update
- Cleanup
* Improvements
* - Set 'Software Frame Decimation' begin to 0
- Removed grabber specific device name from Log
- Keep pixel format when switching resolution
- Display 'Flip mode' correct in Log
- BGR24 images always flipped
* Refactor MediaFoundation (Part 2)
* Refactor V4L2 grabber (part 1) (#62)
* Media Foundation grabber adapted to V4L2 change
* Enable Media Foundation grabber on windows
* Have fps as int, fix height typo
* Added video standards to JsonAPI output
* Error handling in source reader improved
* Fix "Frame to small" error
* Discovery VideoSources and Dynamically Update Editor
* Hide all element when no video grabber discovered, upate naming
* Do not show unsupported grabbers
* Copy Log to Clipboard
* Update Grabber schema and Defaults
* Update access levels and validate crop ranges
* Height and width in Qt grabber corrected
* Correct formatting
* Untabify
* Global component states across instances
* Components divided on the dashboard
* refactor
* Fix Merge-issues
* Database migration aligning with updated grabber model
* Align Grabber.js with new utility functions
* Allow editor-validation for enum-lists
* Handle "Show Explainations scenario" correctly
* Grabber - Ensure save is only possible on valid content
* Dashboard update + fix GlobalSignal connection
* Ensure default database is populated with current release
* Correct grabber4L2 access level
* Display Signal detection area in preview
* Write Hyperion version into default config on compiling.
* Create defaultconfig.json dynamically
* WebUI changes
* Correct grabber config look-ups
* Refactor i18n language loading
* Fix en.json
* Split global capture from instance capture config
* Update grabber default values
* Standalone grabber: Add --debug switch
* Enhance showInputOptionsForKey for multiple keys
* Add grabber instance link to system grabber config
* Only show signal detection area, if grabber is enabled
* Always show Active element on grabber page
* Remote control - Only display gabber status, if global grabber is enabled
* WebUI optimization (thx to @mkcologne)
Start Grabber only when global settings are enabled
Fixed an issue in the WebUI preview
* V4L2/MF changes
* Jsoneditor, Correct translation for default values
* Refactor LED-Device handling in UI and make element naming consistent
* MF Discovery extended
* Fix LGTM finding
* Support Grabber Bri, Hue, Sat and Con in UI, plus their defaults
* Concider Access level for item filtering
* Concider Access level for item filtering
* Revert "Concider Access level for item filtering"
This reverts commit 5b0ce3c0f2
.
* Disable fpsSoftwareDecimation for framegrabber, as not supported yet
* JSON-Editor- Add updated schema for validation on dynamic elements
* added V4L2 color IDs
* LGTM findings fix
* destroy SR callback only on exit
* Grabber.js - Hide elements not supported by platform
* Fixed freezing start effect
* Grabber UI - Hardware controls - Show current values and allow to reset to defaults
* Grabber - Discovery - Add current values to properties
* Small things
* Clean-up Effects and have ENDLESS consistently defined
* Fix on/off/on priority during startup, by initializing _prevVisComp in line with background priority
* Add missing translation mappings
* DirectX Grabber reactivated/ QT Grabber size decimation fixed
* typo in push-master workflow
* Use PreciseTimer for Grabber to ensure stable FPS timing
* Set default Screencapture rate consistently
* Fix libjpeg-turbo download
* Remove Zero character from file
* docker-compile Add PLATFORM parameter, only copy output file after successful compile
* Framebuffer, Dispmanx, OSX, AML Grabber discovery, various clean-up and consistencies across grabbers
* Fix merge problem - on docker-compile Add PLATFORM parameter, only copy output file after successful compile
* Fix definition
* OSXFRameGrabber - Revert cast
* Clean-ups nach Feedback
* Disable certain libraries when building armlogic via standard stretch image as developer
* Add CEC availability to ServerInfo to have it platform independent
* Grabber UI - Fix problem that crop values are not populated when refining editor rage
* Preserve value when updating json-editor range
* LEDVisualisation - Clear image when source changes
* Fix - Preserve value when updating json-editor range
* LEDVisualisation - Clear image when no component is active
* Allow to have password handled by Password-Manager (#1263)
* Update default signal detection area to green assuming rainbow grabber
* LED Visualisation - Handle empty priority update
* Fix yuv420 in v4l2 grabber
* V4L2-Grabber discovery - Only report grabbers with valid video input information
* Grabber - Update static variables to have them working in release build
* LED Visualisation - ClearImage when no priorities
* LED Visualisation - Fix Logo resizing issue
* LED Visualisation - Have nearly black background and negative logo
Co-authored-by: LordGrey <lordgrey.emmel@gmail.com>
Co-authored-by: LordGrey <48840279+Lord-Grey@users.noreply.github.com>
94 lines
2.7 KiB
C
94 lines
2.7 KiB
C
#pragma once
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#ifndef __APPLE__
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/*
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* this is a mock up for compiling and testing osx wrapper on no osx platform.
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* this will show a test image and rotate the colors.
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*
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* see https://github.com/phracker/MacOSX-SDKs/blob/master/MacOSX10.8.sdk/System/Library/Frameworks/CoreGraphics.framework/Versions/A/Headers
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*
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*/
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#include <utils/Image.h>
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#include <utils/ColorRgb.h>
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enum _CGError {
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kCGErrorSuccess = 0,
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kCGErrorFailure = 1000,
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kCGErrorIllegalArgument = 1001,
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kCGErrorInvalidConnection = 1002,
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kCGErrorInvalidContext = 1003,
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kCGErrorCannotComplete = 1004,
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kCGErrorNotImplemented = 1006,
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kCGErrorRangeCheck = 1007,
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kCGErrorTypeCheck = 1008,
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kCGErrorInvalidOperation = 1010,
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kCGErrorNoneAvailable = 1011,
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/* Obsolete errors. */
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kCGErrorNameTooLong = 1005,
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kCGErrorNoCurrentPoint = 1009,
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kCGErrorApplicationRequiresNewerSystem = 1015,
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kCGErrorApplicationNotPermittedToExecute = 1016,
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kCGErrorApplicationIncorrectExecutableFormatFound = 1023,
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kCGErrorApplicationIsLaunching = 1024,
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kCGErrorApplicationAlreadyRunning = 1025,
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kCGErrorApplicationCanOnlyBeRunInOneSessionAtATime = 1026,
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kCGErrorClassicApplicationsMustBeLaunchedByClassic = 1027,
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kCGErrorForkFailed = 1028,
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kCGErrorRetryRegistration = 1029,
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kCGErrorFirst = 1000,
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kCGErrorLast = 1029
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};
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typedef int32_t CGError;
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typedef double CGFloat;
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struct CGSize {
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CGFloat width;
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CGFloat height;
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};
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typedef struct CGSize CGSize;
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struct CGPoint {
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float x;
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float y;
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};
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typedef struct CGPoint CGPoint;
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struct CGRect {
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CGPoint origin;
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CGSize size;
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};
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typedef struct CGRect CGRect;
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typedef CGError CGDisplayErr;
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typedef uint32_t CGDirectDisplayID;
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typedef uint32_t CGDisplayCount;;
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typedef struct CGDisplayMode *CGDisplayModeRef;
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typedef Image<ColorRgb> CGImage;
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typedef CGImage* CGImageRef;
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typedef unsigned char CFData;
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typedef CFData* CFDataRef;
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const int kCGDirectMainDisplay = 0;
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CGError CGGetActiveDisplayList(uint32_t maxDisplays, CGDirectDisplayID *activeDisplays, uint32_t *displayCount);
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CGDisplayModeRef CGDisplayCopyDisplayMode(CGDirectDisplayID display);
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CGRect CGDisplayBounds(CGDirectDisplayID display);
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void CGDisplayModeRelease(CGDisplayModeRef mode);
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CGImageRef CGDisplayCreateImage(CGDirectDisplayID display);
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void CGImageRelease(CGImageRef image);
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CGImageRef CGImageGetDataProvider(CGImageRef image);
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CFDataRef CGDataProviderCopyData(CGImageRef image);
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unsigned char* CFDataGetBytePtr(CFDataRef imgData);
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unsigned CGImageGetWidth(CGImageRef image);
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unsigned CGImageGetHeight(CGImageRef image);
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unsigned CGImageGetBitsPerPixel(CGImageRef image);
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unsigned CGImageGetBytesPerRow(CGImageRef image);
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void CFRelease(CFDataRef imgData);
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#endif
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