hyperion.ng/libsrc/hyperion/LinearColorSmoothing.h

377 lines
13 KiB
C++

#pragma once
// STL includes
#include <vector>
#include <deque>
// Qt includes
#include <QVector>
// hyperion includes
#include <leddevice/LedDevice.h>
#include <utils/Components.h>
// settings
#include <utils/settings.h>
// The type of float
#define floatT float // Select double, float or __fp16
class QTimer;
class Logger;
class Hyperion;
/// The type of smoothing to perform
enum SmoothingType {
/// "Linear" smoothing algorithm
Linear,
/// Decay based smoothing algorithm
Decay,
};
/// Linear Smoothing class
///
/// This class processes the requested led values and forwards them to the device after applying
/// a smoothing effect to LED colors. This class can be handled as a generic LedDevice.
///
/// Currently, two types of smoothing are supported:
///
/// - Linear: A linear smoothing effect that interpolates the previous to the target colors.
/// - Decay: A temporal smoothing effect that uses a decay based algorithm that interpolates
/// colors based on the age of previous frames and a given decay-power.
///
/// The smoothing is performed on a history of relevant LED-color frames that are
/// incorporated in the smoothing window (given by the configured settling time).
///
/// For each moment, all ingress frames that were received during the smoothing window
/// are reduced to the concrete color values using a weighted moving average. This is
/// done by applying a decay-controlled weighting-function to individual the colors of
/// each frame.
///
/// Decay
/// =====
/// The decay-power influences the weight of individual frames based on their 'age'.
///
/// * A decay value of 1 indicates linear decay. The colors are given by the moving average
/// with a weight that is strictly proportionate to the fraction of time each frame was
/// visible during the smoothing window. As a result, equidistant frames will have an
/// equal share when calculating an intermediate frame.
///
/// * A decay value greater than 1 indicates non-linear decay. With higher powers, the
/// decay is stronger. I.e. newer frames in the smoothing window will have more influence
/// on colors of intermediate frames than older ones.
///
/// Dithering
/// =========
/// A temporal dithering algorithm is used to minimize rounding errors, when downsampling
/// the average color values to the 8-bit RGB resolution of the LED-device. Effectively,
/// this performs diffusion of the residual errors across multiple egress frames.
///
///
class LinearColorSmoothing : public QObject
{
Q_OBJECT
public:
/// Constructor
/// @param config The configuration document smoothing
/// @param hyperion The hyperion parent instance
///
LinearColorSmoothing(const QJsonDocument &config, Hyperion *hyperion);
/// LED values as input for the smoothing filter
///
/// @param ledValues The color-value per led
/// @return Zero on success else negative
///
virtual int updateLedValues(const std::vector<ColorRgb> &ledValues);
void setEnable(bool enable);
void setPause(bool pause);
bool pause() const { return _pause; }
bool enabled() const { return _enabled && !_pause; }
///
/// @brief Add a new smoothing configuration which can be used with selectConfig()
/// @param settlingTime_ms The buffer time
/// @param ledUpdateFrequency_hz The frequency of update
/// @param updateDelay The delay
///
/// @return The index of the configuration, which can be passed to selectConfig()
///
unsigned addConfig(int settlingTime_ms, double ledUpdateFrequency_hz = 25.0, unsigned updateDelay = 0);
///
/// @brief Update a smoothing cfg which can be used with selectConfig()
/// In case the ID does not exist, a smoothing cfg is added
///
/// @param cfgID Smoothing configuration item to be updated
/// @param settlingTime_ms The buffer time
/// @param ledUpdateFrequency_hz The frequency of update
/// @param updateDelay The delay
///
/// @return The index of the configuration, which can be passed to selectConfig()
///
unsigned updateConfig(unsigned cfgID, int settlingTime_ms, double ledUpdateFrequency_hz = 25.0, unsigned updateDelay = 0);
///
/// @brief select a smoothing configuration given by cfg index from addConfig()
/// @param cfg The index to use
/// @param force Overwrite in any case the current values (used for cfg 0 settings update)
///
/// @return On success return else false (and falls back to cfg 0)
///
bool selectConfig(unsigned cfg, bool force = false);
public slots:
///
/// @brief Handle settings update from Hyperion Settingsmanager emit or this constructor
/// @param type settingType from enum
/// @param config configuration object
///
void handleSettingsUpdate(settings::type type, const QJsonDocument &config);
private slots:
/// Timer callback which writes updated led values to the led device
void updateLeds();
///
/// @brief Handle component state changes
/// @param component The component
/// @param state The requested state
///
void componentStateChange(hyperion::Components component, bool state);
private:
/**
* Pushes the colors into the output queue and popping the head to the led-device
*
* @param ledColors The colors to queue
*/
void queueColors(const std::vector<ColorRgb> &ledColors);
void clearQueuedColors();
/// write updated values as input for the smoothing filter
///
/// @param ledValues The color-value per led
/// @return Zero on success else negative
///
virtual int write(const std::vector<ColorRgb> &ledValues);
/// Logger instance
Logger *_log;
/// Hyperion instance
Hyperion *_hyperion;
/// The interval at which to update the leds (msec)
int _updateInterval;
/// The time after which the updated led values have been fully applied (msec)
int64_t _settlingTime;
/// The Qt timer object
QTimer *_timer;
/// The timestamp at which the target data should be fully applied
int64_t _targetTime;
/// The target led data
std::vector<ColorRgb> _targetValues;
/// The timestamp of the previously written led data
int64_t _previousWriteTime;
/// The timestamp of the previously data interpolation
int64_t _previousInterpolationTime;
/// The previously written led data
std::vector<ColorRgb> _previousValues;
/// The number of updates to keep in the output queue (delayed) before being output
unsigned _outputDelay;
/// The output queue
std::deque<std::vector<ColorRgb>> _outputQueue;
/// A frame of led colors used for temporal smoothing
class REMEMBERED_FRAME
{
public:
/// The time this frame was received
int64_t time;
/// The led colors
std::vector<ColorRgb> colors;
REMEMBERED_FRAME ( REMEMBERED_FRAME && ) = default;
REMEMBERED_FRAME ( const REMEMBERED_FRAME & ) = default;
REMEMBERED_FRAME & operator= ( const REMEMBERED_FRAME & ) = default;
REMEMBERED_FRAME(const int64_t time, const std::vector<ColorRgb> colors)
: time(time)
, colors(colors)
{}
};
/// The type of smoothing to perform
SmoothingType _smoothingType;
/// The queue of temporarily remembered frames
std::deque<REMEMBERED_FRAME> _frameQueue;
/// Prevent sending data to device when no intput data is sent
bool _writeToLedsEnable;
/// Flag for dis/enable continuous output to led device regardless there is new data or not
bool _continuousOutput;
/// Flag for pausing
bool _pause;
/// The rate at which color frames should be written to LED device.
double _outputRate;
/// The interval time in microseconds for writing of LED Frames.
int64_t _outputIntervalMicros;
/// The rate at which interpolation of LED frames should be performed.
double _interpolationRate;
/// The interval time in microseconds for interpolation of LED Frames.
int64_t _interpolationIntervalMicros;
/// Whether to apply temporal dithering to diffuse rounding errors when downsampling to 8-bit RGB colors.
bool _dithering;
/// The decay power > 0. A value of exactly 1 is linear decay, higher numbers indicate a faster decay rate.
double _decay;
/// Value of 1.0 / settlingTime; inverse of the window size used for weighting of frames.
floatT _invWindow;
struct SMOOTHING_CFG
{
/// The type of smoothing to perform
SmoothingType smoothingType;
/// Whether to pause output
bool pause;
/// The time of the smoothing window.
int64_t settlingTime;
/// The interval time in milliseconds of the timer used for scheduling LED update operations. A value of 0 indicates sub-millisecond timing.
int updateInterval;
// The rate at which color frames should be written to LED device.
double outputRate;
/// The rate at which interpolation of LED frames should be performed.
double interpolationRate;
/// The number of frames the output is delayed
unsigned outputDelay;
/// Whether to apply temporal dithering to diffuse rounding errors when downsampling to 8-bit RGB colors. Improves color accuracy.
bool dithering;
/// The decay power > 0. A value of exactly 1 is linear decay, higher numbers indicate a faster decay rate.
double decay;
};
/// smooth configuration list
QVector<SMOOTHING_CFG> _cfgList;
unsigned _currentConfigId;
bool _enabled;
/// Pushes the colors into the frame queue and cleans outdated frames from memory.
///
/// @param ledColors The next colors to queue
void rememberFrame(const std::vector<ColorRgb> &ledColors);
/// Frees the LED frames that were queued for calculating the moving average.
void clearRememberedFrames();
/// (Re-)Initializes the color-component vectors with given number of values.
///
/// @param ledCount The number of colors.
void intitializeComponentVectors(const size_t ledCount);
/// The number of led component-values that must be held per color; i.e. size of the color vectors reds / greens / blues
size_t _ledCount = 0;
/// The average component colors red, green, blue of the leds
std::vector<floatT> meanValues;
/// The residual component errors of the leds
std::vector<floatT> residualErrors;
/// The accumulated led color values in 64-bit fixed point domain
std::vector<uint64_t> tempValues;
/// Writes the target frame RGB data to the LED device without any interpolation.
void writeDirect();
/// Writes the assembled RGB data to the LED device.
void writeFrame();
/// Assembles a frame of LED colors in order to write RGB data to the LED device.
/// Temporal dithering is applied to diffuse the downsampling error for RGB color components.
void assembleAndDitherFrame();
/// Assembles a frame of LED colors in order to write RGB data to the LED device.
/// No dithering is applied, RGB color components are just rounded to nearest integer.
void assembleFrame();
/// Prepares a frame of LED colors by interpolating using the current smoothing window
void interpolateFrame();
/// Performs a decay-based smoothing effect. The frames are interpolated based on their age and a given decay-power.
///
/// The ingress frames that were received during the current smoothing window are reduced using a weighted moving average
/// by applying the weighting-function to the color components of each frame.
///
/// When downsampling the average color values to the 8-bit RGB resolution of the LED device, rounding errors are minimized
/// by temporal dithering algorithm (error diffusion of residual errors).
void performDecay(const int64_t now);
/// Performs a linear smoothing effect
void performLinear(const int64_t now);
/// Aggregates the RGB components of the LED colors using the given weight and updates weighted accordingly
///
/// @param colors The LED colors to aggregate.
/// @param weighted The target vector, that accumulates the terms.
/// @param weight The weight to use.
static inline void aggregateComponents(const std::vector<ColorRgb>& colors, std::vector<uint64_t>& weighted, const floatT weight);
/// Gets the current time in microseconds from high precision system clock.
inline int64_t micros() const;
/// The time, when the rendering statistics were logged previously
int64_t _renderedStatTime;
/// The total number of frames that were rendered to the LED device
int64_t _renderedCounter;
/// The count of frames that have been rendered to the LED device when statistics were shown previously
int64_t _renderedStatCounter;
/// The total number of frames that were interpolated using the smoothing algorithm
int64_t _interpolationCounter;
/// The count of frames that have been interpolated when statistics were shown previously
int64_t _interpolationStatCounter;
/// Frame weighting function for finding the frame's integral value
///
/// @param frameStart The start of frame time.
/// @param frameEnd The end of frame time.
/// @param windowStart The window start time.
/// @returns The frame weight.
std::function<floatT(int64_t, int64_t, int64_t)> _weightFrame;
};