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	* implement rigin for efx * implement origin for effects and other components add experimental adalight firmware for arduino with upto 5 pwm channels * cleanup * origin ip now with dns lookup * fix compile * move some code
		
			
				
	
	
		
			92 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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// system includes
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#include <cstdint>
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// Qt includes
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#include <QTcpServer>
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#include <QSet>
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// Hyperion includes
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#include <hyperion/Hyperion.h>
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#include <utils/Logger.h>
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#include <utils/Components.h>
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class BoblightClientConnection;
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///
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/// This class creates a TCP server which accepts connections from boblight clients.
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///
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class BoblightServer : public QObject
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{
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	Q_OBJECT
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public:
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	///
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	/// BoblightServer constructor
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	/// @param hyperion Hyperion instance
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	/// @param port port number on which to start listening for connections
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	///
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	BoblightServer(const int priority, uint16_t port = 19333);
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	~BoblightServer();
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	///
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	/// @return the port number on which this TCP listens for incoming connections
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	///
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	uint16_t getPort() const;
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	/// @return true if server is active (bind to a port)
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	///
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	bool active() { return _isActive; };
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	bool componentState() { return active(); };
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public slots:
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	///
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	/// bind server to network
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	///
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	void start();
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	///
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	/// close server
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	///
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	void stop();
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	void componentStateChanged(const hyperion::Components component, bool enable);
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signals:
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	void statusChanged(bool isActive);
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private slots:
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	///
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	/// Slot which is called when a client tries to create a new connection
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	///
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	void newConnection();
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	///
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	/// Slot which is called when a client closes a connection
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	/// @param connection The Connection object which is being closed
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	///
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	void closedConnection(BoblightClientConnection * connection);
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private:
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	/// Hyperion instance
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	Hyperion * _hyperion;
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	/// The TCP server object
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	QTcpServer _server;
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	/// List with open connections
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	QSet<BoblightClientConnection *> _openConnections;
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	/// hyperion priority
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	const int _priority;
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	/// Logger instance
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	Logger * _log;
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	/// state of connection
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	bool _isActive;
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	uint16_t  _port;
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};
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