mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
e1165e112f
* fix/refactor backlight stuff: - fix colors dont turn of when backlight 0 and black is set - add option to use not colored backlight - fix colored backlight not colored on very low color values - various code style tunings * apply needed change to wizard * backlight disabled on static color and efects * fix warnings * try fix udp compiler warnings
150 lines
3.3 KiB
C++
150 lines
3.3 KiB
C++
#include <iostream>
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#include <cmath>
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#include <utils/RgbTransform.h>
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RgbTransform::RgbTransform()
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{
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init(1.0, 1.0, 1.0, 0.0, false, 1.0);
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}
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RgbTransform::RgbTransform(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, double brightnessHigh)
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{
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init(gammaR, gammaG, gammaB, backlightThreshold, backlightColored, brightnessHigh);
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}
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void RgbTransform::init(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, double brightnessHigh)
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{
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_backLightEnabled = true;
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setGamma(gammaR,gammaG,gammaB);
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setBacklightThreshold(backlightThreshold);
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setBacklightColored(backlightColored);
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setBrightness(brightnessHigh);
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initializeMapping();
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}
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RgbTransform::~RgbTransform()
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{
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}
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double RgbTransform::getGammaR() const
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{
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return _gammaR;
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}
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double RgbTransform::getGammaG() const
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{
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return _gammaG;
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}
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double RgbTransform::getGammaB() const
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{
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return _gammaB;
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}
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void RgbTransform::setGamma(double gammaR, double gammaG, double gammaB)
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{
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_gammaR = gammaR;
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_gammaG = (gammaG < 0.0) ? _gammaR : gammaG;
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_gammaB = (gammaB < 0.0) ? _gammaR : gammaB;
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initializeMapping();
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}
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void RgbTransform::initializeMapping()
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{
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for (int i = 0; i < 256; ++i)
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{
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_mappingR[i] = std::min(std::max((int)(std::pow(i / 255.0, _gammaR) * 255), 0), 255);
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_mappingG[i] = std::min(std::max((int)(std::pow(i / 255.0, _gammaG) * 255), 0), 255);
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_mappingB[i] = std::min(std::max((int)(std::pow(i / 255.0, _gammaB) * 255), 0), 255);
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}
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}
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double RgbTransform::getBacklightThreshold() const
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{
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return _backlightThreshold;
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}
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void RgbTransform::setBacklightThreshold(double backlightThreshold)
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{
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_backlightThreshold = backlightThreshold;
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_sumBrightnessLow = 765.0 * ((std::pow(2.0,backlightThreshold*2)-1) / 3.0);
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}
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bool RgbTransform::getBacklightColored() const
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{
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return _backlightColored;
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}
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void RgbTransform::setBacklightColored(bool backlightColored)
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{
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_backlightColored = backlightColored;
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}
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bool RgbTransform::getBackLightEnabled() const
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{
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return _backLightEnabled;
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}
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void RgbTransform::setBackLightEnabled(bool enable)
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{
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_backLightEnabled = enable;
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}
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double RgbTransform::getBrightness() const
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{
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return _brightnessHigh;
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}
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void RgbTransform::setBrightness(double brightness)
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{
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_brightnessHigh = brightness;
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_sumBrightnessHigh = 765.0 * ((std::pow(2.0,brightness*2)-1) / 3.0);
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}
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void RgbTransform::transform(uint8_t & red, uint8_t & green, uint8_t & blue)
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{
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// apply gamma
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red = _mappingR[red];
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green = _mappingR[green];
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blue = _mappingR[blue];
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//std::cout << (int)red << " " << (int)green << " " << (int)blue << " => ";
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// apply brightnesss
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int rgbSum = red+green+blue;
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if (_sumBrightnessHigh > 0 && rgbSum > _sumBrightnessHigh)
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{
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double cH = _sumBrightnessHigh / rgbSum;
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red *= cH;
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green *= cH;
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blue *= cH;
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}
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else if ( _backLightEnabled && _sumBrightnessLow>0 && rgbSum < _sumBrightnessLow)
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{
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if (_backlightColored)
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{
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if (rgbSum == 0)
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{
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if (red ==0) red = 1;
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if (green==0) green = 1;
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if (blue ==0) blue = 1;
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rgbSum = red+green+blue;
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}
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double cL =std::min((int)(_sumBrightnessLow /rgbSum), 255);
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red *= cL;
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green *= cL;
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blue *= cL;
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}
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else
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{
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red = std::min((int)(_sumBrightnessLow/3.0), 255);
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green = red;
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blue = red;
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}
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}
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//std::cout << _sumBrightnessLow << " " << (int)red << " " << (int)green << " " << (int)blue << std::endl;
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}
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