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Let Unicorn hat draw blocks and part lines
and add some examples
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@@ -33,18 +33,18 @@
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<script type="text/x-red" data-help-name="rpi-unicorn">
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<p>Raspberry Pi Unicorn HAT Node</p>
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<p>The background of the array can be configured using an 8x8 pixel sized
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png image, or by specifying a single colour using an <i>r,g,b</i> triple.</p>
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<p>The background colour can also be set by a <code>msg.payload</code> with an <i>r,g,b</i> triple.</p>
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<p>A pixel is set by a <code>payload</code> containing a CSV string <i>x,y,r,g,b</i> .
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Multiple pixels strings can also be sent as <i>x1,y1,r1,g1,b1,x2,y2,r2,g2,b2,...</i> .
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If x or y are set to * then the complete row or column can be set.</p>
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png image, or by specifying a single colour using an <code>r,g,b</code> triple.</p>
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<p>A pixel is set by a <code>payload</code> containing a CSV string <code>x,y,r,g,b</code> .
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<code>x</code> and <code>y</code> can be a single pixel <code>0</code> to <code>7</code>,
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a range of pixels, eg <code>2-5</code>, or <code>*</code> to indicate the whole line.
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Multiple pixels strings can also be sent as <code>x1,y1,r1,g1,b1,x2,y2,r2,g2,b2,...</code> .</p>
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<p>Any msg with a <code>topic</code> identifies a 'sprite', which can then
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be moved independently. A 'sprite' can be a single pixel or a group of pixels.</p>
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<p>Setting <code>payload</code> to 0 will delete the sprite from the list.</p>
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<p>Setting <code>payload</code> to "CLS" will clear the display to off and delete any sprites.</p>
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<p>Setting <code>payload</code> to "DEL" will delete any sprites, and leave the background.</p>
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<p>The brightness may be set by setting <code>payload</code> to <i>brightness,nn</i> where nn is 0 to 100.</p>
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<p>The rotation may be set by setting <code>payload</code> to <i>rotate,rr</i> where rr is 0, 90, 180 or 270.</p>
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<p>Setting <code>payload</code> to <code>0</code> will delete the sprite from the list.</p>
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<p>Setting <code>payload</code> to <code>CLS</code> will clear the display to off and delete any sprites.</p>
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<p>Setting <code>payload</code> to <ode>DEL</ode> will delete any sprites, and leave the background.</p>
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<p>The brightness may be set by setting <code>payload</code> to <code>brightness,nn</code> where nn is 0 to 100.</p>
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<p>The rotation may be set by setting <code>payload</code> to <code>rotate,rr</code> where rr is 0, 90, 180 or 270.</p>
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</script>
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<script type="text/javascript">
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