Use environment variable to set path for nodes....

This commit is contained in:
Dave C-J
2013-10-25 18:22:45 +01:00
parent f1bc8c3f56
commit 5ec8147eb1
6 changed files with 166 additions and 165 deletions

View File

@@ -23,10 +23,10 @@
</script>
<script type="text/x-red" data-help-name="ledborg">
<p>PiBorg LedBorg LED output node. Expects a <b>msg.payload</b> with a three digit rgb triple, from <b>000</b> to <b>222</b>.</p>
<p>See <i><a href="http://www.piborg.com/ledborg/install" target="_new">the PiBorg site</a></i> for more information.</p>
<p>You can also now use a <b>msg.payload</b> in the standard hex format "#rrggbb". The clip levels are :</p>
<p><pre>0x00 - 0x57 = off<br/>0x58 - 0xA7 = 50%<br/>0xA8 - 0xFF = fully on</pre></p>
<p>PiBorg LedBorg LED output node. Expects a <b>msg.payload</b> with a three digit rgb triple, from <b>000</b> to <b>222</b>.</p>
<p>See <i><a href="http://www.piborg.com/ledborg/install" target="_new">the PiBorg site</a></i> for more information.</p>
<p>You can also now use a <b>msg.payload</b> in the standard hex format "#rrggbb". The clip levels are :</p>
<p><pre>0x00 - 0x57 = off<br/>0x58 - 0xA7 = 50%<br/>0xA8 - 0xFF = fully on</pre></p>
</script>
<script type="text/javascript">