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mirror of https://github.com/node-red/node-red-nodes.git synced 2023-10-10 13:36:58 +02:00

Improvements to BlinkStick node

* Ability to select BlinkStick by serial number
* Look up serial numbers of connected BlinkSticks
* Ability to set blink, morph and pulse animations
* Ability to control the parameters of those animations like duration,
* steps, repeats and delay
* Repeat blink and pulse animation until new payload is received
* Automatically find BlinkStick if it was removed and then plugged back in
* Connectivity status when "Node Status" is enabled in the menu
* Override parameters with payload object
* Improved text in the info pane
This commit is contained in:
Arvydas Juskevicius 2014-10-01 10:02:44 +01:00
parent 71a02ebbce
commit 61ac8fefae
5 changed files with 398 additions and 51 deletions

2
hardware/blinkstick/.gitignore vendored Normal file
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.DS_Store
node_modules/

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<!-- <!--
Copyright 2013 IBM Corp. Copyright 2013-2014 Agile Innovative Ltd.
Based on code written by Dave Conway-Jones, IBM Corp.
Licensed under the Apache License, Version 2.0 (the "License"); Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License. you may not use this file except in compliance with the License.
@ -16,25 +17,115 @@
<script type="text/x-red" data-template-name="blinkstick"> <script type="text/x-red" data-template-name="blinkstick">
<div class="form-row"> <div class="form-row">
<div class="form-row" id="node-input-row-payload">
<label for="node-input-serial">Serial</label>
<input type="text" id="node-input-serial" placeholder="defaults to first found" style="width:60%">
<a id="node-lookup-serial" class="btn"><i id="node-lookup-serial-icon" class="fa fa-search"></i></a>
</div>
<div class="form-row">
<label for="node-input-task"><i class="fa fa-empire"></i> Task</label>
<select id="node-input-task" style="width:125px !important">
<option value="set_color">Set Color</option>
<option value="blink">Blink</option>
<option value="morph">Morph</option>
<option value="pulse">Pulse</option>
</select>
</div>
<div id="delay-details" class="form-row">
<label for="node-input-delay"><i class="fa fa-clock-o"></i> Delay</label>
<input type="text" id="node-input-delay" placeholder="Delay" style="direction:rtl; width:50px !important">
milliseconds
</div>
<div id="repeats-details" class="form-row">
<label for="node-input-repeats"><i class="fa fa-history"></i> Repeats</label>
<input type="text" id="node-input-repeats" placeholder="Times" style="direction:rtl; width:50px !important">
</div>
<div id="duration-details" class="form-row">
<label for="node-input-duration"><i class="fa fa-clock-o"></i> Duration</label>
<input type="text" id="node-input-duration" placeholder="Duration" style="direction:rtl; width:50px !important">
milliseconds
</div>
<div id="steps-details" class="form-row">
<label for="node-input-steps"><i class="fa fa-history"></i> Steps</label>
<input type="text" id="node-input-steps" placeholder="Steps" style="direction:rtl; width:50px !important">
</div>
<div id="repeat-details" class="form-row">
<label>&nbsp;</label>
<input type="checkbox" id="node-input-repeat" style="display: inline-block; width: auto; vertical-align: top;">
<label for="node-input-repeat" style="width: 70%;">Repeat &infin; until next payload received?</label>
</div>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name"> <input type="text" id="node-input-name" placeholder="Name">
</div> </div>
<div class="form-tips">Expects a msg.payload with either hex #rrggbb or decimal red,green,blue.</div> <div class="form-tips">Expects a msg.payload with either hex "#rrggbb" or decimal "red,green,blue" string.</div>
</script>
</script> </script>
<script type="text/x-red" data-help-name="blinkstick"> <script type="text/x-red" data-help-name="blinkstick">
<p>BlinkStick output node. Expects a <b>msg.payload</b> with either a hex string #rrggbb triple or red,green,blue as three 0-255 values. <p><i><a href="http://www.blinkstick.com" target="_new">BlinkStick</a></i> output node. Expects a <b>msg.payload</b> with one of:</p>
It can also accept <i><a href="http://www.w3schools.com/html/html_colornames.asp" target="_new">standard HTML colour</a></i> names</p> <ul>
<p><b>NOTE:</b> currently only works with a single BlinkStick. (As it uses the findFirst() function to attach).</p> <li>A hex string <b>"#rrggbb"</b> triple</li>
<p>For more info see the <i><a href="http://blinkstick.com/" target="_new">BlinkStick website</a></i> or the <i><a href="https://github.com/arvydas/blinkstick-node" target="_new">node module</a></i> documentation.</p> <li><b>"red,green,blue"</b> three 0-255 values as a string</li>
<li><b>"random"</b> will generate a random color</li>
<li><i><a href="http://www.w3schools.com/html/html_colornames.asp" target="_new">Standard HTML color</a></i> name</li>
<li><b>object</b> can override any of the parameters</li>
</ul>
<p>An object payload can override any of the settings on the node. Omitted parameters are left intact. For example:</p>
<pre>
{ 'color': 'blue' }
{ 'task': 'blink', 'color': 'red' }
{ 'task': 'pulse', 'color': 'gree', 'duration': 500 }
{ 'task': 'morph', 'color': 'orange', 'duration': 500, 'steps': 20 }
</pre>
<p>For more info see <i><a href="http://www.blinkstick.com/help/tutorials" target="_new">BlinkStick tutorials</a></i>
or the <i><a href="https://github.com/arvydas/blinkstick-node" target="_new">node module</a></i> documentation.</p>
</script> </script>
<script type="text/javascript"> <script type="text/javascript">
function updateView(task) {
if (task == "set_color") {
$("#delay-details").hide();
$("#repeats-details").hide();
$("#duration-details").hide();
$("#steps-details").hide();
$("#repeat-details").hide();
} else if (task == "blink") {
$("#delay-details").show();
$("#repeats-details").show();
$("#duration-details").hide();
$("#steps-details").hide();
$("#repeat-details").show();
} else if (task == "morph") {
$("#delay-details").hide();
$("#repeats-details").hide();
$("#duration-details").show();
$("#steps-details").show();
$("#repeat-details").hide();
} else if (task == "pulse") {
$("#delay-details").hide();
$("#repeats-details").hide();
$("#duration-details").show();
$("#steps-details").show();
$("#repeat-details").show();
}
}
RED.nodes.registerType('blinkstick',{ RED.nodes.registerType('blinkstick',{
category: 'output', category: 'output',
color:"GoldenRod", color:"GoldenRod",
defaults: { defaults: { // defines the default editable properties of the node
name: {value:""} name: {value:""}, // along with default values.
serial: {value:""},
task: {value:"set_color", validate:function(v) {return ((v === undefined)||v=="set_color"||v=="blink"||v=="morph"||v=="pulse"); }},
delay: {value:"500", validate:function(v) {return ((v === undefined)||(/^\d+$/).test(v)); }},
repeats: {value:"1", validate:function(v) {return ((v === undefined)||(/^\d+$/).test(v)); }},
duration: {value:"1000", validate:function(v) {return ((v === undefined)||(/^\d+$/).test(v)); }},
steps: {value:"50", validate:function(v) {return ((v === undefined)||(/^\d+$/).test(v)); }},
repeat: {value:false}
}, },
inputs:1, inputs:1,
outputs:0, outputs:0,
@ -45,6 +136,56 @@
}, },
labelStyle: function() { labelStyle: function() {
return this.name?"node_label_italic":""; return this.name?"node_label_italic":"";
},
oneditprepare: function() {
if (!$("#node-input-task").val()) {
$("#node-input-task").val("set_color");
}
if (!$("#node-input-delay").val()) {
$("#node-input-delay").val(500);
}
if (!$("#node-input-repeats").val()) {
$("#node-input-repeats").val(1);
}
if (!$("#node-input-duration").val()) {
$("#node-input-duration").val(1000);
}
if (!$("#node-input-steps").val()) {
$("#node-input-steps").val(50);
}
$( "#node-input-repeats" ).spinner({min:1,max:100});
$( "#node-input-delay" ).spinner({min:10,max:5000});
$( "#node-input-duration" ).spinner({min:10,max:5000});
$( "#node-input-steps" ).spinner({min:10,max:255});
$("#node-input-task").on("change",function() {
updateView(this.value);
});
updateView(this.task);
$("#node-lookup-serial").click(function() {
$("#node-lookup-serial").addClass('disabled');
$.getJSON('blinksticklist',function(data) {
$("#node-lookup-serial").removeClass('disabled');
var sticks = [];
$.each(data, function(i, stick){
sticks.push(stick);
});
$("#node-input-serial").autocomplete({
source:sticks,
minLength:0,
close: function( event, ui ) {
$("#node-input-serial").autocomplete( "destroy" );
}
}).autocomplete("search","");
});
});
} }
}); });
</script> </script>

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/** /**
* Copyright 2013 IBM Corp. * Copyright 2013-2014 Agile Innovative Ltd.
* Based on code written by Dave Conway-Jones, IBM Corp.
* *
* Licensed under the Apache License, Version 2.0 (the "License"); * Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License. * you may not use this file except in compliance with the License.
@ -18,45 +19,232 @@ module.exports = function(RED) {
"use strict"; "use strict";
var blinkstick = require("blinkstick"); var blinkstick = require("blinkstick");
var availableTasks = ["set_color", "blink", "pulse", "morph"];
Object.size = function(obj) { Object.size = function(obj) {
var size = 0; var size = 0;
for (var key in obj) { if (obj.hasOwnProperty(key)) { size++; } } for (var key in obj) { if (obj.hasOwnProperty(key)) { size++; } }
return size; return size;
}; };
//Helper function to convert decimal number to hex with padding
function decimalToHex(d, padding) {
var hex = Number(d).toString(16);
padding = typeof (padding) === "undefined" || padding === null ? padding = 2 : padding;
while (hex.length < padding) {
hex = "0" + hex;
}
return hex;
}
function validateInt(value, defaultValue) {
return typeof (value) === "undefined" || value === null ? value = defaultValue : parseInt(value);
}
function validate(value, defaultValue) {
return typeof (value) === "undefined" || value === null ? value = defaultValue : value;
}
function validatePayloadObject (obj) {
var
task = validate(obj.task),
delay = validateInt(obj.delay),
repeats = validateInt(obj.repeats),
duration = validateInt(obj.duration),
steps = validateInt(obj.steps),
repeat = validate(obj.repeat),
color = validate(obj.color);
if (typeof(task) !== 'undefined' && availableTasks.indexOf(task) === -1) {
return "Task is invalid";
}
if (typeof(color) === 'undefined') {
return "Color parameter is not set";
}
return { 'task': task, 'delay': delay, 'repeats': repeats, 'duration': duration, 'steps': steps,
'repeat': repeat, 'color': color };
}
function BlinkStick(n) { function BlinkStick(n) {
RED.nodes.createNode(this,n); RED.nodes.createNode(this,n);
var p1 = /^\#[A-Fa-f0-9]{6}$/
var p2 = /[0-9]+,[0-9]+,[0-9]+/
this.led = blinkstick.findFirst(); // maybe try findAll() (one day)
var node = this;
this.on("input", function(msg) { this.name = n.name;
if (Object.size(node.led) !== 0) { this.serial = n.serial;
try { this.task = n.task || "set_color";
if (p2.test(msg.payload)) { this.delay = n.delay || 500;
var rgb = msg.payload.split(","); this.repeats = n.repeats || 1;
node.led.setColor(parseInt(rgb[0])&255, parseInt(rgb[1])&255, parseInt(rgb[2])&255); this.duration = n.duration || 1000;
} this.steps = n.steps || 50;
else { this.repeat = n.repeat;
node.led.setColor(msg.payload.toLowerCase().replace(/\s+/g,'')); this.closing = false;
} this.color = '';
} this.previousColor = '';
catch (err) {
node.warn("BlinkStick missing ?"); var p1 = /[0-9]+,[0-9]+,[0-9]+/;
node.led = blinkstick.findFirst(); var node = this;
} //Keeps track for active animations
} var animationComplete = true;
else {
//node.warn("No BlinkStick found"); //Find BlinkStick based on serial number if supplied, otherwise look for first
node.led = blinkstick.findFirst(); //Blinkstick in the USB device list
var findBlinkStick = function (callback) {
if (typeof(node.serial) == 'string' && node.serial.replace(/\s+/g,'') !== '') {
blinkstick.findBySerial(node.serial, function (device) {
node.led = device;
if (Object.size(node.led) === 0) {
node.status({fill:"red",shape:"ring",text:"disconnected"});
node.error("BlinkStick with serial number " + node.serial + " not found");
} else {
node.status({fill:"green",shape:"dot",text:"connected"});
if (callback) callback();
} }
}); });
} else {
node.led = blinkstick.findFirst();
if (Object.size(node.led) === 0) { if (Object.size(node.led) === 0) {
node.status({fill:"red",shape:"ring",text:"disconnected"});
node.error("No BlinkStick found"); node.error("No BlinkStick found");
} else {
node.status({fill:"green",shape:"dot",text:"connected"});
if (callback) callback();
}
}
};
//Check if repeat is enabled. Works only for pulse and blink tasks
var canRepeat = function () {
return node.task == "pulse" || node.task == "blink";
};
//Event handler for all animation complete events
var blinkstickAnimationComplete = function (err) {
if (typeof(err) !== 'undefined') {
node.warn(err);
if (typeof(err.name) === 'undefined' || err.name !== 'ReferenceError') {
//USB error occurred when BlinkStick was animating
node.led.close(function (err) {
node.led = undefined;
findBlinkStick();
});
}
} }
animationComplete = true;
//Apply queued color animation
if (!node.closing && node.color !== '') {
//Apply new color only if there was no error or queued color is different from the previous color
if (typeof(err) === 'undefined' || typeof(err) !== 'undefined' && node.color != node.previousColor) {
applyColor();
}
}
};
var applyColor = function () {
animationComplete = false;
//Store the value of color to check if it has changed
node.previousColor = node.color;
try {
//Select animation to perform
if (node.task == "pulse") {
node.led.pulse(node.color, {'duration': node.duration, 'steps': node.steps }, blinkstickAnimationComplete);
} else if (node.task == "morph") {
node.led.morph(node.color, {'duration': node.duration, 'steps': node.steps }, blinkstickAnimationComplete);
} else if (node.task == "blink") {
node.led.blink(node.color,{'repeats': node.repeats, 'delay': node.delay }, blinkstickAnimationComplete);
} else {
node.led.setColor(node.color, blinkstickAnimationComplete);
}
} catch (err) {
node.warn("BlinkStick missing ? " + err);
//Reset animation
animationComplete = true;
//Clear color
node.color = '';
//Look for a BlinkStick
findBlinkStick();
return;
}
//Clear color value until next one is received, unless repeat option is set to true
if (!node.repeat || !canRepeat()) {
node.color = '';
}
};
findBlinkStick();
this.on("input", function(msg) {
if (typeof(msg.payload) === 'object' ) {
var data = validatePayloadObject(msg.payload);
if (typeof(data) === 'object') {
node.task = data.task ? data.task : node.task;
node.delay = data.delay ? data.delay : node.delay;
node.repeats = data.repeats ? data.repeats : node.repeats;
node.duration = data.duration ? data.duration : node.duration;
node.steps = data.steps ? data.steps : node.steps;
node.repeat = data.repeat ? data.repeat : node.repeat;
node.color = data.color ? data.color : node.color;
} else {
node.error(data);
return;
}
} else if (p1.test(msg.payload)) {
//Color value is represented as "red,green,blue" string of bytes
var rgb = msg.payload.split(",");
//Convert color value back to HEX string for easier implementation
node.color = "#" + decimalToHex(parseInt(rgb[0])&255) +
decimalToHex(parseInt(rgb[1])&255) + decimalToHex(parseInt(rgb[2])&255);
} else {
//Sanitize color value
node.color = msg.payload.toLowerCase().replace(/\s+/g,'');
}
if (Object.size(node.led) !== 0) {
//Start color animation, otherwise the color is queued until current animation completes
if (animationComplete) {
applyColor();
}
} else {
//Attempt to find BlinkStick and start animation if it's found
findBlinkStick(function() {
if (animationComplete) {
applyColor();
}
});
}
});
this.on("close", function() {
//Set the flag to finish all animations
this.closing = true;
if (Object.size(node.led) !== 0) {
//Close device and stop animations
this.led.close();
}
});
} }
RED.nodes.registerType("blinkstick",BlinkStick); RED.nodes.registerType("blinkstick",BlinkStick);
}
RED.httpAdmin.get("/blinksticklist",function(req,res) {
blinkstick.findAllSerials(function(serials) {
res.writeHead(200, {'Content-Type': 'application/json'});
res.write(JSON.stringify(serials));
res.end();
});
});
};

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@ -1,11 +1,12 @@
node-red-node-blinkstick node-red-node-blinkstick
======================== ========================
A <a href="http://nodered.org" target="_new">Node-RED</a> node to control a <a href="http://blinkstick.com/" target="_new">Blinkstick</a>.
A <a href="http://nodered.org" target="_new">Node-RED</a> node to control a <a href="http://www.blinkstick.com/" target="_new">BlinkStick</a>.
Install Install
------- -------
Run the following command in the root directory of your Node-RED install Run the following command in the root directory of your Node-RED install:
npm install node-red-node-blinkstick npm install node-red-node-blinkstick
@ -13,11 +14,19 @@ Run the following command in the root directory of your Node-RED install
Usage Usage
----- -----
The BlinkStick output node expects a <b>msg.payload</b> with either a hex string #rrggbb triple or red,green,blue as three 0-255 values. <i><a href="http://www.blinkstick.com" target="_new">BlinkStick</a></i> output node. Expects a <b>msg.payload</b> with one of:
* A hex string <b>"#rrggbb"</b> triple
* <b>"red,green,blue"</b> three 0-255 values as a string
* <b>"random"</b> will generate a random color
* <i><a href="http://www.w3schools.com/html/html_colornames.asp" target="_new">Standard HTML color</a></i> name
* <b>object</b> can override any of the parameters
It can also accept <i><a href="http://www.w3schools.com/html/html_colornames.asp" target="_new">standard HTML colour</a></i> names. An object payload can override any of the settings on the node. Omitted parameters are left intact. For example:
<b>NOTE:</b> currently only works with a single BlinkStick. (As it uses the findFirst() function to attach). { 'color': 'blue' }
{ 'task': 'blink', 'color': 'red' }
{ 'task': 'pulse', 'color': 'gree', 'duration': 500 }
{ 'task': 'morph', 'color': 'orange', 'duration': 500, 'steps': 20 }
For more info see the <i><a href="http://blinkstick.com/" target="_new">BlinkStick website</a></i> or the <i><a href="https://github.com/arvydas/blinkstick-node" target="_new">blinkstick npm</a></i> documentation. For more information see <i><a href="http://www.blinkstick.com/help/tutorials" target="_new">BlinkStick tutorials</a></i> or the <i><a href="https://github.com/arvydas/blinkstick-node" target="_new">node module</a></i> documentation.

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{ {
"name" : "node-red-node-blinkstick", "name" : "node-red-node-blinkstick",
"version" : "0.0.3", "version" : "0.1.0",
"description" : "A Node-RED node to control a Blinkstick", "description" : "A Node-RED node to control a Blinkstick",
"dependencies" : { "dependencies" : {
"blinkstick" : "0.1.*" "blinkstick" : "1.1.*"
}, },
"repository" : { "repository" : {
"type":"git", "type":"git",
@ -17,8 +17,15 @@
} }
}, },
"author": { "author": {
"name": "Arvydas Juskevicius",
"email": "arvydas@agileinnovative.co.uk",
"url": "http://www.blinkstick.com"
},
"contributors": [
{
"name": "Dave Conway-Jones", "name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com", "email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org" "url": "http://nodered.org"
} }
]
} }