Let unicorn node handle block sized sprites

This commit is contained in:
Dave Conway-Jones
2016-03-26 17:34:07 +00:00
parent 0651f6fdc0
commit 6627d020ae
3 changed files with 54 additions and 47 deletions

View File

@@ -41,8 +41,8 @@
<p>Any msg with a <code>topic</code> identifies a 'sprite', which can then
be moved independently. A 'sprite' can be a single pixel or a group of pixels.</p>
<p>Setting <code>payload</code> to <code>0</code> will delete the sprite from the list.</p>
<p>Setting <code>payload</code> to <code>CLS</code> will clear the display to off and delete any sprites.</p>
<p>Setting <code>payload</code> to <ode>DEL</ode> will delete any sprites, and leave the background.</p>
<p>Setting <code>payload</code> to <code>CLEAR</code> will clear the display to off, and delete any sprites.</p>
<p>Setting <code>payload</code> to <ode>DELETE</ode> will delete any sprites, and leave the background.</p>
<p>The brightness may be set by setting <code>payload</code> to <code>brightness,nn</code> where nn is 0 to 100.</p>
<p>The rotation may be set by setting <code>payload</code> to <code>rotate,rr</code> where rr is 0, 90, 180 or 270.</p>
</script>