diff --git a/README.md b/README.md index fa93915e..c695027d 100644 --- a/README.md +++ b/README.md @@ -69,6 +69,8 @@ Copyright 2013 IBM Corp. under [the Apache 2.0 license](LICENSE). **101-scanBLE** - Scans for a particular Bluetooth Low Energy (BLE) device. +**145-BBB-hardware** - A collection of analogue & digital input & output nodes for the Beaglebone Black + ### IO **26-rawserial** - Only really needed for Windows boxes without serialport npm module installed. diff --git a/hardware/BBB/145-BBB-hardware.html b/hardware/BBB/145-BBB-hardware.html new file mode 100644 index 00000000..20e84093 --- /dev/null +++ b/hardware/BBB/145-BBB-hardware.html @@ -0,0 +1,638 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/hardware/BBB/145-BBB-hardware.js b/hardware/BBB/145-BBB-hardware.js new file mode 100644 index 00000000..33d81155 --- /dev/null +++ b/hardware/BBB/145-BBB-hardware.js @@ -0,0 +1,508 @@ +/** + * Copyright 2014 Maxwell R Hadley + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + **/ + +// Require main module +var RED = require(process.env.NODE_RED_HOME + "/red/red"); + +// Require bonescript +try { + var bonescript = require("bonescript"); +} catch (err) { + require("util").log("[145-BBB-hardware] Error: cannot find module 'bonescript'"); +} + +// Node constructor for analogue-in +function AnalogueInputNode(n) { + // Create a RED node + RED.nodes.createNode(this, n); + + // Store local copies of the node configuration (as defined in the .html) + this.topic = n.topic; + this.pin = n.pin; + this.breakpoints = n.breakpoints; + this.averaging = n.averaging; + if (this.averaging) { + this.averages = 10; + } else { + this.averages = 1; + } + + // Define 'node' to allow us to access 'this' from within callbacks + var node = this; + + // Variables used for input averaging + var sum; // accumulates the input readings to be averaged + var count; // keep track of the number of measurements made + + // The callback function for analogRead. Accumulates the required number of + // measurements, then divides the total number, applies output scaling and + // sends the result + var analogReadCallback = function (x) { + sum = sum + x.value; + count = count - 1; + if (count > 0) { + bonescript.analogRead(node.pin, analogReadCallback); + } else { + var msg = {}; + msg.topic = node.topic; + sum = sum/node.averages; + // i is the index of the first breakpoint where the 'input' value is strictly + // greater than the measurement (note: a measurement can never be == 1) + var i = node.breakpoints.map(function (breakpoint) { return sum >= breakpoint.input; }).indexOf(false); + msg.payload = node.breakpoints[i-1].output + (node.breakpoints[i].output - node.breakpoints[i-1].output) * + (sum - node.breakpoints[i-1].input)/(node.breakpoints[i].input - node.breakpoints[i-1].input); + node.send(msg); + } + }; + + // If we have a valid pin, set the input event handler to Bonescript's analogRead + if (["P9_39", "P9_40", "P9_37", "P9_38", "P9_33", "P9_36", "P9_35"].indexOf(node.pin) >= 0) { + node.on("input", function (msg) { + sum = 0; + count = node.averages; + bonescript.analogRead(node.pin, analogReadCallback); + }); + } else { + node.error("Unconfigured input pin"); + } +} + +// Node constructor for discrete-in +function DiscreteInputNode(n) { + RED.nodes.createNode(this, n); + + // Store local copies of the node configuration (as defined in the .html) + this.topic = n.topic; // the topic is not currently used + this.pin = n.pin; // The Beaglebone Black pin identifying string + if (n.activeLow) // Set the 'active' state 0 or 1 as appropriate + this.activeState = 0; + else + this.activeState = 1; + this.updateInterval = n.updateInterval * 1000; // How often to send totalActiveTime messages + this.debounce = n.debounce; // Enable switch contact debouncing algorithm + if (n.outputOn === "rising") { + this.activeEdges = [false, true]; + } else if (n.outputOn === "falling") { + this.activeEdges = [true, false]; + } else if (n.outputOn === "both") { + this.activeEdges = [true, true]; + } else { + node.error("Invalid edge type: " + n.outputOn); + } + + // Working variables + this.interruptAttached = false; // Flag: should we detach interrupt when we are closed? + this.intervalId = null; // Remember the timer ID so we can delete it when we are closed + this.currentState = 0; // The pin input state "1" or "0" + this.lastActiveTime = NaN; // The date (in ms since epoch) when the pin last went high + // switch to process.hrtime() + this.totalActiveTime = 0; // The total time in ms that the pin has been high (since reset) + this.starting = true; + this.debouncing = false; // True after a change of state while waiting for the 7ms debounce time to elapse + this.debounceTimer = null; + + // Define 'node' to allow us to access 'this' from within callbacks + var node = this; + + // This function is called by the input pin change-of-state interrupt. If + // debounce is disabled, send the output message. Otherwise, if we are + // currently debouncing, ignore this interrupt. If we are not debouncing, + // schedule a re-read of the input pin in 7ms time, and set the debouncing flag + // Note: this function gets called spuriously when the interrupt is first enabled: + // in this case x.value is undefined - we must test for this + var interruptCallback = function (x) { + if (x.value !== undefined && node.currentState !== Number(x.value)) { + if (node.debounce) { + if (node.debouncing === false) { + node.debouncing = true; + node.debounceTimer = setTimeout(function () { bonescript.digitalRead(node.pin, debounceCallback); }, 7); + } + } else { + sendStateMessage(x); + } + } + }; + + // This function is called approx 7ms after a potential change-of-state which is + // being debounced. Terminate the debounce, and send a message if the state has + // actually changed + var debounceCallback = function (x) { + node.debounceTimer = null; + node.debouncing = false; + if (x.value !== undefined && node.currentState !== Number(x.value)) { + sendStateMessage(x); + } + }; + + // This function is called when either the interruptCallback or the debounceCallback + // have determined we have a 'genuine' change of state. Update the currentState and + // ActiveTime variables, and send a message on the first output with the new state + var sendStateMessage = function (x) { + node.currentState = Number(x.value); + var now = Date.now(); + if (node.currentState === node.activeState) { + node.lastActiveTime = now; + } else if (!isNaN(node.lastActiveTime)) { + node.totalActiveTime += now - node.lastActiveTime; + } + if (node.activeEdges[node.currentState]) { + var msg = {}; + msg.topic = node.topic; + msg.payload = node.currentState; + node.send([msg, null]); + } + }; + + // This function is called by the timer. It updates the ActiveTime variables, and sends a + // message on the second output with the latest value of the total active time, in seconds + var timerCallback = function () { + if (node.currentState === node.activeState) { + var now = Date.now(); + node.totalActiveTime += now - node.lastActiveTime; + node.lastActiveTime = now; + } + var msg = {}; + msg.topic = node.topic; + msg.payload = node.totalActiveTime / 1000; + node.send([null, msg]); + // Re-synchronise the pin state if we have missed a state change interrupt for some + // reason, and we are not in the process of debouncing one + if (node.debouncing === false) { + bonescript.digitalRead(node.pin, interruptCallback); + } + }; + + // This function is called when we receive an input message. If the topic contains + // 'load' (case insensitive) set the totalActiveTime to the numeric value of the + // payload, if possible. Otherwise clear the totalActiveTime (so we start counting + // from zero again) + var inputCallback = function (ipMsg) { + if (String(ipMsg.topic).search(/load/i) < 0 || isFinite(ipMsg.payload) == false) { + node.totalActiveTime = 0; + } else { + node.totalActiveTime = Number(ipMsg.payload); + } + if (node.currentState === node.activeState) { + node.lastActiveTime = Date.now(); + } + // On startup, send an initial activeTime message, but only send an + // initial currentState message if we are in both edges active mode + if (node.starting) { + node.starting = false; + var msg; + if (node.activeEdges[0] && node.activeEdges[1]) { + msg = [{topic:node.topic}, {topic:node.topic}]; + msg[0].payload = node.currentState; + } else { + msg = [null, {topic:node.topic}]; + } + msg[1].payload = node.totalActiveTime; + node.send(msg); + } + }; + + // If we have a valid pin, set it as an input and read the (digital) state + if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15", + "P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14", + "P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26", + "P9_27", "P9_30", "P9_41", "P9_42"].indexOf(node.pin) >= 0) { + // Don't set up interrupts & intervals until after the close event handler has been installed + bonescript.detachInterrupt(node.pin); + process.nextTick(function () { + bonescript.pinMode(node.pin, bonescript.INPUT); + bonescript.digitalRead(node.pin, function (x) { + // Initialise the currentState and lastActveTime variables based on the value read + node.currentState = Number(x.value); + if (node.currentState === node.activeState) { + node.lastActiveTime = Date.now(); + // switch to process.hrtime() + } + // Attempt to attach a change-of-state interrupt handler to the pin. If we succeed, + // set the input event and interval handlers, then send an initial message with the + // pin state on the first output + if (bonescript.attachInterrupt(node.pin, true, bonescript.CHANGE, interruptCallback)) { + node.interruptAttached = true; + node.on("input", inputCallback); + node.intervalId = setInterval(timerCallback, node.updateInterval); + } else { + node.error("Failed to attach interrupt"); + } + setTimeout(function () { node.emit("input", {}); }, 50); + }); + }); + } else { + node.error("Unconfigured input pin"); + } +} + +// Node constructor for pulse-in +function PulseInputNode(n) { + RED.nodes.createNode(this, n); + + // Store local copies of the node configuration (as defined in the .html) + this.topic = n.topic; // the topic is not currently used + this.pin = n.pin; // The Beaglebone Black pin identifying string + this.updateInterval = n.updateInterval * 1000; // How often to send output messages + this.countType = n.countType; // Sets either 'edge' or 'pulse' counting + this.countUnit = n.countUnit; // Scaling appling to count output + this.countRate = n.countRate; // Scaling applied to rate output + + // Working variables + this.interruptAttached = false; // Flag: should we detach interrupt when we are closed? + this.intervalId = null; // Remember the timer ID so we can delete it when we are closed + this.pulseCount = 0; // (Unscaled) total pulse count + // Hold the hrtime of the last two pulses (with ns resolution) + this.pulseTime = [[NaN, NaN], [NaN, NaN]]; + + // Define 'node' to allow us to access 'this' from within callbacks + var node = this; + + // Called by the edge or pulse interrupt. If this is a valid interrupt, record the + // pulse time and count the pulse + var interruptCallback = function (x) { + if (x.value !== undefined) { + node.pulseTime = [node.pulseTime[1], process.hrtime()]; + node.pulseCount = node.pulseCount + 1; + } + }; + + // Called when an input message arrives. If the topic contains 'load' (case + // insensitive) and the payload is a valid number, set the count to that + // number, otherwise set it to zero + var inputCallback = function (msg) { + if (String(msg.topic).search(/load/i) < 0 || isFinite(msg.payload) == false) { + node.pulseCount = 0; + } else { + node.pulseCount = Number(msg.payload); + } + }; + + // Called by the message timer. Send two messages: the scaled pulse count on + // the first output and the scaled instantaneous pulse rate on the second. + // The instantaneous pulse rate is the reciprocal of the larger of either the + // time interval between the last two pulses, or the time interval since the last pulse. + var timerCallback = function () { + var now = process.hrtime(); + var lastTime = node.pulseTime[1][0] - node.pulseTime[0][0] + (node.pulseTime[1][1] - node.pulseTime[0][1]) / 1e9; + var thisTime = now[0] - node.pulseTime[1][0] + (now[1] - node.pulseTime[1][1]) / 1e9; + var msg = [{ topic:node.topic }, { topic:node.topic }]; + msg[0].payload = node.countUnit * node.pulseCount; + // At startup, pulseTime contains NaN's: force the rate output to 0 + msg[1].payload = node.countRate / Math.max(thisTime, lastTime) || 0; + node.send(msg); + }; + + // If we have a valid pin, set it as an input and read the (digital) state + if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15", + "P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14", + "P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26", + "P9_27", "P9_30", "P9_41", "P9_42"].indexOf(node.pin) >= 0) { + // Don't set up interrupts & intervals until after the close event handler has been installed + bonescript.detachInterrupt(node.pin); + process.nextTick(function () { + bonescript.pinMode(node.pin, bonescript.INPUT); + bonescript.digitalRead(node.pin, function (x) { + // Initialise the currentState based on the value read + node.currentState = Number(x.value); + // Attempt to attach an interrupt handler to the pin. If we succeed, + // set the input event and interval handlers + var interruptType; + if (node.countType === "pulse") { + // interruptType = bonescript.FALLING; <- doesn't work in v0.2.4 + interruptType = bonescript.RISING; + } else { + interruptType = bonescript.CHANGE; + } + if (bonescript.attachInterrupt(node.pin, true, interruptType, interruptCallback)) { + node.interruptAttached = true; + node.on("input", inputCallback); + node.intervalId = setInterval(timerCallback, node.updateInterval); + } else { + node.error("Failed to attach interrupt"); + } + }); + }); + } else { + node.error("Unconfigured input pin"); + } +} + +// Node constructor for discrete-out +function DiscreteOutputNode(n) { + RED.nodes.createNode(this, n); + + // Store local copies of the node configuration (as defined in the .html) + this.topic = n.topic; // the topic is not currently used + this.pin = n.pin; // The Beaglebone Black pin identifying string + this.defaultState = Number(n.defaultState); // What state to set up as + this.inverting = n.inverting; + this.toggle = n.toggle; + + // Working variables + this.currentState = this.defaultState; + + var node = this; + + // If the input message paylod is numeric, values > 0.5 are 'true', otherwise use + // the truthiness of the payload. Apply the inversion flag before setting the output + var inputCallback = function (msg) { + var newState; + if (node.toggle) { + newState = node.currentState === 0 ? 1 : 0; + } else { + if (isFinite(Number(msg.payload))) { + newState = Number(msg.payload) > 0.5 ? true : false; + } else if (msg.payload) { + newState = true; + } else { + newState = false; + } + if (node.inverting) { + newState = !newState; + } + } + bonescript.digitalWrite(node.pin, newState ? 1 : 0); + node.send({ topic:node.topic, payload:newState }); + node.currentState = newState; + }; + + // If we have a valid pin, set it as an output and set the default state + if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15", + "P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14", + "P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26", + "P9_27", "P9_30", "P9_41", "P9_42", "USR0", "USR1", "USR2", "USR3"].indexOf(node.pin) >= 0) { + // Don't set up interrupts & intervals until after the close event handler has been installed + bonescript.detachInterrupt(node.pin); + process.nextTick(function () { + bonescript.pinMode(node.pin, bonescript.OUTPUT); + node.on("input", inputCallback); + setTimeout(function () { bonescript.digitalWrite(node.pin, node.defaultState); }, 50); + }); + } else { + node.error("Unconfigured output pin"); + } +} + +// Node constructor for pulse-out +function PulseOutputNode(n) { + RED.nodes.createNode(this, n); + + // Store local copies of the node configuration (as defined in the .html) + this.topic = n.topic; // the topic is not currently used + this.pin = n.pin; // The Beaglebone Black pin identifying string + this.pulseState = Number(n.pulseState); // What state the pulse will be.. + this.defaultState = this.pulseState === 1 ? 0 : 1; + this.retriggerable = n.retriggerable; + this.pulseTime = n.pulseTime * 1000; // Pulse width in milliseconds + + // Working variables + this.pulseTimer = null; // Non-null while a pulse is being generated + + var node = this; + + // Generate a pulse in response to an input message. If the topic includes the text + // 'time' (case insensitive) and the payload is numeric, use this value as the + // pulse time. Otherwise use the value from the properties dialog. + // If the resulting pulse time is < 1ms, do nothing. + // If the pulse mode is not retriggerable, then if no pulseTimer is active, generate + // a pulse. If the pulse mode is retriggerable, and a pulseTimer is active, cancel it. + // If no timer is active, set the pulse output. In both cases schedule a new pulse + // timer. + var inputCallback = function (msg) { + var time = node.pulseTime; + if (String(msg.topic).search(/time/i) >= 0 && isFinite(msg.payload)) { + time = msg.payload * 1000; + } + if (time >= 1) { + if (node.retriggerable === false) { + if (node.pulseTimer === null) { + node.pulseTimer = setTimeout(endPulseCallback, time); + bonescript.digitalWrite(node.pin, node.pulseState); + node.send({ topic:node.topic, payload:node.pulseState }); + } + } else { + if (node.pulseTimer !== null) { + clearTimeout(node.pulseTimer); + } else { + bonescript.digitalWrite(node.pin, node.pulseState); + node.send({ topic:node.topic, payload:node.pulseState }); + } + node.pulseTimer = setTimeout(endPulseCallback, time); + } + } + }; + + // At the end of the pulse, restore the default state and set the timer to null + var endPulseCallback = function () { + node.pulseTimer = null; + bonescript.digitalWrite(node.pin, node.defaultState); + node.send({ topic:node.topic, payload:node.defaultState }); + }; + + // If we have a valid pin, set it as an output and set the default state + if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15", + "P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14", + "P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26", + "P9_27", "P9_30", "P9_41", "P9_42", "USR0", "USR1", "USR2", "USR3"].indexOf(node.pin) >= 0) { + // Don't set up interrupts & intervals until after the close event handler has been installed + bonescript.detachInterrupt(node.pin); + process.nextTick(function () { + bonescript.pinMode(node.pin, bonescript.OUTPUT); + node.on("input", inputCallback); + // Set the pin to the default stte once the dust settles + setTimeout(endPulseCallback, 50); + }); + } else { + node.error("Unconfigured output pin"); + } +} + +// Register the nodes by name. This must be called before overriding any of the Node functions. +RED.nodes.registerType("analogue-in", AnalogueInputNode); +RED.nodes.registerType("discrete-in", DiscreteInputNode); +RED.nodes.registerType("pulse-in", PulseInputNode); +RED.nodes.registerType("discrete-out", DiscreteOutputNode); +RED.nodes.registerType("pulse-out", PulseOutputNode); + +// On close, detach the interrupt (if we attached one) and clear any active timers +DiscreteInputNode.prototype.close = function () { + if (this.interruptAttached) { + bonescript.detachInterrupt(this.pin); + } + if (this.intervalId !== null) { + clearInterval(this.intervalId); + } + if (this.debounceTimer !== null) { + clearTimeout(this.debounceTimer); + } +}; + +// On close, detach the interrupt (if we attached one) and clear the interval (if we set one) +PulseInputNode.prototype.close = function () { + if (this.interruptAttached) { + bonescript.detachInterrupt(this.pin); + } + if (this.intervalId !== null) { + clearInterval(this.intervalId); + } +}; + +// On close, clear an active pulse timer +PulseOutputNode.prototype.close = function () { + if (this.pulseTimer !== null) { + clearTimeout(this.pulseTimer); + } +};