1
0
mirror of https://github.com/node-red/node-red-nodes.git synced 2023-10-10 13:36:58 +02:00

Merge pull request #4 from node-red/master

Catch-up 2014-12-29
This commit is contained in:
Max Hadley 2014-12-29 17:59:13 +00:00
commit 7d541c38a7
228 changed files with 15296 additions and 2212 deletions

1
.gitignore vendored Normal file
View File

@ -0,0 +1 @@
npm-debug.log

View File

@ -1,5 +1,5 @@
<!--
Copyright 2013 IBM Corp.
Copyright 2014 IBM Corp.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -28,16 +28,17 @@
<!-- Generally, there should be an input for each property of the node. -->
<!-- The for and id attributes identify the corresponding property -->
<!-- (with the 'node-input-' prefix). -->
<!-- The available icon classes are defined in Twitter Bootstrap -->
<!-- The available icon classes are defined Twitter Bootstrap glyphicons -->
<div class="form-row">
<label for="node-input-topic"><i class="icon-tasks"></i> Topic</label>
<label for="node-input-topic"><i class="fa fa-tasks"></i> Topic</label>
<input type="text" id="node-input-topic" placeholder="Topic">
</div>
<br/>
<!-- By convention, most nodes have a 'name' property. The following div -->
<!-- provides the necessary field. -->
<!-- provides the necessary field. Should always be the last option -->
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
@ -64,10 +65,11 @@
name: {value:""}, // along with default values.
topic: {value:"", required:true}
},
inputs:0, // set the number of inputs - only 0 or 1
outputs:1, // set the number of outputs - 0 to n
icon: "arrow-in.png", // set the icon (held in public/icons)
label: function() { // sets the default label contents
inputs:1, // set the number of inputs - only 0 or 1
outputs:1, // set the number of outputs - 0 to n
// set the icon (held in icons dir below where you save the node)
icon: "myicon.png", // saved in icons/myicon.png
label: function() { // sets the default label contents
return this.name||this.topic||"sample";
},
labelStyle: function() { // sets the class to apply to the label

View File

@ -1,5 +1,5 @@
/**
* Copyright 2013 IBM Corp.
* Copyright 2014 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@ -19,34 +19,45 @@
// Sample Node-RED node file
// Require main module
var RED = require(process.env.NODE_RED_HOME+"/red/red");
module.exports = function(RED) {
"use strict";
// require any external libraries we may need....
//var foo = require("foo-library");
// The main node definition - most things happen in here
function SampleNode(n) {
// Create a RED node
RED.nodes.createNode(this,n);
// The main node definition - most things happen in here
function SampleNode(n) {
// Create a RED node
RED.nodes.createNode(this,n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic;
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic;
// Do whatever you need to do in here - declare callbacks etc
// Note: this sample doesn't do anything much - it will only send
// this message once at startup...
// Look at other real nodes for some better ideas of what to do....
var msg = {};
msg.topic = this.topic;
msg.payload = "Hello world !"
// Do whatever you need to do in here - declare callbacks etc
// Note: this sample doesn't do anything much - it will only send
// this message once at startup...
// Look at other real nodes for some better ideas of what to do....
var msg = {};
msg.topic = this.topic;
msg.payload = "Hello world !"
// send out the message to the rest of the workspace.
this.send(msg);
// send out the message to the rest of the workspace.
this.send(msg);
this.on("close", function() {
// Called when the node is shutdown - eg on redeploy.
// Allows ports to be closed, connections dropped etc.
// eg: this.client.disconnect();
});
// respond to inputs....
this.on('input', function (msg) {
node.warn("I saw a payload: "+msg.payload);
// in this example just send it straight on... should process it here really
this.send(msg);
}
this.on("close", function() {
// Called when the node is shutdown - eg on redeploy.
// Allows ports to be closed, connections dropped etc.
// eg: this.client.disconnect();
});
}
// Register the node by name. This must be called before overriding any of the
// Node functions.
RED.nodes.registerType("sample",SampleNode);
}
// Register the node by name. This must be called before overriding any of the
// Node functions.
RED.nodes.registerType("sample",SampleNode);

131
README.md
View File

@ -4,106 +4,135 @@ A collection of nodes for [Node-RED](http://nodered.org). See below for a list.
## Installation
Eventually, the nodes will be npm-installable, but we're not there yet. Until then:
Most of these nodes are available as npm packages. See the list below for the npm package names, or [search npm](https://www.npmjs.org/search?q=node-red-node).
To install
cd node-red
npm install node-red-node-{*filename*}
This repository acts as an overall store for these nodes - and is no longer intended as a way to install them - unless you really do want some bloat.
To manually install using this repo:
1. cd into the `nodes` directory of Node-RED
2. Either:
- download the zip of the repository and extract it
- run `git clone https://github.com/node-red/node-red-nodes.git`
3. npm install any of the individual node dependencies
This is all too manual, so the sooner we npm-enable this stuff the better
3. npm install in any of the node subfolders to install individual node's dependencies
## Contributing
Please read the Contributing section of the main project [README](https://github.com/node-red/node-red/blob/master/README.md)
Now that we support npm installaton of nodes we recommend people post their own via [npm](https://www.npmjs.org/). Please read the [packaging guide notes](http://nodered.org/docs/creating-nodes/packaging.html).
The key points are:
- try to follow the conventions we use (all undocumented at the moment just to make it interesting)
- focus on the UX of the node - make it simple to do simple things and simple to do advanced things. Don't
force a user wanting to do simple things have to wade through the advanced things.
- avoid duplication
### Contributor License Agreement
In order for us to accept pull-requests, the contributor must first complete
a Contributor License Agreement (CLA). This clarifies the intellectual
property license granted with any contribution. It is for your protection as a
Contributor as well as the protection of IBM and its customers; it does not
change your rights to use your own Contributions for any other purpose.
Once you have created a pull-request, we'll provide a link to the appropriate
CLA document.
If you are an IBMer, please contact us directly as the contribution process is
slightly different.
If you are an IBMer, please contact us directly as the contribution process is slightly different.
## Copyright and license
Copyright 2013 IBM Corp. under [the Apache 2.0 license](LICENSE).
Copyright 2013,2014 IBM Corp. under [the Apache 2.0 license](LICENSE).
# Extra Node Information
NPM name - File-link - Description
### Analysis
**72-wordpos** - Analyses the payload and classifies the part-of-speech of each word. The resulting message has msg.pos added with the results. A word may appear in multiple categories (eg, 'great' is both a noun and an adjective).
**node-red-node-wordpos** - *[72-wordpos](analysis/wordpos)* - Analyses the payload and classifies the part-of-speech of each word. The resulting message has msg.pos added with the results. A word may appear in multiple categories (eg, 'great' is both a noun and an adjective).
**74-swearfilter** - Analyses the payload and tries to filter out any messages containing bad swear words. This only operates on payloads of type string. Everything else is blocked.
**node-red-node-wordpos** - *[74-swearfilter](analysis/swearfilter)* - Analyses the payload and tries to filter out any messages containing bad swear words. This only operates on payloads of type string. Everything else is blocked.
### Function
**node-red-node-smooth** - *[17-smooth](analysis/smooth)* - A simple node to provide various functions across several previous values, including max, min, mean, high and low pass filters.
### Hardware
**37-rpi-piface** - Adds support for the PiFace interface module for Raspberry Pi.
**node-red-node-beaglebone** - *[145-BBB-hardware](hardware/BBB)* - A collection of analogue & digital input & output nodes for the [Beaglebone Black](http://beagleboard.org/black).
**78-ledborg** - A simple driver for the LEDborg plug on module for Raspberry Pi.
**node-red-node-piface** - *[37-rpi-piface](hardware/PiFace)* - Adds support for the [PiFace](http://www.piface.org.uk/) interface module for Raspberry Pi.
**60-wemo** - Basic node to drive a WeMo socket and switch. Does not use discovery.
**node-red-node-pibrella** - *[38-rpi-pibrella](hardware/Pibrella)* - Controls a [Pibrella](http://pibrella.com/) add-on board for a Raspberry-Pi.
**76-blinkstick** - Provides support for the BlinkStick USB LED device.
**node-red-node-piliter** - *[39-rpi-piliter](hardware/PiLiter)* - Controls a Pimorini Pi-LITEr 8 LED add-on board for a Raspberry-Pi.
**77-blink1** - Provides support for the Blink1 USB LED from ThingM.
**node-red-node-blinkstick** - *[76-blinkstick](hardware/blinkstick)* - Provides support for the [BlinkStick](http://www.blinkstick.com/) USB LED device.
**78-digiRGB** - Provides support for the DigiSpark RGB USB LED.
**node-red-node-blink1** - *[77-blink1](hardware/blink1)* - Provides support for the [Blink1](http://blink1.thingm.com/) USB LED from ThingM.
**79-sensorTag** - Reads data from the Ti BLE SensorTag device.
**node-red-node-ledborg** - *[78-ledborg](hardware/LEDborg)* - A simple driver for the [LEDborg](https://www.piborg.org/ledborg) plug on module for Raspberry Pi.
**101-scanBLE** - Scans for a particular Bluetooth Low Energy (BLE) device.
**node-red-node-digirgb** - *[78-digiRGB](hardware/digiRGB)* - Provides support for the DigiSpark RGB USB LED.
**145-BBB-hardware** - A collection of analogue & digital input & output nodes for the Beaglebone Black
**node-red-node-wemo** - *[60-wemo](hardware/wemo)* - Basic node to drive a [WeMo](http://www.belkin.com/us/Products/home-automation/c/wemo-home-automation/) socket and switch. Does not use discovery.
**N/A** - *[42-makey](hardware/makey)* - A Node-RED node to read from a [MakeyMakey](http://www.makeymakey.com/) input device.
**N/A** - *[79-sensorTag](hardware/sensorTag)* - Reads data from the Ti Bluetooh Low Energy (BLE) SensorTag device.
**N/A** - *[100-heatmiser-in](hardware/heatmiser)* - Writes settings for temperature and frost protection to Heatmiser thermostats.
**N/A** - *[101-heatmiser-out](hardware/heatmiser)* - Reads settings from Heatmiser thermostats at a polling interval.
**N/A** - *[101-scanBLE](hardware/scanBLE)* - Scans for a particular Bluetooth Low Energy (BLE) device.
**N/A** - *[103-hue_discover](hardware/hue)* - Looks for a Philips Hue Bridge in the local network.
**N/A** - *[104-hue_manage](hardware/hue)* - Implements some basic functionality for managing a Philips Hue wireless Lamp system.
### IO
**26-rawserial** - Only really needed for Windows boxes without serialport npm module installed.
**node-red-node-stomp** - *[18-stomp](io/stomp)* - A Node-RED node to publish and subscribe to and from a [STOMP server](https://stomp.github.io/implementations.html#STOMP_Servers).
**node-red-node-wol** - *[39-wol](io/wol)* - Sends a Wake-On-LAN magic packet to the mac address specified. You may instead set msg.mac to dynamically set the target device mac to wake up.
**node-red-node-ping** - *[88-ping](io/ping)* - Pings a machine and returns the trip time in mS. Returns false if no response received within 3 seconds, or if the host is unresolveable. Default ping is every 20 seconds but can be configured.
**N/A** - *[88-emoncms](io/emoncms)* - Adds node to post to an [Emoncms](http://emoncms.org/) server.
**N/A** - *[26-rawserial](io/rawserial)* - Only really needed for Windows boxes without serialport npm module installed.
Uses a simple read of the serial port as a file to input data. You **must** set the baud rate etc externally *before* starting Node-RED. This node does not implement pooling of connections so only one instance of each port may be used - so in **or** out but **not** both.
**39-wol** - Sends a Wake-On-LAN magic packet to the mac address specified. You may instead set msg.mac to dynamically set the target device mac to wake up.
**88-ping** - Pings a machine and returns the trip time in mS. Returns false if no response received within 3 seconds, or if the host is unresolveable. Default ping is every 20 seconds but can be configured.
### Social
**69-mpd** - MPD music control nodes. Output node expects payload to be a valid mpc command. Currently only simple commands that expect no reply are supported. Input node creates a payload object with Artist, Album, Title, Genre and Date.
**node-red-node-twilio** - *[56-twilio](social/twilio)* - Uses [Twilio](https://www.twilio.com/) service to send/receive text messages.
**57-notify** - Uses Growl to provide a desktop popup containing the payload. Only useful on the local machine.
**node-red-node-dweetio** - *[55-dweetio](social/dweetio)* - Uses [dweetio](https://dweet.io/) to send/receive messages.
**57-prowl** - Uses Prowl to push the payload to an Apple device that has the Prowl app installed.
**node-red-node-nma** - *[57-nma](social/nma)* - Sends alerts to Android devices via the [Notify-My-Android](http://www.notifymyandroid.com/) app.
**57-pushbullet** - Uses PushBullet to push the payload to an Android device that has the PushBullet app installed.
**node-red-node-notify** - *[57-notify](social/notify)* - Uses [Growl](http://growl.info/) to provide a desktop popup containing the payload. Only useful on the local Apple machine.
**92-xmpp** - Connects to an XMPP server to send and receive messages.
**node-red-node-prowl** - *[57-prowl](social/prowl)* - Uses [Prowl](http://www.prowlapp.com/) to push the payload to an Apple device that has the Prowl app installed.
**node-red-node-pushbullet** - *[57-pushbullet](social/pushbullet)* - Uses [PushBullet](https://www.pushbullet.com/) to push the payload to an Android device that has the [PushBullet](https://www.pushbullet.com/) app installed.
**node-red-node-pushover** - *[57-pushover](social/pushover)* - Sends alerts via [Pushover](https://pushover.net/).
**node-red-node-xmpp** - *[92-xmpp](social/xmpp)* - Connects to an XMPP server to send and receive messages.
**N/A** - *[69-mpd](social/music)* - MPD music control nodes. Output node expects payload to be a valid mpc command. Currently only simple commands that expect no reply are supported. Input node creates a payload object with Artist, Album, Title, Genre and Date.
**N/A** - *[79-snapchat](social/snapchat)* - Downloads [SnapChat](https://www.snapchat.com/) images from the account specified.
**N/A** - *[114-pusher](social/pusher)* - Publish-Subscribe to a [Pusher](http://pusher.com/) channel/event.
### Storage
**67-leveldb** - Uses LevelDB for a simple key value pair database.
**node-red-node-leveldb** - *[67-leveldb](storage/leveldb)* - Uses LevelDB for a simple key value pair database.
**68-mysql** - Allows basic access to a MySQL database. This node uses the **query** operation against the configured database. This does allow both INSERTS and DELETES. By it's very nature it allows SQL injection... *so be careful out there...*
**node-red-node-mysql** - *[68-mysql](storage/mysql)* - Allows basic access to a MySQL database. This node uses the **query** operation against the configured database. This does allow both INSERTS and DELETES. By it's very nature it allows SQL injection... *so be careful out there...*
**69-ddbout** - Support output to Amazon DynamoDB.
**node-red-node-sqlite** - *[sqlite](storage/sqlite)* - Supports read and write to a local sqlite database.
**node-red-node-ddb** - *[69-ddbout](https://github.com/wnagele/node-red-node-ddb)* - Support output to Amazon DynamoDB. This version deprecated - now moved to it's own npm. **Note:** you cannot have both version installed - if you do install from npm then please manually delete the version from your node-red-nodes/storage/ddb directory.
**N/A** - *[110-postgres](storage/postgres)* - PostgreSql I/O node.
### Time
**79-suncalc** - Uses the suncalc module to generate an output at sunrise and sunset based on a specified location. Several choices of definition of sunrise and sunset are available,
**node-red-node-suncalc** - *[79-suncalc](time)* - Uses the suncalc module to generate an output at sunrise and sunset based on a specified location. Several choices of definition of sunrise and sunset are available,
### Misc
**99-sample** - A sample node with more comments than most to try to help you get started without any other docs...
**N/A** - *[99-sample](./)* - A sample node with more comments than most to try to help you get started without any other docs...

View File

@ -16,7 +16,7 @@
<script type="text/x-red" data-template-name="badwords">
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>

View File

@ -14,18 +14,20 @@
* limitations under the License.
**/
var RED = require(process.env.NODE_RED_HOME+"/red/red");
var badwords = require('badwords');
if (badwords.length == 0 ) { return; }
var badwordsRegExp = require('badwords/regexp');
module.exports = function(RED) {
"use strict";
var badwords = require('badwords');
if (badwords.length === 0 ) { return; }
var badwordsRegExp = require('badwords/regexp');
function BadwordsNode(n) {
RED.nodes.createNode(this,n);
var node = this;
this.on("input", function(msg) {
if (typeof msg.payload === "string") {
if ( !badwordsRegExp.test(msg.payload) ) { node.send(msg); }
}
});
function BadwordsNode(n) {
RED.nodes.createNode(this,n);
var node = this;
this.on("input", function(msg) {
if (typeof msg.payload === "string") {
if ( !badwordsRegExp.test(msg.payload) ) { node.send(msg); }
}
});
}
RED.nodes.registerType("badwords",BadwordsNode);
}
RED.nodes.registerType("badwords",BadwordsNode);

View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

View File

@ -0,0 +1,21 @@
node-red-node-badwords
======================
A <a href="http://nodered.org" target="_new">Node-RED</a> node that attempts to filter out messages containing swearwords.
Install
-------
Run the following command in the root directory of your Node-RED install
npm install node-red-node-badwords
Usage
-----
Uses the badwords npm to attempt to filter out messages containing swearwords.
Analyses the **msg.payload** and tries to filter out any messages containing bad swear words. If the payload contains a bad word then the whole message is blocked.
**Note** : this only operates on payloads of type <b>string</b>. Everything else is blocked.

View File

@ -0,0 +1,24 @@
{
"name" : "node-red-node-badwords",
"version" : "0.0.1",
"description" : "A Node-RED node that attempts to filter out messages containing swearwords.",
"dependencies" : {
"badwords" : "0.0.1"
},
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/analysis/swearfilter"
},
"license": "Apache",
"keywords": [ "node-red", "badwords", "swearfilter" ],
"node-red" : {
"nodes" : {
"badwords": "74-swearfilter.js"
}
},
"author": {
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
}
}

View File

@ -16,7 +16,7 @@
<script type="text/x-red" data-template-name="wordpos">
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips">Adds <b>msg.pos</b> as the anaylsis result.

View File

@ -14,18 +14,20 @@
* limitations under the License.
**/
var RED = require(process.env.NODE_RED_HOME+"/red/red");
var WordPos = require('wordpos');
var wordpos = new WordPos();
module.exports = function(RED) {
"use strict";
var WordPos = require('wordpos');
var wordpos = new WordPos();
function WordPOSNode(n) {
RED.nodes.createNode(this,n);
this.on("input", function(msg) {
var node = this;
wordpos.getPOS(msg.payload, function (result) {
msg.pos = result;
node.send(msg);
function WordPOSNode(n) {
RED.nodes.createNode(this,n);
this.on("input", function(msg) {
var node = this;
wordpos.getPOS(msg.payload, function (result) {
msg.pos = result;
node.send(msg);
});
});
});
}
RED.nodes.registerType("wordpos",WordPOSNode);
}
RED.nodes.registerType("wordpos",WordPOSNode);

177
analysis/wordpos/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

View File

@ -0,0 +1,27 @@
node-red-node-wordpos
=====================
A <a href="http://nodered.org" target="_new">Node-RED</a> node that breaks a sentance into the various parts of (English) speech.
Install
-------
Run the following command in the root directory of your Node-RED install
npm install node-red-node-wordpos
Usage
-----
Uses the wordpos npm to analyse the **msg.payload** and classify the part-of-speech of each word.
The resulting message has a **msg.pos** object added with the results split into the following:
nouns:[],
verbs:[],
adjectives:[],
adverbs:[],
rest:[]
**Note:** a word may appear in multiple POS (eg, 'great' is both a noun and an adjective).

View File

@ -0,0 +1,24 @@
{
"name" : "node-red-node-wordpos",
"version" : "0.0.1",
"description" : "A Node-RED node that breaks a sentence into the various parts of (English) speech.",
"dependencies" : {
"wordpos" : "0.1.*"
},
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/analysis/wordpos"
},
"license": "Apache",
"keywords": [ "node-red", "wordpos" ],
"node-red" : {
"nodes" : {
"wordpos": "72-wordpos.js"
}
},
"author": {
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
}
}

177
function/random/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

23
function/random/README.md Normal file
View File

@ -0,0 +1,23 @@
node-red-node-random
====================
A <a href="http://nodered.org" target="_new">Node-RED</a> node that when triggered generates a random number between two values.
Install
-------
Run the following command in the root directory of your Node-RED install
npm install node-red-node-random
Usage
-----
A simple node to generate a random number when triggered.
If integer mode is selected (default) it will return an integer **between and including** the two values given - so selecting 1 to 6 will return values 1,2,3,4,5 or 6.
If floating point mode is selected then it will return a number **between** the two values given - so selecting 1 to 6 will return values 1 < x < 6 .
**Note:** This generates **numbers**.

View File

@ -0,0 +1,23 @@
{
"name" : "node-red-node-random",
"version" : "0.0.1",
"description" : "A Node-RED node that that when triggered generates a random number between two values.",
"dependencies" : {
},
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/function/random"
},
"license": "Apache",
"keywords": [ "node-red", "random" ],
"node-red" : {
"nodes" : {
"random": "random.js"
}
},
"author": {
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
}
}

View File

@ -0,0 +1,66 @@
<!--
Copyright 2014 IBM Corp.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<script type="text/x-red" data-template-name="random">
<div class="form-row">
<label for="node-input-inte"><i class="fa fa-random"></i> Generate</label>
<select type="text" id="node-input-inte" style="width: 300px;">
<option value="true">a whole number - integer</option>
<option value="false">a real number - floating point</option>
</select>
</div>
<div class="form-row">
<label for="node-input-low"><i class="fa fa-arrow-down"></i> From</label>
<input type="text" id="node-input-low" placeholder="lowest number" style="width: 300px;">
</div>
<div class="form-row">
<label for="node-input-high"><i class="fa fa-arrow-up"></i> To</label>
<input type="text" id="node-input-high" placeholder="highest number" style="width: 300px;">
</div>
<br/>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name" style="width: 300px;">
</div>
</script>
<script type="text/x-red" data-help-name="random">
<p>Generates a random number between a low and high value.</p>
<p>If you return an integer it can <i>include</i> both the low and high values.</p>
<p>If you return a floating point value it will be <i>between</i> the low and high values.</p>
</script>
<script type="text/javascript">
RED.nodes.registerType('random',{
category: 'function',
color:"#E2D96E",
defaults: {
name: {value:""},
low: {value:"1"},
high: {value:"6"},
inte: {value:"true"}
},
inputs:1,
outputs:1,
icon: "debug.png",
label: function() {
return this.name||"random";
},
labelStyle: function() {
return this.name?"node_label_italic":"";
}
});
</script>

35
function/random/random.js Normal file
View File

@ -0,0 +1,35 @@
/**
* Copyright 2014 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
module.exports = function(RED) {
"use strict";
function RandomNode(n) {
RED.nodes.createNode(this,n);
this.low = Number(n.low);
this.high = Number(n.high);
this.inte = n.inte;
var node = this;
this.on("input", function(msg) {
if (node.inte === "true") {
msg.payload = Math.round(Number(Math.random()) * (node.high - node.low + 1) + node.low - 0.5);
} else {
msg.payload = Number(Math.random()) * (node.high - node.low) + node.low;
}
node.send(msg);
});
}
RED.nodes.registerType("random",RandomNode);
}

View File

@ -0,0 +1,91 @@
<!--
Copyright 2014 IBM Corp.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<script type="text/x-red" data-template-name="smooth">
<div class="form-row">
<label for="node-input-action"><i class="fa fa-bolt"></i> Action</label>
<select id="node-input-action" style="width:60%; margin-right:5px;">
<option value="max">Return the maximum value seen</option>
<option value="min">Return the minimum value seen</option>
<option value="mean">Return the mean value seen</option>
<option value="low">Perform low pass filter</option>
<option value="high">Perform high pass filter</option>
</select>
</div>
<div class="form-row">
<label for="node-input-count">&nbsp;</label>
<span id="node-over">over the most recent </span>
<input type="text" id="node-input-count" placeholder="10" style="width:80px;"/>
<span id="node-over2"> values.</span>
</div>
<div class="form-row">
<label for="node-input-round">&nbsp;</label>
<input type="checkbox" id="node-input-round" style="display: inline-block; width: auto; vertical-align: top;"> Round to the nearest integer ?
</div>
<br/>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips" id="node-tip">Tip: This node ONLY works with numbers.</div>
</script>
<script type="text/x-red" data-help-name="smooth">
<p>A simple node to provide various functions across several previous values, including max, min, mean, high and low pass filters.</p>
<p>Max, Min and Mean work over a specified number of previous values.</p>
<p>The High and Low pass filters use a smoothing factor. The higher the number the more the smoothing. E.g. a value of 10 is similar to an &alpha; of 0.1. It is analagous to an RC time constant - but there is no time component to this as the time is based on events arriving.</p>
<p><b>Note:</b> This only operates on <b>numbers</b>. Anything else will try to be made into a number and rejected if that fails.</p>
</script>
<script type="text/javascript">
RED.nodes.registerType('smooth', {
color: "#E2D96E",
category: 'function',
defaults: {
count: {value:"10",required:true,validate:RED.validators.number()},
action: {value:"mean"},
round: {value:false},
name: {value:""}
},
inputs: 1,
outputs: 1,
icon: "smooth.png",
label: function() {
return this.name || "smooth";
},
labelStyle: function() {
return this.name ? "node_label_italic" : "";
},
oneditprepare: function() {
$("#node-input-count").spinner({
min:1,
width:80
});
$("#node-input-action").change( function() {
var a = $("#node-input-action").val();
if ((a === "high") || ( a === "low" )) {
$("#node-over").html("with a smoothing factor of ");
$("#node-over2").html("");
}
else {
$("#node-over").html("over the most recent ");
$("#node-over2").html(" values.");
}
});
$("#node-input-action").change();
}
});
</script>

View File

@ -0,0 +1,59 @@
/**
* Copyright 2014 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
var RED = require(process.env.NODE_RED_HOME + "/red/red");
function SmoothNode(n) {
RED.nodes.createNode(this, n);
this.action = n.action;
this.round = n.round || false;
this.count = Number(n.count);
var node = this;
var a = [];
var tot = 0;
var pop = 0;
var old = null;
this.on('input', function (msg) {
var n = Number(msg.payload);
if (!isNaN(n)) {
if ((node.action === "low") || (node.action === "high")) {
if (old == null) { old = n; }
old = old + (n - old) / node.count;
if (node.action === "low") { msg.payload = old; }
else { msg.payload = n - old; }
}
else {
a.push(n);
if (a.length > node.count) { pop = a.shift(); }
if (node.action === "max") {
msg.payload = Math.max.apply(Math, a);
}
if (node.action === "min") {
msg.payload = Math.min.apply(Math, a);
}
if (node.action === "mean") {
tot = tot + n - pop;
msg.payload = tot / a.length;
}
}
if (node.round) { msg.payload = Math.round(msg.payload); }
node.send(msg);
}
else { node.log("Not a number: "+msg.payload); }
});
}
RED.nodes.registerType("smooth", SmoothNode);

177
function/smooth/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

24
function/smooth/README.md Normal file
View File

@ -0,0 +1,24 @@
node-red-node-smooth
====================
A <a href="http://nodered.org" target="_new">Node-RED</a> node that provides several simple smoothing algorithms for incoming data values.
Install
-------
Run the following command in the root directory of your Node-RED install
npm install node-red-node-smooth
Usage
-----
A simple node to provide various functions across several previous values, including max, min, mean, high and low pass filters.
Max, Min and Mean work over a specified number of previous values.
The High and Low pass filters use a smoothing factor. The higher the number the more the smoothing. E.g. a value of 10 is similar to an &alpha; of 0.1. It is analogous to an RC time constant - but there is no time component to this as the code is based on events arriving.
**Note:** This only operates on **numbers**. Anything else will try to be made into a number and rejected if that fails.

Binary file not shown.

After

Width:  |  Height:  |  Size: 725 B

View File

@ -0,0 +1,23 @@
{
"name" : "node-red-node-smooth",
"version" : "0.0.2",
"description" : "A Node-RED node that provides several simple smoothing algorithms for incoming data values.",
"dependencies" : {
},
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/analysis/smooth"
},
"license": "Apache",
"keywords": [ "node-red", "smooth", "average" ],
"node-red" : {
"nodes" : {
"smooth": "17-smooth.js"
}
},
"author": {
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
}
}

View File

@ -17,7 +17,7 @@
<!-- Edit dialog for bbb-analogue-in -->
<script type="text/x-red" data-template-name="bbb-analogue-in">
<div class="form-row">
<label for="node-input-pin"><i class="icon-asterisk"></i>Input pin</label>
<label for="node-input-pin"><i class="fa fa-asterisk"></i>Input pin</label>
<select type="text" id="node-input-pin" style="width: 150px;">
<option value="">select pin</option>
<option value="P9_39">AIN0 (P9 pin 39)</option>
@ -30,7 +30,7 @@
</select>
</div>
<div class="form-row">
<label for="node-input-topic"><i class="icon-tasks"></i> Topic</label>
<label for="node-input-topic"><i class="fa fa-tasks"></i> Topic</label>
<input type="text" id="node-input-topic" placeholder="Topic">
</div>
<div class="form-row">
@ -43,13 +43,13 @@
</div>
</div>
<div class="form-row">
<a href="#" class="btn btn-mini" id="node-input-add-breakpoint" style="margin-top: 4px;"><i class="icon-plus"></i> Add Breakpoint</a>
<a href="#" class="btn btn-mini" id="node-input-add-breakpoint" style="margin-top: 4px;"><i class="fa fa-plus"></i> Add Breakpoint</a>
<span style="float:right; margin-top:4px">
<input type="checkbox" id="node-input-averaging" style="display:inline-block; width:auto; vertical-align:top;"> Averaging&nbsp;
</span>
</span>
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
@ -78,7 +78,7 @@ voltage ten times in rapid succession for each input message and output the mean
<!-- Register bbb-analogue-in node -->
<script type="text/javascript">
RED.nodes.registerType('bbb-analogue-in', {
category: 'advanced-input', // the palette category
category: 'Beaglebone', // the palette category
color:"#de7224",
defaults: { // defines the editable properties of the node
pin: { value:"", required:true },
@ -124,11 +124,11 @@ voltage ten times in rapid succession for each input message and output the mean
});
} else {
mutableFlag.attr("mutable", "false");
}
}
if (insert === true) {
var last = $("#node-input-breakpoint-container").children().last();
var prev = last.prev();
inputValueField.val((Number(last.find(".node-input-breakpoint-input-value").val()) +
inputValueField.val((Number(last.find(".node-input-breakpoint-input-value").val()) +
Number(prev.find(".node-input-breakpoint-input-value").val()))/2);
outputValueField.val((Number(last.find(".node-input-breakpoint-output-value").val()) +
Number(prev.find(".node-input-breakpoint-output-value").val()))/2);
@ -139,17 +139,17 @@ voltage ten times in rapid succession for each input message and output the mean
$("#node-input-breakpoint-container").append(container);
}
}
$("#node-input-add-breakpoint").click(function () {
generateBreakpoint({input:0, output:0, mutable:true}, true);
$("#node-input-breakpoint-container-div").scrollTop($("#node-input-breakpoint-container-div").get(0).scrollHeight);
});
for (var i = 0; i < this.breakpoints.length; i++) {
var breakpoint = this.breakpoints[i];
generateBreakpoint(breakpoint, false);
}
// Handle resizing the Input Scaling div when the dialog is resized - this isn't quite right!
function switchDialogResize(ev, ui) {
$("#node-input-breakpoint-container-div").css("height", (ui.size.height - 299) + "px");
@ -186,7 +186,7 @@ voltage ten times in rapid succession for each input message and output the mean
<!-- Edit dialog for bbb-discrete-in -->
<script type="text/x-red" data-template-name="bbb-discrete-in">
<div class="form-row">
<label for="node-input-pin"><i class="icon-asterisk"></i>Input pin</label>
<label for="node-input-pin"><i class="fa fa-asterisk"></i>Input pin</label>
<select type="text" id="node-input-pin" style="width: 200px;">
<option value="">select pin</option>
<option value="P8_7">GPIO2_2 (P8 pin 7)</option>
@ -239,16 +239,16 @@ voltage ten times in rapid succession for each input message and output the mean
</select>
</div>
<div class="form-row">
<label for="node-input-updateInterval"><i class="icon-repeat"></i> Update at</label>
<label for="node-input-updateInterval"><i class="fa fa-repeat"></i> Update at</label>
<input id="node-input-updateInterval" type="text" style="width: 65px">
<label>sec intervals</label>
</div>
<div class="form-row">
<label for="node-input-topic"><i class="icon-tasks"></i> Topic</label>
<label for="node-input-topic"><i class="fa fa-tasks"></i> Topic</label>
<input type="text" id="node-input-topic" placeholder="Topic">
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
@ -279,7 +279,7 @@ press. When using buttons or switches, enable debouncing to improve reliability.
<!-- Register bbb-discrete-in node -->
<script type="text/javascript">
RED.nodes.registerType('bbb-discrete-in', {
category: 'advanced-input', // the palette category
category: 'Beaglebone', // the palette category
color:"#de7224",
defaults: { // defines the editable properties of the node
pin: { value:"", required:true },
@ -305,7 +305,7 @@ press. When using buttons or switches, enable debouncing to improve reliability.
<!-- Edit dialog for bbb-pulse-in -->
<script type="text/x-red" data-template-name="bbb-pulse-in">
<div class="form-row">
<label for="node-input-pin"><i class="icon-asterisk"></i>Input pin</label>
<label for="node-input-pin"><i class="fa fa-asterisk"></i>Input pin</label>
<select type="text" id="node-input-pin" style="width: 200px;">
<option value="">select pin</option>
<option value="P8_7">GPIO2_2 (P8 pin 7)</option>
@ -359,16 +359,16 @@ press. When using buttons or switches, enable debouncing to improve reliability.
<label style="width: 60%"> units per count/second</label>
</div>
<div class="form-row">
<label for="node-input-updateInterval"><i class="icon-repeat"></i> Update at</label>
<label for="node-input-updateInterval"><i class="fa fa-repeat"></i> Update at</label>
<input id="node-input-updateInterval" type="text" style="width: 65px">
<label>sec intervals</label>
</div>
<div class="form-row">
<label for="node-input-topic"><i class="icon-tasks"></i> Topic</label>
<label for="node-input-topic"><i class="fa fa-tasks"></i> Topic</label>
<input type="text" id="node-input-topic" placeholder="Topic">
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
@ -390,7 +390,7 @@ any other input message will reset it to zero.
<!-- Register bbb-pulse-in node -->
<script type="text/javascript">
RED.nodes.registerType('bbb-pulse-in', {
category: 'advanced-input', // the palette category
category: 'Beaglebone', // the palette category
color:"#de7224",
defaults: { // defines the editable properties of the node
pin: { value:"", required:true },
@ -416,7 +416,7 @@ any other input message will reset it to zero.
<!-- Edit dialog for bbb-discrete-out -->
<script type="text/x-red" data-template-name="bbb-discrete-out">
<div class="form-row">
<label for="node-input-pin"><i class="icon-asterisk"></i>Output pin</label>
<label for="node-input-pin"><i class="fa fa-asterisk"></i>Output pin</label>
<select type="text" id="node-input-pin" style="width: 200px;">
<option value="">select pin</option>
<option value="P8_7">GPIO2_2 (P8 pin 7)</option>
@ -472,7 +472,7 @@ any other input message will reset it to zero.
</select>
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
@ -501,7 +501,7 @@ the Inverting property is not applied to this value.
<!-- Register bbb-discrete-out node -->
<script type="text/javascript">
RED.nodes.registerType('bbb-discrete-out', {
category: 'advanced-input', // the palette category
category: 'Beaglebone', // the palette category
color:"#de7224",
defaults: { // defines the editable properties of the node
pin: { value:"", required:true },
@ -526,7 +526,7 @@ the Inverting property is not applied to this value.
<!-- Edit dialog for bbb-pulse-out -->
<script type="text/x-red" data-template-name="bbb-pulse-out">
<div class="form-row">
<label for="node-input-pin"><i class="icon-asterisk"></i>Output pin</label>
<label for="node-input-pin"><i class="fa fa-asterisk"></i>Output pin</label>
<select type="text" id="node-input-pin" style="width: 200px;">
<option value="">select pin</option>
<option value="P8_7">GPIO2_2 (P8 pin 7)</option>
@ -567,7 +567,7 @@ the Inverting property is not applied to this value.
</select>
</div>
<div class="form-row">
<label for="node-input-pulseTime"><i class="icon-repeat"></i> Pulse time</label>
<label for="node-input-pulseTime"><i class="fa fa-repeat"></i> Pulse time</label>
<input id="node-input-pulseTime" type="text" style="width: 65px">
<label> seconds</label>
</div>
@ -583,7 +583,7 @@ the Inverting property is not applied to this value.
</select>
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
@ -614,7 +614,7 @@ the pin changes state: its payload is the new state (0 or 1).
<!-- Register bbb-pulse-out node -->
<script type="text/javascript">
RED.nodes.registerType('bbb-pulse-out', {
category: 'advanced-input', // the palette category
category: 'Beaglebone', // the palette category
color:"#de7224",
defaults: { // defines the editable properties of the node
pin: { value:"", required:true },
@ -635,4 +635,3 @@ the pin changes state: its payload is the new state (0 or 1).
}
});
</script>

View File

@ -14,489 +14,492 @@
* limitations under the License.
**/
// Require main module
var RED = require(process.env.NODE_RED_HOME + "/red/red");
var bonescript = require("bonescript");
module.exports = function(RED) {
"use strict";
var bonescript = require("bonescript");
// Node constructor for bbb-analogue-in
function AnalogueInputNode(n) {
// Create a RED node
RED.nodes.createNode(this, n);
// Node constructor for bbb-analogue-in
function AnalogueInputNode(n) {
// Create a RED node
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic;
this.pin = n.pin;
this.breakpoints = n.breakpoints;
this.averaging = n.averaging;
if (this.averaging) {
this.averages = 10;
} else {
this.averages = 1;
}
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic;
this.pin = n.pin;
this.breakpoints = n.breakpoints;
this.averaging = n.averaging;
if (this.averaging) {
this.averages = 10;
} else {
this.averages = 1;
}
// Define 'node' to allow us to access 'this' from within callbacks
var node = this;
// Define 'node' to allow us to access 'this' from within callbacks
var node = this;
// Variables used for input averaging
var sum; // accumulates the input readings to be averaged
var count; // keep track of the number of measurements made
// Variables used for input averaging
var sum; // accumulates the input readings to be averaged
var count; // keep track of the number of measurements made
// The callback function for analogRead. Accumulates the required number of
// measurements, then divides the total number, applies output scaling and
// sends the result
var analogReadCallback = function (x) {
sum = sum + x.value;
count = count - 1;
if (count > 0) {
bonescript.analogRead(node.pin, analogReadCallback);
} else {
var msg = {};
msg.topic = node.topic;
sum = sum/node.averages;
// i is the index of the first breakpoint where the 'input' value is strictly
// greater than the measurement (note: a measurement can never be == 1)
var i = node.breakpoints.map(function (breakpoint) { return sum >= breakpoint.input; }).indexOf(false);
msg.payload = node.breakpoints[i-1].output + (node.breakpoints[i].output - node.breakpoints[i-1].output) *
(sum - node.breakpoints[i-1].input)/(node.breakpoints[i].input - node.breakpoints[i-1].input);
node.send(msg);
}
};
// If we have a valid pin, set the input event handler to Bonescript's analogRead
if (["P9_39", "P9_40", "P9_37", "P9_38", "P9_33", "P9_36", "P9_35"].indexOf(node.pin) >= 0) {
node.on("input", function (msg) {
sum = 0;
count = node.averages;
bonescript.analogRead(node.pin, analogReadCallback);
});
} else {
node.error("Unconfigured input pin");
}
}
// Node constructor for bbb-discrete-in
function DiscreteInputNode(n) {
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
if (n.activeLow) // Set the 'active' state 0 or 1 as appropriate
this.activeState = 0;
else
this.activeState = 1;
this.updateInterval = n.updateInterval * 1000; // How often to send totalActiveTime messages
this.debounce = n.debounce; // Enable switch contact debouncing algorithm
if (n.outputOn === "rising") {
this.activeEdges = [false, true];
} else if (n.outputOn === "falling") {
this.activeEdges = [true, false];
} else if (n.outputOn === "both") {
this.activeEdges = [true, true];
} else {
node.error("Invalid edge type: " + n.outputOn);
}
// Working variables
this.interruptAttached = false; // Flag: should we detach interrupt when we are closed?
this.intervalId = null; // Remember the timer ID so we can delete it when we are closed
this.currentState = 0; // The pin input state "1" or "0"
this.lastActiveTime = NaN; // The date (in ms since epoch) when the pin last went high
// switch to process.hrtime()
this.totalActiveTime = 0; // The total time in ms that the pin has been high (since reset)
this.starting = true;
this.debouncing = false; // True after a change of state while waiting for the 7ms debounce time to elapse
this.debounceTimer = null;
// Define 'node' to allow us to access 'this' from within callbacks
var node = this;
// This function is called by the input pin change-of-state interrupt. If
// debounce is disabled, send the output message. Otherwise, if we are
// currently debouncing, ignore this interrupt. If we are not debouncing,
// schedule a re-read of the input pin in 7ms time, and set the debouncing flag
// Note: this function gets called spuriously when the interrupt is first enabled:
// in this case x.value is undefined - we must test for this
var interruptCallback = function (x) {
if (x.value !== undefined && node.currentState !== Number(x.value)) {
if (node.debounce) {
if (node.debouncing === false) {
node.debouncing = true;
node.debounceTimer = setTimeout(function () { bonescript.digitalRead(node.pin, debounceCallback); }, 7);
}
// The callback function for analogRead. Accumulates the required number of
// measurements, then divides the total number, applies output scaling and
// sends the result
var analogReadCallback = function (x) {
sum = sum + x.value;
count = count - 1;
if (count > 0) {
bonescript.analogRead(node.pin, analogReadCallback);
} else {
var msg = {};
msg.topic = node.topic;
sum = sum/node.averages;
// i is the index of the first breakpoint where the 'input' value is strictly
// greater than the measurement (note: a measurement can never be == 1)
var i = node.breakpoints.map(function (breakpoint) { return sum >= breakpoint.input; }).indexOf(false);
msg.payload = node.breakpoints[i-1].output + (node.breakpoints[i].output - node.breakpoints[i-1].output) *
(sum - node.breakpoints[i-1].input)/(node.breakpoints[i].input - node.breakpoints[i-1].input);
node.send(msg);
}
};
// If we have a valid pin, set the input event handler to Bonescript's analogRead
if (["P9_39", "P9_40", "P9_37", "P9_38", "P9_33", "P9_36", "P9_35"].indexOf(node.pin) >= 0) {
node.on("input", function (msg) {
sum = 0;
count = node.averages;
bonescript.analogRead(node.pin, analogReadCallback);
});
} else {
node.error("Unconfigured input pin");
}
}
// Node constructor for bbb-discrete-in
function DiscreteInputNode(n) {
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
if (n.activeLow) { // Set the 'active' state 0 or 1 as appropriate
this.activeState = 0;
}
else {
this.activeState = 1;
}
this.updateInterval = n.updateInterval * 1000; // How often to send totalActiveTime messages
this.debounce = n.debounce; // Enable switch contact debouncing algorithm
if (n.outputOn === "rising") {
this.activeEdges = [false, true];
} else if (n.outputOn === "falling") {
this.activeEdges = [true, false];
} else if (n.outputOn === "both") {
this.activeEdges = [true, true];
} else {
node.error("Invalid edge type: " + n.outputOn);
}
// Working variables
this.interruptAttached = false; // Flag: should we detach interrupt when we are closed?
this.intervalId = null; // Remember the timer ID so we can delete it when we are closed
this.currentState = 0; // The pin input state "1" or "0"
this.lastActiveTime = NaN; // The date (in ms since epoch) when the pin last went high
// switch to process.hrtime()
this.totalActiveTime = 0; // The total time in ms that the pin has been high (since reset)
this.starting = true;
this.debouncing = false; // True after a change of state while waiting for the 7ms debounce time to elapse
this.debounceTimer = null;
// Define 'node' to allow us to access 'this' from within callbacks
var node = this;
// This function is called by the input pin change-of-state interrupt. If
// debounce is disabled, send the output message. Otherwise, if we are
// currently debouncing, ignore this interrupt. If we are not debouncing,
// schedule a re-read of the input pin in 7ms time, and set the debouncing flag
// Note: this function gets called spuriously when the interrupt is first enabled:
// in this case x.value is undefined - we must test for this
var interruptCallback = function (x) {
if (x.value !== undefined && node.currentState !== Number(x.value)) {
if (node.debounce) {
if (node.debouncing === false) {
node.debouncing = true;
node.debounceTimer = setTimeout(function () { bonescript.digitalRead(node.pin, debounceCallback); }, 7);
}
} else {
sendStateMessage(x);
}
}
};
// This function is called approx 7ms after a potential change-of-state which is
// being debounced. Terminate the debounce, and send a message if the state has
// actually changed
var debounceCallback = function (x) {
node.debounceTimer = null;
node.debouncing = false;
if (x.value !== undefined && node.currentState !== Number(x.value)) {
sendStateMessage(x);
}
}
};
};
// This function is called approx 7ms after a potential change-of-state which is
// being debounced. Terminate the debounce, and send a message if the state has
// actually changed
var debounceCallback = function (x) {
node.debounceTimer = null;
node.debouncing = false;
if (x.value !== undefined && node.currentState !== Number(x.value)) {
sendStateMessage(x);
}
};
// This function is called when either the interruptCallback or the debounceCallback
// have determined we have a 'genuine' change of state. Update the currentState and
// ActiveTime variables, and send a message on the first output with the new state
var sendStateMessage = function (x) {
node.currentState = Number(x.value);
var now = Date.now();
if (node.currentState === node.activeState) {
node.lastActiveTime = now;
} else if (!isNaN(node.lastActiveTime)) {
node.totalActiveTime += now - node.lastActiveTime;
}
if (node.activeEdges[node.currentState]) {
var msg = {};
msg.topic = node.topic;
msg.payload = node.currentState;
node.send([msg, null]);
}
};
// This function is called when either the interruptCallback or the debounceCallback
// have determined we have a 'genuine' change of state. Update the currentState and
// ActiveTime variables, and send a message on the first output with the new state
var sendStateMessage = function (x) {
node.currentState = Number(x.value);
var now = Date.now();
if (node.currentState === node.activeState) {
node.lastActiveTime = now;
} else if (!isNaN(node.lastActiveTime)) {
node.totalActiveTime += now - node.lastActiveTime;
}
if (node.activeEdges[node.currentState]) {
// This function is called by the timer. It updates the ActiveTime variables, and sends a
// message on the second output with the latest value of the total active time, in seconds
var timerCallback = function () {
if (node.currentState === node.activeState) {
var now = Date.now();
node.totalActiveTime += now - node.lastActiveTime;
node.lastActiveTime = now;
}
var msg = {};
msg.topic = node.topic;
msg.payload = node.currentState;
node.send([msg, null]);
}
};
// This function is called by the timer. It updates the ActiveTime variables, and sends a
// message on the second output with the latest value of the total active time, in seconds
var timerCallback = function () {
if (node.currentState === node.activeState) {
var now = Date.now();
node.totalActiveTime += now - node.lastActiveTime;
node.lastActiveTime = now;
}
var msg = {};
msg.topic = node.topic;
msg.payload = node.totalActiveTime / 1000;
node.send([null, msg]);
// Re-synchronise the pin state if we have missed a state change interrupt for some
// reason, and we are not in the process of debouncing one
if (node.debouncing === false) {
bonescript.digitalRead(node.pin, interruptCallback);
}
};
// This function is called when we receive an input message. If the topic contains
// 'load' (case insensitive) set the totalActiveTime to the numeric value of the
// payload, if possible. Otherwise clear the totalActiveTime (so we start counting
// from zero again)
var inputCallback = function (ipMsg) {
if (String(ipMsg.topic).search(/load/i) < 0 || isFinite(ipMsg.payload) == false) {
node.totalActiveTime = 0;
} else {
node.totalActiveTime = Number(ipMsg.payload);
}
if (node.currentState === node.activeState) {
node.lastActiveTime = Date.now();
}
// On startup, send an initial activeTime message, but only send an
// initial currentState message if we are in both edges active mode
if (node.starting) {
node.starting = false;
var msg;
if (node.activeEdges[0] && node.activeEdges[1]) {
msg = [{topic:node.topic}, {topic:node.topic}];
msg[0].payload = node.currentState;
} else {
msg = [null, {topic:node.topic}];
msg.payload = node.totalActiveTime / 1000;
node.send([null, msg]);
// Re-synchronise the pin state if we have missed a state change interrupt for some
// reason, and we are not in the process of debouncing one
if (node.debouncing === false) {
bonescript.digitalRead(node.pin, interruptCallback);
}
msg[1].payload = node.totalActiveTime;
node.send(msg);
}
};
};
// If we have a valid pin, set it as an input and read the (digital) state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.INPUT);
bonescript.digitalRead(node.pin, function (x) {
// Initialise the currentState and lastActveTime variables based on the value read
node.currentState = Number(x.value);
if (node.currentState === node.activeState) {
node.lastActiveTime = Date.now();
// switch to process.hrtime()
}
// Attempt to attach a change-of-state interrupt handler to the pin. If we succeed,
// set the input event and interval handlers, then send an initial message with the
// pin state on the first output
if (bonescript.attachInterrupt(node.pin, true, bonescript.CHANGE, interruptCallback)) {
node.interruptAttached = true;
node.on("input", inputCallback);
node.intervalId = setInterval(timerCallback, node.updateInterval);
} else {
node.error("Failed to attach interrupt");
}
setTimeout(function () { node.emit("input", {}); }, 50);
});
});
} else {
node.error("Unconfigured input pin");
}
}
// This function is called when we receive an input message. If the topic contains
// 'load' (case insensitive) set the totalActiveTime to the numeric value of the
// payload, if possible. Otherwise clear the totalActiveTime (so we start counting
// from zero again)
var inputCallback = function (ipMsg) {
if (String(ipMsg.topic).search(/load/i) < 0 || isFinite(ipMsg.payload) === false) {
node.totalActiveTime = 0;
} else {
node.totalActiveTime = Number(ipMsg.payload);
}
if (node.currentState === node.activeState) {
node.lastActiveTime = Date.now();
}
// On startup, send an initial activeTime message, but only send an
// initial currentState message if we are in both edges active mode
if (node.starting) {
node.starting = false;
var msg;
if (node.activeEdges[0] && node.activeEdges[1]) {
msg = [{topic:node.topic}, {topic:node.topic}];
msg[0].payload = node.currentState;
} else {
msg = [null, {topic:node.topic}];
}
msg[1].payload = node.totalActiveTime;
node.send(msg);
}
};
// Node constructor for bbb-pulse-in
function PulseInputNode(n) {
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
this.updateInterval = n.updateInterval * 1000; // How often to send output messages
this.countType = n.countType; // Sets either 'edge' or 'pulse' counting
this.countUnit = n.countUnit; // Scaling appling to count output
this.countRate = n.countRate; // Scaling applied to rate output
// Working variables
this.interruptAttached = false; // Flag: should we detach interrupt when we are closed?
this.intervalId = null; // Remember the timer ID so we can delete it when we are closed
this.pulseCount = 0; // (Unscaled) total pulse count
// Hold the hrtime of the last two pulses (with ns resolution)
this.pulseTime = [[NaN, NaN], [NaN, NaN]];
// Define 'node' to allow us to access 'this' from within callbacks
var node = this;
// Called by the edge or pulse interrupt. If this is a valid interrupt, record the
// pulse time and count the pulse
var interruptCallback = function (x) {
if (x.value !== undefined) {
node.pulseTime = [node.pulseTime[1], process.hrtime()];
node.pulseCount = node.pulseCount + 1;
}
};
// Called when an input message arrives. If the topic contains 'load' (case
// insensitive) and the payload is a valid number, set the count to that
// number, otherwise set it to zero
var inputCallback = function (msg) {
if (String(msg.topic).search(/load/i) < 0 || isFinite(msg.payload) == false) {
node.pulseCount = 0;
} else {
node.pulseCount = Number(msg.payload);
}
};
// Called by the message timer. Send two messages: the scaled pulse count on
// the first output and the scaled instantaneous pulse rate on the second.
// The instantaneous pulse rate is the reciprocal of the larger of either the
// time interval between the last two pulses, or the time interval since the last pulse.
var timerCallback = function () {
var now = process.hrtime();
var lastTime = node.pulseTime[1][0] - node.pulseTime[0][0] + (node.pulseTime[1][1] - node.pulseTime[0][1]) / 1e9;
var thisTime = now[0] - node.pulseTime[1][0] + (now[1] - node.pulseTime[1][1]) / 1e9;
var msg = [{ topic:node.topic }, { topic:node.topic }];
msg[0].payload = node.countUnit * node.pulseCount;
// At startup, pulseTime contains NaN's: force the rate output to 0
msg[1].payload = node.countRate / Math.max(thisTime, lastTime) || 0;
node.send(msg);
};
// If we have a valid pin, set it as an input and read the (digital) state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
// If we have a valid pin, set it as an input and read the (digital) state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.INPUT);
bonescript.digitalRead(node.pin, function (x) {
// Initialise the currentState based on the value read
node.currentState = Number(x.value);
// Attempt to attach an interrupt handler to the pin. If we succeed,
// set the input event and interval handlers
var interruptType;
if (node.countType === "pulse") {
// interruptType = bonescript.FALLING; <- doesn't work in v0.2.4
interruptType = bonescript.RISING;
} else {
interruptType = bonescript.CHANGE;
}
if (bonescript.attachInterrupt(node.pin, true, interruptType, interruptCallback)) {
node.interruptAttached = true;
node.on("input", inputCallback);
node.intervalId = setInterval(timerCallback, node.updateInterval);
} else {
node.error("Failed to attach interrupt");
}
// Initialise the currentState and lastActveTime variables based on the value read
node.currentState = Number(x.value);
if (node.currentState === node.activeState) {
node.lastActiveTime = Date.now();
// switch to process.hrtime()
}
// Attempt to attach a change-of-state interrupt handler to the pin. If we succeed,
// set the input event and interval handlers, then send an initial message with the
// pin state on the first output
if (bonescript.attachInterrupt(node.pin, true, bonescript.CHANGE, interruptCallback)) {
node.interruptAttached = true;
node.on("input", inputCallback);
node.intervalId = setInterval(timerCallback, node.updateInterval);
} else {
node.error("Failed to attach interrupt");
}
setTimeout(function () { node.emit("input", {}); }, 50);
});
});
});
} else {
node.error("Unconfigured input pin");
} else {
node.error("Unconfigured input pin");
}
}
}
// Node constructor for bbb-discrete-out
function DiscreteOutputNode(n) {
RED.nodes.createNode(this, n);
// Node constructor for bbb-pulse-in
function PulseInputNode(n) {
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
this.defaultState = Number(n.defaultState); // What state to set up as
this.inverting = n.inverting;
this.toggle = n.toggle;
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
this.updateInterval = n.updateInterval * 1000; // How often to send output messages
this.countType = n.countType; // Sets either 'edge' or 'pulse' counting
this.countUnit = n.countUnit; // Scaling appling to count output
this.countRate = n.countRate; // Scaling applied to rate output
// Working variables
this.currentState = this.defaultState;
// Working variables
this.interruptAttached = false; // Flag: should we detach interrupt when we are closed?
this.intervalId = null; // Remember the timer ID so we can delete it when we are closed
this.pulseCount = 0; // (Unscaled) total pulse count
// Hold the hrtime of the last two pulses (with ns resolution)
this.pulseTime = [[NaN, NaN], [NaN, NaN]];
var node = this;
// Define 'node' to allow us to access 'this' from within callbacks
var node = this;
// If the input message paylod is numeric, values > 0.5 are 'true', otherwise use
// the truthiness of the payload. Apply the inversion flag before setting the output
var inputCallback = function (msg) {
var newState;
if (node.toggle) {
newState = node.currentState === 0 ? 1 : 0;
} else {
if (isFinite(Number(msg.payload))) {
newState = Number(msg.payload) > 0.5 ? true : false;
} else if (msg.payload) {
newState = true;
// Called by the edge or pulse interrupt. If this is a valid interrupt, record the
// pulse time and count the pulse
var interruptCallback = function (x) {
if (x.value !== undefined) {
node.pulseTime = [node.pulseTime[1], process.hrtime()];
node.pulseCount = node.pulseCount + 1;
}
};
// Called when an input message arrives. If the topic contains 'load' (case
// insensitive) and the payload is a valid number, set the count to that
// number, otherwise set it to zero
var inputCallback = function (msg) {
if (String(msg.topic).search(/load/i) < 0 || isFinite(msg.payload) === false) {
node.pulseCount = 0;
} else {
newState = false;
node.pulseCount = Number(msg.payload);
}
if (node.inverting) {
newState = !newState;
}
}
bonescript.digitalWrite(node.pin, newState ? 1 : 0);
node.send({ topic:node.topic, payload:newState });
node.currentState = newState;
};
};
// If we have a valid pin, set it as an output and set the default state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42", "USR0", "USR1", "USR2", "USR3"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.OUTPUT);
node.on("input", inputCallback);
setTimeout(function () { bonescript.digitalWrite(node.pin, node.defaultState); }, 50);
});
} else {
node.error("Unconfigured output pin");
// Called by the message timer. Send two messages: the scaled pulse count on
// the first output and the scaled instantaneous pulse rate on the second.
// The instantaneous pulse rate is the reciprocal of the larger of either the
// time interval between the last two pulses, or the time interval since the last pulse.
var timerCallback = function () {
var now = process.hrtime();
var lastTime = node.pulseTime[1][0] - node.pulseTime[0][0] + (node.pulseTime[1][1] - node.pulseTime[0][1]) / 1e9;
var thisTime = now[0] - node.pulseTime[1][0] + (now[1] - node.pulseTime[1][1]) / 1e9;
var msg = [{ topic:node.topic }, { topic:node.topic }];
msg[0].payload = node.countUnit * node.pulseCount;
// At startup, pulseTime contains NaN's: force the rate output to 0
msg[1].payload = node.countRate / Math.max(thisTime, lastTime) || 0;
node.send(msg);
};
// If we have a valid pin, set it as an input and read the (digital) state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.INPUT);
bonescript.digitalRead(node.pin, function (x) {
// Initialise the currentState based on the value read
node.currentState = Number(x.value);
// Attempt to attach an interrupt handler to the pin. If we succeed,
// set the input event and interval handlers
var interruptType;
if (node.countType === "pulse") {
// interruptType = bonescript.FALLING; <- doesn't work in v0.2.4
interruptType = bonescript.RISING;
} else {
interruptType = bonescript.CHANGE;
}
if (bonescript.attachInterrupt(node.pin, true, interruptType, interruptCallback)) {
node.interruptAttached = true;
node.on("input", inputCallback);
node.intervalId = setInterval(timerCallback, node.updateInterval);
} else {
node.error("Failed to attach interrupt");
}
});
});
} else {
node.error("Unconfigured input pin");
}
}
}
// Node constructor for bbb-pulse-out
function PulseOutputNode(n) {
RED.nodes.createNode(this, n);
// Node constructor for bbb-discrete-out
function DiscreteOutputNode(n) {
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
this.pulseState = Number(n.pulseState); // What state the pulse will be..
this.defaultState = this.pulseState === 1 ? 0 : 1;
this.retriggerable = n.retriggerable;
this.pulseTime = n.pulseTime * 1000; // Pulse width in milliseconds
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
this.defaultState = Number(n.defaultState); // What state to set up as
this.inverting = n.inverting;
this.toggle = n.toggle;
// Working variables
this.pulseTimer = null; // Non-null while a pulse is being generated
// Working variables
this.currentState = this.defaultState;
var node = this;
var node = this;
// Generate a pulse in response to an input message. If the topic includes the text
// 'time' (case insensitive) and the payload is numeric, use this value as the
// pulse time. Otherwise use the value from the properties dialog.
// If the resulting pulse time is < 1ms, do nothing.
// If the pulse mode is not retriggerable, then if no pulseTimer is active, generate
// a pulse. If the pulse mode is retriggerable, and a pulseTimer is active, cancel it.
// If no timer is active, set the pulse output. In both cases schedule a new pulse
// timer.
var inputCallback = function (msg) {
var time = node.pulseTime;
if (String(msg.topic).search(/time/i) >= 0 && isFinite(msg.payload)) {
time = msg.payload * 1000;
}
if (time >= 1) {
if (node.retriggerable === false) {
if (node.pulseTimer === null) {
node.pulseTimer = setTimeout(endPulseCallback, time);
bonescript.digitalWrite(node.pin, node.pulseState);
node.send({ topic:node.topic, payload:node.pulseState });
}
// If the input message paylod is numeric, values > 0.5 are 'true', otherwise use
// the truthiness of the payload. Apply the inversion flag before setting the output
var inputCallback = function (msg) {
var newState;
if (node.toggle) {
newState = node.currentState === 0 ? 1 : 0;
} else {
if (node.pulseTimer !== null) {
clearTimeout(node.pulseTimer);
if (isFinite(Number(msg.payload))) {
newState = Number(msg.payload) > 0.5 ? true : false;
} else if (msg.payload) {
newState = true;
} else {
bonescript.digitalWrite(node.pin, node.pulseState);
node.send({ topic:node.topic, payload:node.pulseState });
newState = false;
}
if (node.inverting) {
newState = !newState;
}
node.pulseTimer = setTimeout(endPulseCallback, time);
}
}
};
bonescript.digitalWrite(node.pin, newState ? 1 : 0);
node.send({ topic:node.topic, payload:newState });
node.currentState = newState;
};
// At the end of the pulse, restore the default state and set the timer to null
var endPulseCallback = function () {
node.pulseTimer = null;
bonescript.digitalWrite(node.pin, node.defaultState);
node.send({ topic:node.topic, payload:node.defaultState });
};
// If we have a valid pin, set it as an output and set the default state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42", "USR0", "USR1", "USR2", "USR3"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.OUTPUT);
node.on("input", inputCallback);
// Set the pin to the default stte once the dust settles
setTimeout(endPulseCallback, 50);
});
} else {
node.error("Unconfigured output pin");
// If we have a valid pin, set it as an output and set the default state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42", "USR0", "USR1", "USR2", "USR3"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.OUTPUT);
node.on("input", inputCallback);
setTimeout(function () { bonescript.digitalWrite(node.pin, node.defaultState); }, 50);
});
} else {
node.error("Unconfigured output pin");
}
}
// Node constructor for bbb-pulse-out
function PulseOutputNode(n) {
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
this.pulseState = Number(n.pulseState); // What state the pulse will be..
this.defaultState = this.pulseState === 1 ? 0 : 1;
this.retriggerable = n.retriggerable;
this.pulseTime = n.pulseTime * 1000; // Pulse width in milliseconds
// Working variables
this.pulseTimer = null; // Non-null while a pulse is being generated
var node = this;
// Generate a pulse in response to an input message. If the topic includes the text
// 'time' (case insensitive) and the payload is numeric, use this value as the
// pulse time. Otherwise use the value from the properties dialog.
// If the resulting pulse time is < 1ms, do nothing.
// If the pulse mode is not retriggerable, then if no pulseTimer is active, generate
// a pulse. If the pulse mode is retriggerable, and a pulseTimer is active, cancel it.
// If no timer is active, set the pulse output. In both cases schedule a new pulse
// timer.
var inputCallback = function (msg) {
var time = node.pulseTime;
if (String(msg.topic).search(/time/i) >= 0 && isFinite(msg.payload)) {
time = msg.payload * 1000;
}
if (time >= 1) {
if (node.retriggerable === false) {
if (node.pulseTimer === null) {
node.pulseTimer = setTimeout(endPulseCallback, time);
bonescript.digitalWrite(node.pin, node.pulseState);
node.send({ topic:node.topic, payload:node.pulseState });
}
} else {
if (node.pulseTimer !== null) {
clearTimeout(node.pulseTimer);
} else {
bonescript.digitalWrite(node.pin, node.pulseState);
node.send({ topic:node.topic, payload:node.pulseState });
}
node.pulseTimer = setTimeout(endPulseCallback, time);
}
}
};
// At the end of the pulse, restore the default state and set the timer to null
var endPulseCallback = function () {
node.pulseTimer = null;
bonescript.digitalWrite(node.pin, node.defaultState);
node.send({ topic:node.topic, payload:node.defaultState });
};
// If we have a valid pin, set it as an output and set the default state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42", "USR0", "USR1", "USR2", "USR3"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.OUTPUT);
node.on("input", inputCallback);
// Set the pin to the default stte once the dust settles
setTimeout(endPulseCallback, 50);
});
} else {
node.error("Unconfigured output pin");
}
}
// Register the nodes by name. This must be called before overriding any of the Node functions.
RED.nodes.registerType("bbb-analogue-in", AnalogueInputNode);
RED.nodes.registerType("bbb-discrete-in", DiscreteInputNode);
RED.nodes.registerType("bbb-pulse-in", PulseInputNode);
RED.nodes.registerType("bbb-discrete-out", DiscreteOutputNode);
RED.nodes.registerType("bbb-pulse-out", PulseOutputNode);
// On close, detach the interrupt (if we attached one) and clear any active timers
DiscreteInputNode.prototype.close = function () {
if (this.interruptAttached) {
bonescript.detachInterrupt(this.pin);
}
if (this.intervalId !== null) {
clearInterval(this.intervalId);
}
if (this.debounceTimer !== null) {
clearTimeout(this.debounceTimer);
}
};
// On close, detach the interrupt (if we attached one) and clear the interval (if we set one)
PulseInputNode.prototype.close = function () {
if (this.interruptAttached) {
bonescript.detachInterrupt(this.pin);
}
if (this.intervalId !== null) {
clearInterval(this.intervalId);
}
};
// On close, clear an active pulse timer
PulseOutputNode.prototype.close = function () {
if (this.pulseTimer !== null) {
clearTimeout(this.pulseTimer);
}
};
}
// Register the nodes by name. This must be called before overriding any of the Node functions.
RED.nodes.registerType("bbb-analogue-in", AnalogueInputNode);
RED.nodes.registerType("bbb-discrete-in", DiscreteInputNode);
RED.nodes.registerType("bbb-pulse-in", PulseInputNode);
RED.nodes.registerType("bbb-discrete-out", DiscreteOutputNode);
RED.nodes.registerType("bbb-pulse-out", PulseOutputNode);
// On close, detach the interrupt (if we attached one) and clear any active timers
DiscreteInputNode.prototype.close = function () {
if (this.interruptAttached) {
bonescript.detachInterrupt(this.pin);
}
if (this.intervalId !== null) {
clearInterval(this.intervalId);
}
if (this.debounceTimer !== null) {
clearTimeout(this.debounceTimer);
}
};
// On close, detach the interrupt (if we attached one) and clear the interval (if we set one)
PulseInputNode.prototype.close = function () {
if (this.interruptAttached) {
bonescript.detachInterrupt(this.pin);
}
if (this.intervalId !== null) {
clearInterval(this.intervalId);
}
};
// On close, clear an active pulse timer
PulseOutputNode.prototype.close = function () {
if (this.pulseTimer !== null) {
clearTimeout(this.pulseTimer);
}
};

177
hardware/BBB/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

96
hardware/BBB/README.md Normal file
View File

@ -0,0 +1,96 @@
node-red-node-beaglebone
========================
A set of <a href="http://nodered.org" target="_new">Node-RED</a> nodes to interface with the GPIO pins of a <a href="http://http://beagleboard.org/black/" target="_new">Beaglebone Black</a>.
Pre-requisites
--------------
Only of use on a BeagleboneBlack board. Should ideally be running the <a href="http://beagleboard.org/latest-images/" target="_new"> latest Debian</a> image - as that has node.js v0.10.x and the bonescript npm preinstalled.
it does also need <b>bonescript</b> - but this is also pre-installed so no need to mark as a dependency...
Install
-------
Run the following command in the root directory of your Node-RED install
npm install node-red-node-beaglebone
Usage
-----
This package provides 5 nodes for use with the BeagleboneBlack board.
###Analogue Input
Reads an analogue pin when triggered by
a message.
The output message topic is the node topic: the output message value is the
scaled analogue input or NaN if a read error occurs.
Simple linear scaling is defined by setting the output values required for input
values of 0 and 1. You can apply more complicated scaling, e.g. for sensor linearisation,
by defining breakpoints at intermediate input values, with the desired output for
each. Values between breakpoints are linearly interpolated.
To reduce the effect of noise, enable averaging. This will read the input pin
voltage ten times in rapid succession for each input message and output the mean value.
###Digital Input
Sends a message with payload 0 or 1 on the first output when the pin changes state, and logs the total time in the active state.
Sends a message with a payload of the current total active time
(in seconds) on the second output at selectable intervals. An input message with topic 'load'
and a numeric payload will set the total active time to that value: any other input message
will reset it to zero.
The active state may be set to be high or low: this only affects the calculation
of the active time, not the pin state value sent on the first output.
The pin state messages may be generated for both directions of change, or for just 0 to 1
or just 1 to 0 changes. This is useful to generate a single message from a button
press. When using buttons or switches, enable debouncing to improve reliability.
###Pulse Input
Pulse input for the Beaglebone Black. Counts input pulses or pulse edges: outputs
total counts and the rate of counts/sec, with scaling.
Sends the total count message on the first output, and the current count
rate message on the second output, at the chosen interval. An input message with topic 'load'
and a numeric payload will set the total count to that value (no scaling is applied):
any other input message will reset it to zero.
###Digital Output
Sets the output pin high or low depending on the payload of the input message. Numeric
payloads > 0.5 are 'high' (1), payloads <= 0.5 are 'low' (0). Other payloads which
evaluate to true are 'high', if not then 'low'. Selecting the Inverting checkbox will
switch the sense of the pin output.
If the Toggle state checkbox is checked, the message content is ignored: successive
messages cause the pin to toggle between 0 and 1.
The pin will be initially set to the given Startup state until the first message arrives:
the Inverting property is not applied to this value.
###Pulse Output
Pulses the output pin for the set time after receiving an input message, unless the
message has a topic including the text 'time' and a numeric payload. In this case, the
the pulse time will be the value of the payload in seconds. If the time from either
source is < 0.001 seconds, no pulse is generated.
In retriggerable mode, a second message within the pulse period will extend the duration
of the pulse by the time value: in non-retriggerable mode, input messages arriving during
the duration of the pulse are ignored.
The pin state of the pulse may be set to either 0 or 1: the output pin will switch
back to the other state after the pulse time. An output message is generated each time
the pin changes state: its payload is the new state (0 or 1).

Binary file not shown.

Before

Width:  |  Height:  |  Size: 719 B

After

Width:  |  Height:  |  Size: 1.3 KiB

22
hardware/BBB/package.json Normal file
View File

@ -0,0 +1,22 @@
{
"name" : "node-red-node-beaglebone",
"version" : "0.0.3",
"description" : "A set of Node-RED nodes to interface to the GPIO pins of a Beaglebone Black board",
"dependencies" : {
},
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/hardware/BBB"
},
"license": "Apache-v2.0",
"keywords": [ "node-red", "beagleboneblack", "beaglebone", "bbb" ],
"node-red" : {
"nodes" : {
"bbb": "145-BBB-hardware.js"
}
},
"contributors": [
{"name": "Max Hadley"},
{"name": "Dave Conway-Jones"}
]
}

View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

View File

@ -0,0 +1,45 @@
node-red-node-hbgpio
====================
A <a href="http://nodered.org" target="_new">Node-RED</a> node to read and write the digital IO of a SolidRun HummingBoard.
Install
-------
**This install is for Debian based OS on Hummingboard.**
Run the following command in the root directory of your Node-RED install:
npm install node-red-node-hpgpio
**Note :** This **should** be run as root in order to move and set SUID permissions on a script to talk to the gpio pins. Alternatively you can run as a normal user and then move the file and change permissions manually.
sudo cp node_modules/node-red-node-hpgpio/gpiohb /usr/local/bin/
sudo chmod 4755 /usr/lcoal/bin/gpiohb
Usage
-----
Hummingboard GPIO input and output nodes.
This requires a small script (gpiohb) to run as root in order to work. It should be placed in /usr/local/bin/ and have SUID permissions 4755.
**Note:** We are using the actual physical pin numbers as they are easier to locate.
###Output node
Expects a <b>msg.payload</b> with either a 0 or 1 (or true or false).
Will set the selected physical pin high or low depending on the value passed in.
The initial value of the pin at deploy time can also be set to 0 or 1.
###Input node
Generates a **msg.payload** with either a 0 or 1 depending on the state of the input pin.
The **msg.topic** is set to **pin/{the pin number}**
**Note:** The input node waits for a change on the level of the pin before reading the value - and then resets to wait for the next interrupt - so it is possible to miss very fast changes as we may still be reading the value when the second edge occurs.

View File

@ -0,0 +1,18 @@
#!/bin/bash
echo "*********************************************"
echo "Moving gpiohb to /usr/local/bin/"
if [[ $EUID -ne 0 ]]; then
echo "Not running as user root" 2>&1
echo "please run the following commands manually"
echo " sudo cp $PWD/gpiohb /usr/local/bin/gpiohb"
echo " sudo chmod 4755 /usr/local/bin/gpiohb"
echo "or re-run npm install as root / sudo"
echo "*********************************************"
exit 1
else
cp gpiohb /usr/local/bin/
chmod 4755 /usr/local/bin/gpiohb
echo "OK - gpiohb moved to /usr/local/bin"
echo "*********************************************"
fi

View File

@ -0,0 +1,74 @@
#!/bin/bash
# There is NO error checking in this program - you can mess up pins big time if you want.
# gpio mode pin inputtype
# gpio read pin
# gpio write pin level
# gpio pwm pin level
# gpio close pin
declare -A pins
# Map the GPIO names to actual underlying IO numbers
pins=(["0"]="73" ["1"]="72" ["2"]="71" ["3"]="70" ["4"]="194" ["5"]="195" ["6"]="67" ["7"]="1")
usage() {
echo ""
echo " gpiohb mode {pin} {in|out}"
echo " gpiohb read {pin}"
echo " gpiohb write {pin} {0|1}"
echo " gpiohb wfi {pin} {rising|falling|both|none}"
#echo " gpiohb pwm {pin} {0-1023}"
echo " gpiohb close {pin}"
echo ""
}
while [ "$1" != "" ]; do
case $1 in
-h | --help | -?)
usage
exit
;;
mode)
echo $1 $2 $3
if [ "$3" != "out" ] ; then
$3="in"
fi
pin=${pins[$2]}
echo $pin > /sys/class/gpio/export
echo $3 > /sys/class/gpio/gpio$pin/direction
exit
;;
read)
pin=${pins[$2]}
cat /sys/class/gpio/gpio$pin/value
exit
;;
write)
pin=${pins[$2]}
echo $3 > /sys/class/gpio/gpio$pin/value
exit
;;
wfi)
pin=${pins[$2]}
echo $3 > /sys/class/gpio/gpio$pin/edge
exit
;;
pwm)
# Not implemented yet....
pin=${pins[$2]}
exit
;;
close)
pin=${pins[$2]}
echo $pin > /sys/class/gpio/unexport
exit
;;
*)
echo "ERROR: unknown parameter \"$PARAM\""
usage
exit 1
;;
esac
shift
done

View File

@ -0,0 +1,162 @@
<!--
Copyright 2014 IBM Corp.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<script type="text/x-red" data-template-name="hb-gpio in">
<div class="form-row">
<label for="node-input-pin"><i class="fa fa-circle"></i> GPIO Pin</label>
<select type="text" id="node-input-pin" style="width: 250px;">
<option value='' disabled selected style='display:none;'>select pin</option>
<option value="7">7 - GPIO 1</option>
<option value="11">11 - GPIO 73</option>
<option value="12">12 - GPIO 72</option>
<option value="13">13 - GPIO 71</option>
<option value="15">15 - GPIO 10</option>
<option value="16">16 - GPIO 194</option>
<option value="18">18 - GPIO 195</option>
<option value="22">22 - GPIO 87</option>
</select>
&nbsp;<span id="pitype"></span>
</div>
<!-- <div class="form-row">
<label for="node-input-intype"><i class="fa fa-level-up"></i> Resistor ?</label>
<select type="text" id="node-input-intype" style="width: 150px;">
<option value="tri">none</option>
<option value="up">pullup</option>
<option value="down">pulldown</option>
</select>
</div> -->
<div class="form-row">
<label>&nbsp;</label>
<input type="checkbox" id="node-input-read" style="display: inline-block; width: auto; vertical-align: top;">
<label for="node-input-read" style="width: 70%;">Read initial state of pin on deploy/restart ?</label>
</div>
<br/>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips">Tip: Only Digital Input is supported - input must be 0 or 1.</div>
</script>
<script type="text/x-red" data-help-name="hb-gpio in">
<p>Hummingboard GPIO input pin node. Generates a <b>msg.payload</b> with either a 0 or 1 depending on the state of the input pin.</p>
<p>You may also enable the input pullup resitor or the pulldown resistor.</p>
<p>The <b>msg.topic</b> is set to <i>pi/{the pin number}</i></p>
<p><b>Note:</b> we are using the actual physical pin numbers on connector P1 as they are easier to locate.</p>
<p><b>Note:</b> requires the gpiohb command to be executeable as root in order to work.</p>
</script>
<script type="text/javascript">
RED.nodes.registerType('hb-gpio in',{
category: 'Hummingboard',
color:"#c6dbef",
defaults: {
name: { value:"" },
pin: { value:"",required:true,validate:RED.validators.number() },
intype: { value: "in" },
read: { value:false }
},
inputs:0,
outputs:1,
icon: "arrow.png",
label: function() {
return this.name||"Pin: "+this.pin ;
},
labelStyle: function() {
return this.name?"node_label_italic":"";
}
});
</script>
<script type="text/x-red" data-template-name="hb-gpio out">
<div class="form-row">
<label for="node-input-pin"><i class="fa fa-circle"></i> GPIO Pin</label>
<select type="text" id="node-input-pin" style="width: 250px;">
<option value='' disabled selected style='display:none;'>select pin</option>
<option value="7">7 - GPIO 1</option>
<option value="11">11 - GPIO 73</option>
<option value="12">12 - GPIO 72</option>
<option value="13">13 - GPIO 71</option>
<option value="15">15 - GPIO 10</option>
<option value="16">16 - GPIO 194</option>
<option value="18">18 - GPIO 195</option>
<option value="22">22 - GPIO 87</option>
</select>
&nbsp;<span id="pitype"></span>
</div>
<div class="form-row" id="node-set-tick">
<label>&nbsp;</label>
<input type="checkbox" id="node-input-set" style="display: inline-block; width: auto; vertical-align: top;">
<label for="node-input-set" style="width: 70%;">Initialise pin state ?</label>
</div>
<div class="form-row" id="node-set-state">
<label for="node-input-level">&nbsp;</label>
<select id="node-input-level" style="width: 250px;">
<option value="0">initial level of pin - low (0)</option>
<option value="1">initial level of pin - high (1)</option>
</select>
</div>
<br/>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips" id="dig-tip"><b>Tip</b>: For digital output - input must be 0 or 1.</div>
<!-- <div class="form-tips" id="pwm-tip"><b>Tip</b>: For PWM output - input must be between 0 to 1023.</div> -->
</script>
<script type="text/x-red" data-help-name="hb-gpio out">
<p>Hummingboard GPIO output pin node. Expects a <b>msg.payload</b> with either a 0 or 1 (or true or false).</p>
<p>Will set the selected physical pin high or low depending on the value passed in.</p>
<p>The initial value of the pin at deploy time can also be set to 0 or 1.</p>
<p><b>Note:</b> we are using the actual physical pin numbers as they are easier to locate.</p>
<p><b>Note:</b> requires the gpiohb command to be executeable as root in order to work.</p>
</script>
<script type="text/javascript">
RED.nodes.registerType('hb-gpio out',{
category: 'Hummingboard',
color:"#c6dbef",
defaults: {
name: { value:"" },
pin: { value:"",required:true,validate:RED.validators.number() },
set: { value:"" },
level: { value:"0" }
},
inputs:1,
outputs:0,
icon: "arrow.png",
align: "right",
label: function() {
return this.name||"Pin: "+this.pin ;
},
labelStyle: function() {
return this.name?"node_label_italic":"";
},
oneditprepare: function() {
var setstate = function () {
if ($('#node-input-set').is(":checked")) {
$("#node-set-state").show();
} else {
$("#node-set-state").hide();
}
};
$("#node-input-set").change(function () { setstate(); });
setstate();
}
});
</script>

View File

@ -0,0 +1,188 @@
/**
* Copyright 2014 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
module.exports = function(RED) {
"use strict";
var exec = require('child_process').exec;
var fs = require('fs');
var gpioCommand = '/usr/local/bin/gpiohb';
//if (!fs.existsSync("/sys/devices/soc0/machine")) { // unlikely if not on a Hummingboard
//throw "Info : Ignoring Hummingboard specific node.";
//}
if (!fs.existsSync(gpioCommand)) { // gpio command not installed
throw "Error : Can't find "+gpioCommand+" command for Hummingboard.";
}
// Map physical P1 pins to Gordon's Wiring-Pi Pins (as they should be V1/V2 tolerant)
var pintable = {
// Physical : WiringPi
"11":"0",
"12":"1",
"13":"2",
"15":"3",
"16":"4",
"18":"5",
"22":"6",
"7":"7",
"3":"8",
"5":"9",
"24":"10",
"26":"11",
"19":"12",
"21":"13",
"23":"14",
"8":"15",
"10":"16",
"27":"30",
"28":"31",
"29":"21",
"31":"22",
"32":"26",
"33":"23",
"35":"24",
"36":"27",
"37":"25",
"38":"28",
"40":"29"
}
var tablepin = {
// WiringPi : Physical
"0":"11",
"1":"12",
"2":"13",
"3":"15",
"4":"16",
"5":"18",
"6":"22",
"7":"7",
"8":"3",
"9":"5",
"10":"24",
"11":"26",
"12":"19",
"13":"21",
"14":"23",
"15":"8",
"16":"10",
"30":"27",
"31":"28",
"21":"29",
"22":"31",
"26":"32",
"23":"33",
"24":"35",
"27":"36",
"25":"37",
"28":"38",
"29":"40"
}
function GPIOHBInNode(n) {
RED.nodes.createNode(this,n);
this.buttonState = -1;
this.pin = pintable[n.pin];
this.intype = n.intype;
this.read = n.read || false;
if (this.read) { this.buttonState = -2; }
var node = this;
var readit = function() {
exec(gpioCommand+" read "+node.pin, function(err,stdout,stderr) {
if (err) { node.error(err); }
else {
exec(gpioCommand+" wfi "+node.pin + " both", function(err,stdo,stde) {
if (err) { node.error(err); }
else { readit(); }
});
if (node.buttonState !== Number(stdout)) {
var previousState = node.buttonState;
node.buttonState = Number(stdout);
if (previousState !== -1) {
var msg = {topic:"pi/"+tablepin[node.pin], payload:(node.buttonState === 0 ? 0 : 1)};
node.send(msg);
}
}
}
});
}
if (node.pin !== undefined) {
exec(gpioCommand+" mode "+node.pin+" "+node.intype, function(err,stdout,stderr) {
if (err) { node.error(err); }
else {
readit();
}
});
}
else {
node.error("Invalid GPIO pin: "+node.pin);
}
node.on("close", function() {
clearInterval(node._interval);
exec(gpioCommand+" close "+node.pin);
});
}
function GPIOHBOutNode(n) {
RED.nodes.createNode(this,n);
this.pin = pintable[n.pin];
this.set = n.set || false;
this.level = n.level || 0;
this.out = n.out || "out";
var node = this;
(node.out === "pwm") ? (node.op = "pwm") : (node.op = "write");
if (node.pin !== undefined) {
exec(gpioCommand+" mode "+node.pin+" "+node.out, function(err,stdout,stderr) {
if (err) { node.error(err); }
else {
if (node.set && (node.out === "out")) {
exec(gpioCommand+" write "+node.pin+" "+node.level, function(err,stdout,stderr) {
if (err) { node.error(err); }
});
}
node.on("input", function(msg) {
if (msg.payload === "true") { msg.payload = true; }
if (msg.payload === "false") { msg.payload = false; }
var out = Number(msg.payload);
var limit = 1;
if (node.out === "pwm") { limit = 1023; }
if ((out >= 0) && (out <= limit)) {
exec(gpioCommand+" "+node.op+" "+node.pin+" "+out, function(err,stdout,stderr) {
if (err) { node.error(err); }
});
}
else { node.warn("Invalid input: "+out); }
});
}
});
}
else {
node.error("Invalid GPIO pin: "+node.pin);
}
node.on("close", function() {
exec(gpioCommand+" close "+node.pin);
});
}
RED.nodes.registerType("hb-gpio in",GPIOHBInNode);
RED.nodes.registerType("hb-gpio out",GPIOHBOutNode);
}

View File

@ -0,0 +1,26 @@
{
"name" : "node-red-node-hbgpio",
"version" : "0.0.3",
"description" : "A Node-RED node for the GPIO of the Hummingboard",
"dependencies": {
},
"repository" : {
"type":"tgz",
"url":"https://github.com/node-red/node-red-nodes/tree/master/hardware/HummingboardGPIO"
},
"license": "Apache-2.0",
"keywords": [ "node-red", "hummingboard", "gpio" ],
"node-red" : {
"nodes": {
"hb-gpio": "hb-gpio.js"
}
},
"scripts": {
"postinstall": "./fixup.sh"
},
"author": {
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
}
}

View File

@ -16,24 +16,24 @@
<script type="text/x-red" data-template-name="ledborg">
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips">Expects a msg.payload with PiBorg three digit rgb colour string. 000 -> 222</div>
<div class="form-tips">See info panel for the various input options.</div>
</script>
<script type="text/x-red" data-help-name="ledborg">
<p>PiBorg LedBorg LED output node. Expects a <b>msg.payload</b> with a three digit rgb triple, from <b>000</b> to <b>222</b>.</p>
<p>See <i><a href="http://www.piborg.com/ledborg/install" target="_new">the PiBorg site</a></i> for more information.</p>
<p>You can also now use a <b>msg.payload</b> in the standard hex format "#rrggbb". The clip levels are :</p>
<p>You can also use a <b>msg.payload</b> in the standard hex format "#rrggbb". The clip levels are :</p>
<p><pre>0x00 - 0x57 = off<br/>0x58 - 0xA7 = 50%<br/>0xA8 - 0xFF = fully on</pre></p>
<p>You can also use the @cheerlight colour names - red, amber, green, blue, cyan, magenta, yeloow, orange, pink, purple,
<p>You can also use the @cheerlight colour names - red, amber, green, blue, cyan, magenta, yellow, orange, pink, purple,
white, warmwhite, black</p>
</script>
<script type="text/javascript">
RED.nodes.registerType('ledborg',{
category: 'output',
category: 'Rapsberry Pi',
color:"GoldenRod",
defaults: {
name: {value:""}

View File

@ -0,0 +1,65 @@
/**
* Copyright 2013 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
module.exports = function(RED) {
"use strict";
var util = require('util');
var fs = require('fs');
// check if /dev/ledborg exists - if not then don't even show the node.
if (!fs.existsSync("/dev/ledborg")) {
throw "Info : PiBorg hardware : LedBorg not found";
}
function LedBorgNode(n) {
RED.nodes.createNode(this,n);
var p1 = /^[0-2][0-2][0-2]$/
var p2 = /^\#[A-Fa-f0-9]{6}$/
var node = this;
this.on("input", function(msg) {
if (p1.test(msg.payload)) {
fs.writeFile('/dev/ledborg', msg.payload, function (err) {
if (err) { node.warn(msg.payload+" : No LedBorg found"); }
});
}
else if (p2.test(msg.payload)) {
var r = Math.floor(parseInt(msg.payload.slice(1,3),16)/88).toString();
var g = Math.floor(parseInt(msg.payload.slice(3,5),16)/88).toString();
var b = Math.floor(parseInt(msg.payload.slice(5),16)/88).toString();
fs.writeFile('/dev/ledborg', r+g+b, function (err) {
if (err) { node.warn(r+g+b+" : No LedBorg found"); }
});
}
else {
// you can add fancy colours by name here if you want...
// these are the @cheerlight ones.
var colors = {"red":"200","green":"020","blue":"002","cyan":"022","white":"222","pink":"201",
"warmwhite":"221","purple":"101","magenta":"202","yellow":"220","amber":"220","orange":"210","black":"000"}
if (msg.payload.toLowerCase() in colors) {
var c = colors[msg.payload.toLowerCase()];
fs.writeFile('/dev/ledborg', c, function (err) {
if (err) { node.warn(msg.payload+" : No LedBorg found"); }
});
}
else {
node.warn("Invalid LedBorg colour code");
}
}
});
}
RED.nodes.registerType("ledborg",LedBorgNode);
}

177
hardware/LEDborg/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

View File

@ -0,0 +1,25 @@
node-red-node-ledborg
=====================
A <a href="http://nodered.org" target="_new">Node-RED</a> node to control a <a href="https://www.piborg.org/ledborg" target="_new">PiBorg LedBorg</a> baord for a Raspberry Pi.
Install
-------
Run the following command in the root directory of your Node-RED install
npm install node-red-node-ledborg
Usage
-----
A PiBorg LedBorg LED output node that expects a <b>msg.payload</b> with a three digit rgb triple, from <b>000</b> to <b>222</b>. I.E. there are only 27 possible colours.
See <i><a href="http://www.piborg.com/ledborg/install" target="_new">the PiBorg site</a></i> for more information.
You can also now use a <b>msg.payload</b> in the standard hex format "#rrggbb". The clip levels are :
><pre>0x00 - 0x57 = off<br/>0x58 - 0xA7 = 50%<br/>0xA8 - 0xFF = fully on</pre>
You can also use the @cheerlight colour names - red, amber, green, blue, cyan, magenta, yellow, orange, pink, purple, white, warmwhite, black

View File

@ -0,0 +1,23 @@
{
"name" : "node-red-node-ledborg",
"version" : "0.0.2",
"description" : "A Node-RED node to control a PiBorg LedBorg board for a Raspberry Pi.",
"dependencies" : {
},
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/hardware/ledborg"
},
"license": "Apache",
"keywords": [ "node-red", "ledborg" ],
"node-red" : {
"nodes" : {
"ledborg": "78-ledborg.js"
}
},
"author": {
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
}
}

View File

@ -1,161 +0,0 @@
/**
* Copyright 2013 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
var RED = require(process.env.NODE_RED_HOME+"/red/red");
var util = require("util");
var exec = require('child_process').exec;
var fs = require('fs');
if (!fs.existsSync("/usr/local/bin/gpio")) {
exec("cat /proc/cpuinfo | grep BCM27",function(err,stdout,stderr) {
if (stdout.indexOf('BCM27') > -1) {
util.log('[37-rpi-piface.js] Error: Cannot find Wiring-Pi "gpio" command');
}
// else not on a Pi so don't worry anyone with needless messages.
});
return;
}
// Map names of pins to Gordon's gpio PiFace pin numbers
var pintable = {
// Physical : WiringPi
"Button S1":"200",
"Button S2":"201",
"Button S3":"202",
"Button S4":"203",
"Input 5":"204",
"Input 6":"205",
"Input 7":"206",
"Input 8":"207",
"Output0":"208",
"Output1":"209",
"Output2":"210",
"Output3":"211",
"Output4":"212",
"Output5":"213",
"Output6":"214",
"Output7":"215",
"LED 0 / Relay 0":"200",
"LED 1 / Relay 1":"201",
"LED 2":"202",
"LED 3":"203",
"LED 4":"204",
"LED 5":"205",
"LED 6":"206",
"LED 7":"207"
}
var tablepin = {
// WiringPi : Physical
"200":"S1",
"201":"S2",
"202":"S3",
"203":"S4",
"204":"I5",
"205":"I6",
"206":"I7",
"207":"I8",
"208":"O0",
"209":"O1",
"210":"O2",
"211":"O3",
"212":"O4",
"213":"O5",
"214":"O6",
"215":"O7",
"200":"L0",
"201":"L1",
"202":"L2",
"203":"L3",
"204":"L4",
"205":"L5",
"206":"L6",
"207":"L7"
}
function PiFACEInNode(n) {
RED.nodes.createNode(this,n);
this.buttonState = -1;
this.pin = pintable[n.pin];
this.intype = n.intype;
var node = this;
if (node.pin) {
exec("gpio -p mode "+node.pin+" "+node.intype, function(err,stdout,stderr) {
if (err) node.error(err);
else {
node._interval = setInterval( function() {
exec("gpio -p read "+node.pin, function(err,stdout,stderr) {
if (err) node.error(err);
else {
if (node.buttonState !== Number(stdout)) {
var previousState = node.buttonState;
node.buttonState = Number(stdout);
if (previousState !== -1) {
var msg = {topic:"piface/"+tablepin[node.pin], payload:node.buttonState};
node.send(msg);
}
}
}
});
}, 250);
}
});
}
else {
node.error("Invalid PiFACE pin: "+node.pin);
}
}
function PiFACEOutNode(n) {
RED.nodes.createNode(this,n);
this.pin = pintable[n.pin];
var node = this;
if (node.pin) {
node.on("input", function(msg) {
if (msg.payload === "true") msg.payload = true;
if (msg.payload === "false") msg.payload = false;
var out = Number(msg.payload);
if ((out == 0)|(out == 1)) {
exec("gpio -p write "+node.pin+" "+out, function(err,stdout,stderr) {
if (err) node.error(err);
});
}
else node.warn("Invalid input - not 0 or 1");
});
}
else {
node.error("Invalid PiFACE pin: "+node.pin);
}
}
exec("gpio load spi",function(err,stdout,stderr) {
if (err) {
util.log('[37-rpi-piface.js] Error: "gpio load spi" command failed for some reason.');
}
exec("gpio -p reset",function(err,stdout,stderr) {
if (err) {
util.log('[37-rpi-piface.js] Error: "gpio -p reset" command failed for some reason.');
}
RED.nodes.registerType("rpi-piface in",PiFACEInNode);
RED.nodes.registerType("rpi-piface out",PiFACEOutNode);
PiFACEInNode.prototype.close = function() {
clearInterval(this._interval);
}
PiFACEOutNode.prototype.close = function() {
}
});
});

View File

@ -1,172 +0,0 @@
/**
* Copyright 2014 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
var RED = require(process.env.NODE_RED_HOME+"/red/red");
var util = require("util");
var exec = require('child_process').exec;
var fs = require('fs');
if (!fs.existsSync("/dev/ttyAMA0")) { // unlikely if not on a Pi
throw "Info : Ignoring Raspberry Pi specific node.";
}
if (!fs.existsSync("/usr/local/bin/gpio")) { // gpio command not installed
throw "Info : Can't find Raspberry Pi wiringPi gpio command.";
}
// Map physical P1 pins to Gordon's Wiring-Pi Pins (as they should be V1/V2 tolerant)
var pintable = {
// Physical : WiringPi
"Amber LED":"0",
"Buzzer ":"1",
"Red LED":"2",
"Out E":"3",
"Out F":"4",
"Out G":"5",
"Out H":"6",
"Green LED":"7",
"In C":"10",
"In B":"11",
"In D":"12",
"In A":"13",
"Red Button":"14",
}
var tablepin = {
// WiringPi : Physical
"0":"Amber",
"1":"Buzzer",
"2":"Red",
"3":"E",
"4":"F",
"5":"G",
"6":"H",
"7":"Green",
"10":"C",
"11":"B",
"12":"D",
"13":"A",
"14":"R",
}
function PibrellaIn(n) {
RED.nodes.createNode(this,n);
this.buttonState = -1;
this.pin = pintable[n.pin];
var node = this;
if (this.pin) {
exec("gpio mode "+node.pin+" in", function(err,stdout,stderr) {
if (err) node.error(err);
else {
node._interval = setInterval( function() {
exec("gpio read "+node.pin, function(err,stdout,stderr) {
if (err) node.error(err);
else {
if (node.buttonState !== Number(stdout)) {
var previousState = node.buttonState;
node.buttonState = Number(stdout);
if (previousState !== -1) {
var msg = {topic:"pibrella/"+tablepin[node.pin], payload:node.buttonState};
node.send(msg);
}
}
}
});
}, 200);
}
});
}
else {
this.error("Invalid GPIO pin: "+this.pin);
}
this.on("close", function() {
clearInterval(this._interval);
});
}
function PibrellaOut(n) {
RED.nodes.createNode(this,n);
this.pin = pintable[n.pin];
var node = this;
if (this.pin == "1") {
exec("gpio mode 1 pwm");
process.nextTick(function() {
exec("gpio pwm-ms");
node.on("input", function(msg) {
var out = Number(msg.payload);
if (out == 1) { // fixed buzz
exec("gpio pwm 1 511");
exec("gpio pwmc 100");
}
else if ((out >= 2) && (out <= 9999)) { // set buzz to a value
exec("gpio pwm 1 511");
exec("gpio pwmc "+out);
}
else { exec("gpio pwm 1 0"); } // turn it off
});
});
}
else if (this.pin) {
process.nextTick(function() {
exec("gpio mode "+node.pin+" out", function(err,stdout,stderr) {
if (err) node.error(err);
else {
node.on("input", function(msg) {
if (msg.payload === "true") msg.payload = true;
if (msg.payload === "false") msg.payload = false;
var out = Number(msg.payload);
if ((out == 0)|(out == 1)) {
exec("gpio write "+node.pin+" "+out, function(err,stdout,stderr) {
if (err) node.error(err);
});
}
else node.warn("Invalid input - not 0 or 1");
});
}
});
});
}
else {
this.error("Invalid GPIO pin: "+this.pin);
}
this.on("close", function() {
exec("gpio mode "+this.pin+" in");
});
}
exec("gpio mode 0 out",function(err,stdout,stderr) {
if (err) {
util.log('[36-rpi-gpio.js] Error: "gpio" command failed for some reason.');
}
exec("gpio mode 1 out");
exec("gpio mode 2 out");
exec("gpio mode 3 out");
exec("gpio mode 4 out");
exec("gpio mode 5 out");
exec("gpio mode 6 out");
exec("gpio mode 7 out");
exec("gpio mode 10 in");
exec("gpio mode 11 in");
exec("gpio mode 12 in");
exec("gpio mode 13 in");
exec("gpio mode 14 in");
});
RED.nodes.registerType("rpi-pibrella in",PibrellaIn);
RED.nodes.registerType("rpi-pibrella out",PibrellaOut);

View File

@ -1,63 +0,0 @@
/**
* Copyright 2013 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
var RED = require(process.env.NODE_RED_HOME+"/red/red");
var util = require('util');
var fs = require('fs');
// check if /dev/ledborg exists - if not then don't even show the node.
if (!fs.existsSync("/dev/ledborg")) {
throw "Info : PiBorg hardware : LedBorg not found";
}
function LedBorgNode(n) {
RED.nodes.createNode(this,n);
var p1 = /^[0-2][0-2][0-2]$/
var p2 = /^\#[A-Fa-f0-9]{6}$/
var node = this;
this.on("input", function(msg) {
if (p1.test(msg.payload)) {
fs.writeFile('/dev/ledborg', msg.payload, function (err) {
if (err) node.warn(msg.payload+" : No LedBorg found");
});
}
else if (p2.test(msg.payload)) {
var r = Math.floor(parseInt(msg.payload.slice(1,3),16)/88).toString();
var g = Math.floor(parseInt(msg.payload.slice(3,5),16)/88).toString();
var b = Math.floor(parseInt(msg.payload.slice(5),16)/88).toString();
fs.writeFile('/dev/ledborg', r+g+b, function (err) {
if (err) node.warn(r+g+b+" : No LedBorg found");
});
}
else {
// you can add fancy colours by name here if you want...
// these are the @cheerlight ones.
var colors = {"red":"200","green":"020","blue":"002","cyan":"022","white":"222","pink":"201",
"warmwhite":"221","purple":"101","magenta":"202","yellow":"220","amber":"220","orange":"210","black":"000"}
if (msg.payload.toLowerCase() in colors) {
var c = colors[msg.payload.toLowerCase()];
fs.writeFile('/dev/ledborg', c, function (err) {
if (err) node.warn(msg.payload+" : No LedBorg found");
});
}
else {
node.warn("Invalid LedBorg colour code");
}
}
});
}
RED.nodes.registerType("ledborg",LedBorgNode);

View File

@ -1,5 +1,5 @@
<!--
Copyright 2013 IBM Corp.
Copyright 2013,2014 IBM Corp.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -16,9 +16,9 @@
<script type="text/x-red" data-template-name="rpi-piface in">
<div class="form-row">
<label for="node-input-pin"><i class="icon-asterisk"></i> GPIO Pin</label>
<label for="node-input-pin"><i class="fa fa-circle"></i> GPIO Pin</label>
<select type="text" id="node-input-pin" style="width: 150px;">
<option value="-">select pin</option>
<option value='' disabled selected style='display:none;'>select input</option>
<option value="Button S1">Button S1</option>
<option value="Button S2">Button S2</option>
<option value="Button S3">Button S3</option>
@ -38,14 +38,20 @@
</select>
</div>
<div class="form-row">
<label for="node-input-intype"><i class=" icon-resize-full"></i> Resistor?</label>
<label for="node-input-intype"><i class="fa fa-level-up"></i> Resistor ?</label>
<select type="text" id="node-input-intype" style="width: 150px;">
<option value="up">pullup</option>
<option value="tri">none</option>
</select>
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label>&nbsp;</label>
<input type="checkbox" id="node-input-read" style="display: inline-block; width: auto; vertical-align: top;">
<label for="node-input-read" style="width: 70%;">Read initial state of pin on deploy/restart ?</label>
</div>
<br/>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips">Tip: Only Digital I/O is supported - input must be 0 or 1.</div>
@ -61,12 +67,13 @@
<script type="text/javascript">
RED.nodes.registerType('rpi-piface in',{
category: 'advanced-input',
category: 'Raspberry Pi',
color:"#c6dbef",
defaults: {
name: { value:"" },
intype: { value: "up" },
pin: { value:"",required:true},
intype: { value: "up" },
read: { value:false }
},
inputs:0,
outputs:1,
@ -83,9 +90,9 @@
<script type="text/x-red" data-template-name="rpi-piface out">
<div class="form-row">
<label for="node-input-pin"><i class="icon-asterisk"></i> GPIO Pin</label>
<label for="node-input-pin"><i class="fa fa-circle"></i> GPIO Pin</label>
<select type="text" id="node-input-pin" style="width: 150px;">
<option value="-">select pin</option>
<option value='' disabled selected style='display:none;'>select output</option>
<option value="LED 0 / Relay 0">LED 0 / Relay 0</option>
<option value="LED 1 / Relay 1">LED 1 / Relay 1</option>
<option value="LED 2">LED 2</option>
@ -97,7 +104,20 @@
</select>
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label>&nbsp;</label>
<input type="checkbox" id="node-input-set" style="display: inline-block; width: auto; vertical-align: top;">
<label for="node-input-set" style="width: 70%;">Initialise output state ?</label>
</div>
<div class="form-row" id="node-set-state">
<label for="node-input-level">&nbsp;</label>
<select id="node-input-level" style="width: 300px;">
<option value="0">initial level of output - off - low - 0</option>
<option value="1">initial level of output - on - high - 1</option>
</select>
</div>
<br/>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips">Tip: Only Digital I/O is supported - input must be 0 or 1.</div>
@ -111,11 +131,13 @@
<script type="text/javascript">
RED.nodes.registerType('rpi-piface out',{
category: 'advanced-output',
category: 'Raspberry Pi',
color:"#c6dbef",
defaults: {
name: { value:"" },
pin: { value:"",required:true},
set: { value:false },
level: { value:"0" }
},
inputs:1,
outputs:0,
@ -126,6 +148,15 @@
},
labelStyle: function() {
return this.name?"node_label_italic":"";
},
oneditprepare: function() {
$("#node-input-set").change(function() {
if ($('#node-input-set').is(":checked")) {
$("#node-set-state").show();
} else {
$("#node-set-state").hide();
}
});
}
});
</script>

View File

@ -0,0 +1,134 @@
/**
* Copyright 2013,2014 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
module.exports = function(RED) {
"use strict";
var util = require("util");
var exec = require('child_process').exec;
var fs = require('fs');
if (!fs.existsSync("/dev/ttyAMA0")) { // unlikely if not on a Pi
throw "Info : Ignoring Raspberry Pi specific node.";
}
if (!fs.existsSync("/usr/local/bin/gpio")) { // gpio command not installed
throw "Info : Can't find Raspberry Pi wiringPi gpio command.";
}
// Map names of pins to Gordon's gpio PiFace pin numbers
var pintable = {
// Physical : WiringPi
"Button S1":"200",
"Button S2":"201",
"Button S3":"202",
"Button S4":"203",
"Input 5":"204",
"Input 6":"205",
"Input 7":"206",
"Input 8":"207",
"Output0":"208",
"Output1":"209",
"Output2":"210",
"Output3":"211",
"Output4":"212",
"Output5":"213",
"Output6":"214",
"Output7":"215",
"LED 0 / Relay 0":"200",
"LED 1 / Relay 1":"201",
"LED 2":"202",
"LED 3":"203",
"LED 4":"204",
"LED 5":"205",
"LED 6":"206",
"LED 7":"207"
}
function PiFACEInNode(n) {
RED.nodes.createNode(this,n);
this.buttonState = -1;
this.npin = n.pin;
this.pin = pintable[n.pin];
this.intype = n.intype;
this.read = n.read || false;
if (this.read) { this.buttonState = -2; }
var node = this;
if (node.pin) {
exec("gpio -p mode "+node.pin+" "+node.intype, function(err,stdout,stderr) {
if (err) { node.error(err); }
else {
node._interval = setInterval( function() {
exec("gpio -p read "+node.pin, function(err,stdout,stderr) {
if (err) { node.error(err); }
else {
if (node.buttonState !== Number(stdout)) {
var previousState = node.buttonState;
node.buttonState = Number(stdout);
if (previousState !== -1) {
var msg = {topic:"piface/"+node.npin, payload:node.buttonState};
node.send(msg);
}
}
}
});
}, 200);
}
});
}
else {
node.error("Invalid PiFACE pin: "+node.pin);
}
node.on("close", function() {
clearInterval(node._interval);
});
}
function PiFACEOutNode(n) {
RED.nodes.createNode(this,n);
this.pin = pintable[n.pin];
var node = this;
if (node.pin) {
if (node.set) {
exec("gpio -p write "+node.pin+" "+node.level, function(err,stdout,stderr) {
if (err) { node.error(err); }
});
}
node.on("input", function(msg) {
if (msg.payload === "true") { msg.payload = true; }
if (msg.payload === "false") { msg.payload = false; }
var out = Number(msg.payload);
if ((out === 0)|(out === 1)) {
exec("gpio -p write "+node.pin+" "+out, function(err,stdout,stderr) {
if (err) { node.error(err); }
});
}
else { node.warn("Invalid input - not 0 or 1"); }
});
}
else {
node.error("Invalid PiFACE pin: "+node.pin);
}
}
exec("gpio load spi",function(err,stdout,stderr) {
if (err) {
util.log('[37-rpi-piface.js] Error: "gpio load spi" command failed for some reason.');
}
RED.nodes.registerType("rpi-piface in",PiFACEInNode);
RED.nodes.registerType("rpi-piface out",PiFACEOutNode);
});
}

177
hardware/PiFace/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

41
hardware/PiFace/README.md Normal file
View File

@ -0,0 +1,41 @@
node-red-node-piface
====================
<a href="http://nodered.org" target="_new">Node-RED</a> nodes to control a <a href="http://www.piface.org.uk/products/piface_digital/" target="_new">PiFace Digital</a> add-on board for a Raspberry-Pi.
Install
-------
Run the following command in the root directory of your Node-RED install
npm install node-red-node-piface
Pre-reqs
--------
Requires the WiringPi gpio command to be installed in order to work. See the <a href="http://wiringpi.com" target="new">WiringPi site</a> for details on how to do this.
Usage
-----
A pair of input and output Node-RED nodes for the Raspberry Pi PiFace Digital add-on board.
###Output
The PiFace output node will set the selected relay, LED, or pin on or off depending on the value passed in. Expects a <b>msg.payload</b> with either a 1 or 0 (or true or false).
Requires the WiringPi gpio command in order to work (see pre-reqs).
###Input
The PiFace input node generates a <b>msg.payload</b> with either a 0 or 1 depending on the state of the input pin.
You may also enable the input pullup resistor if required.
The <b>msg.topic</b> is set to <i>piface/{the pin number}</i>
Requires the WiringPi gpio command in order to work (see pre-reqs).
<b>Note:</b> This node currently polls the pin every 250mS. This is not ideal as it loads the cpu.

View File

@ -0,0 +1,23 @@
{
"name" : "node-red-node-piface",
"version" : "0.0.2",
"description" : "Node-RED nodes to read from and write to a PiFace Digital Raspberry Pi add-on board",
"dependencies" : {
},
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/hardware/PiFace"
},
"license": "Apache",
"keywords": [ "node-red", "piface" ],
"node-red" : {
"nodes" : {
"piface": "37-rpi-piface.js"
}
},
"author": {
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
}
}

View File

@ -0,0 +1,68 @@
<!--
Copyright 2014 IBM Corp.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<script type="text/x-red" data-template-name="rpi-liter">
<div class="form-row">
<label for="node-input-pin"><i class="fa fa-cog"></i> Mode</label>
<select type="text" id="node-input-pin" style="width: 350px;">
<option value='' disabled selected style='display:none;'>select mode</option>
<option value="pi-liter">0-255 : one bit per led</option>
<option value="meter">0-8 : turns on led indicated - needle</option>
<option value="bar">0-8 : turns on leds up to value - bar</option>
<option value="pin">object : select led and set state</option>
<option value="all">0/1 : turn off/on ALL leds</option>
</select>
</div>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips">See the Info panel for descriptions of the different modes.</div>
</script>
<script type="text/x-red" data-help-name="rpi-liter">
<p>Raspberry Pi-LITEr output node. The Pi-LITEr must be fitted.</p>
<p>Operates in one of 5 different modes :</p>
<ul>
<li><b>Byte Mode</b> - expects a value between 0 and 255, and each of the LEDs represent 1 bit.</li>
<li><b>Meter Mode</b> - expects a value between 0 and 8, the led lit corresponds to the input value - like a meter needle.</li>
<li><b>Bar Mode</b> - expects a value between 0 and 8, similar to meter - but all the leds up to the value are turned on - like a mini bar chart.</li>
<li><b>Object Mode</b> - expects a object specifying the LED and state eg. <code>{led:3,state:0}</code> to set LED3 off.</li>
<li><b>All LEDs Mode</b> - expects a 1 or 0 - turns on and off ALL the LEDs.</li>
</ul>
<p>Requires the WiringPi gpio command in order to work.</p>
</script>
<script type="text/javascript">
RED.nodes.registerType('rpi-liter',{
category: 'Raspberry Pi',
color:"GoldenRod",
defaults: {
name: { value:"" },
pin: { value:"",required:true }
},
inputs:1,
outputs:0,
icon: "light.png",
align: "right",
label: function() {
return this.name||"Pi-LITEr";
},
labelStyle: function() {
return this.name?"node_label_italic":"";
}
});
</script>

View File

@ -0,0 +1,142 @@
/**
* Copyright 2014 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
module.exports = function(RED) {
"use strict";
var exec = require('child_process').exec;
var fs = require('fs');
if (!fs.existsSync("/dev/ttyAMA0")) { // unlikely if not on a Pi
throw "Info : Ignoring Raspberry Pi specific node.";
}
if (!fs.existsSync("/usr/local/bin/gpio")) { // gpio command not installed
throw "Info : Can't find Raspberry Pi wiringPi gpio command.";
}
// Map physical P1 pins to Gordon's Wiring-Pi Pins (as they should be V1/V2 tolerant)
var pintable = {
// Physical : WiringPi
"LED1":"7",
"LED2":"0",
"LED3":"2",
"LED4":"1",
"LED5":"3",
"LED6":"4",
"LED7":"5",
"LED8":"6"
}
var tablepin = {
// WiringPi : Physical
"0":"LED2",
"1":"LED4",
"2":"LED3",
"3":"LED5",
"4":"LED6",
"5":"LED7",
"6":"LED8",
"7":"LED1"
}
var barpins = {
"1":"128",
"2":"129",
"3":"133",
"4":"135",
"5":"143",
"6":"159",
"7":"191",
"8":"255",
}
var meterpins = {
"1":"128",
"2":"1",
"3":"4",
"4":"2",
"5":"8",
"6":"16",
"7":"32",
"8":"64",
}
function PiLiter(n) {
RED.nodes.createNode(this,n);
this.pin = pintable[n.pin];
this.pinv = n.pin;
var node = this;
//Set all pins to outputs
for (var p = 0; p < 8; p++) {
exec("gpio mode "+p+" out");
}
if (this.pinv === "bar") {
node.on("input", function(msg) {
var out = Number(msg.payload);
if ((out >= 1)&&(out <= 8)) { exec("gpio wb "+barpins[out]); }
else { exec("gpio wb 0"); }
});
}
else if (this.pinv === "meter") {
node.on("input", function(msg) {
var out = Number(msg.payload);
if ((out >= 1)&&(out <= 8)) { exec("gpio wb "+meterpins[out]); }
else { exec("gpio wb 0"); }
});
}
else if (this.pinv === "all") {
node.on("input", function(msg) {
var out = msg.payload;
if ((out === 1)|(out === true)|(out === "1")|(out === "on")) {
exec("gpio wb 255");
}
else { exec("gpio wb 0"); }
});
}
else if (this.pinv === "pin") {
node.on("input", function(msg) {
if (typeof msg.payload === "object") {
var out = Number(msg.payload.led);
var l = msg.payload.state;
if ((out >= 1)&&(out <= 8)) {
exec("gpio write "+pintable["LED"+out]+" "+l);
}
else { node.warn("Not a valid object - see Info panel."); }
}
else { node.warn("Not a valid object - see Info panel."); }
});
}
else {
node.on("input", function(msg) {
var out = Number(msg.payload);
if ((out >= 0)&&(out <= 255)) {
var val = 0;
for (var i = 0; i < 8; i ++) {
val += ((out & 0x01) << pintable["LED"+(i+1)]);
out = out >> 1;
}
exec("gpio wb "+val);
}
else { node.warn("Invalid input - not between 0 and 255"); }
});
}
node.on("close", function() {
exec("gpio wb 0");
});
}
RED.nodes.registerType("rpi-liter",PiLiter);
}

177
hardware/PiLiter/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

View File

@ -0,0 +1,33 @@
node-red-node-piliter
=====================
A <a href="http://nodered.org" target="_new">Node-RED</a> node to control a Pimorini Pi-LITEr 8 LED add-on board for a Raspberry-Pi.
Install
-------
Run the following command in the root directory of your Node-RED install
npm install node-red-node-piliter
Pre-reqs
--------
Requires the WiringPi gpio command to be installed in order to work. See the <a href="http://wiringpi.com" target="new">WiringPi site</a> for details on how to do this.
Usage
-----
Raspberry Pi-LITEr output node. The Pi-LITEr must be fitted.
Operates in one of 5 different modes :
- Byte Mode - expects a value between 0 and 255, and each of the LEDs represent 1 bit.
- Meter Mode - expects a value between 0 and 8, the led lit corresponds to the input value - like a meter needle.
- Bar Mode - expects a value between 0 and 8, similar to meter - but all the leds up to the value are turned on - like a mini bar chart.
- All LEDs Mode - expects a 1 or 0 - turns on and off ALL the LEDs
- Object Mode - expects a object specifying the LED and state eg. <code>{led:3,state:0}</code> to set LED3 off.
Requires the WiringPi gpio command in order to work.

View File

@ -0,0 +1,23 @@
{
"name" : "node-red-node-piliter",
"version" : "0.0.3",
"description" : "A Node-RED node to drive a Raspberry Pi Pi-LITEr 8 LED board.",
"dependencies" : {
},
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/hardware/PiLiter"
},
"license": "Apache",
"keywords": [ "node-red", "piliter" ],
"node-red" : {
"nodes" : {
"rpi-piliter": "39-rpi-piliter.js"
}
},
"author": {
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
}
}

View File

@ -16,9 +16,9 @@
<script type="text/x-red" data-template-name="rpi-pibrella in">
<div class="form-row">
<label for="node-input-pin"><i class="icon-asterisk"></i> Input</label>
<label for="node-input-pin"><i class="fa fa-circle"></i> Input</label>
<select type="text" id="node-input-pin" style="width: 150px;">
<option value="-">select input</option>
<option value='' disabled selected style='display:none;'>select input</option>
<option value="Red Button">Red Button</option>
<option value="In A">In A</option>
<option value="In B">In B</option>
@ -27,7 +27,13 @@
</select>
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label>&nbsp;</label>
<input type="checkbox" id="node-input-read" style="display: inline-block; width: auto; vertical-align: top;">
<label for="node-input-read" style="width: 70%;">Read initial state of pin on deploy/restart ?</label>
</div>
<br/>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
@ -41,11 +47,12 @@
<script type="text/javascript">
RED.nodes.registerType('rpi-pibrella in',{
category: 'advanced-input',
category: 'Raspberry Pi',
color:"#c6dbef",
defaults: {
name: { value:"" },
pin: { value:"",required:true,validate:RED.validators.regex(/ /) }
pin: { value:"",required:true,validate:RED.validators.regex(/ /) },
read: { value:false }
},
inputs:0,
outputs:1,
@ -62,9 +69,9 @@
<script type="text/x-red" data-template-name="rpi-pibrella out">
<div class="form-row">
<label for="node-input-pin"><i class="icon-asterisk"></i> Output</label>
<label for="node-input-pin"><i class="fa fa-circle"></i> Output</label>
<select type="text" id="node-input-pin" style="width: 150px;">
<option value="-">select output</option>
<option value='' disabled selected style='display:none;'>select output</option>
<option value="Red LED">Red LED</option>
<option value="Amber LED">Amber LED</option>
<option value="Green LED">Green LED</option>
@ -75,27 +82,43 @@
<option value="Buzzer ">Buzzer</option>
</select>
</div>
<div class="form-row" id="node-set-check">
<label>&nbsp;</label>
<input type="checkbox" id="node-input-set" style="display: inline-block; width: auto; vertical-align: top;">
<label for="node-input-set" style="width: 70%;">Initialise output state ?</label>
</div>
<div class="form-row" id="node-set-state" hidden>
<label for="node-input-level">&nbsp;</label>
<select id="node-input-level" style="width: 300px;">
<option value="0">initial level of output - off - low - 0</option>
<option value="1">initial level of output - on - high - 1</option>
</select>
</div>
<br/>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips">Buzzer takes <b>msg.payload</b> between 2 (high) and 512 (low), or 0 for off.</div>
<div class="form-tips" id="node-buzz-tip">Buzzer takes <b>msg.payload</b> between 2 (high) and 512 (low), or 0 for off.</div>
</script>
<script type="text/x-red" data-help-name="rpi-pibrella out">
<p>Raspberry Pi Pibrella output node. The Pibrella board must be fitted.</p>
<p>Will set the selected output high (on) or low (off) depending on the value passed in. Expects a <b>msg.payload</b> with either a 0 or 1 (or true or false).</p>
<p>The Buzzer is a divider so low numbers are high notes. 0 is off, and the sensible lowest note is around 250-300. 2 is the highest note. 1 is just a buzz (so you can use 0/1 type inputs).</p>
<p><b>Note:</b> Using the buzzer is known to "kill" audio output via the 3.5mm socket.</p>
<p>Requires the WiringPi gpio command in order to work.</p>
</script>
<script type="text/javascript">
RED.nodes.registerType('rpi-pibrella out',{
category: 'advanced-output',
category: 'Raspberry Pi',
color:"#c6dbef",
defaults: {
name: { value:"" },
pin: { value:"",required:true,validate:RED.validators.regex(/ /) }
pin: { value:"",required:true,validate:RED.validators.regex(/ /) },
set: { value:false },
level: { value:"0" }
},
inputs:1,
outputs:0,
@ -106,6 +129,25 @@
},
labelStyle: function() {
return this.name?"node_label_italic":"";
},
oneditprepare: function() {
$("#node-input-set").change(function() {
if ($('#node-input-set').is(":checked")) {
$("#node-set-state").show();
} else {
$("#node-set-state").hide();
}
});
$("#node-input-pin").change(function() {
if ($('#node-input-pin').val() !== "Buzzer ") {
$("#node-set-check").show();
$("#node-buzz-tip").hide();
} else {
$("#node-set-check").hide();
$("#node-buzz-tip").show();
}
$("#node-input-set").change();
});
}
});
</script>

View File

@ -0,0 +1,181 @@
/**
* Copyright 2014 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
module.exports = function(RED) {
"use strict";
var util = require("util");
var exec = require('child_process').exec;
var fs = require('fs');
if (!fs.existsSync("/dev/ttyAMA0")) { // unlikely if not on a Pi
throw "Info : Ignoring Raspberry Pi specific node.";
}
if (!fs.existsSync("/usr/local/bin/gpio")) { // gpio command not installed
throw "Info : Can't find Raspberry Pi wiringPi gpio command.";
}
// Map physical P1 pins to Gordon's Wiring-Pi Pins (as they should be V1/V2 tolerant)
var pintable = {
// Physical : WiringPi
"Amber LED":"0",
"Buzzer ":"1",
"Red LED":"2",
"Out E":"3",
"Out F":"4",
"Out G":"5",
"Out H":"6",
"Green LED":"7",
"In C":"10",
"In B":"11",
"In D":"12",
"In A":"13",
"Red Button":"14",
}
var tablepin = {
// WiringPi : Physical
"0":"Amber",
"1":"Buzzer",
"2":"Red",
"3":"E",
"4":"F",
"5":"G",
"6":"H",
"7":"Green",
"10":"C",
"11":"B",
"12":"D",
"13":"A",
"14":"R",
}
function PibrellaIn(n) {
RED.nodes.createNode(this,n);
this.buttonState = -1;
this.pin = pintable[n.pin];
this.read = n.read || false;
if (this.read) { this.buttonState = -2; }
var node = this;
if (node.pin) {
exec("gpio mode "+node.pin+" in", function(err,stdout,stderr) {
if (err) { node.error(err); }
else {
node._interval = setInterval( function() {
exec("gpio read "+node.pin, function(err,stdout,stderr) {
if (err) { node.error(err); }
else {
if (node.buttonState !== Number(stdout)) {
var previousState = node.buttonState;
node.buttonState = Number(stdout);
if (previousState !== -1) {
var msg = {topic:"pibrella/"+tablepin[node.pin], payload:node.buttonState};
node.send(msg);
}
}
}
});
}, 200);
}
});
}
else {
node.error("Invalid GPIO pin: "+node.pin);
}
node.on("close", function() {
clearInterval(node._interval);
});
}
function PibrellaOut(n) {
RED.nodes.createNode(this,n);
this.pin = pintable[n.pin];
this.set = n.set || false;
this.level = n.level || 0;
var node = this;
if (node.pin == "1") {
exec("gpio mode 1 pwm");
process.nextTick(function() {
exec("gpio pwm-ms");
node.on("input", function(msg) {
var out = Number(msg.payload);
if (out == 1) { // fixed buzz
exec("gpio pwm 1 511");
exec("gpio pwmc 100");
}
else if ((out >= 2) && (out <= 9999)) { // set buzz to a value
exec("gpio pwm 1 511");
exec("gpio pwmc "+out);
}
else { exec("gpio pwm 1 0"); } // turn it off
});
});
}
else if (node.pin) {
exec("gpio mode "+node.pin+" out", function(err,stdout,stderr) {
if (err) { node.error(err); }
else {
if (node.set) {
exec("gpio write "+node.pin+" "+node.level, function(err,stdout,stderr) {
if (err) { node.error(err); }
});
}
node.on("input", function(msg) {
if (msg.payload === "true") { msg.payload = true; }
if (msg.payload === "false") { msg.payload = false; }
var out = Number(msg.payload);
if ((out === 0)|(out === 1)) {
exec("gpio write "+node.pin+" "+out, function(err,stdout,stderr) {
if (err) { node.error(err); }
});
}
else { node.warn("Invalid input - not 0 or 1"); }
});
}
});
}
else {
node.error("Invalid GPIO pin: "+node.pin);
}
node.on("close", function() {
exec("gpio mode "+node.pin+" in");
});
}
//exec("gpio mode 0 out",function(err,stdout,stderr) {
//if (err) {
//util.log('[36-rpi-gpio.js] Error: "gpio" command failed for some reason.');
//}
//exec("gpio mode 1 out");
//exec("gpio mode 2 out");
//exec("gpio mode 3 out");
//exec("gpio mode 4 out");
//exec("gpio mode 5 out");
//exec("gpio mode 6 out");
//exec("gpio mode 7 out");
//exec("gpio mode 10 in");
//exec("gpio mode 11 in");
//exec("gpio mode 12 in");
//exec("gpio mode 13 in");
//exec("gpio mode 14 in");
//});
RED.nodes.registerType("rpi-pibrella in",PibrellaIn);
RED.nodes.registerType("rpi-pibrella out",PibrellaOut);
}

177
hardware/Pibrella/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

View File

@ -0,0 +1,38 @@
node-red-node-pibrella
======================
A <a href="http://nodered.org" target="_new">Node-RED</a> node to control a <a href="http://pibrealla.com/" target="_new">Pibrella</a> add-on board for a Raspberry-Pi.
Install
-------
Run the following command in the root directory of your Node-RED install
npm install node-red-node-pibrella
Pre-reqs
--------
Requires the WiringPi gpio command to be installed in order to work. See the <a href="http://wiringpi.com" target="new">WiringPi site</a> for details on how to do this.
Usage
-----
A pair of input and output Node-RED nodes for the Raspberry Pi Pibrella from Pimoroni.
###Output
The output node will set the selected output high (on) or low (off) depending on the value passed in. Expects a <b>msg.payload</b> with either a 0 or 1 (or true or false).
The Buzzer is a divider so low numbers are high notes. 0 is off, and the sensible lowest note is around 250-300. 2 is the highest note. 1 is just a buzz - so you can use 0/1 type inputs.
**Note:** Using the buzzer is known to "kill" audio output via the 3.5mm socket.
###Input
The input node generates a <b>msg.payload</b> with either a 0 or 1 depending on the state of the input pin.
The <b>msg.topic</b> is set to <i>pibrella/{the pin id}</i> - which will be A, B, C, D or R.
<b>Note:</b> This node currently polls the pin every 250mS. This is not ideal as it loads the cpu.

View File

@ -0,0 +1,23 @@
{
"name" : "node-red-node-pibrella",
"version" : "0.0.4",
"description" : "A Node-RED node to read from and write to a Pibrella Raspberry Pi add-on board",
"dependencies" : {
},
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/hardware/Pibrella"
},
"license": "Apache",
"keywords": [ "node-red", "pibrella" ],
"node-red" : {
"nodes" : {
"pibrella": "38-rpi-pibrella.js"
}
},
"author": {
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
}
}

View File

@ -1,50 +0,0 @@
<!--
Copyright 2013 IBM Corp.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<script type="text/x-red" data-template-name="blinkstick">
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips">Expects a msg.payload with either hex #rrggbb or decimal red,green,blue.</div>
</script>
<script type="text/x-red" data-help-name="blinkstick">
<p>BlinkStick output node. Expects a <b>msg.payload</b> with either a hex string #rrggbb triple or red,green,blue as three 0-255 values.
It can also accept <i><a href="http://www.w3schools.com/html/html_colornames.asp" target="_new">standard HTML colour</a></i> names</p>
<p><b>NOTE:</b> currently only works with a single BlinkStick. (As it uses the findFirst() function to attach).</p>
<p>For more info see the <i><a href="http://blinkstick.com/" target="_new">BlinkStick website</a></i> or the <i><a href="https://github.com/arvydas/blinkstick-node" target="_new">node module</a></i> documentation.</p>
</script>
<script type="text/javascript">
RED.nodes.registerType('blinkstick',{
category: 'output',
color:"GoldenRod",
defaults: {
name: {value:""}
},
inputs:1,
outputs:0,
icon: "light.png",
align: "right",
label: function() {
return this.name||"blinkstick";
},
labelStyle: function() {
return this.name?"node_label_italic":"";
}
});
</script>

View File

@ -1,62 +0,0 @@
/**
* Copyright 2013 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
var RED = require(process.env.NODE_RED_HOME+"/red/red");
var blinkstick = require("blinkstick");
Object.size = function(obj) {
var size = 0, key;
for (key in obj) { if (obj.hasOwnProperty(key)) size++; }
return size;
};
function BlinkStick(n) {
RED.nodes.createNode(this,n);
var p1 = /^\#[A-Fa-f0-9]{6}$/
var p2 = /[0-9]+,[0-9]+,[0-9]+/
this.led = blinkstick.findFirst(); // maybe try findAll() (one day)
var node = this;
this.on("input", function(msg) {
if (msg != null) {
if (Object.size(node.led) !== 0) {
try {
if (p2.test(msg.payload)) {
var rgb = msg.payload.split(",");
node.led.setColor(parseInt(rgb[0])&255, parseInt(rgb[1])&255, parseInt(rgb[2])&255);
}
else {
node.led.setColor(msg.payload.toLowerCase().replace(/\s+/g,''));
}
}
catch (err) {
node.warn("BlinkStick missing ?");
node.led = blinkstick.findFirst();
}
}
else {
//node.warn("No BlinkStick found");
node.led = blinkstick.findFirst();
}
}
});
if (Object.size(node.led) === 0) {
node.error("No BlinkStick found");
}
}
RED.nodes.registerType("blinkstick",BlinkStick);

View File

@ -1,83 +0,0 @@
/**
* Copyright 2013 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
var RED = require(process.env.NODE_RED_HOME+"/red/red");
var Blink1 = require("node-blink1");
// create a single global blink1 object
// all blink1 nodes affect the same (single) led
var blink1 = null;
function Blink1Node(n) {
RED.nodes.createNode(this,n);
this.fade = Number(n.fade) || 0;
var node = this;
try {
var p1 = /^\#[A-Fa-f0-9]{6}$/
var p2 = /[0-9]+,[0-9]+,[0-9]+/
this.on("input", function(msg) {
blink1 = blink1 || new Blink1.Blink1();
if (blink1) {
try {
if (p1.test(msg.payload)) {
// if it is a hex colour string
var r = parseInt(msg.payload.slice(1,3),16);
var g = parseInt(msg.payload.slice(3,5),16);
var b = parseInt(msg.payload.slice(5),16);
if (node.fade == 0) { blink1.setRGB( r, g, b ); }
else { blink1.fadeToRGB(node.fade, r, g, b ); }
}
else if (p2.test(msg.payload)) {
// if it is a r,g,b triple
var rgb = msg.payload.split(',');
if (node.fade == 0) { blink1.setRGB(parseInt(rgb[0])&255, parseInt(rgb[1])&255, parseInt(rgb[2])&255); }
else { blink1.fadeToRGB(node.fade, parseInt(rgb[0])&255, parseInt(rgb[1])&255, parseInt(rgb[2])&255); }
}
else {
// you can add fancy colours by name here if you want...
// these are the @cheerlight ones.
var colors = {"red":"#FF0000","green":"#008000","blue":"#0000FF","cyan":"#00FFFF","white":"#FFFFFF","warmwhite":"#FDF5E6",
"purple":"#800080","magenta":"#FF00FF","yellow":"#FFFF00","amber":"#FFD200","orange":"#FFA500","black":"#000000"}
if (msg.payload.toLowerCase() in colors) {
var c = colors[msg.payload.toLowerCase()];
var r = parseInt(c.slice(1,3),16);
var g = parseInt(c.slice(3,5),16);
var b = parseInt(c.slice(5),16);
if (node.fade == 0) { blink1.setRGB( r, g, b ); }
else { blink1.fadeToRGB(node.fade, r, g, b ); }
}
else {
node.warn("Blink1 : invalid msg : "+msg.payload);
}
}
} catch (e) { node.warn("Blink1 : error"); blink1 = null; }
}
else {
node.warn("Blink1 : not found");
}
});
this.on("close", function() {
if (blink1 && typeof blink1.close == "function") {
//blink1.close(); //This ought to work but seems to cause more hangs on closing than not...
}
blink1 = null;
});
}
catch(e) {
node.error("No Blink1 found (" + e + ")");
}
}
RED.nodes.registerType("blink1",Blink1Node);

View File

@ -16,11 +16,11 @@
<script type="text/x-red" data-template-name="blink1">
<div class="form-row">
<label for="node-input-fade"><i class="icon-signal"></i> Fade (mS)</label>
<label for="node-input-fade"><i class="fa fa-signal"></i> Fade (mS)</label>
<input type="text" id="node-input-fade" placeholder="0">
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
@ -28,6 +28,7 @@
<script type="text/x-red" data-help-name="blink1">
<p>ThingM Blink1 output node.</p>
<p>Expects a msg.payload with either a three part csv string of r,g,b or a hex colour #rrggbb</p>
<p>Also accepts cheerlight colour names.</p>
</script>
<script type="text/javascript">

View File

@ -0,0 +1,86 @@
/**
* Copyright 2013 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
module.exports = function(RED) {
"use strict";
var Blink1 = require("node-blink1");
// create a single global blink1 object
// all blink1 nodes affect the same (single) led
var blink1 = null;
function Blink1Node(n) {
RED.nodes.createNode(this,n);
this.fade = Number(n.fade) || 0;
var node = this;
try {
var p1 = /^\#[A-Fa-f0-9]{6}$/
var p2 = /[0-9]+,[0-9]+,[0-9]+/
this.on("input", function(msg) {
blink1 = blink1 || new Blink1.Blink1();
if (blink1) {
var r,g,b;
try {
if (p1.test(msg.payload)) {
// if it is a hex colour string
r = parseInt(msg.payload.slice(1,3),16);
g = parseInt(msg.payload.slice(3,5),16);
b = parseInt(msg.payload.slice(5),16);
if (node.fade === 0) { blink1.setRGB( r, g, b ); }
else { blink1.fadeToRGB(node.fade, r, g, b ); }
}
else if (p2.test(msg.payload)) {
// if it is a r,g,b triple
var rgb = msg.payload.split(',');
if (node.fade === 0) { blink1.setRGB(parseInt(rgb[0])&255, parseInt(rgb[1])&255, parseInt(rgb[2])&255); }
else { blink1.fadeToRGB(node.fade, parseInt(rgb[0])&255, parseInt(rgb[1])&255, parseInt(rgb[2])&255); }
}
else {
// you can add fancy colours by name here if you want...
// these are the @cheerlight ones.
var colors = {"red":"#FF0000","green":"#00FF00","blue":"#0000FF","cyan":"#00FFFF","white":"#FFFFFF","warmwhite":"#FDF5E6",
"purple":"#800080","magenta":"#FF00FF","yellow":"#FFFF00","amber":"#FFD200","orange":"#FFA500","black":"#000000"}
if (msg.payload.toLowerCase() in colors) {
var c = colors[msg.payload.toLowerCase()];
r = parseInt(c.slice(1,3),16);
g = parseInt(c.slice(3,5),16);
b = parseInt(c.slice(5),16);
if (node.fade === 0) { blink1.setRGB( r, g, b ); }
else { blink1.fadeToRGB(node.fade, r, g, b ); }
}
else {
node.warn("Blink1 : invalid msg : "+msg.payload);
}
}
} catch (e) { node.warn("Blink1 : error"); blink1 = null; }
}
else {
node.warn("Blink1 : not found");
}
});
this.on("close", function() {
if (blink1 && typeof blink1.close == "function") {
//blink1.close(); //This ought to work but seems to cause more hangs on closing than not...
}
blink1 = null;
});
}
catch(e) {
node.error("No Blink1 found (" + e + ")");
}
}
RED.nodes.registerType("blink1",Blink1Node);
}

177
hardware/blink1/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

23
hardware/blink1/README.md Normal file
View File

@ -0,0 +1,23 @@
node-red-node-blink1
====================
A <a href="http://nodered.org" target="_new">Node-RED</a> node to control a <a href="http://thingm.com/products/blink-1/" target="_new">Thingm Blink(1)</a> LED.
Install
-------
Run the following command in the root directory of your Node-RED install
npm install node-red-node-blink1
Usage
-----
Sends the <b>msg.payload</b> to a Thingm Blink(1) LED device. The payload can be any of the following:
- a three part csv string of r,g,b - e.g. red is 255,0,0
- a hex colour #rrggbb - e.g. green is #00FF00
- a <a href="http://www.cheerlights.com/control-cheerlights">@cheerlights</a> colour name - e.g. blue
The @cheerlights colours are - red, amber, green, blue, cyan, magenta, yellow, orange, pink, purple, white, warmwhite, black

View File

@ -0,0 +1,24 @@
{
"name" : "node-red-node-blink1",
"version" : "0.0.2",
"description" : "A Node-RED node to control a Thingm Blink(1)",
"dependencies" : {
"node-blink1" : "0.1.2"
},
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/hardware/blink1"
},
"license": "Apache",
"keywords": [ "node-red", "blink1" ],
"node-red" : {
"nodes" : {
"blink1": "77-blink1.js"
}
},
"author": {
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
}
}

2
hardware/blinkstick/.gitignore vendored Normal file
View File

@ -0,0 +1,2 @@
.DS_Store
node_modules/

View File

@ -0,0 +1,189 @@
<!--
Copyright 2013-2014 Agile Innovative Ltd.
Based on code written by Dave Conway-Jones, IBM Corp.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<script type="text/x-red" data-template-name="blinkstick">
<div class="form-row">
<div class="form-row" id="node-input-row-payload">
<label for="node-input-serial">Serial</label>
<input type="text" id="node-input-serial" placeholder="defaults to first found" style="width:60%">
<a id="node-lookup-serial" class="btn"><i id="node-lookup-serial-icon" class="fa fa-search"></i></a>
</div>
<div class="form-row">
<label for="node-input-task"><i class="fa fa-empire"></i> Task</label>
<select id="node-input-task" style="width:125px !important">
<option value="set_color">Set Color</option>
<option value="blink">Blink</option>
<option value="morph">Morph</option>
<option value="pulse">Pulse</option>
</select>
</div>
<div id="delay-details" class="form-row">
<label for="node-input-delay"><i class="fa fa-clock-o"></i> Delay</label>
<input type="text" id="node-input-delay" placeholder="Delay" style="direction:rtl; width:50px !important">
milliseconds
</div>
<div id="repeats-details" class="form-row">
<label for="node-input-repeats"><i class="fa fa-history"></i> Repeats</label>
<input type="text" id="node-input-repeats" placeholder="Times" style="direction:rtl; width:50px !important">
</div>
<div id="duration-details" class="form-row">
<label for="node-input-duration"><i class="fa fa-clock-o"></i> Duration</label>
<input type="text" id="node-input-duration" placeholder="Duration" style="direction:rtl; width:50px !important">
milliseconds
</div>
<div id="steps-details" class="form-row">
<label for="node-input-steps"><i class="fa fa-history"></i> Steps</label>
<input type="text" id="node-input-steps" placeholder="Steps" style="direction:rtl; width:50px !important">
</div>
<div id="repeat-details" class="form-row">
<label>&nbsp;</label>
<input type="checkbox" id="node-input-repeat" style="display: inline-block; width: auto; vertical-align: top;">
<label for="node-input-repeat" style="width: 70%;">Repeat &infin; until next payload received?</label>
</div>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips">Expects a msg.payload with either hex "#rrggbb" or decimal "red,green,blue" string, or HTML color name.</div>
</script>
<script type="text/x-red" data-help-name="blinkstick">
<p><i><a href="http://www.blinkstick.com" target="_new">BlinkStick</a></i> output node. Expects a <b>msg.payload</b> with one of:</p>
<ul>
<li>A hex string <b>"#rrggbb"</b> triple</li>
<li><b>"red,green,blue"</b> three 0-255 values as a string</li>
<li><b>"random"</b> will generate a random color</li>
<li><i><a href="http://www.w3schools.com/html/html_colornames.asp" target="_new">Standard HTML color</a></i> name</li>
<li><b>object</b> can override any of the parameters</li>
</ul>
<p>An object payload can override any of the settings on the node. Omitted parameters are left intact. For example:</p>
<pre>
{ 'color': 'blue' }
{ 'task': 'blink', 'color': 'red' }
{ 'task': 'pulse', 'color': 'gree', 'duration': 500 }
{ 'task': 'morph', 'color': 'orange', 'duration': 500, 'steps': 20 }
</pre>
<p>For more info see <i><a href="http://www.blinkstick.com/help/tutorials" target="_new">BlinkStick tutorials</a></i>
or the <i><a href="https://github.com/arvydas/blinkstick-node" target="_new">node module</a></i> documentation.</p>
</script>
<script type="text/javascript">
function updateView(task) {
if (task == "set_color") {
$("#delay-details").hide();
$("#repeats-details").hide();
$("#duration-details").hide();
$("#steps-details").hide();
$("#repeat-details").hide();
} else if (task == "blink") {
$("#delay-details").show();
$("#repeats-details").show();
$("#duration-details").hide();
$("#steps-details").hide();
$("#repeat-details").show();
} else if (task == "morph") {
$("#delay-details").hide();
$("#repeats-details").hide();
$("#duration-details").show();
$("#steps-details").show();
$("#repeat-details").hide();
} else if (task == "pulse") {
$("#delay-details").hide();
$("#repeats-details").hide();
$("#duration-details").show();
$("#steps-details").show();
$("#repeat-details").show();
}
}
RED.nodes.registerType('blinkstick',{
category: 'output',
color:"GoldenRod",
defaults: { // defines the default editable properties of the node
name: {value:""}, // along with default values.
serial: {value:""},
task: {value:"set_color", validate:function(v) {return ((v === undefined)||v=="set_color"||v=="blink"||v=="morph"||v=="pulse"); }},
delay: {value:"500", validate:function(v) {return ((v === undefined)||(/^\d+$/).test(v)); }},
repeats: {value:"1", validate:function(v) {return ((v === undefined)||(/^\d+$/).test(v)); }},
duration: {value:"1000", validate:function(v) {return ((v === undefined)||(/^\d+$/).test(v)); }},
steps: {value:"50", validate:function(v) {return ((v === undefined)||(/^\d+$/).test(v)); }},
repeat: {value:false}
},
inputs:1,
outputs:0,
icon: "light.png",
align: "right",
label: function() {
return this.name||"blinkstick";
},
labelStyle: function() {
return this.name?"node_label_italic":"";
},
oneditprepare: function() {
if (!$("#node-input-task").val()) {
$("#node-input-task").val("set_color");
}
if (!$("#node-input-delay").val()) {
$("#node-input-delay").val(500);
}
if (!$("#node-input-repeats").val()) {
$("#node-input-repeats").val(1);
}
if (!$("#node-input-duration").val()) {
$("#node-input-duration").val(1000);
}
if (!$("#node-input-steps").val()) {
$("#node-input-steps").val(50);
}
$( "#node-input-repeats" ).spinner({min:1,max:100});
$( "#node-input-delay" ).spinner({min:10,max:5000});
$( "#node-input-duration" ).spinner({min:10,max:5000});
$( "#node-input-steps" ).spinner({min:10,max:255});
$("#node-input-task").on("change",function() {
updateView(this.value);
});
updateView(this.task);
$("#node-lookup-serial").click(function() {
$("#node-lookup-serial").addClass('disabled');
$.getJSON('blinksticklist',function(data) {
$("#node-lookup-serial").removeClass('disabled');
var sticks = [];
$.each(data, function(i, stick){
sticks.push(stick);
});
$("#node-input-serial").autocomplete({
source:sticks,
minLength:0,
close: function( event, ui ) {
$("#node-input-serial").autocomplete( "destroy" );
}
}).autocomplete("search","");
});
});
}
});
</script>

View File

@ -0,0 +1,258 @@
/**
* Copyright 2013-2014 Agile Innovative Ltd.
* Based on code written by Dave Conway-Jones, IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
module.exports = function(RED) {
"use strict";
var blinkstick = require("blinkstick");
var availableTasks = ["set_color", "blink", "pulse", "morph"];
Object.size = function(obj) {
var size = 0;
for (var key in obj) { if (obj.hasOwnProperty(key)) { size++; } }
return size;
};
//Helper function to convert decimal number to hex with padding
function decimalToHex(d, padding) {
var hex = Number(d).toString(16);
padding = typeof (padding) === "undefined" || padding === null ? padding = 2 : padding;
while (hex.length < padding) {
hex = "0" + hex;
}
return hex;
}
function validateInt(value, defaultValue) {
return typeof (value) === "undefined" || value === null ? value = defaultValue : parseInt(value);
}
function validate(value, defaultValue) {
return typeof (value) === "undefined" || value === null ? value = defaultValue : value;
}
function validatePayloadObject (obj) {
var
task = validate(obj.task),
delay = validateInt(obj.delay),
repeats = validateInt(obj.repeats),
duration = validateInt(obj.duration),
steps = validateInt(obj.steps),
repeat = validate(obj.repeat),
color = validate(obj.color);
if (typeof(task) !== 'undefined' && availableTasks.indexOf(task) === -1) {
return "Task is invalid";
}
if (typeof(color) === 'undefined') {
return "Color parameter is not set";
}
return { 'task': task, 'delay': delay, 'repeats': repeats, 'duration': duration, 'steps': steps,
'repeat': repeat, 'color': color };
}
function BlinkStick(n) {
RED.nodes.createNode(this,n);
this.name = n.name;
this.serial = n.serial;
this.task = n.task || "set_color";
this.delay = n.delay || 500;
this.repeats = n.repeats || 1;
this.duration = n.duration || 1000;
this.steps = n.steps || 50;
this.repeat = n.repeat;
this.closing = false;
this.color = '';
this.previousColor = '';
var p1 = /[0-9]+,[0-9]+,[0-9]+/;
var node = this;
//Keeps track for active animations
var animationComplete = true;
//Find BlinkStick based on serial number if supplied, otherwise look for first
//Blinkstick in the USB device list
var findBlinkStick = function (callback) {
if (typeof(node.serial) == 'string' && node.serial.replace(/\s+/g,'') !== '') {
blinkstick.findBySerial(node.serial, function (device) {
node.led = device;
if (Object.size(node.led) === 0) {
node.status({fill:"red",shape:"ring",text:"disconnected"});
node.error("BlinkStick with serial number " + node.serial + " not found");
} else {
node.status({fill:"green",shape:"dot",text:"connected"});
if (callback) callback();
}
});
} else {
node.led = blinkstick.findFirst();
if (Object.size(node.led) === 0) {
node.status({fill:"red",shape:"ring",text:"disconnected"});
node.error("No BlinkStick found");
} else {
node.status({fill:"green",shape:"dot",text:"connected"});
if (callback) callback();
}
}
};
//Check if repeat is enabled. Works only for pulse and blink tasks
var canRepeat = function () {
return node.task == "pulse" || node.task == "blink";
};
//Event handler for all animation complete events
var blinkstickAnimationComplete = function (err) {
if (typeof(err) !== 'undefined') {
node.warn(err);
if (typeof(err.name) === 'undefined' || err.name !== 'ReferenceError') {
//USB error occurred when BlinkStick was animating
node.led.close(function (err) {
node.led = undefined;
findBlinkStick();
});
}
}
animationComplete = true;
//Apply queued color animation
if (!node.closing && node.color !== '') {
//Apply new color only if there was no error or queued color is different from the previous color
if (typeof(err) === 'undefined' || typeof(err) !== 'undefined' && node.color != node.previousColor) {
applyColor();
}
}
};
var applyColor = function () {
animationComplete = false;
//Store the value of color to check if it has changed
node.previousColor = node.color;
try {
//Select animation to perform
if (node.task == "pulse") {
node.led.pulse(node.color, {'duration': node.duration, 'steps': node.steps }, blinkstickAnimationComplete);
} else if (node.task == "morph") {
node.led.morph(node.color, {'duration': node.duration, 'steps': node.steps }, blinkstickAnimationComplete);
} else if (node.task == "blink") {
node.led.blink(node.color,{'repeats': node.repeats, 'delay': node.delay }, blinkstickAnimationComplete);
} else {
node.led.setColor(node.color, blinkstickAnimationComplete);
}
} catch (err) {
if (err.toString().indexOf("setColor") !== -1) {
node.led.setColour(node.color, blinkstickAnimationComplete);
node.warn("Old version - please upgrade Blinkstick npm");
}
else {
node.warn("BlinkStick missing ? " + err);
}
console.log(err);
//Reset animation
animationComplete = true;
//Clear color
node.color = '';
//Look for a BlinkStick
findBlinkStick();
return;
}
//Clear color value until next one is received, unless repeat option is set to true
if (!node.repeat || !canRepeat()) {
node.color = '';
}
};
findBlinkStick();
this.on("input", function(msg) {
if (typeof(msg.payload) === 'object' ) {
var data = validatePayloadObject(msg.payload);
if (typeof(data) === 'object') {
node.task = data.task ? data.task : node.task;
node.delay = data.delay ? data.delay : node.delay;
node.repeats = data.repeats ? data.repeats : node.repeats;
node.duration = data.duration ? data.duration : node.duration;
node.steps = data.steps ? data.steps : node.steps;
node.repeat = data.repeat ? data.repeat : node.repeat;
node.color = data.color ? data.color : node.color;
} else {
node.error(data);
return;
}
} else if (p1.test(msg.payload)) {
//Color value is represented as "red,green,blue" string of bytes
var rgb = msg.payload.split(",");
//Convert color value back to HEX string for easier implementation
node.color = "#" + decimalToHex(parseInt(rgb[0])&255) +
decimalToHex(parseInt(rgb[1])&255) + decimalToHex(parseInt(rgb[2])&255);
} else {
//Sanitize color value
node.color = msg.payload.toLowerCase().replace(/\s+/g,'');
}
if (Object.size(node.led) !== 0) {
//Start color animation, otherwise the color is queued until current animation completes
if (animationComplete) {
applyColor();
}
} else {
//Attempt to find BlinkStick and start animation if it's found
findBlinkStick(function() {
if (animationComplete) {
applyColor();
}
});
}
});
this.on("close", function() {
//Set the flag to finish all animations
this.closing = true;
if (Object.size(node.led) !== 0) {
//Close device and stop animations
if (typeof this.led.close === "function") { this.led.close(); }
else { node.warn("Please upgrade blinkstick npm"); }
}
});
}
RED.nodes.registerType("blinkstick",BlinkStick);
RED.httpAdmin.get("/blinksticklist",function(req,res) {
blinkstick.findAllSerials(function(serials) {
res.writeHead(200, {'Content-Type': 'application/json'});
res.write(JSON.stringify(serials));
res.end();
});
});
};

177
hardware/blinkstick/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

View File

@ -0,0 +1,32 @@
node-red-node-blinkstick
========================
A <a href="http://nodered.org" target="_new">Node-RED</a> node to control a <a href="http://www.blinkstick.com/" target="_new">BlinkStick</a>.
Install
-------
Run the following command in the root directory of your Node-RED install:
npm install node-red-node-blinkstick
Usage
-----
<i><a href="http://www.blinkstick.com" target="_new">BlinkStick</a></i> output node. Expects a <b>msg.payload</b> with one of:
* A hex string <b>"#rrggbb"</b> triple
* <b>"red,green,blue"</b> three 0-255 values as a string
* <b>"random"</b> will generate a random color
* <i><a href="http://www.w3schools.com/html/html_colornames.asp" target="_new">Standard HTML color</a></i> name
* <b>object</b> can override any of the parameters
An object payload can override any of the settings on the node. Omitted parameters are left intact. For example:
{ 'color': 'blue' }
{ 'task': 'blink', 'color': 'red' }
{ 'task': 'pulse', 'color': 'gree', 'duration': 500 }
{ 'task': 'morph', 'color': 'orange', 'duration': 500, 'steps': 20 }
For more information see <i><a href="http://www.blinkstick.com/help/tutorials" target="_new">BlinkStick tutorials</a></i> or the <i><a href="https://github.com/arvydas/blinkstick-node" target="_new">node module</a></i> documentation.

View File

@ -0,0 +1,31 @@
{
"name" : "node-red-node-blinkstick",
"version" : "0.1.1",
"description" : "A Node-RED node to control a Blinkstick",
"dependencies" : {
"blinkstick" : "1.1.*"
},
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/hardware/blinkstick"
},
"license": "Apache",
"keywords": [ "node-red", "blinkstick" ],
"node-red" : {
"nodes" : {
"blinkstick": "76-blinkstick.js"
}
},
"author": {
"name": "Arvydas Juskevicius",
"email": "arvydas@agileinnovative.co.uk",
"url": "http://www.blinkstick.com"
},
"contributors": [
{
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
}
]
}

View File

@ -16,7 +16,7 @@
<script type="text/x-red" data-template-name="digiRGB">
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="DigiSpark">
</div>
<div class="form-tips">Expects a msg.payload with three part csv string of r,g,b.</div>

View File

@ -14,56 +14,56 @@
* limitations under the License.
**/
var RED = require(process.env.NODE_RED_HOME+"/red/red");
var HID = require('node-hid');
var device;
var node;
module.exports = function(RED) {
//"use strict";
var HID = require('node-hid');
var device;
var node;
function DigiRGBNode(n) {
RED.nodes.createNode(this,n);
node=this;
function DigiRGBNode(n) {
RED.nodes.createNode(this,n);
node=this;
var devices = HID.devices(0x16c0,0x05df);
for (var i=0; i< devices.length; i++) {
if (devices[i].product == 'DigiUSB') {
path = devices[i].path;
node.log("found: " + path);
try {
device = new HID.HID(devices[i].path);
break;
} catch (e) {
node.log(e)
}
}
}
var p1 = /^\#[A-Fa-f0-9]{6}$/
var p2 = /[0-9]+,[0-9]+,[0-9]+/
if (device) {
this.on("input", function(msg) {
if (msg != null) {
if (p1.test(msg.payload)) {
var r = parseInt(msg.payload.slice(1,3),16);
var g = parseInt(msg.payload.slice(3,5),16);
var b = parseInt(msg.payload.slice(5),16);
device.sendFeatureReport([115,r,g,b]);
} else if (p2.test(msg.payload)) {
var args = msg.payload.split(',');
if (args.length == 3) {
device.sendFeatureReport([115,parseInt(args[0]),parseInt(args[1]),parseInt(args[2])]);
var devices = HID.devices(0x16c0,0x05df);
for (var i=0; i< devices.length; i++) {
if (devices[i].product == 'DigiUSB') {
path = devices[i].path;
node.log("found: " + path);
try {
device = new HID.HID(devices[i].path);
break;
} catch (e) {
node.log(e)
}
} else {
node.warn("incompatable input - " + msg.payload);
}
}
});
} else {
node.warn("no digispark RGB found");
}
this.on('close', function() {
if (device) { device.close(); }
});
var p1 = /^\#[A-Fa-f0-9]{6}$/
var p2 = /[0-9]+,[0-9]+,[0-9]+/
if (device) {
this.on("input", function(msg) {
if (p1.test(msg.payload)) {
var r = parseInt(msg.payload.slice(1,3),16);
var g = parseInt(msg.payload.slice(3,5),16);
var b = parseInt(msg.payload.slice(5),16);
device.sendFeatureReport([115,r,g,b]);
} else if (p2.test(msg.payload)) {
var args = msg.payload.split(',');
if (args.length == 3) {
device.sendFeatureReport([115,parseInt(args[0]),parseInt(args[1]),parseInt(args[2])]);
}
} else {
node.warn("incompatable input - " + msg.payload);
}
});
} else {
node.warn("no digispark RGB found");
}
this.on('close', function() {
if (device) { device.close(); }
});
}
RED.nodes.registerType("digiRGB",DigiRGBNode);
}
RED.nodes.registerType("digiRGB",DigiRGBNode);

177
hardware/digiRGB/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

View File

@ -0,0 +1,19 @@
node-red-node-digirgb
=====================
A <a href="http://nodered.org" target="_new">Node-RED</a> node to control a <a href="http://digistump.com/products/3" target="_new">Digispark RGB</a> LED.
Install
-------
Run the following command in the root directory of your Node-RED install
npm install node-red-node-digirgb
Usage
-----
Simple output node to drive a Digispark RGB LED.
Requires a <b>msg.payload</b> to be of the form 'r,g,b' - for example 255,0,0 for red.

View File

@ -0,0 +1,32 @@
{
"name" : "node-red-node-digirgb",
"version" : "0.0.2",
"description" : "A Node-RED node to control a Digispark RGB LED",
"dependencies" : {
"node-hid" : "0.3.1"
},
"homepage": "http://www.hardill.me.uk/wordpress/2013/02/06/budget-blink1/",
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/hardware/digiRGB"
},
"license": "Apache",
"keywords": [ "node-red", "digiRGB" ],
"node-red" : {
"nodes" : {
"digiRGB": "78-digiRGB.js"
}
},
"contributors": [
{
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
},
{
"name": "Ben Hardill",
"email": "hardillb@gmail.com",
"url": "http://www.hardill.me.uk/wordpress/"
}
]
}

View File

@ -0,0 +1,62 @@
<!--
Copyright 2014 Sean Bedford
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<script type="text/x-red" data-template-name="heatmiser-in">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-row">
<label for="node-input-uuid"><i class="fa fa-tag"></i> IP Address</label>
<input type="text" id="node-input-ip" placeholder="192.168.0.1">
</div>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> PIN</label>
<input type="text" id="node-input-pin" placeholder="1234">
</div>
<div class="form-tips">Expects a msg.payload with a JSON object that contains settings for the Heatmiser thermostat</div>
</script>
<script type="text/x-red" data-help-name="heatmiser-in">
<p>Heatmiser Input node.</p>
<p>Expects a msg.payload with a JSON object that contains settings for the Heatmiser thermostat</p>
<p>msg.payload can currently be either a heating boost option, or a run mode, as below:</p>
<h3>Heating boost</h3>
<p><pre>{heating: {target: TARGET_TEMPERATURE, hold: MINUTES_TO_STAY_ON_FOR}}</pre></p>
<h3>Run mode</h3>
<p><pre>{runmode:"frost" OR "heating"}</pre></p
</script>
<script type="text/javascript">
RED.nodes.registerType('heatmiser-in',{
category: 'advanced-function',
color:"GoldenRod",
defaults: {
name: {value:""},
ip: {value:""},
pin: {value:""}
},
inputs:1,
outputs:0,
icon: "timer.png",
label: function() {
return this.name||"heatmiser-in";
},
labelStyle: function() {
return this.name?"node_label_italic":"";
}
});
</script>

View File

@ -0,0 +1,191 @@
/**
* Copyright 2014 Sean Bedford
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
var RED = require(process.env.NODE_RED_HOME+"/red/red");
var Heatmiser = require("heatmiser");
var util = require('util');
function HeatmiserInputNode(n) {
// TODO - holiday and hot water cases when confirmed working
var DEBUG = false;
RED.nodes.createNode(this,n);
this.ip = n.ip || "192.168.0.1";
this.pin = n.pin || "1234";
this.multiWriteFunc = undefined;
hminnode = this;
this.pollIntervalRef = undefined;
this.hm = new Heatmiser(this.ip, this.pin);
this.hm.on('success', function(data) {
if (DEBUG) {
util.log("[100-heatmiser-in.js] - Successfully wrote data. Response : " + JSON.stringify(data));
}
hminnode.currentStatus = data.dcb;
if (hminnode.multiWriteFunc) {
hminnode.multiWriteFunc();
hminnode.multiWriteFunc = undefined;
return;
}
hminnode.send({topic: "", payload:JSON.stringify(data.dcb)});
});
this.hm.on('error', function(data) {
if (DEBUG) {
util.log("[100-heatmiser-in.js] - Error during data setting : " + JSON.stringify(data));
}
hminnode.send(data);
});
this.on("close", function() {
if (this.pollIntervalRef) {
clearInterval(this.pollIntervalRef);
this.pollIntervalRef = undefined;
}
});
this.read = function() {
if (hminnode.hm) {
hminnode.hm.read_device();
}
};
if (!this.currentStatus) {
this.read();
this.pollIntervalRef = setInterval(this.read, 30*60*1000);
}
this.write = function(dcb) {
if (hminnode.hm) {
hminnode.hm.write_device(dcb);
}
};
this.validateAndWrite = function(message) {
for (var key in message.payload) {
// Ensure our valid keys contain valid values
switch(key) {
case "runmode" :
if (DEBUG) {
util.log("[100-heatmiser-in.js] Hit the runmode case");
}
if (message.payload[key] !== "frost" && message.payload[key] !== "heating") {
util.log("[100-heatmiser-in.js] Warning: Unsupported 'runmode' value passed!");
return;
}
break;
// case "holiday" :
// if (DEBUG) {
// util.log("[100-heatmiser-in.js] Hit the holiday case");
// }
// if (!('enabled' in message.payload[key]) && !('time' in message.payload[key])) {
// util.log("[100-heatmiser-in.js] Warning: Unsupported 'holiday' value passed!");
// return;
// }
// var time = message.payload[key].time;
// // Ensure hminnode time is a date
// if (typeof(time) == "string") {
// util.log("Typeof time was " +typeof(message.payload[key].time));
// // message.payload[key].time = new Date(message.payload[key].time);
// message.payload[key].time = new Date(2014, 02, 15, 12, 0, 0);
// util.log("Typeof time is now " +typeof(message.payload[key].time));
// }
// // Also add in away mode (for hot water) if we're on hols
// if (message.payload[key].time) {
// message.payload.away_mode = 1;
// }
// else {
// message.payload.away_mode = 0;
// }
// break;
// case "hotwater" :
// if (DEBUG) {
// util.log("[100-heatmiser-in.js] Hit the hotwater case");
// }
// if (message.payload[key] !== "on" && message.payload[key] !== "boost" && message.payload[key] !== "off") {
// util.log("[100-heatmiser-in.js] Warning: Unsupported 'hotwater' value passed!");
// return;
// }
// break;
case "heating" :
// Ensure heating stays last! It's got a multi write scenario
if (DEBUG) {
util.log("[100-heatmiser-in.js] Hit the heating case");
}
if (!('target' in message.payload[key]) && !('hold' in message.payload[key])) {
util.log("[100-heatmiser-in.js] Warning: Unsupported 'heating' value passed!");
return;
}
// Set sane temp and time ranges and sanitise to float/int
var target = parseFloat(message.payload[key].target);
var hold = parseInt(message.payload[key].hold);
(target > 30.0) ? message.payload[key].target = 30.0 : message.payload[key].target = target;
(hold > 1440) ? message.payload[key].hold = 1440 : message.payload[key].hold = hold;
(target <= 10.0) ? message.payload[key].target = 10.0 : message.payload[key].target = target;
(hold <= 0) ? message.payload[key].hold = 0 : message.payload[key].hold = hold;
// Ensure hminnode runmode == heating first
if (hminnode.currentStatus.run_mode === "frost_protection") {
// Use the multiWriteFunc as a callback in our success case
hminnode.multiWriteFunc = function() {
hminnode.write(message.payload);
}
hminnode.write({"runmode" : "heating"});
// End the flow here to ensure no double-writing
return;
}
break;
default :
break;
}
}
// Valid set of key messages, construct DCB and write
var dcb = message.payload;
if (DEBUG) {
util.log("[100-heatmiser-in.js] Injecting " + JSON.stringify(dcb));
}
hminnode.write(dcb);
};
this.on("input", function(message) {
// Valid inputs are heating:{target:, hold:}, read:, runmode:frost/heating, holiday:{enabled:, time:}, hotwater:{'on':1/0 / 'boost':1/0}
if (message.payload) {
if (typeof(message.payload) === "string") {
message.payload = JSON.parse(message.payload);
}
// Compare message.payload data to confirm valid and send to thermostat
var validInputs = ["heating", "runmode"];
for (var key in message.payload) {
if (message.payload.hasOwnProperty(key)) {
if (validInputs.indexOf(key) < 0) {
util.log("[100-heatmiser-in.js] Warning: Unsupported key ("+key+") passed!");
return;
}
}
}
hminnode.validateAndWrite(message);
}
else {
util.log("[100-heatmiser-in.js] Warning: Invalid input passed!");
return;
}
});
}
RED.nodes.registerType("heatmiser-in",HeatmiserInputNode);

View File

@ -0,0 +1,62 @@
<!--
Copyright 2014 Sean Bedford
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<script type="text/x-red" data-template-name="heatmiser-out">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-row">
<label for="node-input-uuid"><i class="fa fa-tag"></i> IP Address</label>
<input type="text" id="node-input-ip" placeholder="192.168.0.1">
</div>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> PIN</label>
<input type="text" id="node-input-pin" placeholder="1234">
</div>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Poll time (in minutes)</label>
<input type="text" id="node-input-pollTime" placeholder="30">
</div>
<div class="form-tips">Expects a msg.payload with a JSON object that contains settings for the Heatmiser thermostat</div>
</script>
<script type="text/x-red" data-help-name="heatmiser-out">
<p>Heatmiser Output node.</p>
<p>Will read and send a status update at a configurable time interval. This is set to every 30 minutes by default</p>
</script>
<script type="text/javascript">
RED.nodes.registerType('heatmiser-out',{
category: 'advanced-function',
color:"GoldenRod",
defaults: {
name: {value:""},
ip: {value:""},
pin: {value:""},
pollTime : {value:""}
},
inputs:0,
outputs:1,
icon: "timer.png",
label: function() {
return this.name||"heatmiser-out";
},
labelStyle: function() {
return this.name?"node_label_italic":"";
}
});
</script>

View File

@ -0,0 +1,91 @@
/**
* Copyright 2014 Sean Bedford
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
var RED = require(process.env.NODE_RED_HOME+"/red/red");
var Heatmiser = require("heatmiser");
var util = require('util');
function HeatmiserOutputNode(n) {
// TODO - holiday and hot water cases when confirmed working
var DEBUG = false;
RED.nodes.createNode(this,n);
this.ip = n.ip || "192.168.0.1";
this.pin = n.pin || "1234";
this.pollTime = n.pollTime*60*1000 || 30*60*1000;
this.pollIntervalRef = undefined;
hmoutnode = this;
this.hm = new Heatmiser(this.ip, this.pin);
this.hm.on('success', function(data) {
if (DEBUG) {
util.log("[100-heatmiser-in.js] - Successfully wrote data. Response : " + JSON.stringify(data));
}
hmoutnode.send({topic: "", payload:JSON.stringify(data.dcb)});
});
this.hm.on('error', function(data) {
if (DEBUG) {
util.log("[100-heatmiser-in.js] - Error during data setting : " + JSON.stringify(data));
}
hmoutnode.send(data);
});
this.read = function() {
if (hmoutnode.hm) {
hmoutnode.hm.read_device();
}
};
if (!this.currentStatus) {
this.read();
this.pollIntervalRef = setInterval(this.read, this.pollTime);
}
this.on("close", function() {
if (this.pollIntervalRef) {
clearInterval(this.pollIntervalRef);
this.pollIntervalRef = undefined;
}
});
this.on("input", function(message) {
// Valid inputs are heating:{target:, hold:}, read:, runmode:frost/heating, holiday:{enabled:, time:}, hotwater:{'on':1/0 / 'boost':1/0}
if (message.payload == "undefined" || !message.payload) {
message.payload = {read : true};
}
if (typeof(message.payload) == "string") {
message.payload = JSON.parse(message.payload);
}
if (message.payload.read) {
hmoutnode.read();
}
else if (message.payload) {
// Compare message.payload data to confirm valid and send to thermostat
var validInputs = ["heating", "runmode"];
for (var key in message.payload) {
if (message.payload.hasOwnProperty(key)) {
if (validInputs.indexOf(key) < 0) {
util.log("[100-heatmiser.js] Warning: Unsupported key ("+key+") passed!");
return;
}
}
}
hmoutnode.validateAndWrite(message);
}
});
}
RED.nodes.registerType("heatmiser-out",HeatmiserOutputNode);

View File

@ -18,11 +18,11 @@
<script type="text/x-red" data-template-name="Discover">
<div class="form-row">
<label for="node-input-username"><i class="icon-tag"></i> Username:</label>
<label for="node-input-username"><i class="fa fa-tag"></i> Username:</label>
<input type="text" id="node-input-username" placeholder="username">
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>

View File

@ -18,17 +18,17 @@
<script type="text/x-red" data-template-name="HueNode">
<div class="form-row">
<label for="node-input-topic"><i class="icon-tasks"></i>Hue App Username:</label>
<label for="node-input-topic"><i class="fa fa-tasks"></i>Hue App Username:</label>
<input type="text" id="node-input-username" placeholder="username">
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i>Lamp ID:</label>
<label for="node-input-name"><i class="fa fa-tag"></i>Lamp ID:</label>
<input type="text" id="node-input-lamp_id" placeholder="lamp_id">
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i>Lamp Status:</label>
<label for="node-input-name"><i class="fa fa-tag"></i>Lamp Status:</label>
<select id="node-input-lamp_status" placeholder="lamp_status">
<option value="AUTO">AUTO</option>
<option value="ON">ON</option>
@ -37,17 +37,17 @@
</div>
<div class="form-row">
<label for="node-input-brightness"><i class="icon-tag"></i>Change Brightness (0->100):</label>
<label for="node-input-brightness"><i class="fa fa-tag"></i>Change Brightness (0->100):</label>
<input type="text" id="node-input-brightness" placeholder="brightness">
</div>
<div class="form-row">
<label for="node-input-color"><i class="icon-tag"></i>Select color:</label>
<label for="node-input-color"><i class="fa fa-tag"></i>Select color:</label>
<input type="text" id="node-input-color" placeholder="color">
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>

View File

@ -0,0 +1,53 @@
<!--
Copyright 2014 IBM Corp.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<script type="text/x-red" data-template-name="makeymakey">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
<script type="text/x-red" data-help-name="makeymakey">
<p>Provides "keyboard" like input from a MakeyMakey device.</p>
<p><b>Note:</b> this uses the hidstream npm module that by default only
supports the basic keyboard keys and NOT the mouse inputs, fn keys,
keypad keys, cursor keys etc. This means that the extra mouse emulation jumpers
won't work.</p>
<p>The MakeyMakey can of course be re-programmed to re-assign the keys.</p>
</script>
<script type="text/javascript">
RED.nodes.registerType('makeymakey',{
category: 'advanced-input',
color:"#f6e686",
defaults: {
name: {value:""},
vid: {value:"0x1b4f",required:true},
pid: {value:"0x2b75",required:true},
cr: {value:false}
},
inputs:0,
outputs:1,
icon: "usb.png",
label: function() {
return this.name||"makeymakey";
},
labelStyle: function() {
return this.name?"node_label_italic":"";
}
});
</script>

View File

@ -0,0 +1,86 @@
/**
* Copyright 2014 IBM Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
module.exports = function(RED) {
"use strict";
var hids = require('hidstream');
function MakeyNode(n) {
RED.nodes.createNode(this,n);
this.vid = 0x1b4f; // MakeyMakey vendor ID
this.pid = 0x2b75; // MakeyMakey product ID
var node = this;
var path = null;
var tout;
var click = false;
var keylookup = { "44":"space", "82":"up", "81":"down", "79":"right", "80":"left",
"26":"w", "4":"a", "22":"s", "7":"d", "9":"f", "10":"g" };
var findmakey = function() {
node.log("looking for MakeyMakey");
var devices = hids.getDevices();
for (var dev = 0; dev < devices.length; dev++) {
//node.log("Find:"+devices[dev].vendorId.toString(16)+":"+devices[dev].productId.toString(16));
if ((devices[dev].vendorId == node.vid) && (devices[dev].productId == node.pid)) {
path = devices[dev].path;
node.log("found MakeyMakey at: "+path); //path = "0003:0004:00";
break; // stop on first match
}
}
if (path === null) {
tout = setTimeout( function () {
findmakey();
},15000);
}
}
findmakey();
if (path != null) {
try {
node.makey = new hids.device(path);
node.makey.on("data", function(key) {
var msg = {payload:[]};
//console.log(key);
if (key.modKeys[0] === "shift") {
for (var keys = 0; keys < key.keyCodes.length; keys++) {
node.log(key.keyCodes[keys]+" : "+keylookup[key.keyCodes[keys].toString()]);
msg.payload.push(keylookup[key.keyCodes[keys].toString()]);
}
msg.payload = msg.payload.join();
node.send(msg);
}
else if (key.modKeys[0] === "ctrl") {
if (key.charCodes.length === 0) {
click = !click;
msg.payload = (click) ? "click" : "clock";
node.send(msg);
}
}
else { console.log(key); }
});
} catch(err) { node.warn("can't open MakeyMakey: Do you need root access ?"); }
}
else {
findmakey();
}
this.on("close", function() {
if (tout) { clearTimeout(tout); }
if (node.makey) { node.makey.device.close(); }
});
}
RED.nodes.registerType("makeymakey",MakeyNode);
}

View File

@ -0,0 +1 @@
SUBSYSTEM=="usb", ATTR{idVendor}=="1b4f", ATTR{idProduct}=="2b75", MODE="0666"

177
hardware/makey/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

37
hardware/makey/README.md Normal file
View File

@ -0,0 +1,37 @@
node-red-node-makeymakey
========================
A <a href="http://nodered.org" target="_new">Node-RED</a> node to read from a MakeyMakey input device.
Install
-------
Run the following command in the root directory of your Node-RED install
npm install node-red-node-makeymakey
Pre-reqs
--------
As this requires an underlying npm this also requires it's pre-reqs, see <a href="https://www.npmjs.org/package/node-hid" target="_new">Node-hid npm</a> for more details.
- libudev-dev (Linux only)
- libusb-1.0-0-dev (Ubuntu versions missing libusb.h only)
As this uses the raw HID strea mit often requires you to run Node-RED as root, unless you have correct priviliges.
Usage
-----
Provides "keyboard" like input from a MakeyMakey device.
This uses the hidstream npm module that by default only supports the basic keyboard keys and **NOT** the mouse inputs, fn keys, keypad keys, cursor keys etc. This means that the extra mouse emulation jumpers won't work.
The MakeyMakey can of course be re-programmed to re-assign the keys - but this node doesn't know about that...
Known Issues
------------
1) Every now and then something causes the MakeyMakey HID to become detached (lose focus) from this app and re-attach to another (the in focus) app... whereupon the emulated keys will end up in the wrong window... - Any ideas on how to stop this would be greatly appreciated - but I suspect it's a fundamental issue with the MakeyMakey pretending to be a HID.
2) Default usage is such that you have to run as root. On Debian based systems you can copy the file <i>42-makey.rules</i> to the <code>/etc/udev/rules.d/</code> folder - this should let anyone then access the MakeyMakey. To restart udev use <pre>sudo udevadm control --reload-rules</pre>

View File

@ -0,0 +1,24 @@
{
"name" : "node-red-node-makeymakey",
"version" : "0.0.1",
"description" : "A Node-RED node to read from a MakeyMakey input device.",
"dependencies" : {
"hidstream": "0.0.3"
},
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/hardware/makey"
},
"license": "Apache",
"keywords": [ "node-red", "makeymakey" ],
"node-red" : {
"nodes" : {
"makeymakey": "42-makey.js"
}
},
"author": {
"name": "Dave Conway-Jones",
"email": "ceejay@vnet.ibm.com",
"url": "http://nodered.org"
}
}

View File

@ -18,17 +18,17 @@
<script type="text/x-red" data-template-name="scanBLE">
<div class="form-row">
<label for="node-input-topic"><i class="icon-tasks"></i> BLE Device name</label>
<label for="node-input-topic"><i class="fa fa-tasks"></i> BLE Device name</label>
<input type="text" id="node-input-ble_name" placeholder="XXX">
</div>
<div class="form-row">
<label for="node-input-topic"><i class="icon-tasks"></i> UUID</label>
<label for="node-input-topic"><i class="fa fa-tasks"></i> UUID</label>
<input type="text" id="node-input-ble_uuid" placeholder="UUID">
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>

View File

@ -37,29 +37,30 @@ function BleScan(n) {
this.ble_name = n.ble_name;
this.ble_uuid = n.ble_uuid;
this.on("input", function(msg){
noble.startScanning();
});
noble.on('scanStart', function(msg) {
var msg = {};
this.on("input", function(msg){
noble.startScanning();
});
noble.on('scanStart', function(msg) {
msg = {};
msg.topic = node.topic;
msg.payload = "Scanning initiated..." //debugging
//console.log('scanning initiated...');
node.send(msg);
});
noble.on('discover', function(peripheral) {
//console.log('scanning initiated...');
node.send(msg);
});
noble.on('discover', function(peripheral) {
var msg = {};
msg.topic = node.topic;
msg.topic = node.topic;
msg.payload = "not found";
//check for the device name and the UUID (first one from the UUID list)
if(peripheral.advertisement.localName==node.ble_name && peripheral.advertisement.serviceUuids[0]==node.ble_uuid) {
msg.payload=peripheral.advertisement.localName;
noble.stopScanning(); }
noble.stopScanning();
}
node.send(msg);
});
});
this.on("close", function() {
try { noble.stopScanning(); }

View File

@ -29,43 +29,43 @@
<!-- By convention, most nodes have a 'name' property. The following div -->
<!-- provides the necessary field. -->
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-row">
<label for="node-input-topic"><i class="icon-tag"></i> Topic</label>
<label for="node-input-topic"><i class="fa fa-tag"></i> Topic</label>
<input type="text" id="node-input-topic" >
</div>
<div class="form-row">
<label for="node-input-uuid"><i class="icon-tag"></i> UUID</label>
<label for="node-input-uuid"><i class="fa fa-tag"></i> UUID</label>
<input type="text" id="node-input-uuid" >
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Temperature</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Temperature</label>
<input type="checkbox" id="node-input-temperature" placeholder="">
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Humidity</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Humidity</label>
<input type="checkbox" id="node-input-humidity" >
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Pressure</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Pressure</label>
<input type="checkbox" id="node-input-pressure" >
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Magnetometer</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Magnetometer</label>
<input type="checkbox" id="node-input-magnetometer" >
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Accelerometer</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Accelerometer</label>
<input type="checkbox" id="node-input-accelerometer" >
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Gyroscope</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Gyroscope</label>
<input type="checkbox" id="node-input-gyroscope" >
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Keys</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Keys</label>
<input type="checkbox" id="node-input-keys" >
</div>
</script>

177
hardware/sensorTag/LICENSE Normal file
View File

@ -0,0 +1,177 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

View File

@ -1,5 +0,0 @@
This currently requires the sensortag library
To install use the following command in the Node-Red directory
npm install sensortag

View File

@ -0,0 +1,26 @@
node-red-node-sensortag
=======================
This node adds support to Node-RED to read from the Texas Instruments SensorTag.
The SensorTag is a Bluetooth LE device hosting the following sensors:
* Ambient & ir Temperature
* Barometric Pressure
* Humidity
* 3 axis Accelerometer
* 3 axis Magnetometer
* 3 axis Gyroscope
* 2 push Buttons
The config node allows the user to enable/disable any of the sensors listed above. The readings from
these sensors will be sent as a JSON object payload with the sensor name appended to the topic provided:
* Temperature - { topic: [topic_prefix]/temperature, payload: { ambient: 21.2, object: 33.0 } }
* Barometric Pressure - { topic: [topic_prefix]/pressure, payload: { pres: 1000.1 } }
* Humidity - { topic: [topic_prefix]/humidity , payload: { temp: 21.2, humidity: 88} }
* Accelerometer - { topic: [topic_prefix]/ , payload: { x:0.0, y:9.8, z:0.0 } }
* Magnetometer - { topic: [topic_prefix]/ , payload: { x:0.0, y:0.0, z:0.0 } }
* Gyroscope - { topic: [topic_prefix]/ , payload: { x:0.0, y:0.0, z:0.0 } }
* Buttons - { topic: [topic_prefix]/ , payload: { left: "down", right: "up"} }
**NOTE:** Node-RED needs to be run as root inorder or access the Linux Bluetooth 4.0 system calls

View File

@ -0,0 +1,24 @@
{
"name": "node-red-node-sensortag",
"description": "A Node-RED node to read data from a TI SensorTag",
"version": "0.0.1",
"keywords" : ["node-red","sensortag"],
"dependencies": {
"sensortag" : "0.1.9"
},
"license": "Apache",
"repository" : {
"type":"git",
"url":"https://github.com/node-red/node-red-nodes/tree/master/hardware/sensorTag"
},
"node-red" : {
"nodes" : {
"sensortTag": "79-sensorTag.js"
}
},
"author": {
"name": "Ben Hardill",
"email":"hardillb@gmail.com",
"url": "http://www.hardill.me.uk/wordpress"
}
}

View File

@ -16,11 +16,11 @@
<script type="text/x-red" data-template-name="wemo out">
<div class="form-row">
<label for="node-input-ipaddr"><i class="icon-globe"></i> IP Address</label>
<label for="node-input-ipaddr"><i class="fa fa-globe"></i> IP Address</label>
<input type="text" id="node-input-ipaddr" placeholder="192.168.1.100">
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips">Expects a msg.payload with either 1/0, on/off, or true/false</div>
@ -54,11 +54,11 @@
<script type="text/x-red" data-template-name="wemo in">
<div class="form-row">
<label for="node-input-ipaddr"><i class="icon-globe"></i> IP Address</label>
<label for="node-input-ipaddr"><i class="fa fa-globe"></i> IP Address</label>
<input type="text" id="node-input-ipaddr" placeholder="192.168.1.100">
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips">Creates a msg.payload with either 1, 0, nc or na.</div>

Some files were not shown because too many files have changed in this diff Show More