jsHint passing versions of BBB, scanBLE and wemo nodes.

Also fixe and in vs out issue on wemo... no way it could have been working previously..
This commit is contained in:
Dave C-J 2014-06-30 23:41:38 +01:00
parent c14364d752
commit 999874f2b5
3 changed files with 469 additions and 465 deletions

View File

@ -14,489 +14,492 @@
* limitations under the License.
**/
// Require main module
var RED = require(process.env.NODE_RED_HOME + "/red/red");
var bonescript = require("bonescript");
module.exports = function(RED) {
"use strict";
var bonescript = require("bonescript");
// Node constructor for bbb-analogue-in
function AnalogueInputNode(n) {
// Create a RED node
RED.nodes.createNode(this, n);
// Node constructor for bbb-analogue-in
function AnalogueInputNode(n) {
// Create a RED node
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic;
this.pin = n.pin;
this.breakpoints = n.breakpoints;
this.averaging = n.averaging;
if (this.averaging) {
this.averages = 10;
} else {
this.averages = 1;
}
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic;
this.pin = n.pin;
this.breakpoints = n.breakpoints;
this.averaging = n.averaging;
if (this.averaging) {
this.averages = 10;
} else {
this.averages = 1;
}
// Define 'node' to allow us to access 'this' from within callbacks
var node = this;
// Define 'node' to allow us to access 'this' from within callbacks
var node = this;
// Variables used for input averaging
var sum; // accumulates the input readings to be averaged
var count; // keep track of the number of measurements made
// Variables used for input averaging
var sum; // accumulates the input readings to be averaged
var count; // keep track of the number of measurements made
// The callback function for analogRead. Accumulates the required number of
// measurements, then divides the total number, applies output scaling and
// sends the result
var analogReadCallback = function (x) {
sum = sum + x.value;
count = count - 1;
if (count > 0) {
bonescript.analogRead(node.pin, analogReadCallback);
} else {
var msg = {};
msg.topic = node.topic;
sum = sum/node.averages;
// i is the index of the first breakpoint where the 'input' value is strictly
// greater than the measurement (note: a measurement can never be == 1)
var i = node.breakpoints.map(function (breakpoint) { return sum >= breakpoint.input; }).indexOf(false);
msg.payload = node.breakpoints[i-1].output + (node.breakpoints[i].output - node.breakpoints[i-1].output) *
(sum - node.breakpoints[i-1].input)/(node.breakpoints[i].input - node.breakpoints[i-1].input);
node.send(msg);
}
};
// If we have a valid pin, set the input event handler to Bonescript's analogRead
if (["P9_39", "P9_40", "P9_37", "P9_38", "P9_33", "P9_36", "P9_35"].indexOf(node.pin) >= 0) {
node.on("input", function (msg) {
sum = 0;
count = node.averages;
bonescript.analogRead(node.pin, analogReadCallback);
});
} else {
node.error("Unconfigured input pin");
}
}
// Node constructor for bbb-discrete-in
function DiscreteInputNode(n) {
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
if (n.activeLow) // Set the 'active' state 0 or 1 as appropriate
this.activeState = 0;
else
this.activeState = 1;
this.updateInterval = n.updateInterval * 1000; // How often to send totalActiveTime messages
this.debounce = n.debounce; // Enable switch contact debouncing algorithm
if (n.outputOn === "rising") {
this.activeEdges = [false, true];
} else if (n.outputOn === "falling") {
this.activeEdges = [true, false];
} else if (n.outputOn === "both") {
this.activeEdges = [true, true];
} else {
node.error("Invalid edge type: " + n.outputOn);
}
// Working variables
this.interruptAttached = false; // Flag: should we detach interrupt when we are closed?
this.intervalId = null; // Remember the timer ID so we can delete it when we are closed
this.currentState = 0; // The pin input state "1" or "0"
this.lastActiveTime = NaN; // The date (in ms since epoch) when the pin last went high
// switch to process.hrtime()
this.totalActiveTime = 0; // The total time in ms that the pin has been high (since reset)
this.starting = true;
this.debouncing = false; // True after a change of state while waiting for the 7ms debounce time to elapse
this.debounceTimer = null;
// Define 'node' to allow us to access 'this' from within callbacks
var node = this;
// This function is called by the input pin change-of-state interrupt. If
// debounce is disabled, send the output message. Otherwise, if we are
// currently debouncing, ignore this interrupt. If we are not debouncing,
// schedule a re-read of the input pin in 7ms time, and set the debouncing flag
// Note: this function gets called spuriously when the interrupt is first enabled:
// in this case x.value is undefined - we must test for this
var interruptCallback = function (x) {
if (x.value !== undefined && node.currentState !== Number(x.value)) {
if (node.debounce) {
if (node.debouncing === false) {
node.debouncing = true;
node.debounceTimer = setTimeout(function () { bonescript.digitalRead(node.pin, debounceCallback); }, 7);
}
// The callback function for analogRead. Accumulates the required number of
// measurements, then divides the total number, applies output scaling and
// sends the result
var analogReadCallback = function (x) {
sum = sum + x.value;
count = count - 1;
if (count > 0) {
bonescript.analogRead(node.pin, analogReadCallback);
} else {
var msg = {};
msg.topic = node.topic;
sum = sum/node.averages;
// i is the index of the first breakpoint where the 'input' value is strictly
// greater than the measurement (note: a measurement can never be == 1)
var i = node.breakpoints.map(function (breakpoint) { return sum >= breakpoint.input; }).indexOf(false);
msg.payload = node.breakpoints[i-1].output + (node.breakpoints[i].output - node.breakpoints[i-1].output) *
(sum - node.breakpoints[i-1].input)/(node.breakpoints[i].input - node.breakpoints[i-1].input);
node.send(msg);
}
};
// If we have a valid pin, set the input event handler to Bonescript's analogRead
if (["P9_39", "P9_40", "P9_37", "P9_38", "P9_33", "P9_36", "P9_35"].indexOf(node.pin) >= 0) {
node.on("input", function (msg) {
sum = 0;
count = node.averages;
bonescript.analogRead(node.pin, analogReadCallback);
});
} else {
node.error("Unconfigured input pin");
}
}
// Node constructor for bbb-discrete-in
function DiscreteInputNode(n) {
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
if (n.activeLow) { // Set the 'active' state 0 or 1 as appropriate
this.activeState = 0;
}
else {
this.activeState = 1;
}
this.updateInterval = n.updateInterval * 1000; // How often to send totalActiveTime messages
this.debounce = n.debounce; // Enable switch contact debouncing algorithm
if (n.outputOn === "rising") {
this.activeEdges = [false, true];
} else if (n.outputOn === "falling") {
this.activeEdges = [true, false];
} else if (n.outputOn === "both") {
this.activeEdges = [true, true];
} else {
node.error("Invalid edge type: " + n.outputOn);
}
// Working variables
this.interruptAttached = false; // Flag: should we detach interrupt when we are closed?
this.intervalId = null; // Remember the timer ID so we can delete it when we are closed
this.currentState = 0; // The pin input state "1" or "0"
this.lastActiveTime = NaN; // The date (in ms since epoch) when the pin last went high
// switch to process.hrtime()
this.totalActiveTime = 0; // The total time in ms that the pin has been high (since reset)
this.starting = true;
this.debouncing = false; // True after a change of state while waiting for the 7ms debounce time to elapse
this.debounceTimer = null;
// Define 'node' to allow us to access 'this' from within callbacks
var node = this;
// This function is called by the input pin change-of-state interrupt. If
// debounce is disabled, send the output message. Otherwise, if we are
// currently debouncing, ignore this interrupt. If we are not debouncing,
// schedule a re-read of the input pin in 7ms time, and set the debouncing flag
// Note: this function gets called spuriously when the interrupt is first enabled:
// in this case x.value is undefined - we must test for this
var interruptCallback = function (x) {
if (x.value !== undefined && node.currentState !== Number(x.value)) {
if (node.debounce) {
if (node.debouncing === false) {
node.debouncing = true;
node.debounceTimer = setTimeout(function () { bonescript.digitalRead(node.pin, debounceCallback); }, 7);
}
} else {
sendStateMessage(x);
}
}
};
// This function is called approx 7ms after a potential change-of-state which is
// being debounced. Terminate the debounce, and send a message if the state has
// actually changed
var debounceCallback = function (x) {
node.debounceTimer = null;
node.debouncing = false;
if (x.value !== undefined && node.currentState !== Number(x.value)) {
sendStateMessage(x);
}
}
};
};
// This function is called approx 7ms after a potential change-of-state which is
// being debounced. Terminate the debounce, and send a message if the state has
// actually changed
var debounceCallback = function (x) {
node.debounceTimer = null;
node.debouncing = false;
if (x.value !== undefined && node.currentState !== Number(x.value)) {
sendStateMessage(x);
}
};
// This function is called when either the interruptCallback or the debounceCallback
// have determined we have a 'genuine' change of state. Update the currentState and
// ActiveTime variables, and send a message on the first output with the new state
var sendStateMessage = function (x) {
node.currentState = Number(x.value);
var now = Date.now();
if (node.currentState === node.activeState) {
node.lastActiveTime = now;
} else if (!isNaN(node.lastActiveTime)) {
node.totalActiveTime += now - node.lastActiveTime;
}
if (node.activeEdges[node.currentState]) {
var msg = {};
msg.topic = node.topic;
msg.payload = node.currentState;
node.send([msg, null]);
}
};
// This function is called when either the interruptCallback or the debounceCallback
// have determined we have a 'genuine' change of state. Update the currentState and
// ActiveTime variables, and send a message on the first output with the new state
var sendStateMessage = function (x) {
node.currentState = Number(x.value);
var now = Date.now();
if (node.currentState === node.activeState) {
node.lastActiveTime = now;
} else if (!isNaN(node.lastActiveTime)) {
node.totalActiveTime += now - node.lastActiveTime;
}
if (node.activeEdges[node.currentState]) {
// This function is called by the timer. It updates the ActiveTime variables, and sends a
// message on the second output with the latest value of the total active time, in seconds
var timerCallback = function () {
if (node.currentState === node.activeState) {
var now = Date.now();
node.totalActiveTime += now - node.lastActiveTime;
node.lastActiveTime = now;
}
var msg = {};
msg.topic = node.topic;
msg.payload = node.currentState;
node.send([msg, null]);
}
};
// This function is called by the timer. It updates the ActiveTime variables, and sends a
// message on the second output with the latest value of the total active time, in seconds
var timerCallback = function () {
if (node.currentState === node.activeState) {
var now = Date.now();
node.totalActiveTime += now - node.lastActiveTime;
node.lastActiveTime = now;
}
var msg = {};
msg.topic = node.topic;
msg.payload = node.totalActiveTime / 1000;
node.send([null, msg]);
// Re-synchronise the pin state if we have missed a state change interrupt for some
// reason, and we are not in the process of debouncing one
if (node.debouncing === false) {
bonescript.digitalRead(node.pin, interruptCallback);
}
};
// This function is called when we receive an input message. If the topic contains
// 'load' (case insensitive) set the totalActiveTime to the numeric value of the
// payload, if possible. Otherwise clear the totalActiveTime (so we start counting
// from zero again)
var inputCallback = function (ipMsg) {
if (String(ipMsg.topic).search(/load/i) < 0 || isFinite(ipMsg.payload) == false) {
node.totalActiveTime = 0;
} else {
node.totalActiveTime = Number(ipMsg.payload);
}
if (node.currentState === node.activeState) {
node.lastActiveTime = Date.now();
}
// On startup, send an initial activeTime message, but only send an
// initial currentState message if we are in both edges active mode
if (node.starting) {
node.starting = false;
var msg;
if (node.activeEdges[0] && node.activeEdges[1]) {
msg = [{topic:node.topic}, {topic:node.topic}];
msg[0].payload = node.currentState;
} else {
msg = [null, {topic:node.topic}];
msg.payload = node.totalActiveTime / 1000;
node.send([null, msg]);
// Re-synchronise the pin state if we have missed a state change interrupt for some
// reason, and we are not in the process of debouncing one
if (node.debouncing === false) {
bonescript.digitalRead(node.pin, interruptCallback);
}
msg[1].payload = node.totalActiveTime;
node.send(msg);
}
};
};
// If we have a valid pin, set it as an input and read the (digital) state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.INPUT);
bonescript.digitalRead(node.pin, function (x) {
// Initialise the currentState and lastActveTime variables based on the value read
node.currentState = Number(x.value);
if (node.currentState === node.activeState) {
node.lastActiveTime = Date.now();
// switch to process.hrtime()
}
// Attempt to attach a change-of-state interrupt handler to the pin. If we succeed,
// set the input event and interval handlers, then send an initial message with the
// pin state on the first output
if (bonescript.attachInterrupt(node.pin, true, bonescript.CHANGE, interruptCallback)) {
node.interruptAttached = true;
node.on("input", inputCallback);
node.intervalId = setInterval(timerCallback, node.updateInterval);
} else {
node.error("Failed to attach interrupt");
}
setTimeout(function () { node.emit("input", {}); }, 50);
});
});
} else {
node.error("Unconfigured input pin");
}
}
// This function is called when we receive an input message. If the topic contains
// 'load' (case insensitive) set the totalActiveTime to the numeric value of the
// payload, if possible. Otherwise clear the totalActiveTime (so we start counting
// from zero again)
var inputCallback = function (ipMsg) {
if (String(ipMsg.topic).search(/load/i) < 0 || isFinite(ipMsg.payload) === false) {
node.totalActiveTime = 0;
} else {
node.totalActiveTime = Number(ipMsg.payload);
}
if (node.currentState === node.activeState) {
node.lastActiveTime = Date.now();
}
// On startup, send an initial activeTime message, but only send an
// initial currentState message if we are in both edges active mode
if (node.starting) {
node.starting = false;
var msg;
if (node.activeEdges[0] && node.activeEdges[1]) {
msg = [{topic:node.topic}, {topic:node.topic}];
msg[0].payload = node.currentState;
} else {
msg = [null, {topic:node.topic}];
}
msg[1].payload = node.totalActiveTime;
node.send(msg);
}
};
// Node constructor for bbb-pulse-in
function PulseInputNode(n) {
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
this.updateInterval = n.updateInterval * 1000; // How often to send output messages
this.countType = n.countType; // Sets either 'edge' or 'pulse' counting
this.countUnit = n.countUnit; // Scaling appling to count output
this.countRate = n.countRate; // Scaling applied to rate output
// Working variables
this.interruptAttached = false; // Flag: should we detach interrupt when we are closed?
this.intervalId = null; // Remember the timer ID so we can delete it when we are closed
this.pulseCount = 0; // (Unscaled) total pulse count
// Hold the hrtime of the last two pulses (with ns resolution)
this.pulseTime = [[NaN, NaN], [NaN, NaN]];
// Define 'node' to allow us to access 'this' from within callbacks
var node = this;
// Called by the edge or pulse interrupt. If this is a valid interrupt, record the
// pulse time and count the pulse
var interruptCallback = function (x) {
if (x.value !== undefined) {
node.pulseTime = [node.pulseTime[1], process.hrtime()];
node.pulseCount = node.pulseCount + 1;
}
};
// Called when an input message arrives. If the topic contains 'load' (case
// insensitive) and the payload is a valid number, set the count to that
// number, otherwise set it to zero
var inputCallback = function (msg) {
if (String(msg.topic).search(/load/i) < 0 || isFinite(msg.payload) == false) {
node.pulseCount = 0;
} else {
node.pulseCount = Number(msg.payload);
}
};
// Called by the message timer. Send two messages: the scaled pulse count on
// the first output and the scaled instantaneous pulse rate on the second.
// The instantaneous pulse rate is the reciprocal of the larger of either the
// time interval between the last two pulses, or the time interval since the last pulse.
var timerCallback = function () {
var now = process.hrtime();
var lastTime = node.pulseTime[1][0] - node.pulseTime[0][0] + (node.pulseTime[1][1] - node.pulseTime[0][1]) / 1e9;
var thisTime = now[0] - node.pulseTime[1][0] + (now[1] - node.pulseTime[1][1]) / 1e9;
var msg = [{ topic:node.topic }, { topic:node.topic }];
msg[0].payload = node.countUnit * node.pulseCount;
// At startup, pulseTime contains NaN's: force the rate output to 0
msg[1].payload = node.countRate / Math.max(thisTime, lastTime) || 0;
node.send(msg);
};
// If we have a valid pin, set it as an input and read the (digital) state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
// If we have a valid pin, set it as an input and read the (digital) state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.INPUT);
bonescript.digitalRead(node.pin, function (x) {
// Initialise the currentState based on the value read
node.currentState = Number(x.value);
// Attempt to attach an interrupt handler to the pin. If we succeed,
// set the input event and interval handlers
var interruptType;
if (node.countType === "pulse") {
// interruptType = bonescript.FALLING; <- doesn't work in v0.2.4
interruptType = bonescript.RISING;
} else {
interruptType = bonescript.CHANGE;
}
if (bonescript.attachInterrupt(node.pin, true, interruptType, interruptCallback)) {
node.interruptAttached = true;
node.on("input", inputCallback);
node.intervalId = setInterval(timerCallback, node.updateInterval);
} else {
node.error("Failed to attach interrupt");
}
// Initialise the currentState and lastActveTime variables based on the value read
node.currentState = Number(x.value);
if (node.currentState === node.activeState) {
node.lastActiveTime = Date.now();
// switch to process.hrtime()
}
// Attempt to attach a change-of-state interrupt handler to the pin. If we succeed,
// set the input event and interval handlers, then send an initial message with the
// pin state on the first output
if (bonescript.attachInterrupt(node.pin, true, bonescript.CHANGE, interruptCallback)) {
node.interruptAttached = true;
node.on("input", inputCallback);
node.intervalId = setInterval(timerCallback, node.updateInterval);
} else {
node.error("Failed to attach interrupt");
}
setTimeout(function () { node.emit("input", {}); }, 50);
});
});
});
} else {
node.error("Unconfigured input pin");
} else {
node.error("Unconfigured input pin");
}
}
}
// Node constructor for bbb-discrete-out
function DiscreteOutputNode(n) {
RED.nodes.createNode(this, n);
// Node constructor for bbb-pulse-in
function PulseInputNode(n) {
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
this.defaultState = Number(n.defaultState); // What state to set up as
this.inverting = n.inverting;
this.toggle = n.toggle;
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
this.updateInterval = n.updateInterval * 1000; // How often to send output messages
this.countType = n.countType; // Sets either 'edge' or 'pulse' counting
this.countUnit = n.countUnit; // Scaling appling to count output
this.countRate = n.countRate; // Scaling applied to rate output
// Working variables
this.currentState = this.defaultState;
// Working variables
this.interruptAttached = false; // Flag: should we detach interrupt when we are closed?
this.intervalId = null; // Remember the timer ID so we can delete it when we are closed
this.pulseCount = 0; // (Unscaled) total pulse count
// Hold the hrtime of the last two pulses (with ns resolution)
this.pulseTime = [[NaN, NaN], [NaN, NaN]];
var node = this;
// Define 'node' to allow us to access 'this' from within callbacks
var node = this;
// If the input message paylod is numeric, values > 0.5 are 'true', otherwise use
// the truthiness of the payload. Apply the inversion flag before setting the output
var inputCallback = function (msg) {
var newState;
if (node.toggle) {
newState = node.currentState === 0 ? 1 : 0;
} else {
if (isFinite(Number(msg.payload))) {
newState = Number(msg.payload) > 0.5 ? true : false;
} else if (msg.payload) {
newState = true;
// Called by the edge or pulse interrupt. If this is a valid interrupt, record the
// pulse time and count the pulse
var interruptCallback = function (x) {
if (x.value !== undefined) {
node.pulseTime = [node.pulseTime[1], process.hrtime()];
node.pulseCount = node.pulseCount + 1;
}
};
// Called when an input message arrives. If the topic contains 'load' (case
// insensitive) and the payload is a valid number, set the count to that
// number, otherwise set it to zero
var inputCallback = function (msg) {
if (String(msg.topic).search(/load/i) < 0 || isFinite(msg.payload) === false) {
node.pulseCount = 0;
} else {
newState = false;
node.pulseCount = Number(msg.payload);
}
if (node.inverting) {
newState = !newState;
}
}
bonescript.digitalWrite(node.pin, newState ? 1 : 0);
node.send({ topic:node.topic, payload:newState });
node.currentState = newState;
};
};
// If we have a valid pin, set it as an output and set the default state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42", "USR0", "USR1", "USR2", "USR3"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.OUTPUT);
node.on("input", inputCallback);
setTimeout(function () { bonescript.digitalWrite(node.pin, node.defaultState); }, 50);
});
} else {
node.error("Unconfigured output pin");
// Called by the message timer. Send two messages: the scaled pulse count on
// the first output and the scaled instantaneous pulse rate on the second.
// The instantaneous pulse rate is the reciprocal of the larger of either the
// time interval between the last two pulses, or the time interval since the last pulse.
var timerCallback = function () {
var now = process.hrtime();
var lastTime = node.pulseTime[1][0] - node.pulseTime[0][0] + (node.pulseTime[1][1] - node.pulseTime[0][1]) / 1e9;
var thisTime = now[0] - node.pulseTime[1][0] + (now[1] - node.pulseTime[1][1]) / 1e9;
var msg = [{ topic:node.topic }, { topic:node.topic }];
msg[0].payload = node.countUnit * node.pulseCount;
// At startup, pulseTime contains NaN's: force the rate output to 0
msg[1].payload = node.countRate / Math.max(thisTime, lastTime) || 0;
node.send(msg);
};
// If we have a valid pin, set it as an input and read the (digital) state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.INPUT);
bonescript.digitalRead(node.pin, function (x) {
// Initialise the currentState based on the value read
node.currentState = Number(x.value);
// Attempt to attach an interrupt handler to the pin. If we succeed,
// set the input event and interval handlers
var interruptType;
if (node.countType === "pulse") {
// interruptType = bonescript.FALLING; <- doesn't work in v0.2.4
interruptType = bonescript.RISING;
} else {
interruptType = bonescript.CHANGE;
}
if (bonescript.attachInterrupt(node.pin, true, interruptType, interruptCallback)) {
node.interruptAttached = true;
node.on("input", inputCallback);
node.intervalId = setInterval(timerCallback, node.updateInterval);
} else {
node.error("Failed to attach interrupt");
}
});
});
} else {
node.error("Unconfigured input pin");
}
}
}
// Node constructor for bbb-pulse-out
function PulseOutputNode(n) {
RED.nodes.createNode(this, n);
// Node constructor for bbb-discrete-out
function DiscreteOutputNode(n) {
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
this.pulseState = Number(n.pulseState); // What state the pulse will be..
this.defaultState = this.pulseState === 1 ? 0 : 1;
this.retriggerable = n.retriggerable;
this.pulseTime = n.pulseTime * 1000; // Pulse width in milliseconds
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
this.defaultState = Number(n.defaultState); // What state to set up as
this.inverting = n.inverting;
this.toggle = n.toggle;
// Working variables
this.pulseTimer = null; // Non-null while a pulse is being generated
// Working variables
this.currentState = this.defaultState;
var node = this;
var node = this;
// Generate a pulse in response to an input message. If the topic includes the text
// 'time' (case insensitive) and the payload is numeric, use this value as the
// pulse time. Otherwise use the value from the properties dialog.
// If the resulting pulse time is < 1ms, do nothing.
// If the pulse mode is not retriggerable, then if no pulseTimer is active, generate
// a pulse. If the pulse mode is retriggerable, and a pulseTimer is active, cancel it.
// If no timer is active, set the pulse output. In both cases schedule a new pulse
// timer.
var inputCallback = function (msg) {
var time = node.pulseTime;
if (String(msg.topic).search(/time/i) >= 0 && isFinite(msg.payload)) {
time = msg.payload * 1000;
}
if (time >= 1) {
if (node.retriggerable === false) {
if (node.pulseTimer === null) {
node.pulseTimer = setTimeout(endPulseCallback, time);
bonescript.digitalWrite(node.pin, node.pulseState);
node.send({ topic:node.topic, payload:node.pulseState });
}
// If the input message paylod is numeric, values > 0.5 are 'true', otherwise use
// the truthiness of the payload. Apply the inversion flag before setting the output
var inputCallback = function (msg) {
var newState;
if (node.toggle) {
newState = node.currentState === 0 ? 1 : 0;
} else {
if (node.pulseTimer !== null) {
clearTimeout(node.pulseTimer);
if (isFinite(Number(msg.payload))) {
newState = Number(msg.payload) > 0.5 ? true : false;
} else if (msg.payload) {
newState = true;
} else {
bonescript.digitalWrite(node.pin, node.pulseState);
node.send({ topic:node.topic, payload:node.pulseState });
newState = false;
}
if (node.inverting) {
newState = !newState;
}
node.pulseTimer = setTimeout(endPulseCallback, time);
}
}
};
bonescript.digitalWrite(node.pin, newState ? 1 : 0);
node.send({ topic:node.topic, payload:newState });
node.currentState = newState;
};
// At the end of the pulse, restore the default state and set the timer to null
var endPulseCallback = function () {
node.pulseTimer = null;
bonescript.digitalWrite(node.pin, node.defaultState);
node.send({ topic:node.topic, payload:node.defaultState });
};
// If we have a valid pin, set it as an output and set the default state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42", "USR0", "USR1", "USR2", "USR3"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.OUTPUT);
node.on("input", inputCallback);
// Set the pin to the default stte once the dust settles
setTimeout(endPulseCallback, 50);
});
} else {
node.error("Unconfigured output pin");
// If we have a valid pin, set it as an output and set the default state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42", "USR0", "USR1", "USR2", "USR3"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.OUTPUT);
node.on("input", inputCallback);
setTimeout(function () { bonescript.digitalWrite(node.pin, node.defaultState); }, 50);
});
} else {
node.error("Unconfigured output pin");
}
}
// Node constructor for bbb-pulse-out
function PulseOutputNode(n) {
RED.nodes.createNode(this, n);
// Store local copies of the node configuration (as defined in the .html)
this.topic = n.topic; // the topic is not currently used
this.pin = n.pin; // The Beaglebone Black pin identifying string
this.pulseState = Number(n.pulseState); // What state the pulse will be..
this.defaultState = this.pulseState === 1 ? 0 : 1;
this.retriggerable = n.retriggerable;
this.pulseTime = n.pulseTime * 1000; // Pulse width in milliseconds
// Working variables
this.pulseTimer = null; // Non-null while a pulse is being generated
var node = this;
// Generate a pulse in response to an input message. If the topic includes the text
// 'time' (case insensitive) and the payload is numeric, use this value as the
// pulse time. Otherwise use the value from the properties dialog.
// If the resulting pulse time is < 1ms, do nothing.
// If the pulse mode is not retriggerable, then if no pulseTimer is active, generate
// a pulse. If the pulse mode is retriggerable, and a pulseTimer is active, cancel it.
// If no timer is active, set the pulse output. In both cases schedule a new pulse
// timer.
var inputCallback = function (msg) {
var time = node.pulseTime;
if (String(msg.topic).search(/time/i) >= 0 && isFinite(msg.payload)) {
time = msg.payload * 1000;
}
if (time >= 1) {
if (node.retriggerable === false) {
if (node.pulseTimer === null) {
node.pulseTimer = setTimeout(endPulseCallback, time);
bonescript.digitalWrite(node.pin, node.pulseState);
node.send({ topic:node.topic, payload:node.pulseState });
}
} else {
if (node.pulseTimer !== null) {
clearTimeout(node.pulseTimer);
} else {
bonescript.digitalWrite(node.pin, node.pulseState);
node.send({ topic:node.topic, payload:node.pulseState });
}
node.pulseTimer = setTimeout(endPulseCallback, time);
}
}
};
// At the end of the pulse, restore the default state and set the timer to null
var endPulseCallback = function () {
node.pulseTimer = null;
bonescript.digitalWrite(node.pin, node.defaultState);
node.send({ topic:node.topic, payload:node.defaultState });
};
// If we have a valid pin, set it as an output and set the default state
if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
"P9_27", "P9_30", "P9_41", "P9_42", "USR0", "USR1", "USR2", "USR3"].indexOf(node.pin) >= 0) {
// Don't set up interrupts & intervals until after the close event handler has been installed
bonescript.detachInterrupt(node.pin);
process.nextTick(function () {
bonescript.pinMode(node.pin, bonescript.OUTPUT);
node.on("input", inputCallback);
// Set the pin to the default stte once the dust settles
setTimeout(endPulseCallback, 50);
});
} else {
node.error("Unconfigured output pin");
}
}
// Register the nodes by name. This must be called before overriding any of the Node functions.
RED.nodes.registerType("bbb-analogue-in", AnalogueInputNode);
RED.nodes.registerType("bbb-discrete-in", DiscreteInputNode);
RED.nodes.registerType("bbb-pulse-in", PulseInputNode);
RED.nodes.registerType("bbb-discrete-out", DiscreteOutputNode);
RED.nodes.registerType("bbb-pulse-out", PulseOutputNode);
// On close, detach the interrupt (if we attached one) and clear any active timers
DiscreteInputNode.prototype.close = function () {
if (this.interruptAttached) {
bonescript.detachInterrupt(this.pin);
}
if (this.intervalId !== null) {
clearInterval(this.intervalId);
}
if (this.debounceTimer !== null) {
clearTimeout(this.debounceTimer);
}
};
// On close, detach the interrupt (if we attached one) and clear the interval (if we set one)
PulseInputNode.prototype.close = function () {
if (this.interruptAttached) {
bonescript.detachInterrupt(this.pin);
}
if (this.intervalId !== null) {
clearInterval(this.intervalId);
}
};
// On close, clear an active pulse timer
PulseOutputNode.prototype.close = function () {
if (this.pulseTimer !== null) {
clearTimeout(this.pulseTimer);
}
};
}
// Register the nodes by name. This must be called before overriding any of the Node functions.
RED.nodes.registerType("bbb-analogue-in", AnalogueInputNode);
RED.nodes.registerType("bbb-discrete-in", DiscreteInputNode);
RED.nodes.registerType("bbb-pulse-in", PulseInputNode);
RED.nodes.registerType("bbb-discrete-out", DiscreteOutputNode);
RED.nodes.registerType("bbb-pulse-out", PulseOutputNode);
// On close, detach the interrupt (if we attached one) and clear any active timers
DiscreteInputNode.prototype.close = function () {
if (this.interruptAttached) {
bonescript.detachInterrupt(this.pin);
}
if (this.intervalId !== null) {
clearInterval(this.intervalId);
}
if (this.debounceTimer !== null) {
clearTimeout(this.debounceTimer);
}
};
// On close, detach the interrupt (if we attached one) and clear the interval (if we set one)
PulseInputNode.prototype.close = function () {
if (this.interruptAttached) {
bonescript.detachInterrupt(this.pin);
}
if (this.intervalId !== null) {
clearInterval(this.intervalId);
}
};
// On close, clear an active pulse timer
PulseOutputNode.prototype.close = function () {
if (this.pulseTimer !== null) {
clearTimeout(this.pulseTimer);
}
};

View File

@ -37,29 +37,30 @@ function BleScan(n) {
this.ble_name = n.ble_name;
this.ble_uuid = n.ble_uuid;
this.on("input", function(msg){
noble.startScanning();
});
noble.on('scanStart', function(msg) {
var msg = {};
this.on("input", function(msg){
noble.startScanning();
});
noble.on('scanStart', function(msg) {
msg = {};
msg.topic = node.topic;
msg.payload = "Scanning initiated..." //debugging
//console.log('scanning initiated...');
node.send(msg);
});
noble.on('discover', function(peripheral) {
//console.log('scanning initiated...');
node.send(msg);
});
noble.on('discover', function(peripheral) {
var msg = {};
msg.topic = node.topic;
msg.topic = node.topic;
msg.payload = "not found";
//check for the device name and the UUID (first one from the UUID list)
if(peripheral.advertisement.localName==node.ble_name && peripheral.advertisement.serviceUuids[0]==node.ble_uuid) {
msg.payload=peripheral.advertisement.localName;
noble.stopScanning(); }
noble.stopScanning();
}
node.send(msg);
});
});
this.on("close", function() {
try { noble.stopScanning(); }

View File

@ -16,12 +16,12 @@
module.exports = function(RED) {
"use strict";
var WeMo = new require('wemo');
var Wemo = require('wemo');
function WeMoOut(n) {
function WemoOut(n) {
RED.nodes.createNode(this,n);
this.ipaddr = n.ipaddr;
this.wemoSwitch = new WeMo(n.ipaddr);
this.wemoSwitch = new Wemo(n.ipaddr);
var node = this;
this.on("input", function(msg) {
@ -35,9 +35,9 @@ module.exports = function(RED) {
}
});
}
RED.nodes.registerType("wemo out",WeMoOut);
RED.nodes.registerType("wemo out",WemoOut);
function WeMoIn(n) {
function WemoIn(n) {
RED.nodes.createNode(this,n);
this.ipaddr = n.ipaddr;
this.wemoSwitch = new WeMo(n.ipaddr);
@ -58,5 +58,5 @@ module.exports = function(RED) {
clearInterval(tick);
});
}
RED.nodes.registerType("wemo in",WeMoOut);
RED.nodes.registerType("wemo in",WemoIn);
}