<script type="text/html" data-template-name="xmpp in"> <div class="form-row"> <label for="node-input-server"><i class="fa fa-bookmark"></i> Connect as</label> <input type="text" id="node-input-server"> </div> <div class="form-row"> <label for="node-input-to"><i class="fa fa-envelope"></i> Buddy</label> <input type="text" id="node-input-to" placeholder="joe@blah.im"> </div> <div class="form-row"> <label> </label> <input type="checkbox" id="node-input-join" placeholder="" style="display:inline-block; width:auto; vertical-align:top;"> <label for="node-input-join" style="width:70%;">Is a Chat Room ?</label> </div> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/html" data-help-name="xmpp in"> <p>Connects to an XMPP server to receive messages.</p> <p>The <b>Buddy</b> field is the jid of the buddy or room you want to receive messages from. Leave blank to receive from anyone.</p> <p>Incoming messages will appear as <code>msg.payload</code> on the first output, while <code>msg.topic</code> will contain who it is from. If part of a chat room then <code>msg.room</code> may also be set.</p> <p>The second output will show the presence and status of a user in <code>msg.payload</code>. Again <code>msg.topic</code> will hold the users jid.</p> </script> <script type="text/javascript"> RED.nodes.registerType('xmpp in',{ category: 'social-input', color:"#F4F492", defaults: { name: {value:""}, server: {type:"xmpp-server",required:true}, to: {value:""}, join: {value:false} }, inputs:0, outputs:2, icon: "xmpp.png", label: function() { return this.name||"xmpp"; }, labelStyle: function() { return (this.name)?"node_label_italic":""; } }); </script> <script type="text/html" data-template-name="xmpp out"> <div class="form-row"> <label for="node-input-server"><i class="fa fa-bookmark"></i> Connect as</label> <input type="text" id="node-input-server"> </div> <div class="form-row"> <label> </label> <input type="checkbox" id="node-input-sendObject" placeholder="" style="display:inline-block; width:auto; vertical-align:top;"> <label for="node-input-sendObject" style="width:70%;">Send complete msg object ?</label> </div> <div class="form-row"> <label for="node-input-to"><i class="fa fa-envelope"></i> To</label> <input type="text" id="node-input-to" placeholder="joe@blah.im"> </div> <div class="form-row"> <label> </label> <input type="checkbox" id="node-input-join" placeholder="" style="display: inline-block; width: auto; vertical-align: top;"> <label for="node-input-join" style="width:70%;">Is a Chat Room ?</label> </div> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> <div class="form-tips">The <b>To</b> field is optional. If not set uses the <code>msg.topic</code> property of the message.</div> </script> <script type="text/html" data-help-name="xmpp out"> <p>Connects to an XMPP server to send messages.</p> <p>The <b>To</b> field is optional. If not set the <code>msg.topic</code> property of the message is used.</p> <p>If you are joining a room then the <b>To</b> field must be supplied.</p> <p>You may also send a msg with <code>msg.presence</code> to set your presence to one of <i>chat, away, dnd</i> or <i>xa</i>. If you do so then the <code>msg.payload</code> will set your status message.</p> </script> <script type="text/javascript"> RED.nodes.registerType('xmpp out',{ category: 'social-output', color:"#F4F492", defaults: { name: {value:""}, server: {type:"xmpp-server",required:true}, to: {value:""}, join: {value:false}, sendObject: {value:false} }, inputs:1, outputs:0, icon: "xmpp.png", align: "right", label: function() { return this.name||"xmpp"; }, labelStyle: function() { return (this.name)?"node_label_italic":""; } }); </script> <script type="text/html" data-template-name="xmpp-server"> <div class="form-row node-input-server"> <label for="node-config-input-server"><i class="fa fa-bookmark"></i> Server</label> <input class="input-append-left" type="text" id="node-config-input-server" placeholder="blah.im" style="width: 40%;" > <label for="node-config-input-port" style="margin-left: 10px; width: 35px; "> Port</label> <input type="text" id="node-config-input-port" placeholder="Port" style="width:45px"> </div> <div class="form-row"> <label for="node-config-input-user"><i class="fa fa-user"></i> JID</label> <input type="text" id="node-config-input-user" placeholder="joe@blah.im"> </div> <div class="form-row"> <label for="node-config-input-nickname"><i class="fa fa-user"></i> Nickname</label> <input type="text" id="node-config-input-nickname" placeholder="Joe (optional)"> </div> <div class="form-row"> <label for="node-config-input-pass"><i class="fa fa-lock"></i> Password</label> <input type="password" id="node-config-input-password"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('xmpp-server',{ category: 'config', defaults: { // server: {required:true}, // port: {value:5222,required:true,validate:RED.validators.number()}, user: {type:"text"}, nickname: {value:""} }, credentials: { password: {type:"password"} }, label: function() { return this.user; } }); </script> <script type="text/html" data-help-name="xmpp-server"> <p>The connection to an XMPP server to send and receive messages.</p> <p>Connects to the standard C2S port 5222 on the server.</p> <p>The JID is the full username of the client used to connect to the server and must contain the resolvable fdqn of the server.</p> <p>The nickname is optional.</p> </script>