/** * Copyright 2014 Maxwell R Hadley * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. **/ // Require main module var RED = require(process.env.NODE_RED_HOME + "/red/red"); // Require bonescript try { var bs = require("bonescript"); } catch(err) { require("util").log("[BBB-discrete-in] Error: cannot find module 'bonescript'"); } // The node constructor function DiscreteInputNode(n) { RED.nodes.createNode(this, n); // Store local copies of the node configuration (as defined in the .html) this.topic = n.topic; // the topic is not currently used this.pin = n.pin; // The Beaglebone Black pin identifying string this.updateInterval = n.updateInterval*1000; // How often to send total active time messages // Define 'node' to allow us to access 'this' from within callbacks (the 'var' is essential - // otherwise there is only one 'node' for all instances of DiscreteInputNode!) var node = this; this.interruptAttached = false; // Flag: should we detach interrupt when we are closed? this.intervalId = null; // Remember the timer ID so we can delete it when we are closed this.currentState = 0; // The pin input state "1" or "0" this.lastActiveTime = 0; // The date (in ms since epoch) when the pin last went high this.totalActiveTime = 0; // The total time in ms that the pin has been high (since reset) this.starting = true; // This function is called whenver the input pin changes state. We update the currentState // and the ActiveTime variables, and send a message on the first output with the new state var interruptCallback = function (x) { if (node.currentState == x.value) { node.error("Spurious interrupt" + x.value); } else { node.currentState = x.value; var now = Date.now(); if (node.currentState == "1") { node.lastActiveTime = now; } else { node.totalActiveTime += now - node.lastActiveTime; } } var msg = {}; msg.payload = node.currentState; node.send([msg, null]); }; // This function is called by the timer. It updates the ActiveTime variables, and sends a // message on the second output with the latest value of the total active time, in seconds var timerCallback = function () { if (node.currentState == "1") { var now = Date.now(); node.totalActiveTime += now - node.lastActiveTime; node.lastActiveTime = now; } var msg = {}; msg.payload = node.totalActiveTime/1000; node.send([null, msg]); }; // This function is called when we receive an input message. Clear the ActiveTime variables // (so we start counting from zero again) var inputCallback = function (msg) { node.totalActiveTime = 0; if (node.currentState == "1") { node.lastActiveTime = Date.now(); } if (node.starting) { node.starting = 0; var msg1 = {}; msg1.payload = node.currentState; var msg2 = {}; msg2.payload = node.totalActiveTime/1000; node.send([null, msg2]); node.send([msg1, null]); node.error("Initial message" + msg1 + " " + msg2); } }; // If we have a valid pin, set it as an input and read the (digital) state if (["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15", "P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14", "P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26", "P9_27", "P9_30", "P9_41", "P9_42"].indexOf(node.pin) >= 0) { bs.pinMode(node.pin, bs.INPUT); bs.digitalRead(node.pin, function (x) { // Initialise the currentState and lastActveTime variables based on the value read node.currentState = x; if (node.currentState == "1") { node.lastActiveTime = Date.now(); } // Attempt to attach a change-of-state interrupt handler to the pin. If we succeed, // set the input event and interval handlers, then send an initial message with the // pin state on the first output if (bs.attachInterrupt(node.pin, true, bs.CHANGE, interruptCallback)) { node.interruptAttached = true; node.on("input", inputCallback); node.intervalId = setInterval(timerCallback, node.updateInterval); } else { node.error("Failed to attach interrupt"); } setTimeout(function () { node.starting = 1; node.emit("input", {}); }, 250); }); } else { node.error("Unconfigured input pin"); } } // Register the node by name. This must be called before overriding any of the Node functions. RED.nodes.registerType("BBB-discrete-in", DiscreteInputNode); // On close, detach the interrupt (if we attaced one) and clear the interval (if we set one) DiscreteInputNode.prototype.close = function () { if (this.interruptAttached) { bs.detachInterrupt(this.pin); } if (this.intervalId!= null) { clearInterval(this.intervalId); } };