/** * philips_hue.js * Basic functionality for accessing and contolling a Philips Hue wireless Lamp * Allows for bridge/gateway and light scanning, as well as Light ON/OFF/ALERT status update * Requires node-hue-api https://github.com/peter-murray/node-hue-api * Copyright 2013 Charalampos Doukas - @BuildingIoT * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. **/ //Require node-hue-api var hue = require("node-hue-api"); var HueApi = require("node-hue-api").HueApi; var RED = require(process.env.NODE_RED_HOME+"/red/red"); //store the IP address of the Hue Gateway var gw_ipaddress = ""; var username, lamp_status, lamp_id, color; function hexToRgb(hex) { var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); return result ? { r: parseInt(result[1], 16), g: parseInt(result[2], 16), b: parseInt(result[3], 16) } : null; } // The main node definition - most things happen in here function HueNode(n) { // Create a RED node RED.nodes.createNode(this,n); //get parameters from user this.username = n.username; this.lamp_status = n.lamp_status; this.lamp_id = n.lamp_id; this.color = n.color; var node = this; var msg = {}; this.on("input", function(msg){ //set the lamp status //first locate the Hue gateway: hue.locateBridges(function(err, result) { var msg2 = {}; msg2.topic = this.topic; if (err) throw err; //check for found bridges if(result[0]!=null) { //save the IP address of the 1st bridge found this.gw_ipaddress = result[0].ipaddress; //set light status var api = new HueApi(this.gw_ipaddress, node.username); var lightState = hue.lightState; var state = lightState.create(); var status; if(msg.payload=="ALERT"){ status = "ALERT"; } else if(node.lamp_status=="ON" || msg.payload=="ON") status = "ON"; else if(node.lamp_status=="OFF" || msg.payload=="OFF") status = "OFF"; if(status=="ALERT") { api.setLightState(node.lamp_id, state.alert()).then(displayResult).fail(displayError).done(); } else if(status=="ON") { if(node.color==null) { api.setLightState(node.lamp_id, state.on().rgb(hexToRgb(msg.topic).r,hexToRgb(msg.topic).g,hexToRgb(msg.topic).b)).then(displayResult).fail(displayError).done(); } else { api.setLightState(node.lamp_id, state.on().rgb(hexToRgb(node.color).r,hexToRgb(node.color).g,hexToRgb(node.color).b)).then(displayResult).fail(displayError).done(); } } else { api.setLightState(node.lamp_id, state.off()).then(displayResult).fail(displayError).done(); } msg2.payload = 'Light with ID: '+node.lamp_id+ ' was set to '+status; node.send(msg2); } else { //bridge not found: var msg = {}; msg.payload = "Bridge not found!"; node.send(msg); } }); }); this.on("close", function() { // Called when the node is shutdown - eg on redeploy. // Allows ports to be closed, connections dropped etc. // eg: this.client.disconnect(); }); } //hue debugging on the output: var displayResult = function(result) { console.log(result); }; var displayError = function(err) { console.error(err); }; // Register the node by name. This must be called before overriding any of the // Node functions. RED.nodes.registerType("HueNode",HueNode);