mirror of
https://github.com/node-red/node-red-nodes.git
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557 lines
26 KiB
JavaScript
Executable File
557 lines
26 KiB
JavaScript
Executable File
/**
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* Copyright 2014 Maxwell R Hadley
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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**/
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module.exports = function (RED) {
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"use strict";
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var bonescript, adjustName, setPinMode;
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var analogInputPins = ["P9_39", "P9_40", "P9_37", "P9_38", "P9_33", "P9_36", "P9_35"];
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var gpioPins = ["P8_7", "P8_8", "P8_9", "P8_10", "P8_11", "P8_12", "P8_13", "P8_14", "P8_15",
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"P8_16", "P8_17", "P8_18", "P8_19", "P8_26", "P9_11", "P9_12", "P9_13", "P9_14",
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"P9_15", "P9_16", "P9_17", "P9_18", "P9_21", "P9_22", "P9_23", "P9_24", "P9_26",
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"P9_27", "P9_30", "P9_41", "P9_42"];
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var usrLEDs = ["USR0", "USR1", "USR2", "USR3"];
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// Load the hardware library and set up polymorphic functions to suit it. Prefer
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// octalbonescript (faster & less buggy) but drop back to bonescript if not available
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try {
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bonescript = require("octalbonescript");
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adjustName = function (pin) {
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if (pin === "P8_7") {
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pin = "P8_07";
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} else if (pin === "P8_8") {
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pin = "P8_08";
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} else if (pin === "P8_9") {
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pin = "P8_09";
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}
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return pin;
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};
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setPinMode = function (pin, direction, callback) {
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bonescript.pinMode(pin, direction, callback);
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}
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} catch (e) {
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try {
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bonescript = require("bonescript");
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adjustName = function (pin) {
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return pin;
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};
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setPinMode = function (pin, direction, callback) {
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bonescript.pinMode(pin, direction, undefined, undefined, undefined, callback);
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}
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} catch (e) {
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throw "Info : Ignoring Beaglebone specific node.";
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}
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}
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// Node constructor for bbb-analogue-in
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function AnalogueInputNode(n) {
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RED.nodes.createNode(this, n);
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var node = this;
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// Store local copies of the node configuration (as defined in the .html)
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this.topic = n.topic;
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this.pin = n.pin; // The Beaglebone Black pin identifying string
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this.breakpoints = n.breakpoints;
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this.averaging = n.averaging;
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if (this.averaging) {
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this.averages = 10;
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} else {
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this.averages = 1;
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}
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// Variables used for input averaging
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var sum; // accumulates the input readings to be averaged
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var count; // keep track of the number of measurements made
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// The callback function for analogRead. Accumulates the required number of
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// measurements, then divides the total number, applies output scaling and
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// sends the result
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var analogReadCallback = function (x) {
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sum = sum + x.value;
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count = count - 1;
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if (count > 0) {
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bonescript.analogRead(node._pin, analogReadCallback);
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} else {
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var msg = {};
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msg.topic = node.topic;
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sum = sum/node.averages;
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// i is the index of the first breakpoint where the 'input' value is strictly
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// greater than the measurement (note: a measurement can never be == 1)
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var i = node.breakpoints.map(function (breakpoint) {
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return sum >= breakpoint.input;
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}).indexOf(false);
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msg.payload = node.breakpoints[i - 1].output + (node.breakpoints[i].output - node.breakpoints[i - 1].output)*
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(sum - node.breakpoints[i - 1].input)/(node.breakpoints[i].input - node.breakpoints[i - 1].input);
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node.send(msg);
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}
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};
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// If we have a valid pin, set the input event handler to Bonescript's analogRead
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if (analogInputPins.indexOf(node.pin) >= 0) {
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node.on("input", function () {
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sum = 0;
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count = node.averages;
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bonescript.analogRead(node._pin, analogReadCallback);
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});
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} else {
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node.error("Unconfigured input pin");
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}
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}
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// Node constructor for bbb-discrete-in
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function DiscreteInputNode(n) {
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RED.nodes.createNode(this, n);
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var node = this;
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// Store local copies of the node configuration (as defined in the .html)
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this.topic = n.topic; // the topic is not currently used
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this.pin = n.pin; // The Beaglebone Black pin identifying string
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this._pin = adjustName(this.pin); // Adjusted for Octal if necessary
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if (n.activeLow) // Set the 'active' state 0 or 1 as appropriate
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this.activeState = 0;
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else
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this.activeState = 1;
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this.updateInterval = n.updateInterval*1000; // How often to send totalActiveTime messages
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this.debounce = n.debounce; // Enable switch contact debouncing algorithm
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if (n.outputOn === "rising") {
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this.activeEdges = [false, true];
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} else if (n.outputOn === "falling") {
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this.activeEdges = [true, false];
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} else if (n.outputOn === "both") {
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this.activeEdges = [true, true];
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} else {
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node.error("Invalid edge type: " + n.outputOn);
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}
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// Working variables
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this.interruptAttached = false; // Flag: should we detach interrupt when we are closed?
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this.intervalId = null; // Remember the timer ID so we can delete it when we are closed
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this.currentState = 0; // The pin input state "1" or "0"
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this.lastActiveTime = NaN; // The date (in ms since epoch) when the pin last went high
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// switch to process.hrtime()
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this.totalActiveTime = 0; // The total time in ms that the pin has been high (since reset)
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this.starting = true;
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this.debouncing = false; // True after a change of state while waiting for the 7ms debounce time to elapse
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this.debounceTimer = null;
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// This function is called by the input pin change-of-state interrupt. If
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// debounce is disabled, send the output message. Otherwise, if we are
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// currently debouncing, ignore this interrupt. If we are not debouncing,
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// schedule a re-read of the input pin in 7ms time, and set the debouncing flag
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// Note: if x has an 'attached' field and no 'value' field, the callback is reporting
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// the success or failure of attaching the interrupt - we must handle this
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var interruptCallback = function (x) {
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if (x.value === undefined) {
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if (x.attached === true) {
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node.interruptAttached = true;
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node.on("input", inputCallback);
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node.intervalId = setInterval(timerCallback, node.updateInterval);
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} else {
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node.error("Failed to attach interrupt");
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}
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} else if (node.currentState !== Number(x.value)) {
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if (node.debounce) {
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if (node.debouncing === false) {
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node.debouncing = true;
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node.debounceTimer = setTimeout(function () {
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bonescript.digitalRead(node._pin, debounceCallback);
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}, 7);
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}
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} else {
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sendStateMessage(x);
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}
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}
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};
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// This function is called approx 7ms after a potential change-of-state which is
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// being debounced. Terminate the debounce, and send a message if the state has
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// actually changed
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var debounceCallback = function (x) {
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node.debounceTimer = null;
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node.debouncing = false;
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if (x.value !== undefined && node.currentState !== Number(x.value)) {
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sendStateMessage(x);
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}
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};
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// This function is called when either the interruptCallback or the debounceCallback
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// have determined we have a 'genuine' change of state. Update the currentState and
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// ActiveTime variables, and send a message on the first output with the new state
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var sendStateMessage = function (x) {
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node.currentState = Number(x.value);
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var now = Date.now();
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if (node.currentState === node.activeState) {
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node.lastActiveTime = now;
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} else if (!isNaN(node.lastActiveTime)) {
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node.totalActiveTime += now - node.lastActiveTime;
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}
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if (node.activeEdges[node.currentState]) {
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var msg = {};
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msg.topic = node.topic;
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msg.payload = node.currentState;
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node.send([msg, null]);
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}
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};
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// This function is called by the timer. It updates the ActiveTime variables, and sends a
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// message on the second output with the latest value of the total active time, in seconds
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var timerCallback = function () {
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if (node.currentState === node.activeState) {
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var now = Date.now();
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node.totalActiveTime += now - node.lastActiveTime;
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node.lastActiveTime = now;
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}
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var msg = {};
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msg.topic = node.topic;
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msg.payload = node.totalActiveTime/1000;
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node.send([null, msg]);
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// Re-synchronise the pin state if we have missed a state change interrupt for some
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// reason, and we are not in the process of debouncing one
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if (node.debouncing === false) {
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bonescript.digitalRead(node._pin, interruptCallback);
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}
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};
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// This function is called when we receive an input message. If the topic contains
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// 'load' (case insensitive) set the totalActiveTime to the numeric value of the
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// payload, if possible. Otherwise clear the totalActiveTime (so we start counting
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// from zero again)
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var inputCallback = function (ipMsg) {
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if (String(ipMsg.topic).search(/load/i) < 0 || isFinite(ipMsg.payload) == false) {
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node.totalActiveTime = 0;
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} else {
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node.totalActiveTime = Number(ipMsg.payload);
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}
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if (node.currentState === node.activeState) {
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node.lastActiveTime = Date.now();
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}
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// On startup, send an initial activeTime message, but only send an
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// initial currentState message if we are in both edges active mode
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if (node.starting) {
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node.starting = false;
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var msg;
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if (node.activeEdges[0] && node.activeEdges[1]) {
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msg = [{topic: node.topic}, {topic: node.topic}];
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msg[0].payload = node.currentState;
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} else {
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msg = [null, {topic: node.topic}];
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}
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msg[1].payload = node.totalActiveTime;
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node.send(msg);
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}
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};
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// If we have a valid pin, set it as an input and read the (digital) state
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if (gpioPins.indexOf(node.pin) >= 0) {
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// Don't set up interrupts & intervals until after the close event handler has been installed
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bonescript.detachInterrupt(node._pin);
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process.nextTick(function () {
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setPinMode(node._pin, bonescript.INPUT, function (response, pin) {
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if (response.value === true) {
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bonescript.digitalRead(node._pin, function (x) {
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// Initialise the currentState and lastActiveTime variables based on the value read
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node.currentState = Number(x.value);
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if (node.currentState === node.activeState) {
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node.lastActiveTime = Date.now();
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}
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// Attempt to attach a change-of-state interrupt handler to the pin. If we succeed,
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// the input event and interval handlers will be installed by interruptCallback
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bonescript.attachInterrupt(node._pin, true, bonescript.CHANGE, interruptCallback);
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// Send an initial message with the pin state on the first output
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setTimeout(function () {
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node.emit("input", {});
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}, 50);
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});
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} else {
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node.error("Unable to set " + pin + " as input: " + response.err);
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}
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});
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});
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} else {
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node.error("Unconfigured input pin");
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}
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}
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// Node constructor for bbb-pulse-in
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function PulseInputNode(n) {
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RED.nodes.createNode(this, n);
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var node = this;
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// Store local copies of the node configuration (as defined in the .html)
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this.topic = n.topic; // the topic is not currently used
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this.pin = n.pin; // The Beaglebone Black pin identifying string
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this._pin = adjustName(this.pin); // Adjusted for Octal if necessary
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this.updateInterval = n.updateInterval*1000; // How often to send output messages
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this.countType = n.countType; // Sets either 'edge' or 'pulse' counting
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this.countUnit = n.countUnit; // Scaling applied to count output
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this.countRate = n.countRate; // Scaling applied to rate output
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// Working variables
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this.interruptAttached = false; // Flag: should we detach interrupt when we are closed?
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this.intervalId = null; // Remember the timer ID so we can delete it when we are closed
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this.pulseCount = 0; // (Unscaled) total pulse count
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// Hold the hrtime of the last two pulses (with ns resolution)
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this.pulseTime = [[NaN, NaN], [NaN, NaN]];
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// Called by the edge or pulse interrupt. Record the pulse time and count the pulse
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// Note: if x has an 'attached' field and no 'value' field, the callback is reporting
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// the success or failure of attaching the interrupt - we must handle this
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var interruptCallback = function (x) {
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if (x.value === undefined) {
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if (x.attached === true) {
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node.interruptAttached = true;
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node.on("input", inputCallback);
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node.intervalId = setInterval(timerCallback, node.updateInterval);
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} else {
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node.error("Failed to attach interrupt");
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}
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} else {
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node.pulseTime = [node.pulseTime[1], process.hrtime()];
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node.pulseCount = node.pulseCount + 1;
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}
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};
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// Called when an input message arrives. If the topic contains 'load' (case
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// insensitive) and the payload is a valid number, set the count to that
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// number, otherwise set it to zero
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var inputCallback = function (msg) {
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if (String(msg.topic).search(/load/i) < 0 || isFinite(msg.payload) == false) {
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node.pulseCount = 0;
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} else {
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node.pulseCount = Number(msg.payload);
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}
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};
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// Called by the message timer. Send two messages: the scaled pulse count on
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// the first output and the scaled instantaneous pulse rate on the second.
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// The instantaneous pulse rate is the reciprocal of the larger of either the
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// time interval between the last two pulses, or the time interval since the last pulse.
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var timerCallback = function () {
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var now = process.hrtime();
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var lastTime = node.pulseTime[1][0] - node.pulseTime[0][0] + (node.pulseTime[1][1] - node.pulseTime[0][1])/1e9;
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var thisTime = now[0] - node.pulseTime[1][0] + (now[1] - node.pulseTime[1][1])/1e9;
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var msg = [{topic: node.topic}, {topic: node.topic}];
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msg[0].payload = node.countUnit*node.pulseCount;
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// At startup, pulseTime contains NaN's: force the rate output to 0
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msg[1].payload = node.countRate/Math.max(thisTime, lastTime) || 0;
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node.send(msg);
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};
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// If we have a valid pin, set it as an input and read the (digital) state
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if (gpioPins.indexOf(node.pin) >= 0) {
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// Don't set up interrupts & intervals until after the close event handler has been installed
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bonescript.detachInterrupt(node._pin);
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process.nextTick(function () {
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setPinMode(node._pin, bonescript.INPUT, function (response, pin) {
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if (response.value === true) {
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bonescript.digitalRead(node._pin, function (x) {
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// Initialise the currentState based on the value read
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node.currentState = Number(x.value);
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// Attempt to attach an interrupt handler to the pin. If we succeed,
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// set the input event and interval handlers
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var interruptType;
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if (node.countType === "pulse") {
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// interruptType = bonescript.FALLING; <- doesn't work in v0.2.4
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interruptType = bonescript.RISING;
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} else {
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interruptType = bonescript.CHANGE;
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}
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// Attempt to attach the required interrupt handler to the pin. If we succeed,
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// the input event and interval handlers will be installed by interruptCallback
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bonescript.attachInterrupt(node._pin, true, interruptType, interruptCallback)
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});
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} else {
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node.error("Unable to set " + pin + " as input: " + response.err);
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}
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});
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});
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} else {
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node.error("Unconfigured input pin");
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}
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}
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// Node constructor for bbb-discrete-out
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function DiscreteOutputNode(n) {
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RED.nodes.createNode(this, n);
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var node = this;
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// Store local copies of the node configuration (as defined in the .html)
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this.topic = n.topic; // the topic is not currently used
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this.pin = n.pin; // The Beaglebone Black pin identifying string
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this._pin = adjustName(this.pin); // Adjusted for Octal if necessary
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this.defaultState = Number(n.defaultState); // What state to set up as
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this.inverting = n.inverting;
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this.toggle = n.toggle;
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// Working variables
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this.currentState = this.defaultState;
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// If the input message payload is numeric, values > 0.5 are 'true', otherwise use
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// the truthiness of the payload. Apply the inversion flag before setting the output
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var inputCallback = function (msg) {
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var newState;
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if (node.toggle) {
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newState = node.currentState === 0 ? 1 : 0;
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} else {
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if (isFinite(Number(msg.payload))) {
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newState = Number(msg.payload) > 0.5;
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} else if (msg.payload) {
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newState = true;
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} else {
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newState = false;
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}
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if (node.inverting) {
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newState = !newState;
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}
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}
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bonescript.digitalWrite(node._pin, newState ? 1 : 0);
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node.send({topic: node.topic, payload: newState});
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node.currentState = newState;
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};
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// If we have a valid pin, set it as an output and set the default state
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if (gpioPins.concat(usrLEDs).indexOf(node.pin) >= 0) {
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// Don't set up interrupts & intervals until after the close event handler has been installed
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bonescript.detachInterrupt(node._pin);
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process.nextTick(function () {
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setPinMode(node._pin, bonescript.OUTPUT, function (response, pin) {
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if (response.value === true) {
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node.on("input", inputCallback);
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setTimeout(function () {
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bonescript.digitalWrite(node._pin, node.defaultState);
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}, 50);
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} else {
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node.error("Unable to set " + pin + " as output: " + response.err);
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}
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});
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});
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} else {
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node.error("Unconfigured output pin");
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}
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}
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// Node constructor for bbb-pulse-out
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function PulseOutputNode(n) {
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RED.nodes.createNode(this, n);
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var node = this;
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// Store local copies of the node configuration (as defined in the .html)
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this.topic = n.topic; // the topic is not currently used
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this.pin = n.pin; // The Beaglebone Black pin identifying string
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this._pin = adjustName(this.pin); // Adjusted for Octal if necessary
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this.pulseState = Number(n.pulseState); // What state the pulse will be..
|
|
this.defaultState = this.pulseState === 1 ? 0 : 1;
|
|
this.retriggerable = n.retriggerable;
|
|
this.pulseTime = n.pulseTime*1000; // Pulse width in milliseconds
|
|
|
|
// Working variables
|
|
this.pulseTimer = null; // Non-null while a pulse is being generated
|
|
|
|
// Generate a pulse in response to an input message. If the topic includes the text
|
|
// 'time' (case insensitive) and the payload is numeric, use this value as the
|
|
// pulse time. Otherwise use the value from the properties dialog.
|
|
// If the resulting pulse time is < 1ms, do nothing.
|
|
// If the pulse mode is not retriggerable, then if no pulseTimer is active, generate
|
|
// a pulse. If the pulse mode is retriggerable, and a pulseTimer is active, cancel it.
|
|
// If no timer is active, set the pulse output. In both cases schedule a new pulse
|
|
// timer.
|
|
var inputCallback = function (msg) {
|
|
var time = node.pulseTime;
|
|
if (String(msg.topic).search(/time/i) >= 0 && isFinite(msg.payload)) {
|
|
time = msg.payload*1000;
|
|
}
|
|
if (time >= 1) {
|
|
if (node.retriggerable === false) {
|
|
if (node.pulseTimer === null) {
|
|
node.pulseTimer = setTimeout(endPulseCallback, time);
|
|
bonescript.digitalWrite(node._pin, node.pulseState);
|
|
node.send({topic: node.topic, payload: node.pulseState});
|
|
}
|
|
} else {
|
|
if (node.pulseTimer !== null) {
|
|
clearTimeout(node.pulseTimer);
|
|
} else {
|
|
bonescript.digitalWrite(node._pin, node.pulseState);
|
|
node.send({topic: node.topic, payload: node.pulseState});
|
|
}
|
|
node.pulseTimer = setTimeout(endPulseCallback, time);
|
|
}
|
|
}
|
|
};
|
|
|
|
// At the end of the pulse, restore the default state and set the timer to null
|
|
var endPulseCallback = function () {
|
|
node.pulseTimer = null;
|
|
bonescript.digitalWrite(node._pin, node.defaultState);
|
|
node.send({topic: node.topic, payload: node.defaultState});
|
|
};
|
|
|
|
// If we have a valid pin, set it as an output and set the default state
|
|
if (gpioPins.concat(usrLEDs).indexOf(node.pin) >= 0) {
|
|
// Don't set up interrupts & intervals until after the close event handler has been installed
|
|
bonescript.detachInterrupt(node._pin);
|
|
process.nextTick(function () {
|
|
setPinMode(node._pin, bonescript.OUTPUT, function (response, pin) {
|
|
if (response.value === true) {
|
|
node.on("input", inputCallback);
|
|
// Set the pin to the default state once the dust settles
|
|
setTimeout(endPulseCallback, 50);
|
|
} else {
|
|
node.error("Unable to set " + pin + " as output: " + response.err);
|
|
}
|
|
});
|
|
});
|
|
} else {
|
|
node.error("Unconfigured output pin");
|
|
}
|
|
}
|
|
|
|
// Register the nodes by name. This must be called before overriding any of the Node functions.
|
|
RED.nodes.registerType("bbb-analogue-in", AnalogueInputNode);
|
|
RED.nodes.registerType("bbb-discrete-in", DiscreteInputNode);
|
|
RED.nodes.registerType("bbb-pulse-in", PulseInputNode);
|
|
RED.nodes.registerType("bbb-discrete-out", DiscreteOutputNode);
|
|
RED.nodes.registerType("bbb-pulse-out", PulseOutputNode);
|
|
|
|
// On close, detach the interrupt (if we attached one) and clear any active timers
|
|
DiscreteInputNode.prototype.close = function () {
|
|
if (this.interruptAttached) {
|
|
bonescript.detachInterrupt(this._pin);
|
|
}
|
|
if (this.intervalId !== null) {
|
|
clearInterval(this.intervalId);
|
|
}
|
|
if (this.debounceTimer !== null) {
|
|
clearTimeout(this.debounceTimer);
|
|
}
|
|
};
|
|
|
|
// On close, detach the interrupt (if we attached one) and clear the interval (if we set one)
|
|
PulseInputNode.prototype.close = function () {
|
|
if (this.interruptAttached) {
|
|
bonescript.detachInterrupt(this._pin);
|
|
}
|
|
if (this.intervalId !== null) {
|
|
clearInterval(this.intervalId);
|
|
}
|
|
};
|
|
|
|
// On close, clear an active pulse timer
|
|
PulseOutputNode.prototype.close = function () {
|
|
if (this.pulseTimer !== null) {
|
|
clearTimeout(this.pulseTimer);
|
|
}
|
|
};
|
|
};
|