64 lines
2.3 KiB
JavaScript

module.exports = function(RED) {
"use strict";
function RandomNode(n) {
RED.nodes.createNode(this,n);
this.low = n.low
this.high = n.high
this.inte = n.inte || false;
this.property = n.property||"payload";
var node = this;
var tmp = {};
this.on("input", function(msg) {
if (node.low) { // if the the node has a value use it
tmp.low = node.low
} else { // if 'from' in the msg, use it or default to 1
tmp.low = ('from' in msg) ? msg.from : 1;
}
if (node.high) { // if the the node has a value use it
tmp.high = node.high
} else { // if 'to' in the msg, use it or default to 1
tmp.high = ('to' in msg) ? msg.to : 10;
}
// if tmp.low or high are not numbers, send an error msg
if ( (isNaN(tmp.low)) || (isNaN(tmp.high)) ) {
this.error({node:"random",text:"one of the input values is not a number"})
}
else {
// force tmp.high/low to Numbers since they may be a string
tmp.low = Number(tmp.low)
tmp.high = Number(tmp.high)
// flip the values if low > high so random will work
var value = 0;
if (tmp.low > tmp.high) {
value = tmp.low
tmp.low = tmp.high
tmp.high = value
}
// if returning an integer, do a parseInt() on the low and high values
// before generate the random number. This must be done to insure the rounding
// doesn't go up if using something like 4.7 or you can end up with 5
if ( (node.inte == "true") || (node.inte === true) ) {
tmp.low = parseInt(tmp.low);
tmp.high = parseInt(tmp.high);
value = Math.round(Math.random() * (tmp.high - tmp.low + 1) + tmp.low - 0.5);
} else {
value = (Math.random() * (tmp.high - tmp.low)) + tmp.low;
}
RED.util.setMessageProperty(msg,node.property,value);
node.send(msg);
}
});
}
RED.nodes.registerType("random",RandomNode);
}