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< script type = "text/html" data-help-name = "function" >
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< p > A JavaScript function to run against the messages being received by the node.< / p >
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< p > The messages are passed in as a JavaScript object called < code > msg< / code > .< / p >
< p > By convention it will have a < code > msg.payload< / code > property containing
the body of the message.< / p >
< p > The function is expected to return a message object (or multiple message objects), but can choose
to return nothing in order to halt a flow.< / p >
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< p > The < b > Setup< / b > tab contains code that will be run whenever the node is started.
The < b > Close< / b > tab contains code that will be run when the node is stopped.< / p >
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< p > If an promise object is returned from the setup code, input message processing starts after its completion.< / p >
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< h3 > Details< / h3 >
< p > See the < a target = "_blank" href = "http://nodered.org/docs/writing-functions.html" > online documentation< / a >
for more information on writing functions.< / p >
< h4 > Sending messages< / h4 >
< p > The function can either return the messages it wants to pass on to the next nodes
in the flow, or can call < code > node.send(messages)< / code > .< / p >
< p > It can return/send:< / p >
< ul >
< li > a single message object - passed to nodes connected to the first output< / li >
< li > an array of message objects - passed to nodes connected to the corresponding outputs< / li >
< / ul >
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< p > Note: The setup code is executed during the initialization of nodes. Therefore, if < code > node.send< / code > is called in the setup tab, subsequent nodes may not be able to receive the message.< / p >
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< p > If any element of the array is itself an array of messages, multiple
messages are sent to the corresponding output.< / p >
< p > If null is returned, either by itself or as an element of the array, no
message is passed on.< / p >
< h4 > Logging and Error Handling< / h4 >
< p > To log any information, or report an error, the following functions are available:< / p >
< ul >
< li > < code > node.log("Log message")< / code > < / li >
< li > < code > node.warn("Warning")< / code > < / li >
< li > < code > node.error("Error")< / code > < / li >
< / ul >
< / p >
< p > The Catch node can also be used to handle errors. To invoke a Catch node,
pass < code > msg< / code > as a second argument to < code > node.error< / code > :< / p >
< pre > node.error("Error",msg);< / pre >
< h4 > Accessing Node Information< / h4 >
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< p > The following properties are available to access information about the node:< / p >
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< ul >
< li > < code > node.id< / code > - id of the node< / li >
< li > < code > node.name< / code > - name of the node< / li >
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< li > < code > node.outputCount< / code > - number of node outputs< / li >
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< / ul >
< h4 > Using environment variables< / h4 >
< p > Environment variables can be accessed using < code > env.get("MY_ENV_VAR")< / code > .< / p >
< / script >