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update UDP node to not bind output port if not required to do so.
Fix to Close #165
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46765d5737
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@ -72,7 +72,6 @@
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color:"Silver",
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defaults: {
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name: {value:""},
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host: {value:""},
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iface: {value:""},
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port: {value:"",required:true,validate:RED.validators.number()},
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datatype: {value:"buffer",required:true},
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@ -22,7 +22,6 @@ function UDPin(n) {
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RED.nodes.createNode(this,n);
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this.group = n.group;
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this.port = n.port;
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this.host = n.host || null;
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this.datatype = n.datatype;
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this.iface = n.iface || null;
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this.multicast = n.multicast;
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@ -64,7 +63,7 @@ function UDPin(n) {
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catch (err) { console.log(err); }
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});
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server.bind(node.port,node.host);
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server.bind(node.port);
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}
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RED.nodes.registerType("udp in",UDPin);
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@ -81,16 +80,19 @@ function UDPout(n) {
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var node = this;
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var sock = dgram.createSocket('udp4'); // only use ipv4 for now
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sock.bind(node.port); // have to bind before you can enable broadcast...
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if (this.multicast != "false") {
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sock.setBroadcast(true); // turn on broadcast
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if (this.multicast == "multi") {
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sock.setMulticastTTL(128);
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sock.addMembership(node.addr,node.iface); // Add to the multicast group
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node.log('udp multicast ready : '+node.addr+":"+node.port);
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}
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else node.log('udp broadcast ready : '+node.addr+":"+node.port);
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sock.bind(node.port, function() { // have to bind before you can enable broadcast...
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sock.setBroadcast(true); // turn on broadcast
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if (this.multicast == "multi") {
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sock.setMulticastTTL(128);
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sock.addMembership(node.addr,node.iface); // Add to the multicast group
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node.log('udp multicast ready : '+node.addr+":"+node.port);
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}
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else node.log('udp broadcast ready : '+node.addr+":"+node.port);
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});
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}
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else node.log('udp ready : '+node.addr+":"+node.port);
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node.on("input", function(msg) {
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