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Add env.get to Function node
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@ -53,12 +53,14 @@
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<p>The Catch node can also be used to handle errors. To invoke a Catch node,
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pass <code>msg</code> as a second argument to <code>node.error</code>:</p>
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<pre>node.error("Error",msg);</pre>
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<h4>Referring Node Information</h4>
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<h4>Accessing Node Information</h4>
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<p>In the function block, id and name of the node can be referenced using the following properties:</p>
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<ul>
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<li><code>node.id</code> - id of the node</li>
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<li><code>node.name</code> - name of the node</li>
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</ul>
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<h4>Using environment variables</h4>
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<p>Environment variables can be accessed using <code>env.get("MY_ENV_VAR")</code>.</p>
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</script>
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<script type="text/javascript">
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@ -156,6 +156,13 @@ module.exports = function(RED) {
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return node.context().global.keys.apply(node,arguments);
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}
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},
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env: {
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get: function(envVar) {
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// For now, just return the env var. This will eventually
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// also return project settings and subflow instance properties
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return process.env[envVar]
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}
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},
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setTimeout: function () {
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var func = arguments[0];
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var timerId;
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@ -1249,6 +1249,36 @@ describe('function node', function() {
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});
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});
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it('should allow accessing env vars', function(done) {
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var flow = [{id:"n1",type:"function",wires:[["n2"]],func:"msg.payload = env.get('_TEST_FOO_'); return msg;"},
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{id:"n2", type:"helper"}];
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helper.load(functionNode, flow, function() {
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var n1 = helper.getNode("n1");
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var n2 = helper.getNode("n2");
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var count = 0;
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delete process.env._TEST_FOO_;
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n2.on("input", function(msg) {
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try {
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if (count === 0) {
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msg.should.have.property('payload', undefined);
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process.env._TEST_FOO_ = "hello";
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count++;
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n1.receive({payload:"foo",topic: "bar"});
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} else {
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msg.should.have.property('payload', "hello");
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done();
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}
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} catch(err) {
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done(err);
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} finally {
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delete process.env._TEST_FOO_;
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}
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});
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n1.receive({payload:"foo",topic: "bar"});
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});
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});
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describe('Logger', function () {
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it('should log an Info Message', function (done) {
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var flow = [{id: "n1", type: "function", wires: [["n2"]], func: "node.log('test');"}];
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