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Prevent unknown node from breaking editor
If a node provides a .js file that registers a type but its .html is empty, then the editor will know about the type, but there will be no node definition. This fix handles that in some of the utility functions for generating node appearance. This wasn't an exhaustive check for these things - just some obvious candidates that I hit in testing 'bad' nodes
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@ -875,6 +875,7 @@ RED.utils = (function() {
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}
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function getDefaultNodeIcon(def,node) {
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def = def || {};
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var icon_url;
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if (node && node.type === "subflow") {
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icon_url = "node-red/subflow.svg";
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@ -912,6 +913,7 @@ RED.utils = (function() {
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}
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function getNodeIcon(def,node) {
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def = def || {};
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if (node && node.type === '_selection_') {
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return "font-awesome/fa-object-ungroup";
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} else if (node && node.type === 'group') {
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@ -999,6 +1001,7 @@ RED.utils = (function() {
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}
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function getNodeColor(type, def) {
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def = def || {};
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var result = def.color;
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var paletteTheme = RED.settings.theme('palette.theme') || [];
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if (paletteTheme.length > 0) {
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