Fix random delay mode to be random delay not random rate-limited stack.

Documentation says "Introduces a delay into a flow or rate limits
messages." but this node was doing delay and rate limit in random mode
which doesn't seem that useful. Worse it was a stack not a queue. I
can't think of any sane use cases for that behaviour.
This commit is contained in:
Mark Hindess 2015-01-14 14:19:21 +00:00
parent 7909ca24d3
commit 5510dffe18
1 changed files with 12 additions and 19 deletions

View File

@ -21,16 +21,6 @@ module.exports = function(RED) {
var MILLIS_TO_NANOS = 1000000;
var SECONDS_TO_NANOS = 1000000000;
function random(n) {
var wait = n.randomFirst + (n.diff * Math.random());
if (n.buffer.length > 0) {
n.send(n.buffer.pop());
n.randomID = setTimeout(function() {random(n);},wait);
} else {
n.randomID = -1;
}
}
function DelayNode(n) {
RED.nodes.createNode(this,n);
@ -180,19 +170,22 @@ module.exports = function(RED) {
});
} else if (this.pauseType === "random") {
this.on("input",function(msg){
node.buffer.push(msg);
if (node.randomID === -1) {
var wait = node.randomFirst + (node.diff * Math.random());
node.randomID = setTimeout(function() {random(node);},wait);
}
this.on("input", function(msg) {
var wait = node.randomFirst + (node.diff * Math.random());
var id = setTimeout(function(){
node.idList.splice(node.idList.indexOf(id),1);
node.send(msg);
}, wait);
this.idList.push(id);
});
this.on("close", function (){
if (this.randomID !== -1) {
clearTimeout(this.randomID);
this.on("close", function() {
for (var i=0; i<this.idList.length; i++ ) {
clearTimeout(this.idList[i]);
}
this.idList = [];
});
}
}
RED.nodes.registerType("delay",DelayNode);