Remove 'retined' property from node.status calls

This commit is contained in:
Nick O'Leary
2014-05-30 20:30:26 +01:00
parent 2cdaed1325
commit 70147d0b6b
6 changed files with 32 additions and 32 deletions

View File

@@ -59,10 +59,10 @@ module.exports = function(RED) {
this.board = this.serverConfig.board;
//this.repeat = this.serverConfig.repeat;
var node = this;
node.status({fill:"red",shape:"ring",text:"connecting"},true);
node.status({fill:"red",shape:"ring",text:"connecting"});
node.board.on('connect', function() {
node.status({fill:"green",shape:"dot",text:"connected"},true);
node.status({fill:"green",shape:"dot",text:"connected"});
//console.log("i",node.state,node.pin);
if (node.state == "ANALOG") {
node.board.on('analogChange', function(e) {
@@ -102,10 +102,10 @@ module.exports = function(RED) {
if (typeof this.serverConfig === "object") {
this.board = this.serverConfig.board;
var node = this;
node.status({fill:"red",shape:"ring",text:"connecting"},true);
node.status({fill:"red",shape:"ring",text:"connecting"});
node.board.on('connect', function() {
node.status({fill:"green",shape:"dot",text:"connected"},true);
node.status({fill:"green",shape:"dot",text:"connected"});
//console.log("o",node.state,node.pin);
node.board.pinMode(node.pin, node.state);
node.on("input", function(msg) {