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rework of DE translation (#2806)
* started rework of translation to DE, added translation rules and dictionary * reworks DE translation of JSONata /editor-client/locales/de/jsonata.json * rework DE translation of editor-client * moved /editor-client/locales/de/README.md to Wiki https://github.com/node-red/node-red/wiki/Design:-i18n-de * Update README.md * Update README.md * Create README.md * Create README.md * fixed #2: "Sie müssen ..., um ... zu können" * fixed #3 * fixed #4 and removed unnecessary spaces * fixed #5 * fixed #6, added missing dots, removed unnecessary spaces * fixed #7, #8, #9 * fixed #10, #11, #12, #13, #14, #15 * fixed #17, #18, 19 * fixed #19 * moved /editor-client/locales/de/dictionary.csv to https://github.com/heikokue/node-red-designs/blob/i18n-de/designs/i18n-de/dictionary.csv * reworked DE translation of runtime * fine-tuned DE translation of editor-client * reworked DE translation of common nodes, fine-tuned editor-client * reworked DE translation of all nodes, fine-tuned editor-client, intotips, jsonata & runtime * small i18n fixes
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@@ -217,7 +217,7 @@
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"modules": "Modules"
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},
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"text": {
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"initialize": "// Code added here will be run once\n// whenever the node is deployed.\n",
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"initialize": "// Code added here will be run once\n// whenever the node is started.\n",
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"finalize": "// Code added here will be run when the\n// node is being stopped or re-deployed.\n"
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},
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"require": {
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@@ -75,7 +75,7 @@
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<h4>Cookie handling</h4>
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<p>The <code>cookies</code> property must be an object of name/value pairs.
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The value can be either a string to set the value of the cookie with default
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options, or it can be an object of options.<p>
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options, or it can be an object of options.</p>
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<p>The following example sets two cookies - one called <code>name</code> with
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a value of <code>nick</code>, the other called <code>session</code> with a
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value of <code>1234</code> and an expiry set to 15 minutes.</p>
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@@ -116,9 +116,9 @@
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For object outputs, once this count has been reached, the node can be configured to send a message for each subsequent message
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received.</p>
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<p>A <i>timeout</i> can be set to trigger sending the new message using whatever has been received so far.</p>
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<p>If a message is received with the <b>msg.complete</b> property set, the output message is finalised and sent.
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<p>If a message is received with the <code>msg.complete</code> property set, the output message is finalised and sent.
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This resets any part counts.</p>
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<p>If a message is received with the <b>msg.reset</b> property set, the partly complete message is deleted and not sent.
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<p>If a message is received with the <code>msg.reset</code> property set, the partly complete message is deleted and not sent.
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This resets any part counts.</p>
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<h4>Reduce Sequence mode</h4>
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@@ -39,5 +39,5 @@
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<p>This node will buffer messages internally in order to work across sequences. The
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runtime setting <code>nodeMessageBufferMaxLength</code> can be used to limit how many messages nodes
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will buffer.</p>
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<p>If a message is received with the <b>msg.reset</b> property set, the buffered messages are deleted and not sent.</p>
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<p>If a message is received with the <code>msg.reset</code> property set, the buffered messages are deleted and not sent.</p>
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</script>
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