mirror of
https://github.com/node-red/node-red.git
synced 2023-10-10 13:36:53 +02:00
Make TCP nodes more intuitive
The edit dialog for the TCP nodes is (IMHO) clearer to use now and provides options for how to handle the incoming messages. The general error handling to much improved as well.
This commit is contained in:
parent
3c456eaec4
commit
8821f88743
@ -16,22 +16,36 @@
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<script type="text/x-red" data-template-name="tcp in">
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<div class="form-row">
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<label for="node-input-host"><i class="icon-bookmark"></i> Host</label>
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<input type="text" id="node-input-host" placeholder="localhost" style="width: 40%;" >
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<label for="node-input-server"><i class="icon-resize-small"></i> Type</label>
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<select id="node-input-server" style="width:120px; margin-right:5px;">
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<option value="server">Listen on</option>
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<option value="client">Connect to</option>
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</select>
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port <input type="text" id="node-input-port" style="width: 50px">
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</div>
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<div class="form-row hidden" id="node-input-host-row" style="padding-left: 110px;">
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at host <input type="text" id="node-input-host" placeholder="localhost" style="width: 40%;">
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</div>
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<label for="node-input-port" style="margin-left: 10px; width: 35px;"> Port</label>
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<input type="text" id="node-input-port" placeholder="Port" style="width: 45px">
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</div>
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<div class="form-row">
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<label> </label>
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<input type="checkbox" id="node-input-server" placeholder="server" style="display: inline-block; width: auto; vertical-align: top;">
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<label for="node-input-server" style="width: 70%;">Be a server socket ?</label>
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<label><i class="icon-th"></i> Output</label>
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a
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<select id="node-input-datamode" style="width:110px;">
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<option value="stream">stream of</option>
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<option value="single">single</option>
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</select>
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<select id="node-input-datatype" style="width:140px;">
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<option value="buffer">Buffer</option>
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<option value="utf8">String</option>
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<option value="base64">Base64 String</option>
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</select>
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payload<span id="node-input-datamode-plural">s</span>
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</div>
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<div class="form-row">
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<label> </label>
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<input type="checkbox" id="node-input-base64" placeholder="base64" style="display: inline-block; width: auto; vertical-align: top;">
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<label for="node-input-base64" style="width: 70%;">Base64 encode payload ?</label>
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<div id="node-row-newline" class="form-row hidden" style="padding-left: 110px;">
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delimited by <input type="text" id="node-input-newline" style="width: 110px;">
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</div>
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<div class="form-row">
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<label for="node-input-topic"><i class="icon-tasks"></i> Topic</label>
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<input type="text" id="node-input-topic" placeholder="Topic">
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@ -40,15 +54,11 @@
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<label for="node-input-name"><i class="icon-tag"></i> Name</label>
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<input type="text" id="node-input-name" placeholder="Name">
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</div>
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<div class="form-tips">Tip: sends the received data as a Buffer object (not a String).<br/>If you select server socket the host defaults to localhost.</div>
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</script>
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<script type="text/x-red" data-help-name="tcp in">
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<p>Provides a choice of tcp input connections. Can either be a client - or provide a listening socket.</p>
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<p>The TCP node produces a <i>BUFFER</i> object <b></b>msg.payload</b> and NOT a String. If you need a String then use <i>.toString()</i> on <b>msg.payload</b> in your next function block.</p>
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<p>It also provides <b>msg.fromip</b> of the form ipaddress:port .</p>
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<p>You can select Base64 encoding if you want to make it easy to preserve the complete message as a string.</p>
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<p>In case of disconnection the client trys to reconnect every 10 secs. Topic is optional.</p>
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<p>Provides a choice of tcp inputs. Can either connect to a remote tcp port,
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or accept incoming connections.</p>
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</script>
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<script type="text/javascript">
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@ -56,24 +66,51 @@
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category: 'input',
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color:"Silver",
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defaults: {
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host: {value:"127.0.0.1",required:true},
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server: {value:"server",required:true},
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host: {value:"",validate:function(v) { return (this.server == "server")||v.length > 0;} },
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port: {value:"",required:true,validate:RED.validators.number()},
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base64: {value:false,required:true},
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server: {value:false,required:true},
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datamode:{value:"stream"},
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datatype:{value:"buffer"},
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newline:{value:""},
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topic: {value:""},
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name: {value:""}
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name: {value:""},
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base64: {/*deprecated*/ value:false,required:true}
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},
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inputs:0,
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outputs:1,
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icon: "bridge-dash.png",
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label: function() {
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if ((this.host!="") & (this.port!="")) {
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return this.name||(this.host+":"+this.port);
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}
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else { return "tcp in"; }
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return this.name || "tcp:"+(this.host?this.host+":":"")+this.port;
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},
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labelStyle: function() {
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return this.name?"node_label_italic":"";
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},
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oneditprepare: function() {
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var updateOptions = function() {
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var sockettype = $("#node-input-server option:selected").val();
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if (sockettype == "client") {
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$("#node-input-host-row").show();
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} else {
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$("#node-input-host-row").hide();
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}
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var datamode = $("#node-input-datamode option:selected").val();
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var datatype = $("#node-input-datatype option:selected").val();
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if (datamode == "stream") {
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$("#node-input-datamode-plural").show();
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if (datatype == "utf8") {
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$("#node-row-newline").show();
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} else {
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$("#node-row-newline").hide();
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}
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} else {
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$("#node-input-datamode-plural").hide();
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$("#node-row-newline").hide();
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}
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};
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updateOptions();
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$("#node-input-server").change(updateOptions);
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$("#node-input-datatype").change(updateOptions);
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$("#node-input-datamode").change(updateOptions);
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}
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});
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</script>
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@ -15,7 +15,7 @@
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**/
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var RED = require("../../red/red");
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var reConnect = RED.settings.socketReconnectTime||10000;
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var reconnectTime = RED.settings.socketReconnectTime||10000;
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var net = require('net');
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function TcpIn(n) {
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@ -23,73 +23,123 @@ function TcpIn(n) {
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this.host = n.host;
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this.port = n.port * 1;
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this.topic = n.topic;
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this.stream = (!n.datamode||n.datamode=='stream'); /* stream,single*/
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this.datatype = n.datatype||'buffer'; /* buffer,utf8,base64 */
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this.newline = (n.newline||"").replace("\\n","\n").replace("\\r","\r");
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this.base64 = n.base64;
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this.server = n.server;
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this.server = (typeof n.server == 'boolean')?n.server:(n.server == "server");
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this.closing = false;
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var node = this;
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if (!node.server) {
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var buffer = null;
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var client;
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var to;
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var reconnectTimeout;
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function setupTcpClient() {
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node.log('connecting to port '+node.port);
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node.log("connecting to "+node.host+":"+node.port);
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client = net.connect(node.port, node.host, function() {
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node.log("input connected to "+node.host+":"+node.port);
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buffer = (node.datatype == 'buffer')? new Buffer(0):"";
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node.log("connected to "+node.host+":"+node.port);
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});
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client.on('data', function (data) {
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var msg;
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if (node.base64) { msg = { topic:node.topic, payload:new Buffer(data).toString('base64') }; }
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else { msg = {topic:node.topic, payload:data}; }
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node.send(msg);
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if (node.datatype != 'buffer') {
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data = data.toString(node.datatype);
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}
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if (node.stream) {
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if ((typeof data) === "string" && node.newline != "") {
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buffer = buffer+data;
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var parts = buffer.split(node.newline);
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for (var i = 0;i<parts.length-1;i+=1) {
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var msg = {topic:node.topic, payload:parts[i]};
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node.send(msg);
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}
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buffer = parts[parts.length-1];
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} else {
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var msg = {topic:node.topic, payload:data};
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node.send(msg);
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}
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} else {
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if ((typeof data) === "string") {
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buffer = buffer+data;
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} else {
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buffer = Buffer.concat([buffer,data],buffer.length+data.length);
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}
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}
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});
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client.on('end', function() {
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node.log("ended");
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if (!node.stream || (node.datatype == "utf8" && node.newline != "" && buffer.length > 0)) {
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var msg = {topic:node.topic,payload:buffer};
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node.send(msg);
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buffer = null;
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}
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});
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client.on('close', function() {
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client.destroy();
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node.log('closed');
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to = setTimeout(setupTcpClient, reConnect);
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node.log("connection lost to "+node.host+":"+node.port);
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if (!node.closing) {
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reconnectTimeout = setTimeout(setupTcpClient, reconnectTime);
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}
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});
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client.on('error', function(err) {
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node.log('error : '+err);
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//to = setTimeout(setupTcpClient, reConnect);
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node.log(err);
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});
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}
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setupTcpClient();
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this._close = function() {
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this.closing = true;
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client.end();
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clearTimeout(to);
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node.log('input stopped');
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clearTimeout(reconnectTimeout);
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}
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}
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else {
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} else {
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var server = net.createServer(function (socket) {
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var buffer = null;
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socket.on('data', function (chunk) {
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//if (buffer == null) {
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// buffer = chunk;
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//} else {
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//buffer = Buffer.concat([buffer,chunk]);
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var msg = {topic:node.topic, payload:chunk, fromip:socket.remoteAddress+':'+socket.remotePort};
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node.send(msg);
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//}
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});
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socket.on('end', function() {
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var msg = {topic:node.topic, payload:buffer, fromip:socket.remoteAddress+':'+socket.remotePort};
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node.send(msg);
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});
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var buffer = (node.datatype == 'buffer')? new Buffer(0):"";
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socket.on('data', function (data) {
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if (node.datatype != 'buffer') {
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data = data.toString(node.datatype);
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}
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if (node.stream) {
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if ((typeof data) === "string" && node.newline != "") {
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buffer = buffer+data;
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var parts = buffer.split(node.newline);
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for (var i = 0;i<parts.length-1;i+=1) {
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var msg = {topic:node.topic, payload:parts[i]};
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node.send(msg);
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}
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buffer = parts[parts.length-1];
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} else {
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var msg = {topic:node.topic, payload:data};
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node.send(msg);
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}
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} else {
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if ((typeof data) === "string") {
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buffer = buffer+data;
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} else {
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buffer = Buffer.concat([buffer,data],buffer.length+data.length);
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}
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}
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});
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socket.on('end', function() {
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if (!node.stream || (node.datatype == "utf8" && node.newline != "" && buffer.length > 0)) {
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var msg = {topic:node.topic,payload:buffer};
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node.send(msg);
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buffer = null;
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}
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});
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socket.on('error',function(err) {
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node.log(err);
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});
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});
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server.listen(node.port);
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node.log('socket input on port '+node.port);
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node.log('listening on port '+node.port);
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this._close = function() {
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this.closing = true;
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server.close();
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node.log('socket input stopped');
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node.log('stopped listening on port '+node.port);
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}
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}
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@ -16,34 +16,37 @@
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<script type="text/x-red" data-template-name="tcp out">
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<div class="form-row">
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<label for="node-input-host"><i class="icon-bookmark"></i> Host</label>
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<input type="text" id="node-input-host" placeholder="localhost" style="width: 40%;" >
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<label for="node-input-beserver"><i class="icon-resize-small"></i> Type</label>
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<select id="node-input-beserver" style="width:120px; margin-right:5px;">
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<option value="server">Listen on</option>
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<option value="client">Connect to</option>
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</select>
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port <input type="text" id="node-input-port" style="width: 50px">
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</div>
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<label for="node-input-port" style="margin-left: 10px; width: 35px;"> Port</label>
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<input type="text" id="node-input-port" placeholder="Port" style="width: 45px">
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</div>
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<div class="form-row">
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<label> </label>
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<input type="checkbox" id="node-input-beserver" placeholder="server" style="display: inline-block; width: auto; vertical-align: top;">
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<label for="node-input-beserver" style="width: 70%;">Be a server socket ?</label>
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<div class="form-row hidden" id="node-input-host-row" style="padding-left: 110px;">
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at host <input type="text" id="node-input-host" placeholder="localhost" style="width: 40%;">
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</div>
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<div class="form-row">
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<label> </label>
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<input type="checkbox" id="node-input-base64" placeholder="base64" style="display: inline-block; width: auto; vertical-align: top;">
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<label for="node-input-base64" style="width: 70%;">Decode Base64 message ?</label>
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</div>
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<div class="form-row">
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<label for="node-input-name"><i class="icon-tag"></i> Name</label>
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<input type="text" id="node-input-name" placeholder="Name">
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</div>
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<div class="form-tips">Tip: If you select server socket the host defaults to localhost.</div>
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</script>
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<script type="text/x-red" data-help-name="tcp out">
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<p>Provides a choice of tcp output connections. Can either connect out - or provide a socket connection.</p>
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<p>Provides a choice of tcp outputs. Can either connect to a remote tcp port,
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or accept incoming connections.</p>
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<p>Only <b>msg.payload</b> is sent.</p>
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<p>You can select Base64 decoding if you want to decode a message encoded by the input socket.</p>
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<p>If <b>msg.payload</b> is a string containing a base64 encoding of binary
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data, the Base64 decoding option will cause it to be converted back to binary
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before being sent.</p>
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</script>
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<script type="text/javascript">
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@ -51,9 +54,9 @@
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category: 'output',
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color:"Silver",
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defaults: {
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host: {value:"127.0.0.1",required:true},
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host: {value:"",validate:function(v) { return (this.beserver == "server")||v.length > 0;} },
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port: {value:"",required:true},
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beserver: {value:false,required:true},
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beserver: {value:"client",required:true},
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base64: {value:false,required:true},
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name: {value:""}
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},
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@ -62,12 +65,22 @@
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icon: "bridge-dash.png",
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align: "right",
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label: function() {
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var lab = this.host+":"+this.port;
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if (this.server) lab = "tcp out:"+this.port;
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return this.name||lab;
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return this.name || "tcp:"+(this.host?this.host+":":"")+this.port;
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},
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labelStyle: function() {
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return (this.name)?"node_label_italic":"";
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},
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oneditprepare: function() {
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var updateOptions = function() {
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var sockettype = $("#node-input-beserver option:selected").val();
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if (sockettype == "client") {
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$("#node-input-host-row").show();
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} else {
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$("#node-input-host-row").hide();
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}
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};
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updateOptions();
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$("#node-input-beserver").change(updateOptions);
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}
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});
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</script>
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@ -15,7 +15,7 @@
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**/
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var RED = require("../../red/red");
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var reConnect = RED.settings.socketReconnectTime||10000;
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var reconnectTime = RED.settings.socketReconnectTime||10000;
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var net = require('net');
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function TcpOut(n) {
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@ -25,67 +25,93 @@ function TcpOut(n) {
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this.base64 = n.base64;
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this.beserver = n.beserver;
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this.name = n.name;
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this.closing = false;
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var node = this;
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if (!node.beserver) {
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var client = new net.Socket();
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var to;
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if (!node.beserver||node.beserver=="client") {
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var reconnectTimeout;
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var client = null;
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var connected = false;
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function setupTcpClient() {
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client.connect(node.port, node.host, function() {
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node.log("output connected to "+node.host+":"+node.port);
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node.log("connecting to "+node.host+":"+node.port);
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client = net.connect(node.port, node.host, function() {
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connected = true;
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node.log("connected to "+node.host+":"+node.port);
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});
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client.on('error', function (err) {
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node.error('error : '+err);
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to = setTimeout(setupTcpClient, reConnect);
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node.log('error : '+err);
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});
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client.on('end', function (err) {
|
||||
node.log("output disconnected");
|
||||
to = setTimeout(setupTcpClient, reConnect);
|
||||
});
|
||||
|
||||
client.on('close', function() {
|
||||
client.destroy();
|
||||
node.log('closed');
|
||||
to = setTimeout(setupTcpClient, reConnect);
|
||||
});
|
||||
|
||||
node.on("input", function(msg) {
|
||||
if (msg.payload != null) {
|
||||
if (node.base64) { client.write(new Buffer(msg.payload,'base64')); }
|
||||
else { client.write(msg.payload);}
|
||||
}
|
||||
node.log("connection lost to "+node.host+":"+node.port);
|
||||
connected = false;
|
||||
client.destroy();
|
||||
if (!node.closing) {
|
||||
reconnectTimeout = setTimeout(setupTcpClient,reconnectTime);
|
||||
}
|
||||
});
|
||||
}
|
||||
setupTcpClient();
|
||||
|
||||
|
||||
node.on("input", function(msg) {
|
||||
if (connected && msg.payload != null) {
|
||||
if (Buffer.isBuffer(msg.payload)) {
|
||||
client.write(msg.payload);
|
||||
} else if (typeof msg.payload === "string" && node.base64) {
|
||||
client.write(new Buffer(msg.payload,'base64'));
|
||||
} else {
|
||||
client.write(new Buffer(""+msg.payload));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
this._close = function() {
|
||||
this.closing = true;
|
||||
client.end();
|
||||
clearTimeout(to);
|
||||
node.log('output stopped');
|
||||
clearTimeout(reconnectTimeout);
|
||||
}
|
||||
}
|
||||
|
||||
else {
|
||||
var connectedSockets = [];
|
||||
var server = net.createServer(function (socket) {
|
||||
socket.on("connect",function() {
|
||||
node.log("Connection from "+socket.remoteAddress);
|
||||
});
|
||||
node.on("input", function(msg) {
|
||||
if (msg.payload != null) {
|
||||
if (node.base64) { socket.write(new Buffer(msg.payload,'base64')); }
|
||||
else { socket.write(msg.payload);}
|
||||
}
|
||||
});
|
||||
var remoteDetails = socket.remoteAddress+":"+socket.remotePort;
|
||||
node.log("connection from "+remoteDetails);
|
||||
connectedSockets.push(socket);
|
||||
socket.on('close',function() {
|
||||
node.log("connection closed from "+remoteDetails);
|
||||
connectedSockets.splice(connectedSockets.indexOf(socket),1);
|
||||
});
|
||||
});
|
||||
node.on("input", function(msg) {
|
||||
if (msg.payload != null) {
|
||||
var buffer;
|
||||
if (Buffer.isBuffer(msg.payload)) {
|
||||
buffer = msg.payload;
|
||||
} else if (typeof msg.payload === "string" && node.base64) {
|
||||
buffer = new Buffer(msg.payload,'base64');
|
||||
} else {
|
||||
buffer = new Buffer(""+msg.payload);
|
||||
}
|
||||
for (var i = 0; i<connectedSockets.length;i+=1) {
|
||||
connectedSockets[i].write(buffer);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
server.listen(node.port);
|
||||
node.log('socket output on port '+node.port);
|
||||
node.log('listening on port '+node.port);
|
||||
|
||||
this._close = function() {
|
||||
server.close();
|
||||
node.log('output stopped');
|
||||
node.log('stopped listening on port '+node.port);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user