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Add try/catch to websocket to fix #402
Also allow buffer out as binary if required. (ie don't try and stringify a buffer)
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@ -59,7 +59,6 @@ module.exports = function(RED) {
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node.server.on('connection', function(socket){
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node.server.on('connection', function(socket){
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var id = (1+Math.random()*4294967295).toString(16);
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var id = (1+Math.random()*4294967295).toString(16);
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node._clients[id] = socket;
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node._clients[id] = socket;
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socket.on('close',function() {
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socket.on('close',function() {
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delete node._clients[id];
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delete node._clients[id];
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});
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});
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@ -84,7 +83,6 @@ module.exports = function(RED) {
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}
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}
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}
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}
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node._serverListeners = {};
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node._serverListeners = {};
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node.server.close();
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node.server.close();
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node._inputNodes = [];
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node._inputNodes = [];
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});
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});
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@ -117,10 +115,15 @@ module.exports = function(RED) {
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}
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}
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WebSocketListenerNode.prototype.broadcast = function(data){
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WebSocketListenerNode.prototype.broadcast = function(data){
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try {
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for (var i = 0; i < this.server.clients.length; i++) {
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for (var i = 0; i < this.server.clients.length; i++) {
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this.server.clients[i].send(data);
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this.server.clients[i].send(data);
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}
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}
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}
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}
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catch(e) { // swallow any errors
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this.warn("ws:"+i+" : "+e);
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}
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}
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WebSocketListenerNode.prototype.send = function(id,data) {
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WebSocketListenerNode.prototype.send = function(id,data) {
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var session = this._clients[id];
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var session = this._clients[id];
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@ -160,8 +163,13 @@ module.exports = function(RED) {
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delete msg._session;
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delete msg._session;
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payload = JSON.stringify(msg);
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payload = JSON.stringify(msg);
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} else {
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} else {
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if (!Buffer.isBuffer(msg.payload)) { // if it's not a buffer make sure it's a string.
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payload = RED.util.ensureString(msg.payload);
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payload = RED.util.ensureString(msg.payload);
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}
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}
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else {
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payload = msg.payload;
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}
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}
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if (msg._session && msg._session.type == "websocket") {
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if (msg._session && msg._session.type == "websocket") {
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node.serverConfig.send(msg._session.id,payload);
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node.serverConfig.send(msg._session.id,payload);
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} else {
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} else {
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