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https://github.com/node-red/node-red.git
synced 2025-03-01 10:36:34 +00:00
Update Function node to add node.done
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@@ -18,10 +18,20 @@ var util = require("util");
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var EventEmitter = require("events").EventEmitter;
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var redUtil = require("@node-red/util").util;
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var Log = require("@node-red/util").log; // TODO: separate module
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var Log = require("@node-red/util").log;
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var context = require("./context");
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var flows = require("./flows");
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const NOOP_SEND = function() {}
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/**
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* The Node object is the heart of a Node-RED flow. It is the object that all
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* nodes extend.
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*
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* The Node object itself inherits from EventEmitter, although it provides
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* custom implementations of some of the EE functions in order to handle
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* `input` and `close` events properly.
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*/
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function Node(n) {
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this.id = n.id;
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this.type = n.type;
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@@ -55,6 +65,21 @@ function Node(n) {
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util.inherits(Node, EventEmitter);
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/**
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* Update the wiring configuration for this node.
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*
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* We try to optimise the message handling path. To do this there are three
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* cases to consider:
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* 1. this node is wired to nothing. In this case we replace node.send with a
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* NO-OP function.
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* 2. this node is wired to one other node. In this case we set `this._wire`
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* as a reference to the node it is wired to. This means we avoid unnecessary
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* iterations over what would otherwise be a 1-element array.
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* 3. this node is wired to multiple things. The normal node.send processing of
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* this.wires applies.
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*
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* @param {array} wires the new wiring configuration
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*/
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Node.prototype.updateWires = function(wires) {
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//console.log("UPDATE",this.id);
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this.wires = wires || [];
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@@ -67,7 +92,7 @@ Node.prototype.updateWires = function(wires) {
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this._wireCount = wc;
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if (wc === 0) {
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// With nothing wired to the node, no-op send
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this.send = function(msg) {}
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this.send = NOOP_SEND
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} else {
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this.send = Node.prototype.send;
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if (this.wires.length === 1 && this.wires[0].length === 1) {
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@@ -78,6 +103,13 @@ Node.prototype.updateWires = function(wires) {
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}
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}
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/**
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* Get the context object for this node.
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*
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* As most nodes do not use context, this is a lazy function that will only
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* create a context instance for the node if it is needed.
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* @return {object} the context object
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*/
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Node.prototype.context = function() {
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if (!this._context) {
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this._context = context.get(this._alias||this.id,this.z);
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@@ -85,6 +117,12 @@ Node.prototype.context = function() {
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return this._context;
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}
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/**
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* Handle the complete event for a message
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*
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* @param {object} msg The message that has completed
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* @param {error} error (optional) an error hit whilst handling the message
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*/
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Node.prototype._complete = function(msg,error) {
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if (error) {
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// For now, delegate this to this.error
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@@ -96,7 +134,15 @@ Node.prototype._complete = function(msg,error) {
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}
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}
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/**
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* An internal reference to the original EventEmitter.on() function
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*/
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Node.prototype._on = Node.prototype.on;
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/**
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* Register a callback function for a named event.
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* 'close' and 'input' events are handled locally, other events defer to EventEmitter.on()
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*/
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Node.prototype.on = function(event, callback) {
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var node = this;
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if (event == "close") {
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@@ -115,7 +161,14 @@ Node.prototype.on = function(event, callback) {
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}
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};
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/**
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* An internal reference to the original EventEmitter.emit() function
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*/
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Node.prototype._emit = Node.prototype.emit;
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/**
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* Emit an event to all registered listeners.
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*/
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Node.prototype.emit = function(event,arg) {
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var node = this;
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if (event === "input") {
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@@ -133,9 +186,15 @@ Node.prototype.emit = function(event,arg) {
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}
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}
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/**
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* Handle the 'input' event.
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*
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* This will call all registered handlers for the 'input' event.
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*/
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Node.prototype._emitInput = function(arg) {
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var node = this;
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if (node._inputCallback) {
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// Just one callback registered.
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try {
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node._inputCallback(
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arg,
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@@ -146,6 +205,7 @@ Node.prototype._emitInput = function(arg) {
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node.error(err,arg);
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}
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} else if (node._inputCallbacks) {
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// Multiple callbacks registered. Call each one, tracking eventual completion
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var c = node._inputCallbacks.length;
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for (var i=0;i<c;i++) {
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var cb = node._inputCallbacks[i];
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@@ -170,7 +230,50 @@ Node.prototype._emitInput = function(arg) {
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}
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}
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/**
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* An internal reference to the original EventEmitter.removeListener() function
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*/
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Node.prototype._removeListener = Node.prototype.removeListener;
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/**
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* Remove a listener for an event
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*/
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Node.prototype.removeListener = function(name, listener) {
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var index;
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if (name === "input") {
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if (this._inputCallback && this._inputCallback === listener) {
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// Removing the only callback
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this._inputCallback = null;
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} else if (this._inputCallbacks) {
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// Removing one of many callbacks
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index = this._inputCallbacks.indexOf(listener);
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if (index > -1) {
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this._inputCallbacks.splice(index,1);
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}
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// Check if we can optimise back to a single callback
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if (this._inputCallbacks.length === 1) {
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this._inputCallback = this._inputCallbacks[0];
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this._inputCallbacks = null;
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}
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}
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} else if (name === "close") {
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index = this._closeCallbacks.indexOf(listener);
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if (index > -1) {
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this._closeCallbacks.splice(index,1);
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}
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} else {
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this._removeListener(name, listener);
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}
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}
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/**
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* An internal reference to the original EventEmitter.removeAllListeners() function
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*/
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Node.prototype._removeAllListeners = Node.prototype.removeAllListeners;
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/**
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* Remove all listeners for an event
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*/
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Node.prototype.removeAllListeners = function(name) {
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if (name === "input") {
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this._inputCallback = null;
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@@ -182,18 +285,26 @@ Node.prototype.removeAllListeners = function(name) {
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}
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}
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/**
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* Called when the node is being stopped
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* @param {boolean} removed Whether the node has been removed, or just being stopped
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* @return {Promise} resolves when the node has closed
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*/
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Node.prototype.close = function(removed) {
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//console.log(this.type,this.id,removed);
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var promises = [];
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var node = this;
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// Call all registered close callbacks.
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for (var i=0;i<this._closeCallbacks.length;i++) {
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var callback = this._closeCallbacks[i];
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if (callback.length > 0) {
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// The callback takes a 'done' callback and (maybe) the removed flag
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promises.push(
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new Promise((resolve) => {
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try {
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var args = [];
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if (callback.length === 2) {
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// The listener expects the removed flag
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args.push(!!removed);
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}
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args.push(() => {
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@@ -208,6 +319,7 @@ Node.prototype.close = function(removed) {
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})
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);
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} else {
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// No done callback so handle synchronously
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try {
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callback.call(node);
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} catch(err) {
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@@ -230,6 +342,12 @@ Node.prototype.close = function(removed) {
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}
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};
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/**
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* Send a message to the nodes wired.
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*
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*
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* @param {object} msg A message or array of messages to send
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*/
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Node.prototype.send = function(msg) {
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var msgSent = false;
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var node;
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@@ -317,6 +435,12 @@ Node.prototype.send = function(msg) {
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}
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};
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/**
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* Receive a message.
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*
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* This will emit the `input` event with the provided message.
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* As of 1.0, this will return *before* any 'input' callback handler is invoked.
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*/
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Node.prototype.receive = function(msg) {
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if (!msg) {
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msg = {};
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@@ -346,15 +470,23 @@ function log_helper(self, level, msg) {
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}
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Log.log(o);
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}
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/**
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* Log an INFO level message
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*/
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Node.prototype.log = function(msg) {
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log_helper(this, Log.INFO, msg);
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};
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/**
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* Log a WARN level message
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*/
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Node.prototype.warn = function(msg) {
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log_helper(this, Log.WARN, msg);
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};
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/**
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* Log an ERROR level message
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*/
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Node.prototype.error = function(logMessage,msg) {
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if (typeof logMessage != 'boolean') {
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logMessage = logMessage || "";
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@@ -368,15 +500,22 @@ Node.prototype.error = function(logMessage,msg) {
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}
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};
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/**
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* Log an DEBUG level message
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*/
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Node.prototype.debug = function(msg) {
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log_helper(this, Log.DEBUG, msg);
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}
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/**
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* Log an TRACE level message
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*/
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Node.prototype.trace = function(msg) {
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log_helper(this, Log.TRACE, msg);
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}
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/**
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* Log a metric event.
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* If called with no args, returns whether metric collection is enabled
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*/
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Node.prototype.metric = function(eventname, msg, metricValue) {
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@@ -393,6 +532,8 @@ Node.prototype.metric = function(eventname, msg, metricValue) {
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}
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/**
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* Set the node's status object
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*
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* status: { fill:"red|green", shape:"dot|ring", text:"blah" }
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* or
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* status: "simple text status"
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